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    posted a message on Runes of Wizardry (31 October - Reviving the Thread)

    Kudos to you, xilef11 for keeping this project alive. I shouldn't have gone off and deleted the repository without saying something to you; I backed up the source code the whole time, but it isn't useful anymore given you made a good chunk of progress :)

    Posted in: Minecraft Mods
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    posted a message on Runes of Wizardry (31 October - Reviving the Thread)
    Quote from Jandar123»
    Well how works is going ? There was some time since last news/update

    I have been somewhat busy with school and other things, and when I do have extra time, it is usually for sleeping :P. Plus, we are still thinking of how dusts should be placed, to me it is a bit harder than I thought it would be.
    Posted in: Minecraft Mods
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    posted a message on Runes of Wizardry (31 October - Reviving the Thread)
    Bothered to wrestle with the MCF editor to update the OP. Yeah... happy halloween!! :D
    Posted in: Minecraft Mods
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    posted a message on Runes of Wizardry (31 October - Reviving the Thread)
    Decorative release isn't too far off now... https://github.com/LightningPig333/Runes-of-Wizardry/commit/3e4ccaacd8703dec42d7d746089f1a5e9a823b25
    Quote from marpet0805»
    Days ago I thought that this mod were dead. But after i have read this topic, i became the happiest boy in the world :D I really loved this mod in the past and i was worried that if it was gonna be updated or not. But i am happy as a rainbow-powered unicorn xD You are the best :D But i just want to ask 1 question: What happend to the original creator of this mod? Did he die or something? Because i am a little bit worried :( Oh Btw, will there be new runes or will only the old runes stay? I really hopes for a yes and a no.

    because my favorite rune is this one :D I Really love it and it will be a pleasure to re-experience it :D

    I talked to the original author not long ago- he is fine, just hasn't had much time for modding. I have his consent to keep going; if anyone gets on my about needing perms I will put it in the op.
    Quote from Kre0leKing»
    I don't think mod creators are thanked enough for the hard work they do for the minecraft community so for what it's worth, thank you for making this. It's a very neat mod.

    No prob!! We can't wait to put out the test.
    Quote from Nnystyxx»
    I mostly used the decorative dusts to spice up my floor and TC rooms, so I'm totally fine with a non-functional 'teaser' release. It was really fun. A suggestion: a way to customize dye colors with a hex value rather than plant/gunpowder/lapis/blaze/dye.

    While the default colored dusts are still going to be in the game (for runes and of the like), dusts with a hex value are in the works. Hopefully they will make the test- if not, well, probably soon after :).
    Quote from HuggableCreep»

    i would be interested if it was possible to use any item in the crafting of the dust and use the color its made most of, that way we can made dust of all the things :L

    Haven't been thinking about crafting too much yet, honestly. Maybe, though I doubt dust being crafted with every item is practical balance-wise. Probably going to use sand and something else. Trust me, it won't be hard to get. Activation costs will be where cost is at (when runes are in).
    Posted in: Minecraft Mods
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    posted a message on Runes of Wizardry (31 October - Reviving the Thread)
    Status Update: The dust api is being reworked right now, so if anyone was using the broken 1.6.4 version, NOTHING will be portable to 1.7.10. Sorry for whatever that causes, it is a necessary evil for now. Good news is that the new api should be a lot nicer for users and modders alike in the end, as it will be much easier to program unique dust behavior.

    Also, should have said this earlier, but xilef11 has been helping develop the mod for some time now!! Welcome him aboard!! :)

    Now, a release. When the api is reworked a bit and the placed dust code is reworked a bit, I MAY put out a release with ONLY the decorative dusts because I kinda feel I owe something to you folks. I am hoping this will come sooner than later, though no guarantees ;).

    I will update the OP with this when I feel like arm wrestling with the MCF editor.

    ~LightningPig (how does one get a name change on these forums :P)
    Quote from HuggableCreep»
    Its all good zombiepig333, attending to real life can be tedious sometimes and down right pain in the neck ..... anyways welcome back

    oh and good luck with the dev'ing

    Thank you for the support!! :)
    Quote from Jandar123»
    Good to see you back ;) Keep modding I will keep loving it :wub:

    Heh, thanks :). Hopefully I will have something for you folks to love soon.
    Quote from xilef11»
    hello everyone!

    @Zombiepig333/Lightningpig333

    not sure where to post this, so I try here in hope that you will see it.

    I would just like to mention that while you were away, I have been slowly hacking at the "decorative dusts" part of the mod (my lack of knowledge of forge does not help). we currently have a dust that can be set to an arbitrary colour with the use of a block (still no Idea what texture to give it :( ).

    if you feel that porting and restructuring the old version would be faster and more effective than a full rewrite, I would be happy to keep contributing (and if anyone reading this feels like contributing, I believe you are more than welcome to help). Also, as I remember, the old version was quite modular and allowed for "easy" addition of modules containing runes and dusts, although it needed better documentation. if this is to be ported as well, I could probably restructure the decorative dusts as a separate addon (it needs cleanup anyways).

    To be continued on github... :P. Yeah, we will look into putting this somewhere nicer once the api is set in stone.
    Posted in: Minecraft Mods
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    posted a message on [1.5] The Runic Dust Mod [Mar14]
    Quote from vizzerdrix»
    SQUEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!

    action on one of my core 4 mods :)

    I'm so happy!

    You may want to see this then:
    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1292797-restructured-runic-dust-mod-runes-of-wizardry#c76
    Posted in: Minecraft Mods
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    posted a message on Runes of Wizardry (31 October - Reviving the Thread)
    *creeps back slowly*

    Hey folks, I'm back with a bit of news. I have been having some problems with life in general recently, so that accounts for my lack of a presence here as of late (the past 3-4 months). Thankfully, I am finally starting to see a way out of this seemingly never-ending cycle of misery, so I decided to check how hard it would be to simply port RDM to 1.7.10.

    I will spare the programming terminology and say this- the port will be a huge, time consuming one.

    So, it will be slow. I have set a timeline for myself, and hopefully I will have something with the base functionality back soon. I will be posting updates at my twitter account as well as my personal website in my signature relatively often, and once a download is available I will have it out as soon as possible.

    I feel really terrible about having been gone for so long, so this block of text should serve as somewhat of an explanation as to how I will move forward with modding right now. Hopefully you folks will support whatever direction I decide to take this mod in.

    Haaaaave a good one!!

    -LightningPig
    Posted in: Minecraft Mods
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    posted a message on [1.5] The Runic Dust Mod [Mar14]
    Quote from vizzerdrix»
    This looks to be the most recent movement on the mod.

    No word since June though. The twitter link and blog have expired, and his website gives no information.


    Call this a word then :)

    Quote from Gigabit_101»
    Its already in progress ;)


    Maybe....
    Posted in: Minecraft Mods
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    posted a message on Calendar Gui v1.0.1- Return to MCF
    Quote from King_MB»
    I can't download the stable version...

    Woa, crap, dropbox took it down for some reason. Must have moved the folder...

    Fixed. Have fun :)
    Posted in: Minecraft Mods
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    posted a message on Calendar Gui v1.0.1- Return to MCF
    Quote from osmar123»
    Is compatible with 1.7.2? :steve_blushing:

    I don't know- if it does, great. If it doesn't, I probably won't provide support for it unless it is really quick and easy.
    Posted in: Minecraft Mods
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    posted a message on Calendar Gui v1.0.1- Return to MCF
    Quote from TerminalSkunk»
    This is just what i've been looking for :)

    Thanks for taking the time to create this.

    No prob!! Credit goes to Robomat for the original version, I just ported it to 1.7.10. I will make it for 1.8 when forge is ready too :)
    Posted in: Minecraft Mods
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    posted a message on Calendar Gui v1.0.1- Return to MCF
    Quote from CI010»
    Great Mod.

    But should we compile this mod by ourselves?

    No, I have a compiled release that you can use at my dropbox in the downloads section. You can compile it on your own, but I don't know why you would want to unless you want to make changes to it.
    Posted in: Minecraft Mods
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    posted a message on Calendar Gui v1.0.1- Return to MCF
    Calendar Gui
    Tired of using weird clocks to determine the time of day? Isn't it a pain to keep track of time in a practical way that doesn't require being a redstone god? Do you just want a calendar to put on your wall?
    Well, have no fear, as the Calendar Gui mod from Minecraft 1.5.2 is back and ported to Minecraft 1.7.10, taking advantage of some new additions to Forge to make customizing your date and time as easy as possible!!
    Content
    Simply put, Calendar Gui adds one block to the game- a calendar. It can be obtained either by surrounding a clock with paper, or by finding it in a temple/dungeon (like a boss). This block may be conveniently placed on nearly any wall of your choice, and it will immediately show you the current time of the world around you. If you don't like the thought of putting something on your wall (it damages the blocks!), you can always carry the calendar with you in your inventory and view the date from there by using the gui overlay; this can be activated using the C key by default and can be rebound.
    For your convenience, I have added commands to allow you to control the time in your world. Keep in mind that I have only added one command with a gimmick- if you folks want more commands like this, just tell me and I will make it happen :).
    /calendar setday <day>: Sets the time to the day specified. Note the day is always from day 0 of the world time.
    Customization
    With 1.7.10, Minecraft Forge added a configuration gui system which allows users to edit config settings from the "Mods" menu. I have taken the time to make this mod work relatively well with this new system, giving you folks the ability to change the following from the main menu-
    Days- Possible options for days of the week. Ex- Mon.
    DaysFull-
    Full names of above date names. Ex- Monday.
    EraLengths- How long one era is in years.
    Eras- Names of possible eras.
    Month Lengths- The length of each month available. Required parameter for adding a new month. This list is read in order, with the first value going to the first month in the months list, the second value to the second month, ect.
    Months- Possible options for months. Ex- Jan.
    MonthsFull- Full month names. Ex- January.
    YearOffset- Adds this value to the current number of years.
    With proper editing of these values, you should have your own custom dates in no time!!
    Downloads/Contact Info
    This work is licensed under the MIT license; this can be found in every compiled copy of the mod or at the mod's github repository here.
    Recommended, stable, tested downloads can be found here. Feel free to use it in modpacks.
    Source code can be found here.
    Unstable development builds can be found at drone.io here. I DO NOT recommend you use these builds in modpacks, as they can be quite unstable. Also, only the most recent build is available for download, so that is yet another reason to only use them unless you want cutting-edge stuff.
    For more information on my projects, visit zombiepig333.com for the latest info. You can also find me on twitter, if you prefer that.
    I hope you folks enjoy the revival of this older mod!!
    ~zombiepig333
    Posted in: Minecraft Mods
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    posted a message on Need Help With Forge
    Read the forge eaq found on their forums here: http://www.minecraftforge.net/forum/index.php?topic=20.0

    That should solve your problem.
    Posted in: Java Edition Support
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    posted a message on [Alpha] The Aether II: Genesis of the Void (The Festive Update! Presents, new companions, and more!)
    Quote from drybones967»
    How do you port it?

    Trick question- you don't since that would be a big waste of time and a violation of the Aether 2's licensing!!

    :3

    In all seriousness, while it is possible, there are just too many problems that would come up if you tried to port it. All the networking would have to be rewritten, and even then that is the least of your problems.
    Posted in: Minecraft Mods
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