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    posted a message on [Hints&Tips]Building a City
    I'm too lazy to build cities, but if you're slightly less lazy than me and still tempted to make one, I think I have an idea. One thing that has helped a lot on my current project is to include both carved-out "underground" rooms and above-ground rooms built with stone. When you're carving out the underground rooms, you're also collecting materials for the above-ground ones. This probably works best if you like organic-looking buildings and have some interesting rock formations to fiddle with. My tower is on the edge of a very large, deep ravine, and when it's completed the underground rooms will have large windows looking out over it.

    I could see a creative person making some really interesting villages using a hybrid of carved-out and constructed buildings and buildings that are hybrids themselves. It might also help to break out of "builder's block" if staring at a blank slate of grass is getting painful. Lots of writers, artists, and other creatives find it easier to work when they start with a set of guidelines or restrictions (in this case, whatever geography you're working with).
    Posted in: Creative Mode
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    posted a message on [Survival]How to survive the first night HUGE TUTORIAL[11/27/11]
    This is C&C, not corrections, so I hope you don't mind me posting it here.

    Given that this is a newbie guide I think it is worth pointing out, in big noisy letters, that you don't need anything at all to "really" survive the first night, not even glass for a ceiling. You can surround yourself with any solid block and go make a sandwich. If you hear rattling bones or groaning, it's not time to come out yet. Otherwise you can check periodically by removing and replacing a block. This works best if you remove a "wall"/side block as it prevents any nearby humanoid mobs from jumping on you. Sometimes night creeps up on you, especially if you're new, but there's no need to panic if you spent your first day exploring or hopping around pointlessly. :wink.gif: You have similar advice sprinkled in the article already but I think it would be helpful to put this sort of advice up front for the panicky newbie and then use the rest of the guide to discuss more long-term/advisable survival strategies. :smile.gif:

    Some other points:
    • What's a murder hole? I'm not really a newbie (or at least, not enough of one to require a survival guide) and I don't know what this is.
    • Probably worth mentioning that a spider which is hostile towards you at night and spends the night trying to get at you will still be hostile after dawn. This often results in spiders "surprising" me as I leave my small cottage in the mornings.
    • Most players won't have ranged weapons this early. I would suggest avoiding the creeper entirely if possible, or making a sword if you're somewhat confident in your ability to kite. If you mention kiting, I'd also mention how the "creeper explosion" works so the newbie understands that you have to move towards and away in order to kill the creeper before it explodes.
    • How do I know what "biome" I'm in? Some are obvious but others aren't, especially if you don't know what a taiga is. Maybe include pictures, or mention the distinguishing characteristics (snow, trees in water, etc)?
    • I would move or copy the Door recipe up to the spot where you suggest making one.
    • Do saplings drop in Savannah? If so I'd explain how to plant them to make wood a little less rare.
    • Probably instead of talking about mods/cheating it would be a good idea to explain how to get out of the desert ASAP. My reaction would probably be to build a sand tower, turn the view distance up high, and look around in all directions for something that isn't sand, but there might be better ways. You might also explain how to make a bed once you've escaped the desert, since walking all the way back from spawn can be annoying and disorienting.

    I don't think there's anything wrong with having multiple beginner's guides, especially if they cover different material. The wiki guide focuses on general survival but its recommendations may not always make sense depending on where you've spawned.
    Posted in: Survival Mode
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    posted a message on [1.6.2][1.5.1][1.5.0][1.4.2][1.3.2] Not Just About Boobs
    Assuming you're really going for (relatively) realistic female models, and not really weird porn...

    Breasts should not look bigger in armor, they should look much smaller or nonexistent. Real plate armor flattens the breasts, it doesn't mold around them. In fact, plate armor with "boob cups" would be very dangerous, since it would create a concave surface right over the sternum. Blows would be deflected inwards instead of outwards (as the standard convex plate armor does). Even armor with a significant "uniboob" would be problematic because it would create a concave surface over the stomach.



    I don't think the resolution of Minecraft models is really fine enough for any noticeable amount of jiggly butts or breasts to be realistic. Unless it's the highest breast setting and she's not wearing a bra, which is hard to believe given the high level of physical activity that Minecraftians partake in (mining, heavy construction, jumping off cliffs, etc). Most large-breasted women who live modern sedentary lifestyles will get back pain if they go braless; a Minecraftian would probably be bedridden. I'm not sure exactly what you have for "breast physics", but one 16x16 pixel height of movement is already pushing it.
    Posted in: Minecraft Mods
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