Every game has a theme of some kind. Batman games are dark, gritty, and full of punching in a quasi-modern setting. Zelda games are clearly fantasy-oriented, aiming more at magic than technology. Mass Effect points itself squarely at the sci-fi space opera genre. Most of these games' themes are pretty easy to nail down with just a few hours of play (or even a cursory glance, depending on the game), though one game in particular has had people argue over what its about for a number of years. Know which game? Minesweeper!
I'm kidding, it's Minecraft.
Minecraft seems to be mostly fantasy-oriented at first: alchemical potions, bizarre magical dimensions (with some, like the End, becoming even more so in 1.9), swords and bows, that kind of thing. Still, there is redstone, which operates on apparently magical principles, but is used much like program code, however simple it might be. Many fantasy games also assume certain things about their own setting - going back to Zelda, there are magic wands, talking boats, all kinds of obviously sorcerous items and critters - where a lot of Minecraft's flora and fauna are either fairly mundane, or unusual but not explicitly magical. Zombies are in every game genre imaginable, Creepers can almost be explained scientifically. Silverfish are creepy, but not inherently magical.
I suppose it's almost magical how the villagers make people hit them sometimes, to be fair.
So, what genre do you think Minecraft falls under, if any? Can it fit neatly into an existing type, or does it define its own?
I would classify it as a survival-sandbox game. But that's just me tho.
I wouldn't say its a survival sandbox, not anymore at least. It once was.
That's a genre, not a theme.
OMG ITS SO OBVIOUS GUYS. ITS EVERYTHING. Horror maps, dark and scary. Rainbow unicorn maps, bright and happy.
Spambot be gone!
Edit: Spambot is gone I reported him.
Sandbox + A LOT MORE that I can't name.
i would think it would fall under a rouge like rpg sandbox.
Think about. most rouge likes are randomly generated. Minecraft worlds are randomly generated and do contain dungeons/exploration.
it is as well as an rpg because enchanting is a big part of Minecraft and you must level up in order to get enchantments.
Enchantment aspects would make it fall under a fantasy setting while the sandbox comes into play were you are basically allowed to choose your theme, style, and ambience of your own world.
Minecraft has some base genres added onto it but it is really what ever you want it to be. you sway your game style and gameplay in the direction you want to be. if you want to be a nomadic adventurer, that is more than possible.
The topic isn't genre. it's theme.
yes which genre makes up typical theme. the theme of Minecraft can be what ever you want it to be for you can use what ever building style
In anything logical, it would fit Sandbox, because of the building and all types of blocks to use, but also it could be a horror-survival, because of the mobs at night and you have to survive, which in that case, makes the whole game interesting. I know that there are three ways to the game- Creative, Survival, or Hard-Core- But these mostly fit what most people would think, even if somebody says: "What about the Peaceful setting?" Well, I stated 'It would fit Sandbox' so there it is. I hope that this is the correct theme of minecraft!
Minecraft has a theme, but it is not any predefined genre that we have already come up with. We come up with these themes, these genres, to act as a sort of generalisation that encompasses all of those games, but we really can't do that with Minecraft. We can say it's 'like this' or 'kind of like that', but it doesn't fit perfectly into those themes, enforcing every rule that they have set.
But then people make the mistake of saying Minecraft has no theme. It does. If it didn't, we'd all be saying yay to cars and guns over in the suggestions forum. But we aren't, because Minecraft has a theme - we just don't have a name for it, really. The world of Minecraft is one with rules and regulations which are thematically set in stone - we don't have ships firing lasers at aliens in space nor do we have drag racers (well, maybe in our adventure maps). Minecraft has a theme, certainly. But by trying to name a theme that we have conceived based upon previous fine works of gaming art, we are simply pigeonholing what is truly an expansive game.
So you're saying it's a theme-breaker, probably as a combination of existing genres, but excluding some that people end up using mods for?
I know that seeing modern tech in Minecraft absolutely kills it for me. I don't want to see tanks or ice cream and I can just barely handle the thought of guns (no problem with guns IRL, it's just that every time you add guns to a fantasy setting you have a tech-up that changes the entire tone of combat... even if real-life longbows were way more powerful than the early firearms). I don't care for the more complex construction mods that a lot of other people seem interested in.
For me, this is Medieval Fantasy but with less magic and a strong focus on the individual apart from society. Or, well, the last part applies because I'm a soloist most of the time, so communities don't enter into it and the villagers are really more like brain-damaged pets I have to protect than the sort of people I could treat as equals in any sense; I find it a bit hard to role-play them as having personalities other than a general idea of what they have for sale and which one has better deals (being able to name villagers is essential and I still wish I could color-code them).
But yeah, Medieval-level tech, fantasy genre but based largely in reality (and I use mods to assert greater reality for greater immersion), a few fantasy/horror monsters running around, potions and enchantments and dimensional travel. I think the biggest ground it's breaking is in not pressing the fantasy/magic angle too strongly, but leaving a lot of the gameplay in the realism/horror area -- and in having electronic circuits in magical format, which is interesting (still wish they'd add bluestone or something for compliment with the redstone, for easier circuitry).
Survival / Free Play (Creative Mode) Sandbox
Why are we getting so deep about this. It's a sandbox game. That is the genre.
We just like to state our thoughts, and that makes the whole thread interesting.
Sure is the genre. but it's not the theme.
I would call Minecraft, Lego's Bane.
It's what they wanted their game to be.
There is a splash text that says "Hard to label!" That is exacly true.
Really, Minecraft can be whatever the player wants it to be. They can stay with the simplicity of building an old-fashioned mideval house, or they can go so far as to create a massive custom map based around a future dystopian society.
The gameplay alone is not what defines Minecraft, however. The resource packs and mods can completely change the style of it. Whereas vanilla is basically just wilderness survival, some mods add complex machines, other dimensions, magic wands, and much more. Resource packs can emphasize the "old, worn-down" aspects of a building, or make the same building look like a modern art masterpiece. Players can add or remove these as they wish, which probably makes Minecraft the most customizable game in existence.
minelegos definately classifies as sandbox/exploration