With the recent announcement about changes to the EULA (and in particular, how they will affect multiplayer servers), many questions have arisen. Mojang has looked over numerous discussions by you, the community, and has released a new Q&A announcement, to address some of the most frequently-asked questions to come from the announcement. More many come in the future, but for now, check out these clarifying answers, direct from Mojang!
Quote fromAre any servers exempt to the EULA?
No. It affects all servers and players equally.
Do server hosts have a grace period to implement changes to their servers?
Yes. All servers must comply with the EULA by August 1st, 2014.
Can I charge for access to my server?
Yes. How players join a server is up to you. Single entrance fees or subscriptions are both allowed.
How often am I allowed to charge players to access my server?
You can charge players as regularly as you like. You can even charge for timed access if you think it’s the best way to monetise your server.
What counts as a server? Are proxies one big server, or lots of smaller ones?
A server is something a user connects to with their client. The user is on a different server when they leave the one they are connected to and manually join another (in the multiplayer screen). Virtual servers and proxies make no difference here, to the client it’s the same server.
Can I charge access to a specific part of my server, such as a minigame or world?
No, you cannot charge for any part of a server other than the initial access. Once on a server, all players must have the same gameplay privileges. You may make a different server for the user to connect to which features “premium” areas, and charge for access to that server instead, but the benefits cannot carry over to your other servers.
So can I charge for my minigames or mods?
Yes, so long as all players on your server have access to the features.
Can I offer a limited trial period for all users?
Yes. So long as both trial and paying users have access to the same gameplay features during the trial, we’re cool with it.
Can I give paying users priority access to my server?
Yes, but you cannot restrict gameplay elements to specific users.
Does the EULA still apply for access to user-created mods?
Yes. It doesn’t make a difference who made the mods, or how they were implemented onto your server. All mods require Minecraft to run. You are not allowed to charge for Minecraft features which affect gameplay.
What do you mean by “hard currency” compared to “soft currency”?
Hard currency is real money or anything that can be converted into real money, including Bitcoins. Soft currency is available in-game only, and has no real-world value. The restriction in the EULA only apply to hard currency; you may unlock anything with soft currency.
Can I sell “kits” for hard currency if I provide a balanced alternative for non-paying users?
If the “kits” contain gameplay-affecting features they are not allowed. Gameplay balance is not relevant to the EULA. If the items included in the kit are purely cosmetic, you can charge real money/hard currency.
My server features a currency that you can earn through gameplay, but which can also be bought for hard currency. Is that OK?
Soft currencies that are solely earned in-game are fine, but you cannot sell in-game currency for hard currency. Hybrid/dual currency systems are not allowed.
Can I sell boosters, which provide faster gold gain, XP, or other in-game resources for hard currency?
No – boosters, item generators, and all other features that affect gameplay are not allowed.
So how do I make money from cosmetic items?
You can sell cosmetic items for hard currency directly or allow players to fund an “account” specific to your server. It’s up to the host of the server to decide how this works. Remember that capes are the exception to this rule – you are not allowed to give them away or sell them.
Can I sell ranks on my server?
Yes. Ranks are allowed so long as any perks gained are cosmetic. Coloured names, prefixes, special hats etc. are fine.
Can users purchase something that affects the entire server, such as a temporary XP boost?
Yes, but everyone who can access the server must be able to use the feature, regardless of whether they purchased it or not.
Can I award all players with a gameplay feature if I reach a donation goal within a time period?
Yes, so long as all players receive the benefit regardless of who donated then it’s OK.
Can I charge for access to server commands?
Yes, as long as their effects are purely cosmetic. Commands that affect gameplay, such as a command to fly, cannot be sold for hard currency.
If all players get access to a feature such as a plot of land, can I sell access to multiple plots for hard currency?
No – that would be a gameplay affecting change, so it’s not allowed. All player who access your server must have the same gameplay features offered to them. The same rule applies to items, such as potions.
How should servers deal with users who have already spent hard currency on features that affect gameplay?
Users may keep the perks they have paid for, on the condition that the same perks are available to other players on the server (directly, or purchasable using soft currency). It’s up to the server host to decide how to compensate users for previous transactions.
Do you have a question you would like answered about the EULA? Let's discuss it in the comments!
EXTREMELY FRIENDLY REMINDER OF FRIENDLINESS AND HAPPY-JOY FEELINGS
Please keep all discussion as civil as possible! This is a very hot topic, and we understand that there are very strong feelings about the EULA. That's okay! Open discussion is a GOOD thing! However, please avoid the following:
- Encouraging (or claiming to engage in) EULA violations
Mojang's stance behind this is that they want Minecraft to be played as they think it should be. They are limiting innovation, creativity, and expansion within the Minecraft community because instead of creating new games we will be created cosmetic and vanity items. In the nicest way possible, Mojang is very disconnected from their community in this issue. Dinnerbone recently tweeted that there are only dozens of people out of hundreds angered about this situation. He's clearly unaware of the outstanding developer community that's screaming Mojang's name to fix the EULA dispute. Mojang has also invited popular servers to Minecon, where revenue generation was discussed regarding donation perks, etc. Mojang was fine with the situation and actually promoted it back then, and now they backlashed on their community when Minecraft was at it's peak.
This whole drama and doomsday outcries just seem like a storm in a glass bottle from my point of view. If anything this has exposed just how toxic the community of this game has become over the years while Mojang weren't enforcing any rules even though they have had them since the beginning. Maybe servers dying, players leaving and new life rising from the ashes of the fallen is the detox that the community needs. Certainly sounds harsh but that is the price Mojang may have to pay for allowing things to develop this way for so long.
No offense, but you're literately the cause for all of this. Your signature says: "$5 for INSTANT OP" which is exactly what Mojang doesn't want.
I'm pretty sure donators that have already donated get to keep their donation ranks.
It really pees me off
Seriously, 70%? How about you actually come up with a legitimate number that not unrealistic like 1% considering the fact that not that many people are actually going to stop playing.
There's always pre-paid Visas, but other than that, yes, I guess you are right.
This is a bloody stupid idea, in my opinion. You're bashing everyone because a few people did something wrong. Here's the rub: They'll find loopholes and keep doing it anyway. The thing is, the law-abiding people will comply and end up dead in the water. This is NOT how to police a community. It might've worked had you done it when this started, but it's ingrained now. It won't go away. Good luck Mojang. You'll need it.
Random statistic that has no study, children are young and immature, Mojang is still getting more MC purchases, the Ddos people are idiots with a computer.
Due to your responses, I think you completely miss understood my first post. Please reread it.