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    posted a message on [1.6.4+] Adventure Lobbies | Play Adventure Maps With Friends for Free [FEATURED ON: The Shaft]
    zilchonum, Benji0

    I like what you do, keep it up
    Posted in: Maps Discussion
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    posted a message on Beta 1.5 Discoveries & Discussion!
    In 1.5_01:



    Light used to go through stairs, you see. And now it doesn't.
    There goes all of my hidden, out of the way lighting... :/
    Posted in: Survival Mode
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    posted a message on The Voxel Box! [Creative] Open to guests!.
    Actually a fill option for brushes sounds cool. A snipe brush would only affect blocks both within the brush parameters and in the same contiguous blob as the block you targeted, and the fill brush would act like worldedit fill, but again within the parameters of the brush.

    Potential uses include using the voxel-disc brush to make floors without worrying about going beyond your walls, and like Burgerkrieg suggested, draining water from a structure without having to fix exterior bits later on.
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on The Voxel Box! [Creative] Open to guests!.
    Quote from Viol »

    Are you using a classic lighting style mod? I'm a bit curious about how everything is full brightness.
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on The Voxel Box! [Creative] Open to guests!.
    Quote from smurfsahoy »

    Magnet:
    |#Magnet
    |Radius = 20
    |PulseTick = 10
    |

    And gate:
    |#AND
    |I: NW
    |O: S
    |

    Alright, so I came up with a slight alteration on my original language, which is to remove the I: and O: statements and just use N,E,S,W,U(Up),D(Down),A(Any) inline. This clears up a new line to do whatever. So for that and gate, it just becomes:
    N=E&W

    To AND the east and west inputs and output to the north.

    Magnets, dispensers, etc. can be handled with functions. So the magnet would be "fMagnet(20,10)". Or perhaps to adjust that function, "A ? fMagnet(20)" for a 20-radius magnet triggered by redstone.
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on The Voxel Box! [Creative] Open to guests!.
    Quote from smurfsahoy »

    So on and so forth. Thoughts? Interest levels? Moral complaints?

    -Gavjenks


    Love the idea. I'm thinking something like this for a possible sign format (I'm all for readability pl0x! Perlstone hurts me on the inside):

    The first line defines inputs/outputs: N, E, S, W, T (top), B (bottom)
    So it might read for example "I:NS O:W" to take two inputs north and south and an output west.

    The rest of the lines define outputs and actions, using &, ^, |, ~, etc for logic gates and with a..d as input, A..D as output, and memory bits available via, say, M0..M9.

    So a full adder might be written as follows:
    I:NSW O:BT
    A=a^b^c
    B=(a&:cool.gif:|(a^b&c)

    This would take two bits from the north and south and a carry from the west, and output a sum to the bottom and carry out the top of the block (presumably to be chained via repeaters or the like).

    Other operations, say [ and ] to represent when an input goes from on to off and vice versa, make T-flipflops easy. Also a delayer could be something like this:
    I:W O:E
    M1=20 ? ]a
    M1-=1 ? M1>0
    A=[M1

    Where '?' represents an IF statement: the part before is executed if the part after evaluates to true.
    This also shows that memory can also take on integer values, which are converted to boolean true (M!=0) and false (M==0) when necessary.

    Functions could also be implemented so that for example the full adder could be like this:
    I:NSW O:BT
    A,B=f+(a,b,c)

    Where '+' is a function registered through the plugin written either in Java or in the redstone sign-language (prefixed by an 'f' to avoid confusion with other variables/operators). Another possibility is to have it call another sign, like "A,B=sW(a,b)" to call the sign to the west with inputs a and b rather than the normal redstone inputs. "A,B=sW" could get the outputs from the sign to the west under normal conditions (which would make a chain of full adders really compact).

    I'd love to take a part in this if possible, I could have an interpreter written up in a reasonable amount of time. I've got some ideas about 'modular design' too, that is if anyone's interested.
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on The Voxel Box! [Creative] Open to guests!.
    Quote from Burgerkrieg »

    Oh, another question I have is the following: How did you get Minecraft to generate your map? I mean like, with the size and the perfectly rectangular shape and stuff and made it not look like this.


    It's a bit of putting borders up around the map, a bit of photoshop magic, and a heavy heaping dose of PlusnineGrease.


    edit: holy cow, voxelgod looks an awful lot like a certain piece of sentient machinery.
    Daro: "Save my build please, VoxelGod"
    [GOD]: ZZZ...
    Daro: "Save my build please, VoxelGod"
    [GOD]: ZZZ...
    Daro: "VoxelGod?"
    [GOD]: I'M SORRY, DARO, I'M AFRAID I CAN'T DO THAT.
    Daro: "Dammit!"
    *Daro was ejected from Pangaea
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on The Voxel Box! [Creative] Open to guests!.
    Everybody stop---
    1337 Posts!




    edit: yes, I was waiting for this moment, thanks for noticing
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on The Voxel Box! [Creative] Open to guests!.
    Quote from FTLspawn »
    zilchonium

    ...
    ...
    ...
    how could you? :SSSS:
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on The Voxel Box! [Creative] Open to guests!.
    Quote from FTLspawn »
    What do you guys think?

    Maybe a corporate HQ isn't necessary for all of them. Other behind-the-scenes buildings work too. Like a balloon factory/repair shop for VoxelAir. Or a packing plant for Oinkies. Or an Aperture Science Sweet Treats Reasearch Facility.
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on The Voxel Box! [Creative] Open to guests!.
    Quote from Althestane »
    Quote from Pai »
    Quote from Ridgedog »
    it's a clock! setting up the timing. Soon we will be able to tell what time it is in minecraft.


    It shows MC time or RL time?


    It shows how many minutes till doomsday.


    Daro Doomsday Clock (DDC)
    Because nothing says "impending doom" like an 8-meter-tall LED display.
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on The Voxel Box! [Creative] Open to guests!.
    Quote from featherblade »

    _________
    -------------\
    ~~~~ /_---_\
    ~~~~~,......,
    ~~~~ , . . . ,


    hmm?


    Quote from Ridiculous777 »
    Okay, now, I would like everyone to shower me with city building tips. =D

    Quote from Ridiculous777 »
    Okay, now, I would like everyone to shower me with city building tips. =D

    Quote from Ridiculous777 »
    Okay, now, I would like everyone to shower me with city building tips. =D

    Quote from Ridiculous777 »
    Okay, now, I would like everyone to shower me with city building tips. =D


    . . . . .

    O I C WAT U DID THAR
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on The Voxel Box! [Creative] Open to guests!.
    Quote from featherblade »


    @1:15
    "TheWoodyMan has joined the channel." :Notch:

    Also, neat video.
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on The Voxel Box! [Creative] Open to guests!.
    Some of you might have wondered about my lack of new builds after Thorpe and the Missile Silo. Well, fear not, for I have been tossing around ideas like bean bags, hoping to get one in the basket. Er, or, um. Something like that. It's late for me, probably not the best time to be coming up with metaphors. Meh.

    Anyway, here's some of what I've tossed around so far:

    ---A camp east of Thorpe. Bobbyfeta came around, suggested a swamp, I said that was a swell idea, and we converted the land to swamp, and so that's the heavily forested area next to the G-line. So a swamp town and/or summer camp (with evil intentions and probably another missile silo, of course). I'll see what Bobby has in mind, if anything, before doing anything else (which would be after the rest of these listed ideas anyway).

    ---A drill site, partly inspired by one of my favorite levels in a certain PS2 game:

    The extent of the inspiration was a big circular drill supported by wires - the actual site (which I've been working on extensively, and is nearing a "completed" state) is snowy, and not underground, and not infested with crimson guard, and not plagued by lava traps. With the advent of spring break I think I'll bring it to a satisfactory close, complete with labs and shtuff like that, within the week.

    ---My third idea, which is a long ways from genesis, is something based on this, which I found on deviantart while looking for inspiration:

    Not much to say, since I've had the picture for just a couple days, and I'm really looking to finish up the dig site first. But it's a very exciting idea to me, and I can't wait to start. A thatch-roofed village of cultists would go nice at the base of this.

    ==========
    And if anyone else is hard-pressed for ideas, look here, there's some cool stuff.
    ==========
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on The Voxel Box! [Creative] Open to guests!.
    Creepy Face Nightmare Fuel, every time I /spawn. Every. Time.



    Crap, why didn't i use f2?
    Posted in: Minecraft Survival Servers (archive)
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