Quote from GregNelson
"Infinite" is a misnomer...beyond that, yes, I think the next gen consoles will have bigger worlds, and maybe have worlds that wrap (start in one location... walk in a straight line in one direction, end up where you started from)... they may even have worlds as big as on the PC (which are still not infinite), but it's hard to say.
The pre-compile code can adjust boundaries of the program (ie, the map) based on the console that it is being compiled for. Pre-compile coding is frequently done to stipulate the core parameters for a specific platform for when you want to use effectively the same core code for use on different platforms.
yeah, that's what I mean, are the maps going to be as big as the maps in PC version? I hope it is...
Because they have 5 gigs at their disposal, that's more than enough!