Skeletons might be smart enough not to set everything on fire.
Some zombies just want to watch the world burn.
A while ago under a different account I posted an idea about Fence gates. Years have past so I thought I would try again.
When leading animals into their pens they sometimes have difficulty walking through an open fence gate.
~~Why not just have two fence gates open next to eachother? It's the same thing!
No. It is absolutely not. An animal's AI will tell it to try to walk through the center of one fence gate as far as I can tell. And the floating post in the middle is awkward. It's not a problem and I'm sure it doesn't bother most people. It is just a little awkward.
~~Why not build a walled off area and use double doors?
That is entirely possible. And the best response I can give is that I want my animal pens to look like pens.
When placing two fence gates side by side their texture changes so they become one. Much like a chest placed next to another joins with the first. If you were to power only one block of the double fence gate with redstone the entire thing would open. And of course one could also click it open as well.
Is it necessary?
Absolutely not. HOWEVER...
-Two doors placed together will orient themselves into a double door.
-Two chests placed together will become a single entity.
-The double fence gate would appear more aesthetically pleasing when used with two block wide paths.
-The double fence gate would make the act of luring farm animals into pens a much easier and less time consuming task.
But won't the double gate have to open into another block space?
Yes. Yes it will. What do you think is going to be in the way? Nothing. Absolutely nothing. It's a fence gate. It leads from one open space to an enclosed space.
Emphasis on space.
Also chests will open with their lid showing in the block space above them so really this argument is moot.
What if someone places a third fence gate next to the double fence gate?
In Vanilla Minecraft if you place a third door next to a double door nothing happens. It works as its own single door and the double door remains paired. I assume this would be exactly the same with fence gates. Though there would be No real motivation to place a third fence gate there in the first place.
When placing two fence gates next to each other they become one and open and close and receive redstone power as one. Essentially making some builds look nicer and also allowing animals to enter through the open gate more easily.
Be aware that I looked for previous posts and only found two. Both of which were from years ago. One of which was my own from an abandoned account.
Help would be appreciated. I do not know how to make concept images. Anyone who can point me in the direction of a simple model designer and texture program would be most helpful.
Besides at least one image would make this post a little prettier.
You have done an excellent job with your post. You really have.
Personally I can't stand quartz because the blocks do not tile together smoothly. It looks like crap compared to my other build techniques and I just can't get it to look nice.
I wouldn't mind dark quartz but the people here need to stop suggesting that it be dyed. We don't need to dye every friggen block in minecraft. We don't. Period.
"Hi im new to the forums and I think we should add jaydeecium which is found in the end and is twice as strong as dimonz..."
Yeah, no, don't worry. I may be new but I'm not that new. And yes, I've read the suggestion guide.
If you're an avid redstoner, or you like making adventure maps, you may have run into a situation where you needed to make a huge delay. Currently, the simplest and most accurate way to do that would be to have a long line of repeaters set to maximum tick delay. However, this takes a lot of space, and hiding such a contraption could be a challenge of itself.
To fix this, I propose a new block added to minecraft: the redstone delayer. It allows for much longer delays in a shorter space, but at a cost.
A single delayer is made from two redstone torches, a redstone repeater, and three quartz blocks. This makes it moderately expensive and requires that the nether has been visited.
TL;DR: You can manually set the amount of ticks to delay, but it costs nether quartz.
The delayer is placed just like a repeater. It faces a direction, and takes up 1/8 of a block. It can take a redstone input on one side, and outputs a signal on the other. However, when placed and powered, the delayer will initially do nothing and will not output anything. To make the delayer usable, you must click on it to open its GUI.
The delayer GUI has a slot, a text box, and two buttons, along with a bit of text. Your inventory is also shown at the bottom. The slot is on the left. The slot accepts only nether quartz. If empty, this slot will have a silhouette of nether quartz. Below the slot is a number, showing its quartz inventory. The text box is in the center and accepts only number characters. To the right of the text box is a button that says either C or P. Below the textbox is a bit of text that says "Max" and a number, and below that is a button that says "Confirm." If you're having trouble visualizing this, I've attached a mock-up GUI below.
So, basically, how this works is that the delayer needs quartz to increase its delay. One quartz is needed for five ticks. So, five quartz gives the delayer the power to delay for 25 ticks. The "Max" value I mentioned above would tell you how many ticks the delayer can currently support.
Once you've put in the quartz you need to specify how many ticks you need the delay for. Type in a number that you'd like. If it's too much, the "Max" phrase will turn red, and the confirm button will be unclickable and grey out. Once you've picked a valid number, press the confirm button. All of the quartz in the slot is then added to the delayer's hidden quartz inventory, which is displayed by the numbers to the left of the slots. This is so the delayer can accept more than a full stack of quartz.
You will also need to determine the mode of the delayer by clicking on the C/P button. Clicking on the button will toggle between Constant and Pulse mode. In constant mode, the delayer will function like a repeater: when it receives a signal, it will wait the required ticks, then output a signal for as many ticks as it received one. In pulse mode, once it receives power, it will wait the required ticks, then output a signal for one tick. If it constantly receives power, it will output a signal for one tick every time the required tick amount has expired, causing it to work as a compressed clock.
GUI-free option: An alternative to having a GUI is to have a black rectangle on the delayer displaying the tick delay, similar in rendering to a sign. Clicking on it with quartz or quartz blocks in your hand will consume the held item and add the appropriate amount of tick delay. Clicking on it with anything else in your hand will give you back one quartz and reduce the delay by 5 ticks. This means, to get a precise delay, you must combine the delayer with a repeater. Shift-clicking it will switch between Constant and Pulse mode, which will light up the back two torches.
Because a delayer isn't supposed to completely replace a repeater, a delayer outputs a signal of the input strength subtracted by two. Use repeaters (and keep in mind their added delay) to stretch the signal.
When powered, or in Pulse mode, the delayer gets a glowing texture, similar to a powered repeater, and outputs a light level of two.
The delayer has eight unique blockstates determined by two tags:
Edit 3: removed redstone cost, increased quartz delay from 4 to 5 ticks, updated pictures, and added a GUI-free option.
Edit 2: added the ability to use blocks of redstone and quartz, and made it so that the delayer drops blocks when possible.
Edit 1: made it more clear that the delayer does not consume redstone or quartz.
This is honestly the strangest...silliest, and downright stupidest thing I have ever heard of.
Forgive me, and I never use "Stupid" as an adjective in my critiques, but that is as best as I can to describe how....atrocious this sounds. Why would we need something so downright silly and pointless? It's a biome made of artificial materials and a mob you can't take seriously because it's insane. This isn't Gmod, it's not something you can take seriously having this around.
Also, about your first paragraph, suggestions are not just based on their usefulness, but also on their quality, presentation and overall something that is objective. If you're going to make suggestions that twists ideas around or 'brighten up', go ahead, just don't expect anyone to take you seriously if you're going to make suggestions like these. Also don't forget that joke threads are against the rules.
Reading this I was lost in the idea that this had been a post made long ago and was getting a lot of support- but I re-read your reposting inference and I clearly understood this was newly renewed and born from the ashes of a topic in the threat of necroing. So this post has been justified. Next thing I have to address is that clicking on this post I was under the impression that this was about stacked fence gates which also are something I am a supporter of, being from a build team and all.
I most certainly agree with all of this. I have the same pet peeves with fence gates and would heavily encourage others to back this idea for the sake of continuity and smoothness. This is one of the small unpolished issues many bat their eyes from. Yet noticing and addressing the unsettledness of this you brought a bunch of attention to features that need improving so Full Support.
OK, welcome! First off, I think that the current 'mountains' in Minecraft are not really mountains so to speak. They are just a change in elevation that isn't very mountain-like in most areas. I will show you two pictures to explain my suggestion.
In the first pic, you see a real life mountain range. It is densely forested, unlike in Minecraft, they are pointy and shaped correctly, unlike in Minecraft, they are very steep all around the sides, and there should actually be mountain ranges, unlike in Minecraft. (Bonus, on many mountains in real life, there are large boulders which would make it crazily awesome.)
In the second pic, you see a view in Minecraft of what the Mountains should look like. It is densely forested, it is steep, there are mountain ranges, and (although you can't see them, there are huge boulders near the summit of some mountains)
I don't want to REPLACE extreme hills, but I at least want a more realistic mountain alternative. There could be extreme hills and mountains as separate biomes.
They would generate along the coast of large oceans and rivers. However, mountain ranges would be fairly rare. They would definitely reach above the clouds and There would be many steep cliffs to provide danger too. Near the summit of mountains, there would be large boulders.
NOTE: Obviously, since it is Minecraft, mountains won't be perfectly circular, but have that general shape like in the second pic below.
They would be composed of grass blocks with some exposed stone and gravel along some slopes. There would only be coal ore on mountains but emerald ore and gold ore (see Gold Rush Below) would also spawn right under mountains.. Cave systems WOULD generate inside of mountains. Possibly there could be rivers running down the side. The trees would be a mix of oak and birch, with some spruce in random patches.
NOTE: The bridges in the second pic have nothing to do with my suggestion.
GOLD RUSH - Due to the high rates of gold sometimes found in actual mountain regions, (California Gold Rush) there would be gold ore that would spawn near the surface in mountain ranges and even gold ore in the bottom of rivers that pass through mountains.
With this change, we could have much cooler mountain castles and houses as there is much more realistic mountain terrain. Not to mention that more people will find a reason to explore mountains, as they will be much prettier to behold. Also, the implementation of realistic mountains could be the gateway to volcanos in Minecraft!
Finally, hopefully the developers consider this whether they see it here or somewhere else for 1.10
Thank you so much for reading! I hope I didn't bore you with my obviously inadequate suggestion skills. Please post your comments below! Thanks!
[url=http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2252083-what-about-muskets-realistic-balanced-smp-friendly][img]http://www.mediafire.com/convkey/0dcd/uzoajwpz9q2wp16fg.jpg[/img][/url]You can use this banner in your signature all you like, but if you steal this banner, or my textures, to use as your own, I will find out. Just saying.