Well, the launcher makes all past versions available. So not only does one not need to use any of the features they don't like... you don't have to play on a a version in which they exist. Beta 1,6 is right there for the using. I have gone back to Beta 1.7.3 (my first) once or twice to reminisce.
- zeel
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Member for 12 years and 19 days
Last active Wed, Jul, 11 2018 13:41:16
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Sep 16, 2015zeel posted a message on Snapshot 15w38a Ready for Testing!Posted in: News
Forests, plains, oceans. That's what I get.
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Sep 16, 2015zeel posted a message on Snapshot 15w38a Ready for Testing!Posted in: News
I don't think that's actually what the description means though:
"Skeleton horses now spawn with thunder and lightning. When hit by lightning, they turn into three armored skeletons riding skeleton horses"
That sounds like two things to me. First, that when they spawn, lightning will happen. So they spawn normally, if rarely. Second, is that if they are hit by lightning, you get three Riders. Now, I'm not sure if that means the Skelly horses spawn riderless to start, and need to be struck to have Riders appear... or if it's a one Rider first, then possibly three.
However, since the lightning is caused by the spawn, I assume the chances if it hitting them is pretty high - basically always happens unless they are under something.
I could be misinterpreting, but I don't think I am.
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Sep 16, 2015zeel posted a message on Snapshot 15w38a Ready for Testing!Posted in: News
I had a run-in with a Spider Jokey already... It moves very fast, and circles around you to get past your defenses. The ability to shoot and move at the same time has made the SJ one of the most difficult to deal with normal mobs in the game. I have yet to see the Skeletal Riders yet, but I imagine they are probably worse (but possibly less maneuverable?).
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I would think it would be more like light levels. Where air blocks around lava/fire would have a heat level, the calculation for this would happen when blocks are placed in the world - so once the lava is in placed, it's a stored value.
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The new Elytra have some interesting implications. We now have non-powered flight available in survival, this could be a fantastic upgrade to powered flight.
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As for thermals... I think they need to be a bit more powerful. The Elytra is surprisingly under powered as it is, giving us a way to allow for long flights along pre-planned paths makes sense. I would say that instead of a set effective range for thermals, it should be based on the area of the patch of lava/fire. A lava lake (nether) would max out at something like 48 blocks. While a single block would only work up to say 4. Lava flow would be proportionally less effective (if it works at all). Fire would have half the effectiveness of lava.
Balance against this though, I think the effect should be fairly light. You would need a large body of lava to really get much lift out of it. I would think of course, that the distance from the heat source would also be a factor.
Remember, building a river of lava isn't easy - lava is way more difficult to work with than water, so this could require a large amount of construction.
I suggest placing a note and link in the OP to page 3, since that is where the topic change occurs.
As for powered flight... yes and no. I think flapping could work - but it should eat a whole lot of your food up like sprinting... but more so.
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To simplify, I would cut it down to just three wind speeds: calm (nothing), windy, and stormy. Calm is normal, everyday, nothing. Windy is a slight affect that happens during rain, or when above the clouds - steady, and in one direction at a time.
Stormy, only during thunder storms... would be chaotic and make flying exceptionally dangerous.
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I love it when people don't actually get how the game works.
Adding blocks is the easiest thing they can do, and this one wouldn't even require much work for texturing (it's just a color shift from Oak).
And so what if we want slabs and stairs too? It's not any harder to implement those. There is literally not technical reason to say no to adding new variants of existing blocks, or decorative blocks of any kind.
The only reason to say no to this kind of suggestion would be if it wasn't a good fit for the game. The silly thing about all the polls, is that people don't get this. 40% of voters said no? That's because 40% of voters didn't understand that this has no negative impact, due to common misconceptions about the development of the game.
So, would colored wood fit in the game? [b]Yes.[/b]
[b]Support.[/b]
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Ya, I really wish this was possible. Some things are just a thousand times easier if you have the ability to define functions.
EDIT: Dear god I thought they fixed all this weird forum stuff. Still took four tries to post and ended up with two identical lines.
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Right, block states. That was the important part of the comment.
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I would be interested in a way for custom maps to utilize certain creative features. For instance allowing flight, or the infinite inventory - without giving them invincibility. Or any combination thereof.
Your suggestion on the other hand? Is pointless, it's just survival with all the hard parts taken out.
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I do like the idea of blocks getting harder deeper. Though would it be better to adjust the mine speed across the board based on depth, or add some kind of stone/ore variants that are harder to mine and spawn lower? Or perhaps us the block meta on stone/ore to hold a hardness value?
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They can't roll this out to the entire globe at once, even the US had no realms for a very long time. Be patient, they are adding more countries all the time, and they will get to you eventually. It's simply impossible for them to do it any faster.
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You need a descriptive title, a well written and descriptive body, properly formatted for readability, and then the video (whatever it might be) as supporting detail. Your suggestion can not stand solely on a video of a mod that you saw.
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e.g. Iron ore in stone - 0015:0, Iron ore in granite - 0015:1, etc
This, unlike the meta, means an almost unlimited number of a variants. Plus it's probably the least significant change to make.In fact if you limited it to just stone variants it would make perfect sense - since those are just different data version of stone anyway.
To make it possible with any block would be difficult, it would be impossible for anything that already uses its meta or data in any way, That would require NBT, which is not a good solution.