"Hi im new to the forums and I think we should add jaydeecium which is found in the end and is twice as strong as dimonz..."
Yeah, no, don't worry. I may be new but I'm not that new. And yes, I've read the suggestion guide.
The Problem
If you're an avid redstoner, or you like making adventure maps, you may have run into a situation where you needed to make a huge delay. Currently, the simplest and most accurate way to do that would be to have a long line of repeaters set to maximum tick delay. However, this takes a lot of space, and hiding such a contraption could be a challenge of itself.
The Solution
To fix this, I propose a new block added to minecraft: the redstone delayer. It allows for much longer delays in a shorter space, but at a cost.
Crafting
A single delayer is made from two redstone torches, a redstone repeater, and three quartz blocks. This makes it moderately expensive and requires that the nether has been visited.
Usage
TL;DR: You can manually set the amount of ticks to delay, but it costs nether quartz.
The delayer is placed just like a repeater. It faces a direction, and takes up 1/8 of a block. It can take a redstone input on one side, and outputs a signal on the other. However, when placed and powered, the delayer will initially do nothing and will not output anything. To make the delayer usable, you must click on it to open its GUI.
The delayer GUI has a slot, a text box, and two buttons, along with a bit of text. Your inventory is also shown at the bottom. The slot is on the left. The slot accepts only nether quartz. If empty, this slot will have a silhouette of nether quartz. Below the slot is a number, showing its quartz inventory. The text box is in the center and accepts only number characters. To the right of the text box is a button that says either C or P. Below the textbox is a bit of text that says "Max" and a number, and below that is a button that says "Confirm." If you're having trouble visualizing this, I've attached a mock-up GUI below.
So, basically, how this works is that the delayer needs quartz to increase its delay. One quartz is needed for five ticks. So, five quartz gives the delayer the power to delay for 25 ticks. The "Max" value I mentioned above would tell you how many ticks the delayer can currently support.
Once you've put in the quartz you need to specify how many ticks you need the delay for. Type in a number that you'd like. If it's too much, the "Max" phrase will turn red, and the confirm button will be unclickable and grey out. Once you've picked a valid number, press the confirm button. All of the quartz in the slot is then added to the delayer's hidden quartz inventory, which is displayed by the numbers to the left of the slots. This is so the delayer can accept more than a full stack of quartz.
- In Creative mode, you can set any tick amount regardless of the amount of quartz in the delayer.
- To get the quartz back, you will need to break the delayer. You can also click on the quartz inventory number to get one quartz back at a time, or shift-click the number to get up to 64 at a time.
- Because the delayer isn't meant to be a container, if you exit the delayer's GUI while there is quartz in the slot, they will drop on the floor in front of you, similar to a crafting table.
- You can put in blocks of quartz to save time. 1 quartz block will add 4 quartz.
- You do not need to refill the delayer after use. The quartz is used purely to determine the maximum delay you can get. They are never consumed, but become part of the delayer. If you need to get the quartz back, break the delayer and they will drop.
- When you break the delayer, it will drop the block form of items when possible. So, if it's got 38 quartz, it will drop 9 quartz blocks and 2 quartz. This will save space if you have very long delays.
You will also need to determine the mode of the delayer by clicking on the C/P button. Clicking on the button will toggle between Constant and Pulse mode. In constant mode, the delayer will function like a repeater: when it receives a signal, it will wait the required ticks, then output a signal for as many ticks as it received one. In pulse mode, once it receives power, it will wait the required ticks, then output a signal for one tick. If it constantly receives power, it will output a signal for one tick every time the required tick amount has expired, causing it to work as a compressed clock.
GUI-free option: An alternative to having a GUI is to have a black rectangle on the delayer displaying the tick delay, similar in rendering to a sign. Clicking on it with quartz or quartz blocks in your hand will consume the held item and add the appropriate amount of tick delay. Clicking on it with anything else in your hand will give you back one quartz and reduce the delay by 5 ticks. This means, to get a precise delay, you must combine the delayer with a repeater. Shift-clicking it will switch between Constant and Pulse mode, which will light up the back two torches.
Because a delayer isn't supposed to completely replace a repeater, a delayer outputs a signal of the input strength subtracted by two. Use repeaters (and keep in mind their added delay) to stretch the signal.
When powered, or in Pulse mode, the delayer gets a glowing texture, similar to a powered repeater, and outputs a light level of two.
Additional Information
Datatags:
- Tags common to all block entities: id, x, y, z
- Lock: Prevents the delayer's GUI from being opened unless you open it while holding an item with the same custom name as the lock. Useful in adventure maps when you can't hide the delayer and you want to avoid letting the player sabotage it.
- QuartzCount: The delayer's quartz inventory.
- TickDelay: The amount of ticks the delayer needs to wait before it can output a signal. Can be set to any positive integer, even if the GUI-free method of implementation is used.
- Mode: Can be 0 (Constant) or 1 (Pulse).
- DelayCountdown: The amount of ticks since the delayer received power. Used to determine when it should output power. In pulse mode, resets to 0 if it is equal to TickDelay. It also automatically resets to 0 in either mode if TickDelay is changed.
- QuartzSlot: The amount of nether quartz in the slot. If the Confirm button is pressed, the slot is emptied and added to QuartzCount. If the GUI is exited, the slot is emptied and its contents ejected.
Blockstates:
The delayer has eight unique blockstates determined by two tags:
- Facing: Can be north, south, east, or west. Determines which way the delayer is facing.
- Powered: Can be true or false. Determines whether the delayer is powered.
Changelog:
Edit 3: removed redstone cost, increased quartz delay from 4 to 5 ticks, updated pictures, and added a GUI-free option.
Edit 2: added the ability to use blocks of redstone and quartz, and made it so that the delayer drops blocks when possible.
Edit 1: made it more clear that the delayer does not consume redstone or quartz.
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Skeletons might be smart enough not to set everything on fire.
10/10 Support
Some zombies just want to watch the world burn.
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A while ago under a different account I posted an idea about Fence gates. Years have past so I thought I would try again.
The Problem
When leading animals into their pens they sometimes have difficulty walking through an open fence gate.
~~Why not just have two fence gates open next to eachother? It's the same thing!
No. It is absolutely not. An animal's AI will tell it to try to walk through the center of one fence gate as far as I can tell. And the floating post in the middle is awkward. It's not a problem and I'm sure it doesn't bother most people. It is just a little awkward.
~~Why not build a walled off area and use double doors?
That is entirely possible. And the best response I can give is that I want my animal pens to look like pens.
The Solution
When placing two fence gates side by side their texture changes so they become one. Much like a chest placed next to another joins with the first. If you were to power only one block of the double fence gate with redstone the entire thing would open. And of course one could also click it open as well.
Is it necessary?
Absolutely not. HOWEVER...
-Two doors placed together will orient themselves into a double door.
-Two chests placed together will become a single entity.
-The double fence gate would appear more aesthetically pleasing when used with two block wide paths.
-The double fence gate would make the act of luring farm animals into pens a much easier and less time consuming task.
But won't the double gate have to open into another block space?
Yes. Yes it will. What do you think is going to be in the way? Nothing. Absolutely nothing. It's a fence gate. It leads from one open space to an enclosed space.
Emphasis on space.
Also chests will open with their lid showing in the block space above them so really this argument is moot.
What if someone places a third fence gate next to the double fence gate?
In Vanilla Minecraft if you place a third door next to a double door nothing happens. It works as its own single door and the double door remains paired. I assume this would be exactly the same with fence gates. Though there would be No real motivation to place a third fence gate there in the first place.
TL;DR
When placing two fence gates next to each other they become one and open and close and receive redstone power as one. Essentially making some builds look nicer and also allowing animals to enter through the open gate more easily.
Be aware that I looked for previous posts and only found two. Both of which were from years ago. One of which was my own from an abandoned account.
Help would be appreciated. I do not know how to make concept images. Anyone who can point me in the direction of a simple model designer and texture program would be most helpful.
Besides at least one image would make this post a little prettier.
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Thank you K SKISPER
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I can already imagine secret or "well-hidden" (hard to notice) passageways.
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You have done an excellent job with your post. You really have.
Personally I can't stand quartz because the blocks do not tile together smoothly. It looks like crap compared to my other build techniques and I just can't get it to look nice.
I wouldn't mind dark quartz but the people here need to stop suggesting that it be dyed. We don't need to dye every friggen block in minecraft. We don't. Period.
Great textures.
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I'm sorry but this is quite vague. We need numbers and pictures and a better description..
However... mmmm candy. <3
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Personally I prefer to break all the doors and stand atop a tower and watch the villagers suffer at the hands of the zombies.
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I rarely use mods. I will probably mod the everloving hell out of minecraft when it has no more updates coming along.