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    posted a message on Double Fence Gate

    Thank you K SKISPER

    Posted in: Suggestions
  • 0

    posted a message on Double Fence Gate
    Quote from Deonyi»

    I personally would suggest for chests and doors and gates that one would have to place the second block whilst shift-clicking the first one, as a way of controlling when to place a separate one and when to place a joined one.


    You're a genius. I never would have thought of that.
    Posted in: Suggestions
  • 0

    posted a message on Double Fence Gate

    So basically this won't benefit the entire minecraft community as much as another feature might?

    Posted in: Suggestions
  • 0

    posted a message on Double Fence Gate

    I don't quite understand what you mean by subjective. Could you explain?


    And thank you.

    Posted in: Suggestions
  • 3

    posted a message on Double Fence Gate

    A while ago under a different account I posted an idea about Fence gates. Years have past so I thought I would try again.


    The Problem


    When leading animals into their pens they sometimes have difficulty walking through an open fence gate.


    ~~Why not just have two fence gates open next to eachother? It's the same thing!


    No. It is absolutely not. An animal's AI will tell it to try to walk through the center of one fence gate as far as I can tell. And the floating post in the middle is awkward. It's not a problem and I'm sure it doesn't bother most people. It is just a little awkward.


    ~~Why not build a walled off area and use double doors?


    That is entirely possible. And the best response I can give is that I want my animal pens to look like pens.


    The Solution


    When placing two fence gates side by side their texture changes so they become one. Much like a chest placed next to another joins with the first. If you were to power only one block of the double fence gate with redstone the entire thing would open. And of course one could also click it open as well.


    Is it necessary?


    Absolutely not. HOWEVER...


    -Two doors placed together will orient themselves into a double door.


    -Two chests placed together will become a single entity.


    -The double fence gate would appear more aesthetically pleasing when used with two block wide paths.


    -The double fence gate would make the act of luring farm animals into pens a much easier and less time consuming task.


    But won't the double gate have to open into another block space?


    Yes. Yes it will. What do you think is going to be in the way? Nothing. Absolutely nothing. It's a fence gate. It leads from one open space to an enclosed space.


    Emphasis on space.


    Also chests will open with their lid showing in the block space above them so really this argument is moot.


    What if someone places a third fence gate next to the double fence gate?


    In Vanilla Minecraft if you place a third door next to a double door nothing happens. It works as its own single door and the double door remains paired. I assume this would be exactly the same with fence gates. Though there would be No real motivation to place a third fence gate there in the first place.


    TL;DR


    When placing two fence gates next to each other they become one and open and close and receive redstone power as one. Essentially making some builds look nicer and also allowing animals to enter through the open gate more easily.


    Be aware that I looked for previous posts and only found two. Both of which were from years ago. One of which was my own from an abandoned account.


    Help would be appreciated. I do not know how to make concept images. Anyone who can point me in the direction of a simple model designer and texture program would be most helpful.


    Besides at least one image would make this post a little prettier.

    Posted in: Suggestions
  • 0

    posted a message on The Temporary Pet Problem

    You put so much effort into this that I really want to like it. But to be honest it just wouldn't seem right. I can't quite explain how it doesn't sit well with me other than the fact that animals are animals. And Steve? and Alex are "humans" with "souls". Souls come back. Animals that are simply animated do not.


    You really have done an excellent job presenting this though.


    I would rather that cats become less annoying, wolves become a little smarter and harder to kill, and they both be easier to acquire.


    I do like your idea of the wolves being able to be familiar with multiple people. That is excellent.

    Posted in: Suggestions
  • 1

    posted a message on Allow players to crouch under 1.5 block spaces

    I can already imagine secret or "well-hidden" (hard to notice) passageways.

    Posted in: Suggestions
  • 0

    posted a message on Making Zombie Pigmen More Dangerous

    I saw the name of this post and wanted to groan.


    Multiple times I have angered the entire demon pig horde and been cut down in my prime. Reduced to mere dust in the pits of hell and reminded I am a stranger in that land.


    These tragic occurrences came from my pride and my savage assaults upon the zombie pigmen whom I had thought were alone - Needless to say I was surrounded and sent to the grave.


    But this idea is incredibly balanced. I love it. I love it. Though I would suggest possibly changing the name of your post to something along the lines of "a change in zombie pigman AI" or maybe a "Change the aggro process of Zombie Pigmen" so that other people aren't thinking that you just want to increase damage or such.


    TL;DR - I support.

    Posted in: Suggestions
  • 0

    posted a message on The Obsidian Golem: Alchemy all the way! [Includes Concept Art and NBT Tags]

    I saw the title of the post and I wanted to slam my face into the desk.


    Then I saw your name. You've been on this forum for years I believe and you're one of the people who sticks out. Everything you've said is well thought through and logical and smart.


    So I gave your post a chance. Low and behold its pretty damn good. Not just for the need of more life in Minecraft but its fairly balanced and "lore friendly" (yes I know minecraft doesn't have lore. I didn't know how else to put it).


    TL;DR - I support.

    Posted in: Suggestions
  • 0

    posted a message on Adjust Slimes

    I feel like the tentacle thing would be difficult to be code.


    Don't listen to me. I know as much about programming as the government knows about treating its people with respect.


    I don't mind the idea. To be honest I find slimes so rarely and in so few of numbers that I'd probably continue killing them with ease. No numbers = no power.

    Posted in: Suggestions
  • 0

    posted a message on Wolf/Dog Coat Variety

    I would love this. I like my wolves to be stylish while they die in service of me.

    Posted in: Suggestions
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    posted a message on Ziplines

    Well you tried. I think you did a decent job representing your idea. Its just not necessary thanks to enderpearls.

    Posted in: Suggestions
  • 0

    posted a message on MORE REALISTIC MOUNTAINS! Extreme Hills Problem!

    I'm actually fond of Minecraft's natural mountain generation. Though it is incredibly odd it is on rare occasion quite spectacular.


    Maybe keeping the extreme hills and then adding rounded mountains sometimes crossing the two would be appropriate.

    Posted in: Suggestions
  • 0

    posted a message on Scarlet Forest Biome, potion of Reflex, and a Fox [8/10 SUPPORT]

    I never really cared for mossy cobblestone. My friends will build entire castles and other such buildings with that one block. Your yellow version isn't bad at all.


    I think a little bit more of a difference between the colors of the leaves and the grass blocks might be nice.


    But other than that I absolutely love these textures.

    Posted in: Suggestions
  • 0

    posted a message on Some Changes in Villagers

    Support. I would like to spend less time populating villages.

    Posted in: Suggestions
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