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    posted a message on Oreo mod

    This mod adds various delicious oreos to Minecraft.The flavors are Original, Berry, Mint, Golden, Chocolate, Peanut Butter, Heads or Tails, Halloween, Pumpkin Spice, Banana Split, Caramel Apple, Orange Creme, Peanut Butter Cup, Winter, Dunked in Milk, Dunked in Chocolate Milk, Dunked in Strawberry Milk, Limeade, Fruit Punch, Red Velvet, Watermelon, and Golden Chocolate.

    Download: https://www.mediafire.com/?fjptmrkedsml71u

    Some Crafting Recipes:


    These images were created with help from the Not Enough Items mod.

    Crafting recipe for Oreo Cookies

    Recipes for Golden Oreo Cookie and Oreo

    Recipe for Cream

    Example recipes for flavored cream

    Crafting recipe for Heads or Tails Oreo

    Each oreo gives 1 1/2 hunger bars, except the dunked ones which give 2 1/2 hunger bars, and only the full oreos are edible. The individual cookies and creams are not.

    Delicious.

    The mod also adds oreo blocks, armor, men, chocolate, and the cookieverse.

    Changelog:


    v1.0
    Mod released with 10 oreo flavors:
    Original
    Chocolate
    Golden
    Golden Chocolate
    Berry
    Mint
    Heads or Tails
    Pumpkin Spice
    Halloween
    Peanut Butter

    v1.1
    Changed file to a .zip file
    Added Cookieverse
    -Portal made with Oreo Blocks and ignited with Portal Device
    -Portal Device crafted with Chocolate Oreo Cookie, Golden Oreo Cookie, and Secret Ingredient in a triangular fashion
    Added Stale Oreos
    -made by smelting Chocolate Oreo Cookies and used in various crafting recipes
    Added Oreo Blocks
    -made by crafting 4 Stale Oreos in a square and used for the Cookieverse Portal
    Added Chocolate
    -liquid found in the Cookieverse and made by crafting cocoa beans on top of a water bucket
    Added Oreo Men
    -spawn in Plains and Cookieverse, can be fed Original Oreos, drop Original Oreos and Secret Ingredient
    Added Secret Ingredient
    -dropped by Oreo Men rarely, used for Portal Device
    Added Armor
    -crafted like normal armor, but with stale oreos
    issues
    -Mod may not be compatible with other mods that add new dimensions
    -Chocolate turns into water when picked up by a bucket in survival
    -In Creative Mode, Oreos are consumed when fed to Oreo Men, but stacks of Oreos are not
    -Oreo Men don't spawn in Peaceful mode

    v1.1.1
    -Cookieverse portal now has strange sounds that come from it
    issues
    -All vanilla sounds are muted

    v1.1.2
    -Fixed vanilla sounds being muted

    v1.2
    Added Somehow Sharpened Cookie Stick
    -Crafted with three Stale Oreos lined one on top of the other
    Added 5 new Oreo flavors:
    Banana Split
    Caramel Apple
    Orange Creme
    Peanut Butter Cup
    Winter

    v1.3
    Modified Somehow Sharpened Cookie Stick
    -now does 6 damage instead of 10
    Added Drinks
    -Milk
    -Chocolate Milk
    -Limeade
    -Fruit Punch
    Added 6 new Oreo flavors:
    Dunked in Milk
    Dunked in Chocolate Milk
    Limeade
    Fruit Punch
    Red Velvet
    Watermelon
    Added Oreo Cake
    -Crafted like regular cake, but with chocolate instead of milk and an oreo instead of an egg
    -Modified crafting recipes of Chocolate Oreo Cookies, Stale Oreo Cookies, and Oreo Cream so they yield more
    -Fixed Oreo Men not spawning in Peaceful
    Added I <3 Oreos T-Shirt
    -Crafted like a Leather Chestplate, but with an Oreo in the middle
    -Wearable, obviously

    v1.3.1
    Changed file back to a .jar file
    -Fixed bug allowing you to mine upwards with Chocolate Bucket and Oreo Cake
    Added 1 new Oreo flavor:
    Dunked in Strawberry Milk
    added /gethungry command to alow you to get hungry for some Oreos
    Improved Oreo Armor texture
    Improved Cookieverse Portal texture

    Older Versions:

    Posted in: Minecraft Mods
  • 0

    posted a message on The Stanley Parable - Minecraft Edition [RECREUITING TEAM]
    Name: Zebediah E. Bradley
    Age: 11
    Time Zone: EST (Eastern Standard Time)
    Preferred Contact: Email ([email protected])
    Desired position: Resource pack guy
    A little about yourself: I'm a 6th grader who enjoys making Minecraft creations, and I'm also currently working on a map of my own, but I think I'll be able to do both projects. Plus, I do a lot of work specifically with command blocks and resource packs.
    Posted in: Maps Discussion
  • 0

    posted a message on [ADV] The Stanley Parable - Minecraft Edition
    What's preventing you from releasing the beta?
    Posted in: Maps
  • 0

    posted a message on [ADV] The Stanley Parable - Minecraft Edition
    Could you possibly make the serious room?
    Using a command like:
    testfor @p[m=1]
    Posted in: Maps
  • 0

    posted a message on [ADV] The Stanley Parable - Minecraft Edition
    Quote from HalfCrafted

    I'd like to release everything at once at the appropriate time. Sorry.

    We have snapshots for a reason...
    Posted in: Maps
  • 0

    posted a message on [ADV] The Stanley Parable - Minecraft Edition
    Quote from HalfCrafted


    It uses 1.8 features so I can't release for now.


    So what? I've seen people release things regardless of whether they require snapshots.
    Posted in: Maps
  • 0

    posted a message on [ADV] The Stanley Parable - Minecraft Edition
    Quote from HalfCrafted

    Oh man, I totally forgot to mention that. But yes, that has been promised since the release of the map and with new features in 1.8, it will definitely be a feature in the next update. I actually already finished the restart mechanic, so there's that : )

    If the restart mechanic is finished, then could you possibly update the download?
    Posted in: Maps
  • 0

    posted a message on [ADV] The Stanley Parable - Minecraft Edition
    Are there any new updates on the map or what part of it you're currently working on? Just asking.
    Posted in: Maps
  • 0

    posted a message on Now Hiring: Mappers!
    Sorry! I would like to hire you in the future tho!

    Okay, I might check back in the future to see if you need help on other maps.
    Posted in: WIP Maps
  • 0

    posted a message on Surgeon Simulator in Minecraft -{Alpha}-
    This is the first of many surgeries I will be putting into this map of medical practice. In this map, you must transplant the heart of Steve using the necessary tools. Be sure to read the important Readme so you know te rules. Here's the download link and a few screenshots:
    http://www.mediafire...onSimulator.zip






    Upcoming Features:
    - Kidney and Brain transplants
    - Reception
    - Insertable Disks
    - Other surgeries
    - Ambulance and space missions
    - Win detection and unlockables
    - Syringes and bleeding
    - Chat messages
    Posted in: WIP Maps
  • 0

    posted a message on Now Hiring: Mappers!
    I'd like to be a Command Block-er for this map. On a scale of 1-10, I'd consider myself an 8 1/2, and as for dedication, 7 on a scale of 1-10, as I can be very dedicated to these sorts of projects, but can also have limits. Also, I'm working on a map myself, and I don't know how well I can work on these two thing at once, but I could likely do it.Also, my Minecraft username is BlockMania.
    Posted in: WIP Maps
  • 0

    posted a message on [Surv] Skyblock
    I made a version of SkyBlock2.1 where "The Floor Is Lava" If you want to put the map in the forum thread, PM me at [email protected]
    Posted in: Maps
  • 0

    posted a message on Underground Map
    Quote from Tarlakk

    How would various things appear on the map though? Stone would obviously be gray but (how) would it map ores, mineshafts, lava...?

    The same way they would map those in the overworld.
    Posted in: Suggestions
  • 0

    posted a message on Underground Map
    Quote from SympatheticDrone

    I've wanted some way of mapping my cave systems for a long time, too. When I think about the idea though, I get stuck on what this map would look like? How do you represent a 3D cave system in two dimensions?

    Have the map only show the layer you're on.
    Posted in: Suggestions
  • 0

    posted a message on Invert mechanisms by right-clicking on them
    Quote from shigmiya64

    Why not?

    Because their too heavy to be opened by hand.
    Posted in: Suggestions
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