• 1

    posted a message on [SOLVED]Forge Achievements: Item collection trigger?
    You're using par1ItemStack.getItem().itemID, but it should be par1ItemStack.getItem().itemID - 256. Constructor for Items adds 256 to the item ID automatically, when comparing to your hardcoded IDs you need to subtract 256 again.
    Posted in: Modification Development
  • 14

    posted a message on [1.4.6/1.4.7/1.5.2] The Hat Fortress 2 Mod: Crates, Keys, and HATS.
    Recent News and Updates:

    A beta for Minecraft 1.5.2 has been released on the latest Forge version as of 12th May 2013. Beta will be updated every 2 - 5 days, keep an eye on the post to keep updated if you want. Full release estimated for mid to late May. Please report any bugs via PM, via this post, or via the forums. I keep up downloads of previous versions and changelogs here: http://zidmc.x10.bz/...ions/index.html

    If you'd rather not download the beta version (it's actually very stable and awesome), then links for Minecraft 1.4.6/1.4.7 are available below. That download will require ML for 1.4.7. Please don't report any bugs - there's lots of them in that version, but almost all are fixed in the 1.5.2 beta, so I'm focusing on that.

    Forums are offline at the moment while I get this beta working. Expect a new forum to be made under a new URL soon.

    I highly recommend reading this spoiler; I spoiled because it was just way too long. It has lots of info on the 1.5.2 beta.

    Quote from ziddia

    Another update out for the beta; lots of content available in this one. No video yet, though, as I want to go through another couple beta versions before making another video.

    Once again, it requires Minecraft Forge (it was written on the latest release as of May 12th).

    The server on g-oogle.net is running the new beta already.

    Full changelog for this version:

    - Added the following hats:
    - The Milkman (Available in Unusual quality)
    - The Creeper Mask (Available in Unusual quality)
    - The Front Runner (Available in Unusual quality)
    - The Last Breath
    - The Dragonborn Helm (Available in Unusual quality)
    - The Warsworn Helmet (Available in Unusual quality)
    - The Gentleman's Ushanka (Available in Unusual quality)
    - The Cold Killer (Available in Unusual quality)
    - The War Pig (Available in Unusual quality)

    - Added the Server Mode system. This system allows server owners to control what
    event mode the system is running. The following modes are currently available:
    - Mode 0: default, no event
    - Mode 1: Beta Mode, distributes a Beta Pack and Premium Pack to players
    the first time they join the server
    - Mode 2: Premier Mode, distributes a Premier Pack to players the first
    time they join the server

    Other, planned modes are Halloween (Halloween unusuals, goodie cauldron) and Christmas
    (double drop rate, christmas items). Modes can be changed using /smode <mode number>
    (example: /smode 1 will change to beta mode).
    - Added two Packs:
    - The Beta Pack contains a Genuine Tuxedo and 5 keys.
    - The Premier Pack contains 5 Premier Crates and 6 nice cosmetics.

    - Added the Premier Crate, which can contain a random hat, a random dye, some amount of
    diamonds between 1 and 4, or a double chance for an unusual (4% instead of 2%).
    - Moved all Unusuals to the new 'Unusuals' creative mode tab to avoid clogging.
    - Moved keys and packs to the new 'Packs & Extras' creative mode tab.

    You have two options to install this new update. The first option is to use a basic system I set up on my website to make all future and past versions available, with changelogs and downloads: http://zidmc.x10.bz/...ions/index.html

    The second is to just use the Dropbox links.
    Client: https://dl.dropboxus...Client Beta.zip

    Server: https://dl.dropboxus...Server Beta.zip

    Both ways to get the content are fine, and I will be keeping both running.


    For those of you who have played the popular game Team Fortress 2 before, you probably know what a HUGE DEAL hats are. When you're deep into the trading market like I am, they become even more important.

    Recently, I was browsing a TF2 trading website. I found a particular post which stated 'why doesn't someone mod crates, keys, and hats into Minecraft?'. I thought this was a brilliant idea, so I went ahead and did it. This is the result.

    The Info

    This modification ('mod') to Minecraft adds a multitude of new features which are designed to enrich and enhance the game's experience. I'll list all the new features below.

    This mod will:
    • Add a collection of crates to the game, from which items can be extracted.
    • Add keys to the game, which can be used to unbox items from crates.
    • Add a collection of new pieces of headgear, collectively known as The Hats.
    • Allow crates to have a very small chance of dropping an Unusual Hat, which is just like an ordinary hat, but with a particle effect.
    • Adds some new functionality and weapons to the game, with the intent of replicating certain other elements of TF2 (strange weapons that track kills, more projectile and bullet-based weapons).
    The Logic Behind It

    This may seem well and good, but you might be asking yourself 'how does this work?'.
    Upon your death in TF2, you have a small chance of receiving a crate or another item. Keys can then be bought from the store to unbox these crates. Since I in no way want to profit from other people's creations, I have created this implementation so that crates and keys both have a chance of dropping.

    What exactly are the chances? Crates have a 20% chance of dropping every five minutes. Keys have a 5% chance. This seemed close enough to the Key:Crate ratio in TF2.

    As for unboxing, the logic behind that is slightly more complicated. In general, you will receive a normal item which could be achieved in-game easily. However, you also have a 2% chance of unboxing an Unusual Hat. It took me 33 tries exactly to get my first legitimate unusual, so I can vouch for their rarity.

    There are many unusuals available, but some are currently not unboxable except at Halloween. Once I finish non-Halloween effects, there will be over 20 different hats. There are currently around 10 + 10 Halloween-only.

    Pics or no download.

    Hopefully, a video will suffice. This video was recorded on the 1.5.2 beta, things look very different in the 1.4.6/1.4.7 release.

    Quote from Spok


    The new demo.

    Less Meta, More Mod!

    Happy to oblige! The current version of this mod is version 2.1.0. It includes 11 crates and many obtainable unusual hats (now over 100!)

    The client is using a mod called UnlimitedSpritesAPI, which is bundled in the download. All credit goes to Leow_Pinheiro (http://www.minecraft.../#entry20227414).

    Client Supporter Download (adf.ly, just if you want to help me out): Here!

    Client Download: Link Removed

    Installation for Client: Install ModLoader and then my Client. My MLMP brand and the Sprite API are bundled.

    Server Supporter Download (again, adf.ly, direct link below): Here!

    Server Download: Link Removed

    Installation for Server: Install my server - don't delete META-INF.

    The Server List

    Want to find a Hat Fortress server? Operational servers running the latest version of the mod can be found here. Note that they may not be 24/7, which means that you might have to try a few to find the one you want!
    • Ziddia's Semi-Official Hat Fortress Server - g-oogle.net (should be very close to 24/7)
    I'm throwing my money at the screen, but nothing happens! (AKA: Donations?)

    Due to people telling me 'YOU SHOULD ABSOLUTELY TAKE DONATIONS FOR THIS ZID' I've opened up a Paypal account, which is something I should have done ages ago anyway but whatever. Donations over Steam in TF2 items are also absolutely acceptable and encouraged (I can turn the items into money for the forums and such anyway).

    If you want to donate, you can donate to the forums, or to me personally. Donations to the forums will be used to help keep up my websites, and the HF2 forums, and donations to me buy my coffee.

    If you want to donate to the forum, click here.
    If you want to donate to me, click here.

    Donors will receive a reward of ANY 3 items of their choice in the server. Make sure to add your Minecraft username to the notes.

    How can I help?

    You'll be helping if you just post here, express your happiness or dislike, and give me some tips on how to make it better! However, if you want to help out in development, you can help me make a hat or come up with contents for the next crate series. To help with a hat, post with pictures and/or textures as you want them to be. If your hat is selected, it will have a side-note stating that it was created by you (with your username). To help with crate drops, just post ideas here.

    You can also help by adding pictures to the gallery. Even if you just want to show off all your insane amount of crates and keys, or you want everyone to see the awesome unusual you just found, post a pic, and I'll add it in.

    Current Contributors:

    - Collectionshower - main graphic designer, creator of hats such as the Goo Collection, the Tuxedo, and the Bot-A-Hat
    - Arkoonius - hat designer, creator of hats such as the Warsworn, Football, and Front Runner
    - Nexonoid - hat designer, creator of hats such as the Battery Bandolier, Robot Running Man, and U-Clank-A

    Dem Tags - Trading?

    Trading is now on the way, as soon as I find a copy of MLMP for 1.8.1.

    End of the non-spoiler line

    Note that a lot of the stuff underneath this portion is outdated as of the 1.5.2 beta, but current for 1.4.6/1.4.7 release. I will be updating this for 1.5.2 as soon as the beta is over.

    For those who want to avoid spoilers, I really hope you enjoy this! I've put a fair amount of thought into this, and I tried to make it as enjoyable as I could. Please post bugs and basically whatever you want below. Really, even if you just say 'I love this mod!', it makes me want to continue it.

    Spoilers Ahead!

    Unusuals Available

    Currently, there are roughly 20 variations of unusuals obtainable - ones for the majority of hats. Some of these (such as the Witch's Hat) are only obtainable with certain effects (in this case, only Halloween effects).

    Obtainable Unusuals:

    There are simply too many hats to list. I will be making a wiki as soon as is possible.

    Unusual effects are:

    - Portal
    - Hearts
    - Burning
    - Smoke
    - Dripping
    - Blizzard
    - Note
    - Oozing
    - Flaming
    - Bubbles
    - Blizzardy Storm
    - Nuts n Bolts (select hats)
    - Stormy Storm
    - Full Moon (unreleased)
    - Massed Flies
    - Green Energy (not unboxable yet)
    - Purple Energy (not unboxable yet)
    Halloween effects:
    - Bleeding Moon
    - Eerie Burning Flames
    - Cauldron Bubbles

    Crate Contents

    There are currently twelve crates spanning 11 series available. All crates have a 2% chance to unbox an unusual. Crates from 10 and up (excluding 11) include Strange weapons, rather than normal ones.

    Crafting Hats

    You can currently craft a large variety of hats in HF2. These can be crafted using a Hat Crafting Token, which is itself crafted like so:

    #X# (where # is Refined Metal and X is a key)

    Notice: Any Tokens crafted prior to the recipe change have turned Vintage (there are around a full stack of them in existence on the server).

    Mod Spotlight Video!

    Thanks to Minecrafted on Youtube for this!

    Unusual effects gallery

    Hoping to get a video out soon.

    While not a 'spoiler', I think that some people may want to discover these on their own.

    I'll be adding to this as I make them and get good screens.

    Flying Hearts:


    Burning (My Personal Favorite):

    Oozing (Slime):



    Music Note:



    Stormy Storm:

    Massed Flies:

    Green Energy:

    Purple Energy:

    Bleeding Moon:

    Eerie Burning Flames:

    Cauldron Bubbles:

    Copyright/Legal Notice

    This mod (plugin, a patch to Minecraft source, henceforth "Mod" or "The Mod"), by the terms ofhttp://www.minecraft.net/copyright.jsp is sole property of the Mod author (Ziddia, henceforth "Owner" or "The Owner"). By default it may only be distributed on minecraftforums.net, mcmodcenter.net. It may only be mirrored or reposted with advance written permission of the Owner. Electronic Mail is fine if you wait for a response. URL shorteners or other attempts to make money off The Owner's Mod are strictly forbidden without advance written permission.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.4.6/1.4.7/1.5.2] The Hat Fortress 2 Mod: Crates, Keys, and HATS.
    Quote from Spok

    Umm... wow.
    This is quite a drastic move, especially since you've been working on a 1.5 release for some time now.
    Are you sure that you can do it all in a month? You are deciding to remake the whole, or at least most of the mod in such a short time period, then you are amazing. I don't know much about Java (besides variables, ifs, basic calculations, loops, and a few strings) but I do know that there is a lot to it, so the least I can do is wish you good luck.
    Good luck!

    But besides that, you have to make a mod that:
    - Incorporates new, wearable items (hats) [image files]
    - The hats will have different "effects" [new variable]
    - The hats can be coloured [new variable]
    - A crate/key dropping system that works under specified criteria
    - A few crafting recipies
    - Multiplayer version

    If you do it in a month, then I'm sure that the big, shirtless, Australian guy will approve =]

    I'm resolving a bunch of issues in the old code which made it take hours just to add a new hat/effect, so that it can be done in minutes. This is speeding up the release from the far future to in a month or so.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.4.6/1.4.7/1.5.2] The Hat Fortress 2 Mod: Crates, Keys, and HATS.
    Quote from Spok

    Zid is currently updating the mod to 1.5.1
    This mod will probably not receive many major updates but just new hats and crates as far as I know.
    You may see new GUI additions perchance or more ways to get the new items.

    You're correct on all counts.

    The biggest issue for updating to 1.5.1 is that I have to update MLMP yet again, and it's a pain.
    Posted in: Minecraft Mods
  • 2

    posted a message on [1.4.6/1.4.7/1.5.2] The Hat Fortress 2 Mod: Crates, Keys, and HATS.
    Have another quick update - fixes a server crash, implements new hat icons, and adds a /check command (usage is /check <item id>, and it shows you how many of a particular unusual has been unboxed. Currently, only unusuals are supported).
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.4.6/1.4.7/1.5.2] The Hat Fortress 2 Mod: Crates, Keys, and HATS.
    Sorry about disappearing, had exams. Will be getting out an update soon, couple new effects and new hats.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.4.6/1.4.7/1.5.2] The Hat Fortress 2 Mod: Crates, Keys, and HATS.
    Some awesome new effect previews! (these will not be available for a couple updates)

    Posted in: Minecraft Mods
  • 1

    posted a message on [1.4.6/1.4.7/1.5.2] The Hat Fortress 2 Mod: Crates, Keys, and HATS.
    Quote from Spok

    Done squashing bugs?

    Yeah, fixed it all today. :)

    And correcting myself, all things going well, update will be out tomorrow. Here's a teaser pick, with the updated Blizz. effect and the new Stormy effect. Expect a new effect every major update now, I have about 4 in my backlog u.u

    Posted in: Minecraft Mods
  • 1

    posted a message on [1.4.6/1.4.7/1.5.2] The Hat Fortress 2 Mod: Crates, Keys, and HATS.
    Quote from georgeyves

    what do i do with strange parts?

    They're broken as of right now, but once they're fixed, you would place them as a block and right click on them with a Strange weapon, which would then take on that Part's stat.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.4.6/1.4.7/1.5.2] The Hat Fortress 2 Mod: Crates, Keys, and HATS.
    Quote from Spok

    Why not?

    It was a majority community request back when the mod was starting out to remove all armor points and damage values, and just have them for cosmetics.
    Posted in: Minecraft Mods
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