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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    I tried the new launcher running 1.5.2 with a OptiFine patched jar and custom game directory. It seems that either the old Minecraft jar doesn't care about game directory setting, or the old OptiFine doesn't make use of it.

    Just a friendly request, could the new OptiFine for 1.6.1 take into consideration custom game directory?

    I.e. instead of always looking inside %appdata%\Roaming\.minecraft\resourcepacks for texture, please accept custom game directories, so that I can sort and separate my different version's texture/resource packs into different custom directories like so:

    F:\Minecraft\1.5.2\.minecraft\texturepacks
    F:\Minecraft\1.6.1\.minecraft\resourcepacks
    F:\Minecraft\ServerA\.minecraft\texturepacks
    F:\Minecraft\ServerB\.minecraft\resourcepacks
    F:\Minecraft\TwitchGame\.minecraft\resourcepacks

    Thanks!
    Posted in: Minecraft Mods
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    posted a message on Updating & Installing Mods in 1.6.1
    One thing I've been wondering since the new launcher...

    Does Forge respect custom game directories?

    For example, if I create a profile that points to F:\Minecraft\1.6.1-MyMod\.minecraft\ as the game directory, and have Forge installed into %appdata%\Roaming\.minecraft\versions\1.6.1-MyMod\, will Forge accurately put all its working files in F: instead of AppData?

    Setting up my 1.5.2 mods with the new launcher and a custom directory I want to set aside for purely 1.5.2 stuff, I found that OptiFine refuse to acknowledge custom directories and will only allow the game to load texture packs from %appdata%; while Forge also insists to create all its working files in %appdata%.

    I want to use custom directories to separate my different save games and texture packs for different versions.
    Posted in: Mods Discussion
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from EskimoNoise

    Wait until the end of the week, there should be a new version which fixes that stuff


    Thank you very much! In the mean time I'll try and read through this long thread and see if I can't pick up little tidbits of gem inside. :D
    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    I finally got myself a system that can run shaders, and it looks just fabulous...outdoors. Indoors the caves get a strange tint as if I was wearing those yellow sun glasses indoors. When I stand just inside the entrance to a cave, looking into the cave it's dark and tinked, and turning around to look out (in sunny weather) the outside is so bright I can't see anything clearly.

    I have my brightness at 100%. Now if I turn it down to Moody, then the whole cave is like I'm seeing it through a water tank.

    I'd really love to use shaders for the outside. But exploring underground with the shaders on is very uncomfortable. Is there anyway to adjust for this?
    Posted in: Minecraft Mods
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    posted a message on Villagers, Sheep and Fences (A Menace!)
    I heard that placing one Nether Brick Fence in-between two fences will create a narrow passage where only the player can get through but not animals or mobs. So no fence gates at all. Never tried it myself, though.
    Posted in: Survival Mode
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    posted a message on i think jeb is trying to make us play a certain way
    Dark room spawn farms have not been touched. Spawner farms were nerfed such that you can only use one spawner every few minutes, if you stay at it for too long then you no longer get experience from it. In a later snapshot, this nerf was reverted, with jeb stating that there are bigger problems with the experience system which he wants to fix first before coming back to the spawners.

    So yes it was nerfed. Yes it was then reverted. And yes it will still be changed in future.
    Posted in: Survival Mode
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    posted a message on Need help with village ideas
    If you are serious about making a village, you should always give it a sort of a plaza or park area, and surround that area with houses. NPCs will appear to "socialize" in the plaza during the day.

    The game currently has the following types of houses/structures when generating a village: Huts, Cabins, Houses, Butcher's Shop, Library, Blacksmith, Church, Wheat farm, Well, Lamp Posts, as well as gravel roads. It is a good idea to first make sure you have your snow biome variation of all of these types of structures. These alone can create enough variation for a village with over 30 doors.

    Then you can start adding your own designs. For example I have these little "shacks" that serve as roadside stores surrounding my plaza:



    More pictures on this shack can be found here: http://imgur.com/a/XhUbw

    If you study the guide to villagers written by IronMagus:
    http://www.minecraftforum.net/topic/1270377-village-mechanics-a-not-so-brief-guide/
    then you'll realize that you could always "hide" one of those "multi-door love-shacks" out of view, giving you the door count without the painful sight.
    Posted in: Survival Mode
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    posted a message on Lava Hideout. Is it Feasible?
    A safer(?) way is to make a design similar to the jungle temple puzzle, but this time using BUD switches. When you break off specific blocks from a wall in a specific order, then put them back in a specific order, then the entrance is revealed.

    Although no amount of hiding would be safe from a simple see-through texture change.
    Posted in: Survival Mode
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    posted a message on Are Creepers really dangerous?
    Water is a good deterrent against most mobs in a cave. Usually I explore in a way that creepers can't sneak up on me. I usually block off unexplored tunnels, and light up the rest. When you allow mobs to only come from one direction, your safety is assured.

    Water is also useful against creepers. When you're in a tight corner or when the tunnel is too ragged that hitback won't get the creeper to a safe distance, you can always just pour water between you and the creeper. In a smooth tunnel this alone would be enough to keep the creeper at a safe distance and let you snipe it off with your bow, or build a "kill-gap". In a ragged tunnel this will buy you enough time to build a kill-gap or turn that corner into a better battlefield.

    * Kill-gap: a row of blocks at eye-level blocking off all pathing, leaving the feet level blocks open. Dig one down and you can freely hit at mobs. This is very, very effective especially at very confined spaces. Sometimes when I venture into a large empty space with multiple exits that all may have mobs, I pre-build my kill gap in my tunnel leaving one block open, then charge out and attract the mobs back. Come back through the opening and fill it up. Then it's easy kill time.
    Posted in: Survival Mode
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    posted a message on The First Thing you do with Diamonds...
    5 diamonds -> enchantment table -> enchant diamond pick -> if fortune III then continue to mine for diamonds, if not then build an experience farm.

    I don't touch diamond ores beyond the first five without Fortune III!
    Posted in: Survival Mode
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    posted a message on Livestock holdings--no more jumping or shoving animals?
    They do tend to gather in a corner, though, which means animals shoving each other into walls, fences and the ground has no solution until Mojang fix this. It's the same problem with villagers going to the same house at night.
    Posted in: Survival Mode
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    posted a message on Mining Technique?
    Best efficiency - branch mining.
    Best thoroughness - branch mining.
    Simplest - quarry or straight line.
    Posted in: Survival Mode
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    posted a message on why did you buy minecraft
    Because it's fun. Why else would anybody buy a game?

    As for playtime before buying, it was exactly 59 minutes 59 seconds. I played the PC Gamers demo and bought the game after the demo ended.
    Posted in: Survival Mode
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    posted a message on What not to do around a creeper..
    Just play hide and seek around a two block high pillar. Creepers can't explode if they can't see you.
    Posted in: Survival Mode
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    posted a message on How you mine.
    Quote from Vromanhill

    Ah the trick is ladders torches and digging a ledge and placing a torch every three block drop. Also a stack of gravel or sand to drop into any caverns or ravines on the way down. And don't forget your bucket of water. So much quicker than digging a stairway.


    If you do vertical access shafts you should always dig two block wide shafts. The reason?

    1. Stand between the two blocks, you cannot fall into lava this way. You will always be standing on the remaining block.

    2. One block for a ladder, the other block stays empty and gets a water source about 6 blocks above the bottom, with a sign holding it up at 3 blocks high. This allows you to jump directly into that shaft and land into the water, then drop through the water to end up right where your mine is, unharmed. If you have always rode the ladder down then you haven't saved much time compared to the staircase tunnel.

    Lastly but not least, if your vertical shaft has direct view of the sky, that is, standing inside the shaft you can see the sky directly above you, then you don't need any torches because sunlight casts a level 12 light onto blocks regardless of its height. You can dig all the way to bedrock without ever using a torch and still see everything like it's above ground.
    Posted in: Survival Mode
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