An idea I have for a magic system that is inspired by Thaumcraft and 'helps' automate some processes. I am looking for a programmer and any additional suggestions to develop this mod. I will also need help with images.
(The rights to this mod are reserved for the programmers, the contributors, and myself. I do not take any rights from Thaumcraft developers or players. This mod is simply inspired by them, not an intention to copy them)
The basics are: Mana:the primary, renewable source of power.
Each minecraft chunk has either mana=0 or mana=1
Every chunk without mana has a small chance of becoming mana=1 each minecraft sunrise.
Some machines can cause a chunk to lose its mana, or even reduce the chances of gaining.
Weather (rain, snow, thunderstorms) will greatly increase the chances of the chunk gaining mana.
Magic Dust:the primary resource in crafting.
Crafted by a shapeless recipe
It requires 1 redstone dust, 1 bonemeal, 1 coal, and 1 sugar
-The image is a glowing white dust pile with specks of red. Greater version requires 1 glowstone dust, 1 blaze powder, 1 cocoa bean, and 1 magic dust
-The image is a glowing yellow dust pile with specks of red and white.
Cistern:the first method of capturing mana.
Crafted at a workbench
Requires a water bucket, smooth stone, and magic dust
Has a max capacity of 10 mana.
Each minecraft sunset it takes the mana from the chunk it is placed in (if the chunk has mana).
Each time it absorbs mana, it will create a short flash of light. (light level 8)
Requires the sky above it (not even glass).
You cannot tell how much mana is stored without the 'proper tools'
Liquid Mana:take magic with you! Using a glass bottle on a cistern gives Liquid Mana. (uses 2 mana from the cistern)
It is both a crafting resource, a storage for mana, and used as 'ammo' for Magitech Weapons.
It only stores 1 mana, so better methods of crafting are required to reduce waste.
It stacks up to 16.
Magitech Weapons: hold the power of Minecraftia in your hands!
They are already considered enchanted, so they cannot be improved more.
An example is a Thunderbolt Crossbow that can make quick work of mobs.
A Mana Cell, crafted by magic dust and liquid mana (8 cells each), will provide more efficient ammo for magitech weapons. (Mana Cells stack up to 64)
Forge: work with cold steel and mana crystals!
Crafted from a furnace, iron ingots, and clay bricks
Can cook with a 2X2 grid, and requires all 4 slots filled to produce advanced items
cook iron with 3 coal to make a cold steel ingot
cook 4 magic dust to make a mana crystal
cook 4 greater magic dust to make 16 mana crystals
Dowsing Compass: Seek out your heart's desire!
Crafted with a compass surrounded by magic dust
Then, craft the Dowsing Compass surrounded by other blocks to 'tune' the compass to seek out different targets.
Examples include: Nether Fortresses, portals (to and from the Nether), monster spawners, NPC Villages, desert and jungle temples, etc.
Achievement System:
Starts at "Mana Pool" by crafting a Cistern.
"Boil, Boil, Toil and Trouble" - craft a Witch's Cauldron
"Crossed Lightning" - craft a Thunderbolt Crossbow
"Enchanted, I'm Sure" - craft Bottles O' Enchanting
Advanced ideas:
Bottles O' Enchanting can be crafted by brewing greater magic dust into liquid mana.
Any devices that need mana to power them will draw from the nearest Cistern within 8 squares that has contained mana.
A Witch's Cauldron, crafted from a cauldron and magic dust, that can store up to 50 mana, but cannot gather it.
Brewing a Ghast Tear into liquid mana will produce 'interesting results.'
Other ideas:(That require additional programming)
Using liquid mana on an enchanted item (in your crafting grid) restores 10% durability.
When a normal cauldron gathers water from a thunderstorm (in a chunk with mana) it will fill with liquid mana.
Hi everyone :smile.gif:
I'm sorry if this idea was already suggested but i would like to show my idea.
as at nether we have Glowstones that make light while it dark in the nether, which apear at the top of the nether,
why dont make Duskstones that make shadow while it's light in the aether, which apear at the bottom of the aether, bottom of each floating islands, beside the darkwoods.
here is a picture:
please tell me what you're thinking. it will look just like glowstones but with dark blue shades.
It will also act like glowstone, each duskstone drop 1 duskstone dust, and 9 duskstones at crafting table will produce back one duskstone.
it will do the same affect as the darkwood but more darkness(like torch do 14 levels of light and glowstone does 15, darkwood will do 14 levels or darkness(or more) and duskstone will do 15(or more) levels of darkness).
thanks for reading,
Shaked =)
That has been the best explanation ever of a dark making block. Kudos to you!
Another thing I would like to see added, (well changed rather than added) Is the cart's damaging or evan killing mob's/animals that get in that way rather than stopping the cart, its kinda annoying :S.
I would like this too. A plow that is attachable to a cart or a ram cart that pushes mobs off of the track.
I like the idea of the satchels, but I wanted to make a suggestion about its implementation (I didn't ready all 42 pages of responses, so I apologize if this was already suggested).
My thought was for an "Accessory Slot". It would exist in the equipment area of the Inventory Menu, below the current slots:
Head
Body
Legs
Feet
Accessory
In the Accessory slot you could equip either Shields, Satchels (or possibly other proposed items). This would give players the choice of equipping for more defense or more inventory room. Equipping a Satchel could add 1 extra row of space to the existing inventory.
That is actually a good idea. it would give a variable to every player just having armor.
I think the crystal trees could use the "light wood" idea.
*Crystals are the saplings that grow into lightwood trees
*Anything made of lightwood (doors, fences, etc) would produce light level 4
*lightwood planks produce light level 8 (meaning no mobs can spawn on them)
*lightwood logs (and the trees themselves) produce light level 12
*charcoal made of lightwood logs (perhaps called brightcoal) could make torches that produce full daylight (and burn mobs)
I don't really like the fact that you used the shoop da woop thing for sentries and a lot of the other idea's aren't really minecrafty.
he's using the shoop da woop because he doesn't have a clue what its going to look like, (maybe a glowing, hovering diamond blue dispenser?)
That actually would be a good idea! if you manage to disable it and bring it with you to make a allied sentry, it could work as a dispenser with an auto-tracking aim!
The goodness in the Nether lies in its simplicity: 2 mobs, 3 blocks.
I like it, it's just survivable, and the stuff you can get is worth going, while it doesn't invite you to go there too much.
This update destroys that entirely, sorry.
The idea of this as an update is to give more reasons to go to the Nether than just for glowstone, while simultaneously giving it a "nowhere is safe" feel. Also, many people challenge themselves with "living in the nether", and with these additions you could theoretically do that forever without needing to resupply.
I was just thinking, if someone built the portal block in SMP, could it be used to travel to different servers? Of course there would be trouble in changing between worlds with different mods, but that is something I would definitely look forward to.
I find this a very great idea but maybe if Notch doesn't want to do it m.aybe you could get someone else to try to code it as a mod instead of leaving Notch to do all the work.
Mods are Unreliable and often people don't want to use them. I personally would prefer to wait for Notch to add it himself
I think it would be exceptionally hard to mod in a full biome, as it requires changing world generation.
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Stolen? From whom?
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Still hoping for feedback.
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An idea I have for a magic system that is inspired by Thaumcraft and 'helps' automate some processes. I am looking for a programmer and any additional suggestions to develop this mod. I will also need help with images.
(The rights to this mod are reserved for the programmers, the contributors, and myself. I do not take any rights from Thaumcraft developers or players. This mod is simply inspired by them, not an intention to copy them)
The basics are:
Mana: the primary, renewable source of power.
Each minecraft chunk has either mana=0 or mana=1
Every chunk without mana has a small chance of becoming mana=1 each minecraft sunrise.
Some machines can cause a chunk to lose its mana, or even reduce the chances of gaining.
Weather (rain, snow, thunderstorms) will greatly increase the chances of the chunk gaining mana.
Magic Dust: the primary resource in crafting.
Crafted by a shapeless recipe
It requires 1 redstone dust, 1 bonemeal, 1 coal, and 1 sugar
-The image is a glowing white dust pile with specks of red.
Greater version requires 1 glowstone dust, 1 blaze powder, 1 cocoa bean, and 1 magic dust
-The image is a glowing yellow dust pile with specks of red and white.
Cistern: the first method of capturing mana.
Crafted at a workbench
Requires a water bucket, smooth stone, and magic dust
Has a max capacity of 10 mana.
Each minecraft sunset it takes the mana from the chunk it is placed in (if the chunk has mana).
Each time it absorbs mana, it will create a short flash of light. (light level 8)
Requires the sky above it (not even glass).
You cannot tell how much mana is stored without the 'proper tools'
Liquid Mana: take magic with you!
Using a glass bottle on a cistern gives Liquid Mana. (uses 2 mana from the cistern)
It is both a crafting resource, a storage for mana, and used as 'ammo' for Magitech Weapons.
It only stores 1 mana, so better methods of crafting are required to reduce waste.
It stacks up to 16.
Magitech Weapons: hold the power of Minecraftia in your hands!
They are already considered enchanted, so they cannot be improved more.
An example is a Thunderbolt Crossbow that can make quick work of mobs.
A Mana Cell, crafted by magic dust and liquid mana (8 cells each), will provide more efficient ammo for magitech weapons. (Mana Cells stack up to 64)
Forge: work with cold steel and mana crystals!
Crafted from a furnace, iron ingots, and clay bricks
Can cook with a 2X2 grid, and requires all 4 slots filled to produce advanced items
cook iron with 3 coal to make a cold steel ingot
cook 4 magic dust to make a mana crystal
cook 4 greater magic dust to make 16 mana crystals
Dowsing Compass: Seek out your heart's desire!
Crafted with a compass surrounded by magic dust
Then, craft the Dowsing Compass surrounded by other blocks to 'tune' the compass to seek out different targets.
Examples include: Nether Fortresses, portals (to and from the Nether), monster spawners, NPC Villages, desert and jungle temples, etc.
Achievement System:
Starts at "Mana Pool" by crafting a Cistern.
"Boil, Boil, Toil and Trouble" - craft a Witch's Cauldron
"Crossed Lightning" - craft a Thunderbolt Crossbow
"Enchanted, I'm Sure" - craft Bottles O' Enchanting
Advanced ideas:
Bottles O' Enchanting can be crafted by brewing greater magic dust into liquid mana.
Any devices that need mana to power them will draw from the nearest Cistern within 8 squares that has contained mana.
A Witch's Cauldron, crafted from a cauldron and magic dust, that can store up to 50 mana, but cannot gather it.
Brewing a Ghast Tear into liquid mana will produce 'interesting results.'
Other ideas: (That require additional programming)
Using liquid mana on an enchanted item (in your crafting grid) restores 10% durability.
When a normal cauldron gathers water from a thunderstorm (in a chunk with mana) it will fill with liquid mana.
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SUPER HOSTILE #07: LEGENDARY
download size: 66.6 MB
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That has been the best explanation ever of a dark making block. Kudos to you!
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I would like this too. A plow that is attachable to a cart or a ram cart that pushes mobs off of the track.
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That is actually a good idea. it would give a variable to every player just having armor.
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*Crystals are the saplings that grow into lightwood trees
*Anything made of lightwood (doors, fences, etc) would produce light level 4
*lightwood planks produce light level 8 (meaning no mobs can spawn on them)
*lightwood logs (and the trees themselves) produce light level 12
*charcoal made of lightwood logs (perhaps called brightcoal) could make torches that produce full daylight (and burn mobs)
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That actually would be a good idea! if you manage to disable it and bring it with you to make a allied sentry, it could work as a dispenser with an auto-tracking aim!
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The idea of this as an update is to give more reasons to go to the Nether than just for glowstone, while simultaneously giving it a "nowhere is safe" feel. Also, many people challenge themselves with "living in the nether", and with these additions you could theoretically do that forever without needing to resupply.
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Now that the variable light is added, it is now possible.
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I think it would be exceptionally hard to mod in a full biome, as it requires changing world generation.
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