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    posted a message on DrCyano's Base Metals

    Does base metals affect biome generation frequency in any way? I'm trying to figure out why my current world seems to be completely missing several biomes. I can't see why either base metals or metallurgy would interfere in any way considering they only replace existing stone but the rest of the mods are even less likely.

    Posted in: Minecraft Mods
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    posted a message on Waila Harvestability (how can I harvest what I'm looking at?)

    Is 1.8 version compatible with Base Metals?

    Posted in: Minecraft Mods
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    posted a message on The Agricultural Revolution (ver 0.9.1) Reinventing Cooking and Farming, Power of Crystals Update

    Wow. I think this mod should be in the main section because in size it rivals pam's harvestcraft and is the biggest agriculture mod for 1.8 I've seen so far, even though it's technically not finished.

    Posted in: WIP Mods
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    posted a message on Storage Drawers - [1.7.10 - 1.12]

    Yes and no? I'm not entirely sure about a pure trash can, but there is
    what is effectively a Void Upgrade from JABBA you can add. Can't
    remember the name, look at the upgrades in NEI it should be obvious.

    That sounds like a good solution except I don't recall seeing JABBA upgrade to 1.8. Is there an alpha version floating around somewhere that I've missed?

    Posted in: Minecraft Mods
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    posted a message on Storage Drawers - [1.7.10 - 1.12]

    If this already exists and I'm missing it, disregard, but is there a way to get a drawer to act like a trash can? In other words to simply erase whatever items are pumped into it?

    Posted in: Minecraft Mods
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    posted a message on Minecraft Forums Eats RAM and sucks

    It's not the adds. I use several ad blockers/scrubbers and I see nothing in terms of advertisements, yet minecraftforum.net, like it was mentioned previously consumes a horrid amount of cpu for me. Equivalent to watching videos on other pages. Normally I'll have 7-8 tabs open, mostly text, and cpu is hovering at less than 10%. I open this tab and it immediately jumps and keeps jumping between 30-50%. Goes back down once I close the tab, so it's not just firefox issue or it would be happening on other pages. Worst usage is when jumping from page to page which you do a lot in a forum. Loading the page seems atrociously expensive even though I do not load videos right away (I have to manually permit each video to load otherwise I just get a placeholder) so that's not it either. Most threads are just text and images and should not be this cpu heavy.

    Posted in: Forum Discussion & Info
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    posted a message on How to not get bored of a Survival world?

    Not everyone is into building and I kinda understand that. Mod wise, you need to pick stuff that will give you content with emphasis on battle and exploration like for example twillight forest or other dimension mods. You want challenging structures? Try something like battletowers. You want dungeons without breaking the balance too much? Try roguelike dungeons. Hard mobs? Try miniboss mod or infernal mobs or dozens of other mods focusing on additional beasties to fight. You want more npcs but without building your own? Try something like Millenaire. You want to focus on exploration? Try something like biomes'o'plenty to give a bit of variety to the huge area you can explore or even better, one of the premade maps available out there. You want structures but do not want to build them yourself, just want to supply the mats and have them pre-built? Try instant structures. You want very complex and realistic machines? Try rotarycraft and reactorcraft.

    Those are just some examples of course, of many kinds of mods you can add. You just have to decide what you want out of the game, what's missing in order to keep you interested.

    Posted in: Survival Mode
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    posted a message on The Rediscovered Mod: Unused, Unimplemented, and Removed Features

    Sorry if this has been asked before, but is there a way currently to turn on/off specific features in the config file? Some of these are fantastic but others will conflict with some other mods I currently have feature wise so it would be good to be able to cherry pick the changes.

    Posted in: Minecraft Mods
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    posted a message on Power Advantage: Power Systems Mod and API for Minecraft 1.9

    I...wasn't aware there was any issue updating any mac to java 8. Yosemite was free as was maverick so you'd have to have a truly ancient machine to not be able to run them. My macbook is like....7 years old now? And runs both the OS and java 8 like a champ.

    The problem with java 8 and minecraft users was that the default minecraft icon used java 6 as it was signed by apple which at the time took care of java updates for mac. They have since changed this policy so mac users update java on their own but minecraft icon for some reason (that I've read once and promptly forgot) was never updated. As a result, mac users have to basically point their launcher profiles specifically to java 8 file path in order to get mc to run it. Which is extremely easy to do nowadays as the file path option is literally in the profile launcher edit window. Also, you can make an icon of your own to double click easily enough.

    So if that's the only reason for not using java 8, I wouldn't worry about it. It's on them to do this very simple correction, not on you to keep using old code with exploits to accommodate them.

    Posted in: Minecraft Mods
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    posted a message on Wallpaper

    Looks fantastic. Decoration must have.

    Posted in: Minecraft Mods
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    posted a message on Mineralogy Mod

    Oh not different. I just saw this in changes:






    Block models

      • Models can be put together based on BlockState attributes – As a
      • result, the vanilla set of block models was reduced by almost 300 models

          • These will also be changed in resource packs, allowing better
          • rotation and translation handling, as well as consistent left hand
            support.

    Or am I misunderstanding and what you're talking about is something else?

    Posted in: Minecraft Mods
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    posted a message on Mineralogy Mod

    Was that inspired by the upcoming 1.9 blockstate changes?

    Posted in: Minecraft Mods
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    posted a message on Gany's Surface - Miscellaneous overworld themed additions!

    Take this in no way as any form of prodding but do you have any plans at upgrading past 1.7.10 eventually? I know several authors who have decided not to permanently so I don't really expect anything, just curious as authors seem to avoid talking about the possibility and I'm trying to see how permanent to make my current 1.8 world mod complement.

    Posted in: Minecraft Mods
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    posted a message on Power Advantage: Power Systems Mod and API for Minecraft 1.9
    On a different note, I've tripled the speed of the steam-powered rock crusher and pushed the change in Steam Advantage 1.3.1.
    Woot! Thanks for this. It was achingly slow as it was before, hammer was basically faster.
    Posted in: Minecraft Mods
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    posted a message on Tutorial: Making a Steam-Powered Machine with the Power Advantage API

    You want this ported to the wiki as well? I think you should leave this copy as forums are where people will find it but purely for formatting reasons, cause these forum posts can be a pain to re-create, it might be easier to have somewhere to copy from.

    Posted in: Mapping and Modding Tutorials
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