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    posted a message on Minecraft Mod API
    Seems like that's something that would be added. . . by a plugin. . .
    Posted in: Suggestions
  • 2

    posted a message on Are slime blocks ment to float?
    In my experience most blocks float. . .
    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on New BUD Switch 14w18a
    Ya, about that. . .

    This snapshot has allowed for the simplest BUD imaginable. Just. Three. Blocks.


    (it's a sticky piston)

    I did not design this, it was in a Sethbling video. Not sure if he designed it.
    Posted in: Recent Updates and Snapshots
  • 2

    posted a message on Remember those Slime Block changes? [14w18a] ...Kinda a big deal
    I submit for your approval, a slime block based TNT cannon. . .

    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Macro / Keybind Mod
    Bug found: When using $$p and adding places to the list the place UI is off by one on the coordinates (when you use current location) if they are negative compared to the XPOS and other globals. Negative numbers are always one higher than their corresponding position variable.

    Question: Can we do multidimensional arrays? If so what is the syntax for declaring/setting one. If not. . .please?

    Requet: CALCPITCHTO(); to calculate the pitch to look at a certain block. Or better yet, one function that returns both pitch and yaw to the block. Perhaps it could return an array, and LOOK()/LOOKS() could be made to accept an array of of pitch/yaw.
    Posted in: Minecraft Mods
  • 5

    posted a message on Is the MOD API actually being developed?
    Many of you are forgetting a very important point - the API is not visible to the players.

    What I mean is that the API is there for developers to use, it's a way to interface with the game without actually changing its code. Thus most of the changes required to create a working API are similarly invisible to most players. Working on the API at this point really just means "refactoring" which is a fancy programming word that means 'rewrite it in a more logical/efficient/sane way'. For the most part refactoring produces almost no noticeable change to the actual application in question beyond performance increases. But from a programming standpoint it makes everything a whole lot simpler to deal with.

    At this stage in development the API is really just the end goal of all the refactoring they are doing now. Writing the actual API layer is the easy part. So while we see some little visible changes that happen as side effects of refactoring, it looks like the progress is incredibly slow. The truth is that the progress being made is massive - it just doesn't change the way the game is played in a very direct way.

    When the API is done the entire code base of Minecraft will be restructured, instead of the many blobs of functionality that Notch wrote to make the game work, everything will be reorganized into layers of APIs. While the vanilla game will not actually appear to be different, the way it all works under the hood is all different. With layers of API it means that the game its self is merely a plugin on top of the engine, world gen a plugin on top of that, enchanting, mobs, items - all packaged into plugins on top of lower level plugins. This means not only can developers add to the game, they can disable or replace anything at will. Again, from the top it looks like the same game - and it is - but the way it is structured allows for the kind of changes we all want to see from our favorite mod makers when they move to plugins.

    So yes, it is still being developed, but don't expect any big new until it's actually almost done - until then the progress is pretty darn boring.
    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Automatic Crafting Table
    Let me also point out that some of us find building the automation system to be more rewarding than do it by hand. Why do it by hand if you can spend hours designing a way to do it automatically? It's all good fun, even if it fails to increase efficiency.
    Posted in: Suggestions
  • 3

    posted a message on Colored Glass is here!
    And it come in panes too!
    Posted in: Recent Updates and Snapshots
  • 5

    posted a message on Colored Glass is here!
    That's right guys! 13w41a is out, and they not only remade the network code. . .

    They added colored glass!

    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Old Graphics Card? (Snapshot 13w38c)
    Quote from Grave

    Regardless of your GPU/Graphics card being old or not, Minecraft developers have seen it fit to make Minecraft take up more and more hardware power as they progress the game along. You're best off buying a decent, $80-150 graphics card that's rather recent to play this game appropriately. Otherwise, you will suffer from "Tiny render Max Framerate: 10" syndrome from the poor optimization of Minecraft.

    If the $80-150 is a problem for you, I suggest you lose hope because as Marc said, Mojang has no plans on leaving Minecraft in a stable state. I don't quite understand why, but making others buy more expensive computer hardware to run your poorly-made game seems to be a trend these days. Amnesia, among other titles, is a good example of something that went terribly wrong and is still somehow popular.

    I really wish that people realized that they're getting screwed over. There's no need for a GTX 780ti and an Intel core i5 3570k processor overclocked to 4.2ghz to run Minecraft. This game is not that great in terms of graphics, it's just their solution to the problems with performance Minecraft (and Java) have. Upgrading your pc or building/buying a brand new computer for Minecraft specifically with decent specs is essentially paying $800-$1200+ for Minecraft instead of the original ~$15-30.


    Your kidding me right? We are talking about no longer supporting hardware that is over 7 years old. Go ahead and find another modern game that will support even half that age.

    Part of the performance problem in MC is the very fact that it tries to support such old computers. Newer version are far far more efficient. Minecraft dose not really have an efficient architecture, and it never will (barring a full re-write), the devs are working as hard as they can to optimize the game, and that means cutting the dead weight - like supporting ancient version of OpenGL.

    And it's not like they are asking people to buy a high end card, you only need a card that is less than 7 years old. I am sure you can find one on ebay for next to nothing.
    Posted in: Recent Updates and Snapshots
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