Pocket Edition received a new update today! If you haven't updated already, please do so. New goodies await!
New features
- Unlimited worlds!
- New culling algorithm
- New culling of clouds
- Tile entities are saved differently
- New falling mechanics for gravel and sand
- New insta ticking of water and lava
New blocks
- Podzol
- Mycelium
- Huge mushroom blocks
- Cocoa
- End portal frame
- Double plants
- More stairs/slabs for new wood types
- New log types (savanna tree and dark oak)
- New leafs (savanna tree)
- Monster egg
- Stained clay
- Waterlily
- New flowers
- Red sand
- Hardened clay
- End stone
- Granite
- Diorite
- Andesite
- Emerald block
- Emerald ore
- New leveldb based saving format
- New entity handling
- New crafting screen
- Remade network code (mostly the same packages but new system).
- New interact button (to make the game easier for new players)
New mobs
- Slimes
- Endermen
- Wolves
- Mooshrooms
- Silverfish
New and updated biomes
- Deserts
- Extreme hills
- Forests
- Redwood taiga
- Roofed forests
- Frozen
- Jungle
- Savanna
- Mesa
- Mushroom island
- Taiga
- Deep ocean
- Swamps
New world feature generation
- Sand
- Boulders
- Ice patch
- Ice spike
- Spike
- Lake
- Double plants
- Ground bushes
- Fancy oaks
- Jungle tree
- Mega jungle tree
- Mega pine tree
- Savanna tree
- Swamp tree
- Huge mushroom
- Tallgrass
- Waterlily
- Vines
- Melons
- Pumpkin
- Dead bush
- Monster rooms
- Desert well
- Fallen logs
- Emerald ore
Tweaks to caves
- Lava at the bottom of caves
- Caves in desert and mesa
- Strongholds
- Villages
- Villagers
- Abandoned mine shafts
- Flat world generation
- Limited world generation
- “New” mob spawning
- Updated light generation
- Grass color for different biomes
- Foliage color for different biomes
- Water color for swamps
New AI
- Spiders
- New leaf rendering
- Added more spawn eggs in Creative Mode
- Added immersive mode for Android
- Added drip particles for water and lava
- Updated create world screen
Tweaks and bug fixes
- Correct name for stairs, slabs and spawn eggs
- Beds no longer gives full health in normal difficulty
- Smooth lighting added for:
- Beds
- Fences
- Walls
- Cobwebs
- Chests
- Leaves
- Smooth lighting removed for:
- Glowstone
- Glass
- Jack ‘o’ lanterns
- Improved performance of TNT
- Prettier clouds
- The fog is darker underground
Known Bugs
- The block highlight flickers (z-fights) when more than 10k blocks distant from spawn
- Changing the view distance while in a world might crash the game
- If players walk too far from each other in multiplayer, they can’t see each other
Known bugs requiring attention
- Multiplayer is a bit fragile. Please test it and report all issues to us!
- The LevelDB save format + upgrading of old maps. Please report any data corruption!
- Crashes in general – uncommon and random crashes might still happen
It's like being a noob all over again...
this is kind of old now but it is still cool:)
Question - The infinite worlds are amazing. However, when playing multiplayer, it is extremely hard to find other players. Will the commands feature be added, so we can use teleport?
Thanks!!
And i set in easy mode and creeper hugging me and it blows up, and i still have left 0.5 heart...
And I build modern house in infinite world! Way better infinite world in SP than MP.
(MP is really messed up, special words, other language WILL GET LAGGY! And i restart with game to enter MP, smooth run then LAGGY again he use special words in MP. Really MP is annyoing!!!) (I'm not angry, I get bit-serious and relax calm down...)
EDIT: But There isn't for crounch or aim like swords, arrow... Btw nice update...
Hi everyone, does anyone know how to convert old worlds into the new format.
Thanks:SSSS: