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Hello!
Let’s get one thing clear: we love it when Minecrafters host servers. Tiny or massive, running vanilla Minecraft or a heavily modded version, we think they’re all great. Playing with friends in persistent worlds is awesome. Everyone knows that.
Over the past week there’s been lots of discussion about Minecraft servers and your right to monetise them. Legally, you are not allowed to make money from our products. There has been one exception to this rule so far – Minecraft videos. We’re about to make a second exception – Minecraft servers.
Hosting servers can be expensive. We want to give community members a way to cover their costs. That said, we don’t want our players to be exploited, or to have a frustrating time unless they pay. The following rules, which may be tweaked at a later date, have been created with those points in mind.
You are allowed to charge players to access your server
So long as the fee is the same for all players, you are allowed to charge for access to your server. You are not allowed to split your playerbase into paying, and non-paying users, nor can you restrict gameplay elements to different tiers of player.
Basically, if you’re charging for access to your server, you are selling a “ticket” and there can only be one type of ticket, no matter how much people are willing to spend.
You are allowed to accept donations
You are allowed to accept donation from your players. You can thank them publicly, or in-game, but can’t give them preferential treatment for donating. You are not allowed to restrict gameplay features in an attempt to make money.
You are allowed to provide in-game advertising or sponsorship opportunities
Running servers can be expensive, with that in mind, you are allowed to put adverts in your Minecraft worlds to help with costs. Used within reason, adverts and sponsorship can be good ways to fund a server.
You are allowed to sell in-game items so long as they don’t affect gameplay
We don’t mind you selling items in game, but they must be purely cosmetic. Pets, hats, and particle effects are OK, but swords, invincibility potions, and man-eating pigs are not. We want all players to be presented with the same gameplay features, whether they decide to pay or not.
There is one exception to this rule – capes! We have a lot of fun making cool capes for extra-special members of our community and Minecon attendees. We’d like to keep them as exclusive as possible. So, yeah, no capes please, for free or otherwise.
You cannot charge real-world cash for in-game currency
We don’t mind you making up currencies which players earn through playing but you are not allowed to sell it for real-world cash. Remember – if the stuff you sell affects gameplay, we’re not cool with it.
Don’t pretend to be us, and provide your customers with loads of info!
If you do decide to monetise your server, you must clearly state that the purchase is not associated with Mojang, declare who the money is going to, and provide a purchase history and contact details. You should also check up on the legality of selling digital items in your specific region.
Thanks for reading!
As I hope you’ve noticed, these rules are making attempts to prevent Minecraft servers becoming “pay-to-win.” We hate the idea of server hosts restricting Minecraft’s features to players who have already bought our game! It seems really mean.
We’re hoping that these rules will give hosts opportunity to continue creating awesome Minecraft worlds, and for our players to enjoy them without worrying about cash.
Have a good day!
Of course they are. But you don't just pay for RAM when you buy a server. Yes a RAM is extremely important, the most important factor when paying for a server.
But bandwidth, stability, uptime, CPU, SSD, RAMDISK or HDD. All those combined, if you want better hardware to create a lagfree good experience, it's expensive.. Especially when you have players from all over the world. You can't just get a local host and say, oh it works fine for me with 4GB on a smaller server. It might not be good enough if someone is joining from the other side of the world if you didn't pay up the extra for a good bandwidth.
and this is just in my case. But I run over 100 plugins on my server to provide the custom quality content we have on our server.
Like Derpy mentioned earlier, we actually have more features on our server than the entirety of Minecraft. That's a lot of work, a lot of features and a lot of hardware requirements to run smoothly....
I love how this has become a survival of the wittest. Haha.
Survival of the Wittest!
You took the words out of my mouth.
We will find all your ways sooner or later anyway. I for one look at other servers for ideas for the market mainly to see what sells and what don't can't hide it for ever people have to be able to see/read be for they purchase anything. I hate adds I for one will never do that if I can't stand them why would others want to be forced to if they don't like them. Yes I also talking about these minecraft forums dang adds.
That would fit the EULA everyone had to play something upfront, but don't have to keep paying if they do all the daily's to get more time. it be kind of costly on the server though it have to keep sending pings to keep track of each players times it work though, but it still eliminate players that just can't get any money what so ever out of there parents or what ever it might be.
I don't know if there is any plugin/mod that can do what I say maybe there is one already I don't know. If not It give a programer something to build for server owners to comply with the new EULA.
If your kid stole the card, that's one thing. Punish him, send him to juvie, whatever you have to do, but don't go complaining to a company that is completely irrelevant in the matter.
Furthermore, since when has a company EVER paid attention to complaints that bear no relevance to them? It'd be like McDonalds completely redoing their menu because people were complaining to them about Burger King's food.
Pay-2-win (or pay-4-perks) is a means to enhance one's playing experience, or... level the playing field. I'm a 55 year-old granny whose pvp skills were left back in 1979. Hiding in my granny-cave was My minecraft experience. Until I received my dpp,(donor perk package). Now, I'm a diamond encased, enchanted sword swinging, bad-butt, flying mc pla-yah.
My donation helped the server owner pay for the server.
My donation helped me survive above ground like the rest of the population.
My donation helped ALL who play on server enjoy a non-vanilla game.
My donation annoys some who think it's not fair. *I will gladly donate to your inventory to help you out! If you nice.
Parents...please keep your credit cards in your pants! Too many perked-up kiddies running around in minecraft communities.
Pay-2-win (pvp play)...Why join a community like this if you are against it?
or
Pay-4-perks (non-pvp play) ...see above...
I realize all this is moot...Eula being what it is. But still, a precedence has been set. This is my argument.
Hmm. . .charge a fee on the kind person that likes to spent his time on your server to help other people on it, and help the server grow ?
Logic.
They give you a custom cape if you subscribe on the website...
Can somebody clear this out?
Indeed.
Ironically, the guy's points were completely wrong.
In the 1990s, TSR the company that made D&D had plenty of lawyer money to send out C&D's to websites about D&D. Mojang sits even better with a mountain of cash that will let them continue to operate for 10 years AFTER they have become a failing business venture (not making any money).
So yeah, Mojang is flush enough with $$ to enforce whatever they want.
HAAH They can't do that no more! YAY!
No. Even the Realms team itself at minecon said that if you wanted a bigger server, you should go with a professional host. A professional host allows you to run snapshots, bukkit, modpacks, etc, and have more than 20 people.
Realms=/= big servers.
Also, I have stopped playing on Mineplex because of the overpowered played ranks. (Also the server is laggy, but on any other server I run fine.) The overpowered ranks totally take the fun out of the game. One blaze or pig in Super Smash Mobs is game over for everybody even if everybody teams on the donator.
The server is the street performer. The act is a great server to play on.
Minecraft is a game, feed the children is a bourgeois organization to wash the conscience of rich people.
"give them a fish and they will eat once, teach them how to fish and they will be fed for ever"
Also - NO. They are not using this to popularize realms. Long before Realms even existed as a concept, they expressed their dislike of the pay-to-win systems. They just happen to now be focusing their attention on it.