The big news on everyone's mind right now is the 1.9 Combat Update, with a tentative release date around Minecon next week. Still, what exactly is the Combat Update going to change? We already know about a lot of things changing in it, but speculation is high about what else might be on the drawing table that hasn't been hinted at, and what already has been revealed is pretty significant news on its own.
So, what do you think 1.9 will mean for Minecraft? Any thoughts on unannounced features? Will this finally mark the end of a left-click spamming era? Tell us about it!
Maybe it wouldn't change the experience for you, but it's probably going to change the experience for everyone who plays survival or pvp. I personally wouldn't mind a building update, but we get new blocks every update (see the new blocks in that end pic from jeb), si IMO we don't really need it.
I hope this ends the era of Spam clicking. Because then it is all about internet speed whoever lags more loses (you make thing it is who can click faster but you can only take damage so quickly). I hope it adds more skill so you need to be better and combat not just better at paying for faster internet
I agree
Here here!
I bet spam clicking will go. There is pretty much no skill involved in PvP other than maybe the strafe. The spam clicking fights always comes down to whoever hit first. This update will definitely make PvP an actual thing. I just look forward to seeing everyone learning all the new stuff (dual wielding tricks, new arrow usage, etc.) for a while!
I've always considered MC more as a building/mining/survival game, so the battle system is not something I'd care much. I'd even say more - an archaic battle system we had in MC, had it's specific charm. IMO, the more attention we pay to the battle system, the more it will turn to RPG or CubeWorld-like game - something I wouldn't like. The game needs more tools for builders and redstoners. This is the most important. Everything other is deeply secondary.
To other players, PvP and PvE is a major point in the game, and want to see it expanded. That's the beauty of Minecraft; it has something for almost everyone.
Nonsense. It can't be a major point of the game due to it's rather poor implementation. It's like a zombie-mode for Call of Duty: it's funny, you can spend some time playing it, but nobody buys CoD for this mode. NOBODY. The main reason - it's rather foreign content for this game. If people want a decent zombie game, they go for L4D for example.
The situation with MC is similar - first of all this sandbox game is about building/creating/mining. Not swinging of the quadratic sword. Yeah. This game does allow some PvP and PvE stuff too. But it's more like a... side effect. Good to have it, but it is not the most important thing in the game. Remove this component from the game - nothing will change. Remove building/mining/creatig - the game will die in a week or two like Cube World did.
And I don't think that MC should be a game for everyone. MC is MC. Some people think that it's great, some people think that it's just a regular game, some people think that the game is terrible. And it's good. This makes the game specific. If MC will be for everyone, it will turn to gray, mediocre, average game.
That's why they're implementing it BETTER. Faction servers are pretty popular, and others just want more options in combat. Plus, off-hand can apply to more than fighting. Try mining with a pickaxe in one hand and a torch in the other. It just might work.
.....you dont think it should be for everyone? What? I just, I dont even....
The fact that it's "for everyone" is what gave it it's popularity. Because so many more people can get something out of it and enjoy it than they could if it was JUST one specific aspect.
Building and such, for example. If the game were JUST that, like it's old Creative mode or something, I personally would be absolutely bored out of my mind. I would never touch the game. At all. I like the survival aspect... I want to EARN the stuff that I will then build with, as I get no satisfaction otherwise. I'll often add small mods (usually one at a time, if I want to play a proper modded world, that's a seperate thing) to the game that do not really change the survival mode experience, but simply do things to make the already-existing mobs alot tougher, because I LIKE that aspect of the game (my only problem is that for me it's not challenging enough in it's default state). I like exploring, braving the dangers of the world, earning resources that I can then make stuff with. To me, THAT is the important bit, and everything else is secondary. To YOU, the exploring and monster fighting and earning of stuff may not be the core of the game. But to ME, it is. I find it to be a major part of the game... wether you agree with this idea or not is completely irrelevant. And I've seen many, many, MANY others that share my view of the game.
And that's the thing about the game: it's very wide-ranging, and the "core" of it can be whatever in the bloody hell the individual player thinks it should be. You play it YOUR way; you're never forced to play it the way someone else does. Someone might play it the way you do, they might play it the way I do. They might play mostly just special adventure or parkour maps, or maybe they like playing just co-op or PVP or the online minigame type servers.... and so on. And that's all perfectly valid because of the game's overall design concepts. And that's why having it be "for everyone" is so important.
I personally DONT think the game needs more tools for redstoners and such; I ignore that aspect of the game. Couldnt care less. But at the same time, I never complain when such things are added, because why would I? I dont have to use those things. And I understand that just because *I* dont like those things, that doesnt mean that OTHER players dont. Many do, and that's fine. So those additions are fine by me even if I never touch them.
Also, no, it wont "turn into a gray, mediocre, average game" by being for everyone. Because it wont "turn into" anything at all. Because it ALREADY IS THAT, a game that's designed around being for everyone. It has been from the very start. And I dont know about you, but I sure as hell dont find the game to be gray and mediocre at all right now, nor did I ever.
....
Maybe I will shock you, but it is already not for everyone, simply because far not 100% of all gamers play MC. Not even half.
I said it before and I will say it again: MC is so popular because they created fantastic infinite editor, which allows anybody to create any stuff they want. Creative component works for it. Survival one works for it. The red-stone one works for it. This is the core of the game. Remove this - everything will go, including your PvP, adventure maps, etc. Thus, anything other is secondary and not important.
If we have a FPS game, it absolutely doesn't mean that we have to add to the game some strategy component to attract strategy gamers and make them happy. Better if they will find their game.
We had Cube Word with quadratic graphic, better combat system but without above mentioned components - the game died few weeks after release. We had S.P.O.R.E. with great ideas, some sort of storyline, quests, even primitive RPG and strategy stuff, but with rather poor editor component - the game eventually died. Remove all it has and add huge editor component - the game will ressurect again.
I dont think Spam klicking will be removed, but I do think that it wont be the only nor the most efective way to combat.
So spam klicking will be still a thing, but almost useless in PvP, so it is only going to be useful for singleplayer and players who just got minecraft, so they dont need to craft a shield first day and learn complicetet stuff the first day to be able to kill a zombie...
We're probably still stuck with spam-clicking. Just being honest. I lack confidence in any real 'changes' being made. Games with good combat systems tend to be more numbers oriented, have a more user friendly statistics screen, and be more combat oriented than Minecraft has ever been . The kind of things that would need to be done to make the combat system just don't seem to fit vanilla. Oh, I hope to be proven wrong, I just don't see Mohong pulling off the changes needed to fix the weakest aspect of the entire game.
New arrows cool!!
Exactly, I feel really bad for all of those servers having to redo their minigames. Guess I'll be staying in 1.8 for a while
As long as hypixel games remain unaffected, I am cool with the update. If right click stuff is messed with, servers will still use 1.8 until all of the games are ported.
It looks like dual wielding will become a thing for the player and mobs
I believe this update will add not only challenges and enhancements to combat. They already have done a bit of work with that in I believe 1.4 (dive-bombing creepers, skeletons adjusting their firing speed according to distance from target, and zombies attacking in groups) and now I believe that since there will be an enhanced combat system they will need to do a little something for the monsters to balance it out. And we already know they've done something for the Enderdragon, so who says the same can't happen for Blazes, Slimes, or even the Wither???
[Ontopic at the combat]1 word for who want to see the new combat update "wait"... Im sure they will add new commands and some devs will make new plugins so some servers who is based on pvp... will kinda be helpful... for the 1.9 Update.... [Ontopic Combat Update] Dual Wielding is a good added in minecraft its always request to old players who play minecraft alpha releases i think... And I knew They will more to come mobs And some new hostilemobs ... And some new interesting like commands , Biomes and other than We know dual wielding for some pictures..
I'm wondering if I'll be any good at whatever new combat style they have. Maybe it'll just take practice; I was terrible at the current system when I first started playing. I'm also wondering how the dual-wielding would work. There's that one mod that has it that I don't remember the name of... starts with a B I think... that gives you the option of switching between dual wield and standard one-hand mode. If dual wield is forced (I hope it isn't) it'll definitely take a lot of getting used to. I mean, it'll take getting used to anyway but if it's not forced you don't HAVE to constantly be using it and can practice in small situations while single-wielding in important ones. I like the idea of new arrows; long-range combat has always been my area of expertise, and I'm especially bad at using potions in combat (I always end up hitting myself with them). I've always liked the End and wished there could be more to it (although I haven't ever even REACHED it in Survival - too busy doing other buildy things). Maybe this update will fill in some holes in my Enderman lore. Or add some new things to it that I hadn't even thought of.
Over all, I don't think there's enough information out there yet to decide whether I'll like the update. We'll see what happens.