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    posted a message on Damage Indicators for 1.9?

    To my knowledge DI has not updated for 1.9, but there are a few mods that can fill in for this like Neat which puts up nameplates (health bars) above the mobs and neutral entities. There are also a few UI mods like SAO UI which completely rework the user interface but among other things include unitframes for you and whatever you're looking at. Easiest is to go on curse, select maps and information category and 1.9 for version and that should give you a fairly short list to work with.

    Posted in: Mods Discussion
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    posted a message on Power Advantage: Power Systems Mod and API for Minecraft 1.9

    Ok so I tried running the drill to see what the reach and power are. I ran into a curious issue if I use a wrench to orient it while running, the drill starts propagating in different directions, but then when I switch it to another direction, the bit that extended in the previous direction sticks around leading to curious porcupine like effects and I'm unable to then break them down until I break down the drill. The drill has definite limit in length, from what I can tell, 64? The mined product can by syphoned off with a conveyor but this has limited usability as by the time you put down the setup, the drill will have already reached its limit. Do you then just keep physically moving it block by block or is there a way of extending its effectiveness radially?


    For the crusher, is there any way of speeding it up? I tried setting up the conveyor to syphon off the crushed ore but whatever direction I use, it isn't working. I had no such trouble with the drill. I am also not sure how to pump ore into it. I haven't tried from the top but that's cause steam pipes are coming in from that side. Hopper will pull them out from the bottom but that doesn't solve the problem of automatically inputting more ores from the top. Any thoughts?

    edit: nm, pipes work from the sides too and pumping in from the top for both conveyor and hopper works. It's just conveyor output I can't seem to get working but a hopper will do.

    Posted in: Minecraft Mods
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    posted a message on Is it possible to install Forge 1.7.10 and 1.8 in teh same minecraft file?
    Yes, the launcher allows for making profiles, and if you place each profile in a separate folder, you can have as many profiles/folders as you like without conflict. Read this:

    http://www.minecraftforum.net/forums/support/modded-client-support/tutorials-and-faqs/525478-tut-ucs-launcher-multiple-modded-profiles-like
    Posted in: Java Edition Support
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    posted a message on Crash after attempting to make an Archimedes Ship
    You can go manually into your minecraft folder, find the saves folder and in it your world. In the folder should be a file named level.dat and supposedly a backup.dat file as well. So what you want to do is take out the level.dat (hopefully you backed everything up first), and then rename the backup.dat to level.dat Then try loading.
    Posted in: Java Edition Support
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    posted a message on Mod Compatibilities
    ProjRed|Transportation{4.2.0.14} [ProjectRed-Transportation] (ProjectRedMechanical-1.6.4-4.2.0.14.jar) Unloaded->Constructed->Errored

    This one is different version from all the rest of project red files which are 4.3.7.32. So either it's for the wrong version of project red/minecraft or you didn't update it:
    http://projectredwiki.com/wiki/Legacy_version_archive_2#Downloads
    Posted in: Mods Discussion
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    posted a message on I crash when I join my modded server..This has never been a problem before
    No i just was curious if that had anything to do with it. Don't worry about that.
    Ok well this will lose you whatever you had on you armor wise and your inventory but you could get the server admin to toss your player.dat file and have you respawn in overworld.
    Posted in: Java Edition Support
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    posted a message on Certain Optifine Tabs Do Not Appear
    Are you sure both minecraft and java are set to use your high performance gpu and not integrated graphics on your nvidia settings panel? By default they won't be.
    Posted in: Java Edition Support
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    posted a message on 7-12fps after installing Sapphire 29 290X
    Are you on a laptop? Or maybe do you have integrated intel graphics with your cpu, in addition to your video card?
    Posted in: Java Edition Support
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    posted a message on (SOLVED) Forge 1.7.2 10.12.2.1147 doesn't play! Help!
    I think you either are missing codechickencore (core mod for NEI) or it's the wrong version. When you're getting them for 1.7.2, get both recommended or both latest. Do not mix and match.
    Also, before you put in new downloads, go to /mods/1.7.2 and delete codechickenlib.
    Posted in: Java Edition Support
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    posted a message on 7-12fps after installing Sapphire 29 290X
    SEUS is to be played only on the newest setups to get any decent framerates. People who get 300+ prior usually get 30-50 with seus which is in the range of playable.
    Posted in: Java Edition Support
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