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    posted a message on TragicMC mod, tough Bosses, Mobs, Weapons and Dimensions (TragicMC3)

    Found a crash. Looks like Stins (or other mobs with reflection-type abilities if I'd guess) don't like fake players. Damaging a Stin with a diamond spike from Extra Utilities 2 causes it to teleport the game to another dimension crash the game:


    ---- Minecraft Crash Report -------- Minecraft Crash Report ----
    WARNING: coremods are present: llibrary (llibrary-core-1.0.11-1.12.2.jar) IELoadingPlugin (ImmersiveEngineering-core-0.12-98.jar) EnderCorePlugin (EnderCore-1.12.2-0.5.76-core.jar) ForgelinPlugin (Forgelin-1.8.4.jar) ratscore (rats-3.2.14-1.12.2.jar) LoadingPlugin (ResourceLoader-MC1.12.1-1.5.3.jar) CXLibraryCore (cxlibrary-1.12.1-1.6.1.jar) Quark Plugin (Quark-r1.6-179.jar) CorePlugin (ForgeEndertech-1.12.2-4.5.4.0-build.0534.jar) ApotheosisCore (Apotheosis-1.12.2-1.12.5.jar) CTMCorePlugin (CTM-MC1.12.2-1.0.2.31.jar) FutureMC (future-mc-1.12.2-0.2.4.1.jar)Contact their authors BEFORE contacting forge
    // I feel sad now :(
    Time: 11/16/20 10:52 PMDescription: Colliding entity with block
    java.lang.NullPointerException: Colliding entity with block at net.minecraft.entity.player.EntityPlayerMP.func_70634_a(EntityPlayerMP.java:1220) at net.minecraft.entity.EntityLivingBase.func_184595_k(EntityLivingBase.java:2900) at tragicneko.tragicmc.entity.mob.EntityStin.teleportEnemyAway(EntityStin.java:192) at tragicneko.tragicmc.entity.mob.EntityStin.func_70097_a(EntityStin.java:167) at com.rwtema.extrautils2.blocks.BlockSpike$SpikeType$3.hurtEntity(BlockSpike.java:241) at com.rwtema.extrautils2.blocks.BlockSpike.func_180634_a(BlockSpike.java:165) at net.minecraft.entity.Entity.func_145775_I(Entity.java:1044) at net.minecraft.entity.Entity.func_70091_d(Entity.java:964) at net.minecraft.entity.EntityLivingBase.func_191986_a(EntityLivingBase.java:1958) at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:2393) at net.minecraft.entity.EntityLiving.func_70636_d(EntityLiving.java:577) at net.minecraft.entity.monster.EntityMob.func_70636_d(EntityMob.java:45) at tragicneko.tragicmc.entity.mob.TragicMob.func_70636_d(TragicMob.java:179) at tragicneko.tragicmc.entity.mob.EntityStin.func_70636_d(EntityStin.java:90) at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:2179) at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:295) at net.minecraft.entity.monster.EntityMob.func_70071_h_(EntityMob.java:50) at net.minecraft.world.World.func_72866_a(World.java:1996) at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:832) at net.minecraft.world.World.func_72870_g(World.java:1958) at net.minecraft.world.World.func_72939_s(World.java:1762) at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:613) at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:767) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:668) at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:185) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:526) at java.lang.Thread.run(Unknown Sour

    A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
    -- Head --Thread: Server threadStacktrace: at net.minecraft.entity.player.EntityPlayerMP.func_70634_a(EntityPlayerMP.java:1220) at net.minecraft.entity.EntityLivingBase.func_184595_k(EntityLivingBase.java:2900) at tragicneko.tragicmc.entity.mob.EntityStin.teleportEnemyAway(EntityStin.java:192) at tragicneko.tragicmc.entity.mob.EntityStin.func_70097_a(EntityStin.java:167) at com.rwtema.extrautils2.blocks.BlockSpike$SpikeType$3.hurtEntity(BlockSpike.java:241) at com.rwtema.extrautils2.blocks.BlockSpike.func_180634_a(BlockSpike.java:165)
    -- Block being collided with --Details: Block: extrautils2:spike_diamond[facing=down] Block location: World: (164,4,195), Chunk: (at 4,0,3 in 10,12; contains blocks 160,0,192 to 175,255,207), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)Stacktrace: at net.minecraft.entity.Entity.func_145775_I(Entity.java:1044)
    -- Entity being checked for collision --Details: Entity Type: tragicmc:lesser_stin (tragicneko.tragicmc.entity.mob.EntityLesserStin) Entity ID: 3099012 Entity Name: Lesser Stin Entity's Exact location: 164.50, 4.97, 195.50 Entity's Block location: World: (164,4,195), Chunk: (at 4,0,3 in 10,12; contains blocks 160,0,192 to 175,255,207), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) Entity's Momentum: 0.00, 0.00, 0.00 Entity's Passengers: [] Entity's Vehicle: ~~ERROR~~ NullPointerException: nullStacktrace: at net.minecraft.entity.Entity.func_70091_d(Entity.java:964) at net.minecraft.entity.EntityLivingBase.func_191986_a(EntityLivingBase.java:1958) at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:2393) at net.minecraft.entity.EntityLiving.func_70636_d(EntityLiving.java:577) at net.minecraft.entity.monster.EntityMob.func_70636_d(EntityMob.java:45) at tragicneko.tragicmc.entity.mob.TragicMob.func_70636_d(TragicMob.java:179) at tragicneko.tragicmc.entity.mob.EntityStin.func_70636_d(EntityStin.java:90) at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:2179) at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:295) at net.minecraft.entity.monster.EntityMob.func_70071_h_(EntityMob.java:50) at net.minecraft.world.World.func_72866_a(World.java:1996) at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:832) at net.minecraft.world.World.func_72870_g(World.java:1958)
    -- Entity being ticked --Details: Entity Type: tragicmc:lesser_stin (tragicneko.tragicmc.entity.mob.EntityLesserStin) Entity ID: 3099012 Entity Name: Lesser Stin Entity's Exact location: 164.50, 4.97, 195.50 Entity's Block location: World: (164,4,195), Chunk: (at 4,0,3 in 10,12; contains blocks 160,0,192 to 175,255,207), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) Entity's Momentum: 0.00, 0.00, 0.00 Entity's Passengers: [] Entity's Vehicle: ~~ERROR~~ NullPointerException: nullStacktrace: at net.minecraft.world.World.func_72939_s(World.java:1762) at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:613)
    -- Affected level --Details: Level name: tests All players: 1 total; [EntityPlayerMP['The_Coolest_Cat'/79305, l='tests', x=162.83, y=6.37, z=196.44]] Chunk stats: ServerChunkCache: 461 Drop: 0 Level seed: 6685543156744664607 Level generator: ID 01 - flat, ver 0. Features enabled: true Level generator options: Level spawn location: World: (296,4,264), Chunk: (at 8,0,8 in 18,16; contains blocks 288,0,256 to 303,255,271), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) Level time: 23278 game time, 10786 day time Level dimension: 0 Level storage version: 0x04ABD - Anvil Level weather: Rain time: 151644 (now: false), thunder time: 64587 (now: false) Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: trueStacktrace: at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:767) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:668) at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:185) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:526) at java.lang.Thread.run(Unknown Source)
    -- System Details --Details: Minecraft Version: 1.12.2 Operating System: Windows 8.1 (amd64) version 6.3 Java Version: 1.8.0_241, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 1776440008 bytes (1694 MB) / 7078936576 bytes (6751 MB) up to 8589934592 bytes (8192 MB) JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms1024m -Xmx9216m IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 99 FML: MCP 9.42 Powered by Forge 14.23.5.2854 112 mods loaded, 112 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    | State | ID | Version | Source | Signature | |:------ |:----------------------- |:----------------- |:------------------------------------------------- |:---------------------------------------- | | LCHIJA | minecraft | 1.12.2 | minecraft.jar | None | | LCHIJA | mcp | 9.42 | minecraft.jar | None | | LCHIJA | FML | 8.0.99.99 | forge-1.12.2-14.23.5.2854-universal.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 | | LCHIJA | forge | 14.23.5.2854 | forge-1.12.2-14.23.5.2854-universal.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 | | LCHIJA | fastbench | 1.7.3 | FastWorkbench-1.12.2-1.7.3 (1).jar | None | | LCHIJA | actuallyadditions | 1.12.2-r151 | ActuallyAdditions-1.12.2-r151-2.jar | None | | LCHIJA | forgeendertech | 1.12.2-4.5.4.0 | ForgeEndertech-1.12.2-4.5.4.0-build.0534.jar | None | | LCHIJA | adlods | 1.12.2-1.0.8.0 | AdLods-1.12.2-1.0.8.0-build.0504.jar | None | | LCHIJA | adventurepack | 1.7.1 | adventurepack-1.7.1.jar | None | | LCHIJA | placebo | 1.6.0 | Placebo-1.12.2-1.6.0.jar | None | | LCHIJA | apotheosis | 1.12.4 | Apotheosis-1.12.2-1.12.5.jar | None | | LCHIJA | jei | 4.16.1.301 | jei_1.12.2-4.16.1.301.jar | None | | LCHIJA | appleskin | 1.0.14 | AppleSkin-mc1.12-1.0.14.jar | None | | LCHIJA | tombstone | 4.0.0 | tombstone-4.0.0-1.12.2.jar | None | | LCHIJA | quark | r1.6-179 | Quark-r1.6-179.jar | None | | LCHIJA | autoreglib | 1.3-32 | AutoRegLib-1.3-32.jar | None | | LCHIJA | baubles | 1.5.2 | Baubles-1.12-1.5.2.jar | None | | LCHIJA | bedrockores | 1.2.7.42 | Bedrock Ores-MC1.12-1.2.7.42.jar | None | | LCHIJA | bettercaves | 1.12.2 | bettercaves-1.12.2-2.0.4.jar | None | | LCHIJA | bettermineshafts | 1.12.2-1.3 | BetterMineshaftsForge-1.12.2-1.3.jar | None | | LCHIJA | biometweaker | 3.2.368 | BiomeTweaker-1.12.2-3.2.368.jar | 631f326344f7f5fd7df7eb940760ebd52b7c9c17 | | LCHIJA | bonsaitrees | 1.1.4 | bonsaitrees-1.1.4-b170.jar | None | | LCHIJA | bookshelf | 2.3.590 | Bookshelf-1.12.2-2.3.590.jar | d476d1b22b218a10d845928d1665d45fce301b27 | | LCHIJA | codechickenlib | 3.2.3.358 | CodeChickenLib-1.12.2-3.2.3.358-universal.jar | f1850c39b2516232a2108a7bd84d1cb5df93b261 | | LCHIJA | redstoneflux | 2.1.1 | RedstoneFlux-1.12-2.1.1.1-universal.jar | None | | LCHIJA | brandonscore | 2.4.19 | BrandonsCore-1.12.2-2.4.19.214-universal.jar | None | | LCHIJA | carryon | 1.12.3 | carryon-1.12.2-1.12.3.15.jar | fd21553434f4905f2f73ea7838147ac4ea07bd88 | | LCHIJA | ctm | MC1.12.2-1.0.2.31 | CTM-MC1.12.2-1.0.2.31.jar | None | | LCHIJA | roots | 1.12.2-3.0.32 | Roots-1.12.2-3.0.32.jar | None | | LCHIJA | mysticalworld | 1.12.2-1.9.2 | mysticalworld-1.12.2-1.9.2.jar | None | | LCHIJA | chisel | MC1.12.2-1.0.2.45 | Chisel-MC1.12.2-1.0.2.45.jar | None | | LCHIJA | cofhcore | 4.6.6 | CoFHCore-1.12.2-4.6.6.1-universal.jar | None | | LCHIJA | cofhworld | 1.4.0 | CoFHWorld-1.12.2-1.4.0.1-universal.jar | None | | LCHIJA | cyclopscore | 1.6.6 | CyclopsCore-1.12.2-1.6.6.jar | bd0353b3e8a2810d60dd584e256e364bc3bedd44 | | LCHIJA | colossalchests | 1.7.3 | ColossalChests-1.12.2-1.7.3.jar | bd0353b3e8a2810d60dd584e256e364bc3bedd44 | | LCHIJA | combatrefined | 1.4.1 | combatrefined-1.4.2.jar | None | | LCHIJA | crafttweaker | 4.1.20 | CraftTweaker2-1.12-4.1.20.586.jar | None | | LCHIJA | mantle | 1.12-1.3.3.55 | Mantle-1.12-1.3.3.55.jar | None | | LCHIJA | materialispreload | 1.2.1 | materialis-1.12.2-1.2.1 (1).jar | None | | LCHIJA | tinkersextras | 1.12.2-1.1.0 | TinkersExtras-1.12.2-1.1.0 (1).jar | b02331787272ec3515ebe63ecdeea0d746653468 | | LCHIJA | tconstruct | 1.12.2-2.13.0.183 | TConstruct-1.12.2-2.13.0.183.jar | None | | LCHIJA | conarm | 1.2.5.9 | conarm-1.12.2-1.2.5.9.jar | 2484ef4d131fdc0dca0647aa21b7b944ddb935a1 | | LCHIJA | controlling | 3.0.10 | Controlling-3.0.10.jar | None | | LCHIJA | extendedrenderer | v1.0 | coroutil-1.12.1-1.2.37.jar | None | | LCHIJA | coroutil | 1.12.1-1.2.37 | coroutil-1.12.1-1.2.37.jar | None | | LCHIJA | configmod | v1.0 | coroutil-1.12.1-1.2.37.jar | None | | LCHIJA | ctgui | 1.0.0 | CraftTweaker2-1.12-4.1.20.586.jar | None | | LCHIJA | crafttweakerjei | 2.0.3 | CraftTweaker2-1.12-4.1.20.586.jar | None | | LCHIJA | culinaryconstruct | 1.3.4 | culinaryconstruct-1.3.4.jar | 2484ef4d131fdc0dca0647aa21b7b944ddb935a1 | | LCHIJA | cxlibrary | 1.6.1 | cxlibrary-1.12.1-1.6.1.jar | None | | LCHIJA | diethopper | 1.1 | diethopper-1.1.jar | None | | LCHIJA | ding | 1.0.2 | Ding-1.12.2-1.0.2.jar | 4db5c2bd1b556f252a5b8b54b256d381b2a0a6b8 | | LCHIJA | effortlessbuilding | 1.12.2-2.16 | effortlessbuilding-1.12.2-2.16.jar | None | | LCHIJA | embers | 0.230 | embers-0.230.jar | None | | LCHIJA | enchdesc | 1.1.15 | EnchantmentDescriptions-1.12.2-1.1.15.jar | d476d1b22b218a10d845928d1665d45fce301b27 | | LCHIJA | endercore | 1.12.2-0.5.76 | EnderCore-1.12.2-0.5.76.jar | None | | LCHIJA | enderstorage | 2.4.6.137 | EnderStorage-1.12.2-2.4.6.137-universal.jar | f1850c39b2516232a2108a7bd84d1cb5df93b261 | | LCHIJA | erebus | 1.0.31 | Erebus-1.0.31.jar | None | | LCHIJA | extrautils2 | 1.0 | extrautils2-1.12-1.9.9.jar | None | | LCHIJA | fbp | 2.4.1 | FancyBlockParticles-1.12.x-2.4.1.jar | None | | LCHIJA | fasterladderclimbing | 0.1-146 | FasterLadderClimbing-1.12-0.1-146.jar | None | | LCHIJA | forgelin | 1.8.4 | Forgelin-1.8.4.jar | None | | LCHIJA | furnaceonastick | 1.0 | furnaceonastick-1.0.jar | None | | LCHIJA | futuremc | 0.2.4.1 | future-mc-1.12.2-0.2.4.1.jar | None | | LCHIJA | holoinventory | 2.1.1.151 | HoloInventory-1.12.2-2.1.1.151.jar | None | | LCHIJA | hopperducts | 1.5 | hopperducts-mc1.12-1.5.jar | None | | LCHIJA | theoneprobe | 1.4.28 | theoneprobe-1.12-1.4.28.jar | None | | LCHIJA | thermalfoundation | 2.6.7 | ThermalFoundation-1.12.2-2.6.7.1-universal.jar | None | | LCHIJA | immersiveengineering | 0.12-98 | ImmersiveEngineering-0.12-98.jar | None | | LCHIJA | immersivepetroleum | 1.1.9 | immersivepetroleum-1.12.2-1.1.9.jar | None | | LCHIJA | incontrol | 3.9.16 | incontrol-1.12-3.9.17.jar | None | | LCHIJA | teslacorelib | 1.0.17 | tesla-core-lib-1.12.2-1.0.17.jar | d476d1b22b218a10d845928d1665d45fce301b27 | | LCHIJA | industrialforegoing | 1.12.2-1.12.2 | industrialforegoing-1.12.2-1.12.13-237.jar | None | | LCHIJA | ironbackpacks | 1.12.2-3.0.8-12 | IronBackpacks-1.12.2-3.0.8-12.jar | None | | LCHIJA | journeymap | 1.12.2-5.7.1 | journeymap-1.12.2-5.7.1.jar | None | | LCHIJA | jeresources | 0.9.2.60 | JustEnoughResources-1.12.2-0.9.2.60.jar | None | | LCHIJA | shadowmc | 3.8.0 | ShadowMC-1.12-3.8.0.jar | None | | LCHIJA | largeveins | @[email protected] | LargeVeins-1.12-1.1.0.jar | None | | LCHIJA | materialis | 1.2.1 | materialis-1.12.2-1.2.1 (1).jar | None | | LCHIJA | mtrm | 1.2.2.30 | MineTweakerRecipeMaker-1.12.2-1.2.2.30.jar | None | | LCHIJA | testdummy | 1.12 | MmmMmmMmmMmm-1.12-1.14.jar | None | | LCHIJA | mobbattle | 2.3.4 | MobBattleMod-1.12.2-2.3.4.jar | None | | LCHIJA | modnametooltip | 1.10.1 | modnametooltip_1.12.2-1.10.1.jar | None | | LCHIJA | morefurnaces | 1.10.5 | MoreFurnaces-1.12.2-1.10.6.jar | None | | LCHIJA | mousetweaks | 2.10 | MouseTweaks-2.10-mc1.12.2.jar | None | | LCHIJA | natura | 1.12.2-4.3.2.69 | natura-1.12.2-4.3.2.69.jar | None | | LCHIJA | naturescompass | 1.8.5 | NaturesCompass-1.12.2-1.8.5.jar | None | | LCHIJA | netherendingores | 1.12.2-1.4.2 | Netherending-Ores-1.12.2-1.4.2.jar | None | | LCHIJA | nodami | 1.2.1 | nodami-1.12.2-1.2.1.jar | None | | LCHIJA | norecipebook | 1.2.1 | noRecipeBook_v1.2.2formc1.12.2.jar | None | | LCHIJA | oreexcavation | 1.4.150 | OreExcavation-1.4.150.jar | None | | LCHIJA | parry | 1.0 | parry-1.0-hotfix.jar | None | | LCHIJA | patchouli | 1.0-22 | Patchouli-1.0-22.jar | None | | LCHIJA | projectintelligence | 1.0.9 | ProjectIntelligence-1.12.2-1.0.9.28-universal.jar | None | | LCHIJA | llibrary | 1.7.19 | llibrary-1.7.19-1.12.2 (1).jar | b9f30a813bee3b9dd5652c460310cfcd54f6b7ec | | LCHIJA | rats | 3.2.14 | rats-3.2.14-1.12.2.jar | None | | LCHIJA | resourceloader | 1.5.3 | ResourceLoader-MC1.12.1-1.5.3.jar | d72e0dd57935b3e9476212aea0c0df352dd76291 | | LCHIJA | stonechest | 1.0.4 | StoneChest-1.0.4.jar | None | | LCHIJA | strongfarmland | 1.12.2-1.0.0 | strongfarmland-1.12.2-1.0.0.jar | 0e5cb559be7d03f3fc18b8cba547d663e25f28af | | LCHIJA | taiga | 1.12.2-1.3.3 | taiga-1.12.2-1.3.4.jar | None | | LCHIJA | thermalexpansion | 5.5.7 | ThermalExpansion-1.12.2-5.5.7.1-universal.jar | None | | LCHIJA | thermaldynamics | 2.5.6 | ThermalDynamics-1.12.2-2.5.6.1-universal.jar | None | | LCHIJA | tcomplement | 1.12.2-0.4.3 | TinkersComplement-1.12.2-0.4.3.jar | None | | LCHIJA | torohealthmod | 1.12.2-11 | torohealth-1.12.2-11.jar | None | | LCHIJA | totaltinkers | 0.5.4 | totaltinkers-0.5.4.jar | None | | LCHIJA | tragicmc | 1.57.5234 | TragicMC3-1.12.2-1.57.5234.jar | None | | LCHIJA | villagesp | 1.0 | villagesp_1.12-1.0.jar | None | | LCHIJA | waystones | 4.1.0 | Waystones_1.12.2-4.1.0.jar | None | | LCHIJA | wikizoomer | 1.0.0 | wikizoomer-1.0.0-1.12.2.jar | None | | LCHIJA | mysticallib | 1.12.2-1.9.0 | mysticallib-1.12.2-1.9.0.jar | None | | LCHIJA | teslacorelib_registries | 1.0.17 | tesla-core-lib-1.12.2-1.0.17.jar | None | | LCHIJA | wrapup | 1.12-1.1.3 | WrapUp-1.12-1.1.3.jar | None |
    Loaded coremods (and transformers): llibrary (llibrary-core-1.0.11-1.12.2.jar) net.ilexiconn.llibrary.server.core.plugin.LLibraryTransformer net.ilexiconn.llibrary.server.core.patcher.LLibraryRuntimePatcherIELoadingPlugin (ImmersiveEngineering-core-0.12-98.jar) blusunrize.immersiveengineering.common.asm.IEClassTransformerEnderCorePlugin (EnderCore-1.12.2-0.5.76-core.jar) com.enderio.core.common.transform.EnderCoreTransformer com.enderio.core.common.transform.SimpleMixinPatcherForgelinPlugin (Forgelin-1.8.4.jar) ratscore (rats-3.2.14-1.12.2.jar) com.github.alexthe666.rats.server.misc.RatsRuntimePatcherLoadingPlugin (ResourceLoader-MC1.12.1-1.5.3.jar) lumien.resourceloader.asm.ClassTransformerCXLibraryCore (cxlibrary-1.12.1-1.6.1.jar) cubex2.cxlibrary.CoreModTransformerQuark Plugin (Quark-r1.6-179.jar) vazkii.quark.base.asm.ClassTransformerCorePlugin (ForgeEndertech-1.12.2-4.5.4.0-build.0534.jar) ApotheosisCore (Apotheosis-1.12.2-1.12.5.jar) shadows.ApotheosisTransformerCTMCorePlugin (CTM-MC1.12.2-1.0.2.31.jar) team.chisel.ctm.client.asm.CTMTransformerFutureMC (future-mc-1.12.2-0.2.4.1.jar) thedarkcolour.futuremc.asm.CoreTransformer GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread. Pulsar/tconstruct loaded Pulses: - TinkerCommons (Enabled/Forced) - TinkerWorld (Enabled/Not Forced) - TinkerTools (Enabled/Not Forced) - TinkerHarvestTools (Enabled/Forced) - TinkerMeleeWeapons (Enabled/Forced) - TinkerRangedWeapons (Enabled/Forced) - TinkerModifiers (Enabled/Forced) - TinkerSmeltery (Enabled/Not Forced) - TinkerGadgets (Enabled/Not Forced) - TinkerOredict (Enabled/Forced) - TinkerIntegration (Enabled/Forced) - TinkerFluids (Enabled/Forced) - TinkerMaterials (Enabled/Forced) - TinkerModelRegister (Enabled/Forced) - chiselIntegration (Enabled/Not Forced) - theoneprobeIntegration (Enabled/Not Forced) - quarkIntegration (Enabled/Not Forced)
    Pulsar/natura loaded Pulses: - NaturaCommons (Enabled/Forced) - NaturaOverworld (Enabled/Not Forced) - NaturaNether (Enabled/Not Forced) - NaturaDecorative (Enabled/Not Forced) - NaturaTools (Enabled/Not Forced) - NaturaEntities (Enabled/Not Forced) - NaturaOredict (Enabled/Forced) - NaturaWorld (Enabled/Not Forced)
    Pulsar/tcomplement loaded Pulses: - ModuleCommons (Enabled/Forced) - ModuleMelter (Enabled/Not Forced) - ModuleArmor (Enabled/Not Forced) - ModuleSteelworks (Enabled/Not Forced) - ChiselPlugin (Enabled/Not Forced) - Oredict (Enabled/Forced)
    Patchouli open book context: n/a Profiler Position: N/A (disabled) Player Count: 1 / 8; [EntityPlayerMP['The_Coolest_Cat'/79305, l='tests', x=162.83, y=6.37, z=196.44]] Type: Integrated Server (map_client.txt) Is Modded: Definitely; Client brand changed to 'fml,forge'


    Side note: found a little quirk with Psyloksis and a few of the boss mobs. Now they know how the player feels when Aegis launches them back at 5,000 mph if you deal too much ranged damage.

    Posted in: Minecraft Mods
  • 0

    posted a message on TragicMC mod, tough Bosses, Mobs, Weapons and Dimensions (TragicMC3)
    Quote from TragicNeko»

    If there is no biome found with a certain name, it defaults to Ocean to avoid a crash when registering spawn biomes. If that resource name is correct, then AoA is probably registering their biomes way later in initialization so that when the config is checked to register my entities' spawn biomes, it hasn't been registered yet and is null, defaulting to Ocean.


    Yeah I figured the Ocean default was some kind of thing it lays back on, though I didn't know initialization had an impact on it though. I'll use InControl to add TMC3 spawns to the biomes. Thanks!


    Related topic: do you consider adding support to BiomeDictionary for mob configs later in development? It would make it vastly easier to select different categories of biomes that the mobs spawn in rather than having to pluck out entries from a huge list (e.g; having to add Biomes O' Plenty biomes to spawnlists for certain mobs and changing it for each one). Being able to also specify what dims they can also spawn in would also help to avoid them from being spawned in another dimension's biomes.

    Posted in: Minecraft Mods
  • 0

    posted a message on TragicMC mod, tough Bosses, Mobs, Weapons and Dimensions (TragicMC3)

    Not sure if you've ever recreated this bug yet, but it seems that trying to assign the TragicMC3 mobs to spawn in specific Advent of Ascension biomes (e.g, having the painted biome mobs being able to spawn in AoA's Mysterium dimension ['aoa3:mysterium', as the dimension uses a single biome] in the configs) will cause them to spawn in the Ocean biome instead.

    Posted in: Minecraft Mods
  • 0

    posted a message on TragicMC mod, tough Bosses, Mobs, Weapons and Dimensions (TragicMC3)

    Did another playthrough. A few changes could be made to balancing:


      • Duchess fruits should be nerfed. They allow you to tank practically anything as long as you have enough of them (which should be easy to manage, as you can shear any fruit leaf block and move them to your base in order to farm them) and they allow you to facetank the Perfected Overlord due to the boss not having any influence over absorption hearts. Poor guy, he can warp time and space but he can't get past a few plants.
        • On a related topic, I think the leaf consumables in general could be changed to brewing materials that you can use to make potions with the related effects. They can be farmed en masse and eaten raw, but they won't have much of an effect. Potions could maintain the original effect, but they take up more inventory space and require stuff like blaze powder among other materials to be made.

      • Looting should be a side-enchantment alongside higher level achromy weapons. A little nitpick I always had, I don't like swapping out to a custom Tinker's Construct/enchanted sword to get looting drops.
      • Hearthstone needs to be buffed. Achromaporter does the same thing as it but better due to it being soulbound and non-consumable. Could be refactored to an earlygame item much like the obsidian orbs in TragicMC2
      • Instanced bosses should have a way to counteract falling into the void. You won't believe how many times I spawned in Minos and the local gray population would throw it into a chasm because Minos accidentally hit them.
        • On a similar topic, they should be immune to stuff like gorgoth's gaze. No point in not being immune to that, to be honest.

    A few bugs/crashes that I found:



    • Crash I found. I was relogging due to the regulator ghost item bug happening to me while I trying to kill Aegis Prime in creative by tanking its dark mortars with the analagous exchange buff applied to me (it was provoked using the Platohedron weapon). Upon the world loading, the game crashed:

    ---- Minecraft Crash Report -------- Minecraft Crash Report ----
    WARNING: coremods are present: llibrary (llibrary-core-1.0.11-1.12.2.jar) ShetiPhian-ASM (ShetiPhian-ASM-1.12.0.jar) EnderCorePlugin (EnderCore-1.12.2-0.5.76-core.jar) OpenModsCorePlugin (OpenModsLib-1.12.2-0.12.2.jar) Quark Plugin (Quark-r1.6-179.jar) CorePlugin (ForgeEndertech-1.12.2-4.5.4.0-build.0534.jar) ApotheosisCore (Apotheosis-1.12.2-1.12.5.jar)Contact their authors BEFORE contacting forge
    // Oh - I know what I did wrong!
    Time: 8/6/20 1:01 PMDescription: Ticking entity
    java.lang.NullPointerException: Ticking entity at tragicneko.tragicmc.entity.projectile.EntityAegisMortor.func_70227_a(EntityAegisMortor.java:43) at net.minecraft.entity.projectile.EntityFireball.func_70071_h_(EntityFireball.java:98) at tragicneko.tragicmc.entity.projectile.EntityLinearProjectile.func_70071_h_(EntityLinearProjectile.java:52) at tragicneko.tragicmc.entity.projectile.EntityDroppingProjectile.func_70071_h_(EntityDroppingProjectile.java:17) at net.minecraft.world.World.func_72866_a(World.java:1996) at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:832) at net.minecraft.world.World.func_72870_g(World.java:1958) at net.minecraft.world.World.func_72939_s(World.java:1762) at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:613) at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:767) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:668) at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:185) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:526) at java.lang.Thread.run(Thread.java:745)

    A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
    -- Head --Thread: Server threadStacktrace: at tragicneko.tragicmc.entity.projectile.EntityAegisMortor.func_70227_a(EntityAegisMortor.java:43) at net.minecraft.entity.projectile.EntityFireball.func_70071_h_(EntityFireball.java:98) at tragicneko.tragicmc.entity.projectile.EntityLinearProjectile.func_70071_h_(EntityLinearProjectile.java:52) at tragicneko.tragicmc.entity.projectile.EntityDroppingProjectile.func_70071_h_(EntityDroppingProjectile.java:17) at net.minecraft.world.World.func_72866_a(World.java:1996) at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:832) at net.minecraft.world.World.func_72870_g(World.java:1958)
    -- Entity being ticked --Details: Entity Type: tragicmc:aegis_mortor (tragicneko.tragicmc.entity.projectile.EntityAegisMortor) Entity ID: 3401880 Entity Name: Aegis Mortor Entity's Exact location: 495.72, 5.94, 388.96 Entity's Block location: World: (495,5,388), Chunk: (at 15,0,4 in 30,24; contains blocks 480,0,384 to 495,255,399), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) Entity's Momentum: 0.34, -0.89, -0.95 Entity's Passengers: [] Entity's Vehicle: ~~ERROR~~ NullPointerException: nullStacktrace: at net.minecraft.world.World.func_72939_s(World.java:1762) at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:613)
    -- Affected level --Details: Level name: testbug All players: 1 total; [EntityPlayerMP['The_Coolest_Cat'/3401876, l='testbug', x=495.97, y=4.00, z=388.27]] Chunk stats: ServerChunkCache: 930 Drop: 0 Level seed: -142172448166902396 Level generator: ID 01 - flat, ver 0. Features enabled: true Level generator options: Level spawn location: World: (248,4,168), Chunk: (at 8,0,8 in 15,10; contains blocks 240,0,160 to 255,255,175), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) Level time: 79362 game time, 79362 day time Level dimension: 0 Level storage version: 0x04ABD - Anvil Level weather: Rain time: 1343 (now: false), thunder time: 118056 (now: false) Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: trueStacktrace: at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:767) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:668) at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:185) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:526) at java.lang.Thread.run(Thread.java:745)
    -- System Details --Details: Minecraft Version: 1.12.2 Operating System: Windows 8.1 (amd64) version 6.3 Java Version: 1.8.0_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 1661457528 bytes (1584 MB) / 4207935488 bytes (4013 MB) up to 7635730432 bytes (7282 MB) JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx8192m -Xms256m -XX:PermSize=256m IntCache: cache: 1, tcache: 19, allocated: 0, tallocated: 0 FML: MCP 9.42 Powered by Forge 14.23.5.2854 68 mods loaded, 68 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    | State | ID | Version | Source | Signature | |:------ |:------------------ |:----------------- |:--------------------------------------------- |:---------------------------------------- | | LCHIJA | minecraft | 1.12.2 | minecraft.jar | None | | LCHIJA | mcp | 9.42 | minecraft.jar | None | | LCHIJA | FML | 8.0.99.99 | forge-1.12.2-14.23.5.2854.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 | | LCHIJA | forge | 14.23.5.2854 | forge-1.12.2-14.23.5.2854.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 | | LCHIJA | openmodscore | 0.12.2 | minecraft.jar | None | | LCHIJA | forgeendertech | 1.12.2-4.5.4.0 | ForgeEndertech-1.12.2-4.5.4.0-build.0534.jar | None | | LCHIJA | adlods | 1.12.2-1.0.8.0 | AdLods-1.12.2-1.0.8.0-build.0504.jar | None | | LCHIJA | adventurepack | 1.7.1 | adventurepack-1.7.1.jar | None | | LCHIJA | anvilpatch | 1.0.0 | anvilpatch-1.0.0.jar | None | | LCHIJA | aoa3 | 3.3.2 | AoA3-3.3.2.jar | 8bddeac148843f40e0b9f69201be2f4b3071700d | | LCHIJA | aoainfo | 1.1.3 | AoAInfo-1.1.3.jar | None | | LCHIJA | placebo | 1.6.0 | Placebo-1.12.2-1.6.0.jar | None | | LCHIJA | apotheosis | 1.12.4 | Apotheosis-1.12.2-1.12.5.jar | None | | LCHIJA | jei | 4.15.0.296 | jei_1.12.2-4.15.0.296.jar | None | | LCHIJA | appleskin | 1.0.14 | AppleSkin-mc1.12-1.0.14.jar | None | | LCHIJA | quark | r1.6-179 | Quark-r1.6-179.jar | None | | LCHIJA | autoreglib | 1.3-32 | AutoRegLib-1.3-32.jar | None | | LCHIJA | bno | 1.12.2-1.0.4.0 | BasicNetherOres-1.12.2-1.0.5.0.jar | None | | LCHIJA | baubles | 1.5.2 | Baubles-1.12-1.5.2.jar | None | | LCHIJA | bettercaves | 1.12.2 | bettercaves-1.12.2-2.0.4.jar | None | | LCHIJA | better_diving | 1.5.7 | BetterDiving-1.12.2-1.5.7.jar | None | | LCHIJA | bettermineshafts | 1.12.2-1.3 | BetterMineshaftsForge-1.12.2-1.3.jar | None | | LCHIJA | bonsaitrees | 1.1.4 | bonsaitrees-1.1.4-b170.jar | None | | LCHIJA | bountifulbaubles | 0.0.1 | Bountiful Baubles-1.12.2-0.1.6.jar | None | | LCHIJA | codechickenlib | 3.2.3.358 | CodeChickenLib-1.12.2-3.2.3.358-universal.jar | f1850c39b2516232a2108a7bd84d1cb5df93b261 | | LCHIJA | redstoneflux | 2.1.1 | RedstoneFlux-1.12-2.1.1.1-universal.jar | None | | LCHIJA | brandonscore | 2.4.18 | BrandonsCore-1.12.2-2.4.18.210-universal.jar | None | | LCHIJA | chesthopper | 1.2.3 | chesthopper-1.2.3.jar | None | | LCHIJA | diethopper | 1.1 | diethopper-1.1.jar | None | | LCHIJA | dimensionalcake | 1.12.2-1.0 | dimcakerblt-1.12.2-1.0.jar | None | | LCHIJA | effortlessbuilding | 1.12.2-2.16 | effortlessbuilding-1.12.2-2.16.jar | None | | LCHIJA | enchdesc | 1.1.15 | EnchantmentDescriptions-1.12.2-1.1.15.jar | d476d1b22b218a10d845928d1665d45fce301b27 | | LCHIJA | endercore | 1.12.2-0.5.76 | EnderCore-1.12.2-0.5.76.jar | None | | LCHIJA | enderstorage | 2.4.6.137 | EnderStorage-1.12.2-2.4.6.137-universal.jar | f1850c39b2516232a2108a7bd84d1cb5df93b261 | | LCHIJA | shetiphiancore | 3.5.9 | shetiphiancore-1.12.0-3.5.9.jar | None | | LCHIJA | endertanks | 1.6.8 | endertanks-1.12.0-1.6.8.jar | None | | LCHIJA | ezstorage | 2.5.0 | ezstorage-2.5.0-[1.12.2].jar | None | | LCHIJA | fastfurnace | 1.3.1 | FastFurnace-1.12.2-1.3.1.jar | None | | LCHIJA | filteredhopper | 2.1.1 | filteredhopper-2.1.1.jar | None | | LCHIJA | holoinventory | 2.1.1.151 | HoloInventory-1.12.2-2.1.1.151.jar | None | | LCHIJA | hopperducts | 1.5 | hopperducts-mc1.12-1.5.jar | None | | LCHIJA | ironbackpacks | 1.12.2-3.0.8-12 | IronBackpacks-1.12.2-3.0.8-12.jar | None | | LCHIJA | journeymap | 1.12.2-5.7.1 | journeymap-1.12.2-5.7.1.jar | None | | LCHIJA | jeresources | 0.9.2.60 | JustEnoughResources-1.12.2-0.9.2.60.jar | None | | LCHIJA | keepinginventory | 2.4 | KeepingInventory-1.12.2-2.4.jar | None | | LCHIJA | mantle | 1.12-1.3.3.55 | Mantle-1.12-1.3.3.55.jar | None | | LCHIJA | tconstruct | 1.12.2-2.13.0.183 | TConstruct-1.12.2-2.13.0.183.jar | None | | LCHIJA | mmdlib | 1.0.0-rc2 | MMDLib-1.12-1.0.0-rc2.36.jar | None | | LCHIJA | mousetweaks | 2.10 | MouseTweaks-2.10-mc1.12.2.jar | None | | LCHIJA | naturescompass | 1.8.5 | NaturesCompass-1.12.2-1.8.5.jar | None | | LCHIJA | neat | 1.4-17 | Neat 1.4-17.jar | None | | LCHIJA | netheroresplus | 1.0.0 | Nether Ores Plus+ 1.12.2.jar | None | | LCHIJA | netherendingores | 1.12.2-1.4.1 | Netherending-Ores-1.12.2-1.4.1.jar | None | | LCHIJA | nethermetals | 1.2.0-rc2 | NetherMetals-1.12-1.2.0-rc2.76.jar | d476d1b22b218a10d845928d1665d45fce301b27 | | LCHIJA | obsidianores | 1.0 | ObsidianOres.jar | None | | LCHIJA | openmods | 0.12.2 | OpenModsLib-1.12.2-0.12.2.jar | d2a9a8e8440196e26a268d1f3ddc01b2e9c572a5 | | LCHIJA | openblocks | 1.8.1 | OpenBlocks-1.12.2-1.8.1.jar | d2a9a8e8440196e26a268d1f3ddc01b2e9c572a5 | | LCHIJA | oreexcavation | 1.4.150 | OreExcavation-1.4.150.jar | None | | LCHIJA | orespawn | 3.3.1 | OreSpawn-1.12-3.3.1.179.jar | d476d1b22b218a10d845928d1665d45fce301b27 | | LCHIJA | parry | 1.0 | parry-1.0-hotfix.jar | None | | LCHIJA | patchouli | 1.0-21 | Patchouli-1.0-21.jar | None | | LCHIJA | silentlib | 3.0.13 | SilentLib-1.12.2-3.0.14+168.jar | None | | LCHIJA | theoneprobe | 1.4.28 | theoneprobe-1.12-1.4.28.jar | None | | LCHIJA | tinkersjei | 1.2 | tinkersjei-1.2.jar | None | | LCHIJA | tragicmc | 0.51.4825-5.271 | TragicMC3-1.12.2-0.51.4825-5.271.jar | None | | LCHIJA | villagesp | 1.0 | villagesp_1.12-1.0.jar | None | | LCHIJA | waystones | 4.1.0 | Waystones_1.12.2-4.1.0.jar | None | | LCHIJA | llibrary | 1.7.19 | llibrary-1.7.19-1.12.2.jar | b9f30a813bee3b9dd5652c460310cfcd54f6b7ec |
    Loaded coremods (and transformers): llibrary (llibrary-core-1.0.11-1.12.2.jar) net.ilexiconn.llibrary.server.core.plugin.LLibraryTransformer net.ilexiconn.llibrary.server.core.patcher.LLibraryRuntimePatcherShetiPhian-ASM (ShetiPhian-ASM-1.12.0.jar) shetiphian.asm.ClassTransformerEnderCorePlugin (EnderCore-1.12.2-0.5.76-core.jar) com.enderio.core.common.transform.EnderCoreTransformer com.enderio.core.common.transform.SimpleMixinPatcherOpenModsCorePlugin (OpenModsLib-1.12.2-0.12.2.jar) openmods.core.OpenModsClassTransformerQuark Plugin (Quark-r1.6-179.jar) vazkii.quark.base.asm.ClassTransformerCorePlugin (ForgeEndertech-1.12.2-4.5.4.0-build.0534.jar) ApotheosisCore (Apotheosis-1.12.2-1.12.5.jar) shadows.ApotheosisTransformer GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread. OpenModsLib class transformers: [llama_null_fix:FINISHED],[horse_base_null_fix:FINISHED],[pre_world_render_hook:FINISHED],[player_render_hook:FINISHED],[horse_null_fix:FINISHED] Pulsar/tconstruct loaded Pulses: - TinkerCommons (Enabled/Forced) - TinkerWorld (Enabled/Not Forced) - TinkerTools (Enabled/Not Forced) - TinkerHarvestTools (Enabled/Forced) - TinkerMeleeWeapons (Enabled/Forced) - TinkerRangedWeapons (Enabled/Forced) - TinkerModifiers (Enabled/Forced) - TinkerSmeltery (Enabled/Not Forced) - TinkerGadgets (Enabled/Not Forced) - TinkerOredict (Enabled/Forced) - TinkerIntegration (Enabled/Forced) - TinkerFluids (Enabled/Forced) - TinkerMaterials (Enabled/Forced) - TinkerModelRegister (Enabled/Forced) - theoneprobeIntegration (Enabled/Not Forced) - quarkIntegration (Enabled/Not Forced)
    Patchouli open book context: n/a Profiler Position: N/A (disabled) Player Count: 1 / 8; [EntityPlayerMP['The_Coolest_Cat'/3401876, l='testbug', x=495.97, y=4.00, z=388.27]] Type: Integrated Server (map_client.txt) Is Modded: Definitely; Client brand changed to 'fml,forge'


      • Gorgoths can lose aggro of the player by, for instance, targeting a wormbait and the debuff can remain on the player until they either die or a Gorgoth re-aggros the player. This can get a bit annoying at times when you're trying to travel past a barren biome using something like the slime sling from Tinker's Construct.
        • On a related note - whacked on a few times with Platohedron in creative and it crashed definitive proof of Gorgoth's gaze being too powerful.


    ---- Minecraft Crash Report -------- Minecraft Crash Report ----
    WARNING: coremods are present: llibrary (llibrary-core-1.0.11-1.12.2.jar) ShetiPhian-ASM (ShetiPhian-ASM-1.12.0.jar) EnderCorePlugin (EnderCore-1.12.2-0.5.76-core.jar) OpenModsCorePlugin (OpenModsLib-1.12.2-0.12.2.jar) Quark Plugin (Quark-r1.6-179.jar) CorePlugin (ForgeEndertech-1.12.2-4.5.4.0-build.0534.jar) ApotheosisCore (Apotheosis-1.12.2-1.12.5.jar)Contact their authors BEFORE contacting forge
    // This doesn't make any sense!
    Time: 8/6/20 1:33 PMDescription: Ticking entity
    java.lang.NullPointerException: Ticking entity at net.minecraft.entity.ai.EntityLookHelper.func_75651_a(SourceFile:19) at tragicneko.tragicmc.entity.mob.EntityGorgoth$EntityAIGorgothSight.func_75246_d(EntityGorgoth.java:177) at net.minecraft.entity.ai.EntityAITasks.func_75774_a(SourceFile:129) at net.minecraft.entity.EntityLiving.func_70626_be(EntityLiving.java:763) at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:2359) at net.minecraft.entity.EntityLiving.func_70636_d(EntityLiving.java:577) at net.minecraft.entity.monster.EntityMob.func_70636_d(EntityMob.java:45) at tragicneko.tragicmc.entity.mob.TragicMob.func_70636_d(TragicMob.java:179) at tragicneko.tragicmc.entity.mob.EntityGorgoth.func_70636_d(EntityGorgoth.java:80) at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:2179) at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:295) at net.minecraft.entity.monster.EntityMob.func_70071_h_(EntityMob.java:50) at net.minecraft.world.World.func_72866_a(World.java:1996) at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:832) at net.minecraft.world.World.func_72870_g(World.java:1958) at net.minecraft.world.World.func_72939_s(World.java:1762) at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:613) at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:767) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:668) at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:185) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:526) at java.lang.Thread.run(Thread.java:745)

    A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
    -- Head --Thread: Server threadStacktrace: at net.minecraft.entity.ai.EntityLookHelper.func_75651_a(SourceFile:19) at tragicneko.tragicmc.entity.mob.EntityGorgoth$EntityAIGorgothSight.func_75246_d(EntityGorgoth.java:177) at net.minecraft.entity.ai.EntityAITasks.func_75774_a(SourceFile:129) at net.minecraft.entity.EntityLiving.func_70626_be(EntityLiving.java:763) at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:2359) at net.minecraft.entity.EntityLiving.func_70636_d(EntityLiving.java:577) at net.minecraft.entity.monster.EntityMob.func_70636_d(EntityMob.java:45) at tragicneko.tragicmc.entity.mob.TragicMob.func_70636_d(TragicMob.java:179) at tragicneko.tragicmc.entity.mob.EntityGorgoth.func_70636_d(EntityGorgoth.java:80) at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:2179) at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:295) at net.minecraft.entity.monster.EntityMob.func_70071_h_(EntityMob.java:50) at net.minecraft.world.World.func_72866_a(World.java:1996) at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:832) at net.minecraft.world.World.func_72870_g(World.java:1958)
    -- Entity being ticked --Details: Entity Type: tragicmc:gorgoth (tragicneko.tragicmc.entity.mob.EntityGorgoth) Entity ID: 524862 Entity Name: Gorgoth Entity's Exact location: 180.76, 64.00, -146.70 Entity's Block location: World: (180,64,-147), Chunk: (at 4,4,13 in 11,-10; contains blocks 176,0,-160 to 191,255,-145), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1) Entity's Momentum: 0.94, 0.27, -0.10 Entity's Passengers: [] Entity's Vehicle: ~~ERROR~~ NullPointerException: nullStacktrace: at net.minecraft.world.World.func_72939_s(World.java:1762) at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:613)
    -- Affected level --Details: Level name: testtts All players: 1 total; [EntityPlayerMP['The_Coolest_Cat'/600, l='testtts', x=174.97, y=64.37, z=-146.03]] Chunk stats: ServerChunkCache: 361 Drop: 0 Level seed: 690683095132230108 Level generator: ID 00 - default, ver 1. Features enabled: false Level generator options: Level spawn location: World: (0,0,0), Chunk: (at 0,0,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) Level time: 0 game time, 0 day time Level dimension: 0 Level storage version: 0x00000 - Unknown? Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false) Level game mode: ~~ERROR~~ NullPointerException: nullStacktrace: at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:767) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:668) at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:185) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:526) at java.lang.Thread.run(Thread.java:745)
    -- System Details --Details: Minecraft Version: 1.12.2 Operating System: Windows 8.1 (amd64) version 6.3 Java Version: 1.8.0_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 702792480 bytes (670 MB) / 4402970624 bytes (4199 MB) up to 7635730432 bytes (7282 MB) JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx8192m -Xms256m -XX:PermSize=256m IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 33 FML: MCP 9.42 Powered by Forge 14.23.5.2854 68 mods loaded, 68 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    | State | ID | Version | Source | Signature | |:------ |:------------------ |:----------------- |:--------------------------------------------- |:---------------------------------------- | | LCHIJA | minecraft | 1.12.2 | minecraft.jar | None | | LCHIJA | mcp | 9.42 | minecraft.jar | None | | LCHIJA | FML | 8.0.99.99 | forge-1.12.2-14.23.5.2854.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 | | LCHIJA | forge | 14.23.5.2854 | forge-1.12.2-14.23.5.2854.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 | | LCHIJA | openmodscore | 0.12.2 | minecraft.jar | None | | LCHIJA | forgeendertech | 1.12.2-4.5.4.0 | ForgeEndertech-1.12.2-4.5.4.0-build.0534.jar | None | | LCHIJA | adlods | 1.12.2-1.0.8.0 | AdLods-1.12.2-1.0.8.0-build.0504.jar | None | | LCHIJA | adventurepack | 1.7.1 | adventurepack-1.7.1.jar | None | | LCHIJA | anvilpatch | 1.0.0 | anvilpatch-1.0.0.jar | None | | LCHIJA | aoa3 | 3.3.2 | AoA3-3.3.2.jar | 8bddeac148843f40e0b9f69201be2f4b3071700d | | LCHIJA | aoainfo | 1.1.3 | AoAInfo-1.1.3.jar | None | | LCHIJA | placebo | 1.6.0 | Placebo-1.12.2-1.6.0.jar | None | | LCHIJA | apotheosis | 1.12.4 | Apotheosis-1.12.2-1.12.5.jar | None | | LCHIJA | jei | 4.15.0.296 | jei_1.12.2-4.15.0.296.jar | None | | LCHIJA | appleskin | 1.0.14 | AppleSkin-mc1.12-1.0.14.jar | None | | LCHIJA | quark | r1.6-179 | Quark-r1.6-179.jar | None | | LCHIJA | autoreglib | 1.3-32 | AutoRegLib-1.3-32.jar | None | | LCHIJA | bno | 1.12.2-1.0.4.0 | BasicNetherOres-1.12.2-1.0.5.0.jar | None | | LCHIJA | baubles | 1.5.2 | Baubles-1.12-1.5.2.jar | None | | LCHIJA | bettercaves | 1.12.2 | bettercaves-1.12.2-2.0.4.jar | None | | LCHIJA | better_diving | 1.5.7 | BetterDiving-1.12.2-1.5.7.jar | None | | LCHIJA | bettermineshafts | 1.12.2-1.3 | BetterMineshaftsForge-1.12.2-1.3.jar | None | | LCHIJA | bonsaitrees | 1.1.4 | bonsaitrees-1.1.4-b170.jar | None | | LCHIJA | bountifulbaubles | 0.0.1 | Bountiful Baubles-1.12.2-0.1.6.jar | None | | LCHIJA | codechickenlib | 3.2.3.358 | CodeChickenLib-1.12.2-3.2.3.358-universal.jar | f1850c39b2516232a2108a7bd84d1cb5df93b261 | | LCHIJA | redstoneflux | 2.1.1 | RedstoneFlux-1.12-2.1.1.1-universal.jar | None | | LCHIJA | brandonscore | 2.4.18 | BrandonsCore-1.12.2-2.4.18.210-universal.jar | None | | LCHIJA | chesthopper | 1.2.3 | chesthopper-1.2.3.jar | None | | LCHIJA | diethopper | 1.1 | diethopper-1.1.jar | None | | LCHIJA | dimensionalcake | 1.12.2-1.0 | dimcakerblt-1.12.2-1.0.jar | None | | LCHIJA | effortlessbuilding | 1.12.2-2.16 | effortlessbuilding-1.12.2-2.16.jar | None | | LCHIJA | enchdesc | 1.1.15 | EnchantmentDescriptions-1.12.2-1.1.15.jar | d476d1b22b218a10d845928d1665d45fce301b27 | | LCHIJA | endercore | 1.12.2-0.5.76 | EnderCore-1.12.2-0.5.76.jar | None | | LCHIJA | enderstorage | 2.4.6.137 | EnderStorage-1.12.2-2.4.6.137-universal.jar | f1850c39b2516232a2108a7bd84d1cb5df93b261 | | LCHIJA | shetiphiancore | 3.5.9 | shetiphiancore-1.12.0-3.5.9.jar | None | | LCHIJA | endertanks | 1.6.8 | endertanks-1.12.0-1.6.8.jar | None | | LCHIJA | ezstorage | 2.5.0 | ezstorage-2.5.0-[1.12.2].jar | None | | LCHIJA | fastfurnace | 1.3.1 | FastFurnace-1.12.2-1.3.1.jar | None | | LCHIJA | filteredhopper | 2.1.1 | filteredhopper-2.1.1.jar | None | | LCHIJA | holoinventory | 2.1.1.151 | HoloInventory-1.12.2-2.1.1.151.jar | None | | LCHIJA | hopperducts | 1.5 | hopperducts-mc1.12-1.5.jar | None | | LCHIJA | ironbackpacks | 1.12.2-3.0.8-12 | IronBackpacks-1.12.2-3.0.8-12.jar | None | | LCHIJA | journeymap | 1.12.2-5.7.1 | journeymap-1.12.2-5.7.1.jar | None | | LCHIJA | jeresources | 0.9.2.60 | JustEnoughResources-1.12.2-0.9.2.60.jar | None | | LCHIJA | keepinginventory | 2.4 | KeepingInventory-1.12.2-2.4.jar | None | | LCHIJA | mantle | 1.12-1.3.3.55 | Mantle-1.12-1.3.3.55.jar | None | | LCHIJA | tconstruct | 1.12.2-2.13.0.183 | TConstruct-1.12.2-2.13.0.183.jar | None | | LCHIJA | mmdlib | 1.0.0-rc2 | MMDLib-1.12-1.0.0-rc2.36.jar | None | | LCHIJA | mousetweaks | 2.10 | MouseTweaks-2.10-mc1.12.2.jar | None | | LCHIJA | naturescompass | 1.8.5 | NaturesCompass-1.12.2-1.8.5.jar | None | | LCHIJA | neat | 1.4-17 | Neat 1.4-17.jar | None | | LCHIJA | netheroresplus | 1.0.0 | Nether Ores Plus+ 1.12.2.jar | None | | LCHIJA | netherendingores | 1.12.2-1.4.1 | Netherending-Ores-1.12.2-1.4.1.jar | None | | LCHIJA | nethermetals | 1.2.0-rc2 | NetherMetals-1.12-1.2.0-rc2.76.jar | d476d1b22b218a10d845928d1665d45fce301b27 | | LCHIJA | obsidianores | 1.0 | ObsidianOres.jar | None | | LCHIJA | openmods | 0.12.2 | OpenModsLib-1.12.2-0.12.2.jar | d2a9a8e8440196e26a268d1f3ddc01b2e9c572a5 | | LCHIJA | openblocks | 1.8.1 | OpenBlocks-1.12.2-1.8.1.jar | d2a9a8e8440196e26a268d1f3ddc01b2e9c572a5 | | LCHIJA | oreexcavation | 1.4.150 | OreExcavation-1.4.150.jar | None | | LCHIJA | orespawn | 3.3.1 | OreSpawn-1.12-3.3.1.179.jar | d476d1b22b218a10d845928d1665d45fce301b27 | | LCHIJA | parry | 1.0 | parry-1.0-hotfix.jar | None | | LCHIJA | patchouli | 1.0-21 | Patchouli-1.0-21.jar | None | | LCHIJA | silentlib | 3.0.13 | SilentLib-1.12.2-3.0.14+168.jar | None | | LCHIJA | theoneprobe | 1.4.28 | theoneprobe-1.12-1.4.28.jar | None | | LCHIJA | tinkersjei | 1.2 | tinkersjei-1.2.jar | None | | LCHIJA | tragicmc | 0.51.4825-5.271 | TragicMC3-1.12.2-0.51.4825-5.271.jar | None | | LCHIJA | villagesp | 1.0 | villagesp_1.12-1.0.jar | None | | LCHIJA | waystones | 4.1.0 | Waystones_1.12.2-4.1.0.jar | None | | LCHIJA | llibrary | 1.7.19 | llibrary-1.7.19-1.12.2.jar | b9f30a813bee3b9dd5652c460310cfcd54f6b7ec |
    Loaded coremods (and transformers): llibrary (llibrary-core-1.0.11-1.12.2.jar) net.ilexiconn.llibrary.server.core.plugin.LLibraryTransformer net.ilexiconn.llibrary.server.core.patcher.LLibraryRuntimePatcherShetiPhian-ASM (ShetiPhian-ASM-1.12.0.jar) shetiphian.asm.ClassTransformerEnderCorePlugin (EnderCore-1.12.2-0.5.76-core.jar) com.enderio.core.common.transform.EnderCoreTransformer com.enderio.core.common.transform.SimpleMixinPatcherOpenModsCorePlugin (OpenModsLib-1.12.2-0.12.2.jar) openmods.core.OpenModsClassTransformerQuark Plugin (Quark-r1.6-179.jar) vazkii.quark.base.asm.ClassTransformerCorePlugin (ForgeEndertech-1.12.2-4.5.4.0-build.0534.jar) ApotheosisCore (Apotheosis-1.12.2-1.12.5.jar) shadows.ApotheosisTransformer GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread. OpenModsLib class transformers: [llama_null_fix:FINISHED],[horse_base_null_fix:FINISHED],[pre_world_render_hook:FINISHED],[player_render_hook:FINISHED],[horse_null_fix:FINISHED] Pulsar/tconstruct loaded Pulses: - TinkerCommons (Enabled/Forced) - TinkerWorld (Enabled/Not Forced) - TinkerTools (Enabled/Not Forced) - TinkerHarvestTools (Enabled/Forced) - TinkerMeleeWeapons (Enabled/Forced) - TinkerRangedWeapons (Enabled/Forced) - TinkerModifiers (Enabled/Forced) - TinkerSmeltery (Enabled/Not Forced) - TinkerGadgets (Enabled/Not Forced) - TinkerOredict (Enabled/Forced) - TinkerIntegration (Enabled/Forced) - TinkerFluids (Enabled/Forced) - TinkerMaterials (Enabled/Forced) - TinkerModelRegister (Enabled/Forced) - theoneprobeIntegration (Enabled/Not Forced) - quarkIntegration (Enabled/Not Forced)
    Patchouli open book context: n/a Profiler Position: N/A (disabled) Player Count: 1 / 8; [EntityPlayerMP['The_Coolest_Cat'/600, l='testtts', x=174.97, y=64.37, z=-146.03]] Type: Integrated Server (map_client.txt) Is Modded: Definitely; Client brand changed to 'fml,forge'

    • Frostburn's AoE and Empariah Prime's fire aura can also catch item entities on fire. It's an inconvenience when you're fighting enemies with the Frostburn and Empariah Prime igniting items in its aura is a bit unecessary. I mean, think of all of the people that want to make bacon farms with Empariah Prime's fire aura. Imagine the possibilities.

    Once the mod becomes more stable, I think an update directed towards better documentation or something of the like would be a good plan. I'd be able to help with wiki stuff but there's no deobfuscated code to look into due to the mod lacking a Github. Several people on the Advent of Ascension Discord had an easier time documenting features given a Github to interpret specific details with. Likewise, I can probably drop the TMC2 documentation I had in plan and thus deftly avoid the 90000 datawatchers that the tragic neko mob uses and do TMC3's documentation on the wiki.

    Posted in: Minecraft Mods
  • 0

    posted a message on TragicMC mod, tough Bosses, Mobs, Weapons and Dimensions (TragicMC3)
    Quote from TragicNeko»

    I can't recreate any of these bugs.


    Armor doesn't require a specific Influence to evolve.



    Oh darn. Yeah I'll have to check again. I think it might be due to Apotheosis' anvil tweaks or something messing with the evolution of armor. My bad.


    EDIT: I was using a normal catalyst to upgrade tier 1 animate armor... I'm dumb :Pig:

    Posted in: Minecraft Mods
  • 0

    posted a message on TragicMC mod, tough Bosses, Mobs, Weapons and Dimensions (TragicMC3)

    Not sure if you've gotten these bugs already. Apparently this version has a few interesting bugs:


    * Aegis will create a ton of ghost items for its regulator after its shields get disabled. This will cause your framerate to slow down to a crawl unless you leave, switch to peaceful, and rejoin.


    * Skeletine's clones are "dead" and spin in place, getting exponentially faster at spinning and creating blinding gas. The particles from the blinding gas lag the hell out of the game too (Link here)


    * The influence an armor piece requires to evolve doesn't seem to show on the anvil once upgrading an item to max achromy level for its tier.

    Posted in: Minecraft Mods
  • 0

    posted a message on TragicMC mod, tough Bosses, Mobs, Weapons and Dimensions (TragicMC3)

    Also, there's a bunch of issues in multiplayer that cause the server to close, like shooting boss mobs with guns (Spritzer from what I know) or getting hit by mobs (such as Kagar while blocking with World's End or just getting melee'd by Fuseas outright).

    Posted in: Minecraft Mods
  • 0

    posted a message on TragicMC mod, tough Bosses, Mobs, Weapons and Dimensions (TragicMC3)

    Didn't think setting spawnpoint would work. Will do that once I get back on.


    Also, found a crash with Scyllas in multiplayer. Aside from constantly closing the server, this also happens when I restarted the server (with Aternos, as that was what I used to run it with my friend) after it closed it a bunch of times.

    Posted in: Minecraft Mods
  • 0

    posted a message on TragicMC mod, tough Bosses, Mobs, Weapons and Dimensions (TragicMC3)

    My friend and I were playing on Multiplayer and attempting to teleport him to the Collision via using the porter right next to him teleports me to it but he is only sent to the world's spawn point.


    EDIT: Also, please fix the bug where respawning in the collision causes you to fall into the void as you spawn at Y=1 (which, also, deletes any blocks in radius of the player; preventing them from being saved unless they have a porter)

    Posted in: Minecraft Mods
  • 0

    posted a message on TragicMC mod, tough Bosses, Mobs, Weapons and Dimensions (TragicMC3)

    Time for another post.


    For the armor display in the HUD, maybe you could add specific values in the description of the item (whether shown through f3 + H or not)? DivineRPG does something similar due to it using a different armor system than vanilla wherein it outright reduces damage by a percentage and states such in a description. You could perhaps state an armor piece/set has a specific value for protection and explain how these values work in the ingame wiki?


    Miscellaneous questions: Some lore-related questions from a friend over Discord.


        • Who specifically made the robotic entities within the Synapse (with the inclusion of the Overlord itself)?
          • Considering that corruption is at least implied to be capable of manipulating space and time when in big enough quantities (The corruption was able to merge several dimensions together in order to form the Collision; after which, the Colision is rendered as "temporally unstable" due to time fisssures spawning. These time fissures can be instigated by using an item crafted with the chrono flux from them and solidified coruption, furthermore implying that corruption has an influence on time).
            • Adding onto this, killing the Overlord is stated to "save space and time", which implies that the Overlord derives its power from the corruption itself, similarly to a consumed.

        • The Overlord seems to be related to the corruption in some fashion, since his description the TMC2 wiki implies that it is a source of it and his last stand kills the player with corruption damage.



    • Do the gods (stated to interact with the player via what happens when they take pity on you for suffering from corruption, in exchange for knowledge) have any specific goals? Do there exist gods that want corruption to spread and gods that want to purify the world of corruption? Seeing that the corruption can infect entire dimensions and time itself, I can see why literal gods would want to maybe take a stand for or against it.

    • Why is claymation lawful good? Claymation prime's achievement implies it might just be related to wanting to remain immortal (Which could serve as an explanation as to why it doesn't attack the player on sight like other instanced bosses).

    • Why are the roaming bosses grouped under the neutral good category? I'm assuming this might be a placeholder, but it's be interesting to hear why they would be nonetheless

      • What would separate any of the arguably foreign mobs like Mortyr from "alien" mobs such as Pyslok(sis), Endermen, Feists and the like. They all have access to supernatural abilities and/or are not from the Overworld, but it just seems that some of them don't drop foreign particles despite not being "alien mobs" in spite of similar qualities.
        • More or less, what indicates that a mob is an alien mob?

    Suggestion: a new "event" that can be accessed by time fissures



    Overview: I don't know about you, but I always liked the neko barracks back in 1.8.9. Despite it being a part of the dreaded neko dimension where everything had an arguably ironic neko theme plastered over it, I liked the idea of there being a "boss battle" which is effectively a miniboss and a ton of tougher enemies you must defeat by breaking the spawners around them. Likewise, I think reviving this experience would be a cool idea - which includes the re-implementation of the neko mobs' mechanics.

    Phase 1: Accessing the event
        • The Collision will have a new mob in it that takes its functionality after the Tragic Neko mob back in TragicMC 2. Could just use the same model and texture assets. There would be two variants of these - one that naturally spawns in the Collision and one that spawns during the event. Both would fight similarly - by firing homing missiles, lobbing grenades and performing a melee attack up close - but bear a few differences in mind.
          • Killing this entity will drop experience points, a few materials like diamonds, metal chunks,perhaps food item and (most importantly) a broken transceiver, which will be explained once it comes time to discussing the event itself.
          • Additionally, killing this entity for the first time will grant the player the advancement "The One They Left Behind".

        • The first one is a rare, naturally-spawning Collision mob that is used to access the event in the first place named "Abandoned Soldier", "Abandoned Neko" or "The Tragic". These are units of unknown origin that have either been driven insane by what they have witnessed in the Collision, being left behind in such hellish wastes after/while fulfilling their duty or just deciding to defect against orders from whomever was handing them out - or whoever was... controlling them, maybe?

        • The second one is simply named "Demolition unit" and will not have a tattered appearance. They're still with their whole squad, no correlation to dropping out of a floating bus. Still hostile for some reason, almost as if they're brainwashed. Drops experience and nekite on death.

      • After the player obtains a broken transceiver from the rarely-spawning Tragic/Abandoned Soldier/Abandoned Neko, they will be able to repair it using solidified corruption (or corrupted essence, if you want to it to be accessible pre-aegis) and Chrono Flux. This will grant the transceiver with the capability of communicating across space and time; you might want to use it on a time fissure. Besides, what's the worst that could happen?
        • Upon crafting the receiver, the player will obtain the advancement New Cellphone I'm not the best at advancement names.

        • So, the player uses the fixed transceiver on a time fissure and, after a period of time, the fissure itself is somehow hijacked - turning it into an "unstable" anomaly.
          • In this case, the player summons in an unstable anomaly that will create nekos. This will spawn in a few waves of nekos one after the other that introduce more and more of them before finally spawning in a boss at the end.

        • Unstable anomalies are entities that will summon mobs overtime, perhaps up to a limit. The player will not be able to interact with them as they are doing this - they will automatically dissipate once they are down summoning these entities.

    Phase 2: The event mobs
        • Currently, this will go over the enemies the event will spawn. I am not sure what waves/how far into the event these entities should spawn. The entities in specific are more or less similar to the neko enemies from TragicMC2 1.8,9, with a few changes:
          • These entities are glass cannons, but will be able to deploy a shield that allows them to absorb any blockable hits a quantity of time until it breaks. Unblockable damage, however, will ignore this outright. This includes cleaving damage from melee weaponry and guns.

        • Demolition unit: Described above. They're effectively just tragic nekos, launching homing mobs named neko rockets at you in order to fight while occasionally lobbing a grenade to incapacitate you.
        • Assault unit: The assault nekos from TragicMC2. They will utilize an energy sword to inflict damage onto you that ignores armor (which can, however, be reduced by armor that lowers unblockable damage).

        • Jet unit: Jet nekos from TragicMC2. They will target onto the player similarly to a segret and will fire non-homing missiles (or homing missiles if you want) similarly to the demolition units.
        • Pilot unit: Mecha nekos from TragicMC2. They will spawn on top of a mech that is capable of soaking up a ton of blockable damage. When pilot unit is on top of a mech, they will gain a high amount of defense and become hard to kill.
          • In addition to this, they will utilize the mech to fire piercing projectiles and melee the player. The mech itself simply has a lot of health, allowing it to get harmed by a wide range of weaponry. Melee hits from the mech will disable shields.
          • When the pilot unit is killed on the mech, the mech it was riding on will begin a self-destruct sequence wherein it will release a powerful explosion after a period of time. This will harm mobs around it in addition to the player.
          • If the mech is destroyed before the pilot is killed, the pilot unit will rush at the player with a melee weapon in a last-ditch effort to defeat the player. These are easy to dispatch.

    • The unstable anomaly will spawn the nekos in small groups (with less powerful nekos being more common than others) before proceeding to spawn them in larger and larger numbers until it has been done a number of times. After which, a singular boss will spawn - enter the Warlord.
    Phase 3: The event boss.

    The leader clearly won't fight using himself. I mean, if whatever these things are can take the time to produce large amounts of mechs, what is stopping them from inventing something terrifying? Well, when enough units don't return, the things on the other side won't hesitate to send a particularly strong one.


        • The Warlord is a neko clad in a suit of powered armor with a forcefield shielding them even further. They will utilize an energy sword, explosive mortars on their back and a plasma cannon that allows them to inflict heavy damage at both point blank and afar. If you thought that whoever perpetrated the event decided to leave them to fight alone, then I should mention that they're also using a little bit of chrono flux and corruption to their advantage, too.
          • When the warlord is charging their plasma cannon, they will unleash 4 unstable rifts around them that move erratically through the air. These must be attacked in order to push them closer to the Warlord (similarly to the Overlord's seed phase). Upon all of these rifts being pushed into the warlord, their forcefield will be overcharged, allowing the player to effectively harm the warlord.
          • If the rifts are not destroyed, they turn into 1-2 units each and the warlord will launch a blue projectile that will create a powerful explosion upon contact with terrain or an entity. It will not be as powerful as Kagar's missile, perhaps about as powerful as Aegis' slam.

        • Upon the warlord spawning, the unstable anomaly will finally close. The event itself, however, is not technically complete - as the warlord must be killed to obtain a related advancement alongside something (Haven't decided yet).
        • The warlord will attack by utilizing their energy sword to attempt to slash the player a close range, constantly firing explosive mortars that are launched similarly to Aegis' dark projectiles and, once in a while, will go prone in order to charge up a plasma cannon shot.

        • Once in a while, the warlord will hop toward's the player's location similarly to a baboom. If the player is within the explosion radius, they will be inflicted with a brief stun and dealt damage.

      • After the warlord gets to half health, they will reroute the powered armor to inflict as much damage as possible. This will cause the warlord to be capable of taking damage without having to short circuit it.
        • The warlord will try to rush the player with their melee weapon and perform the aforementioned baboom hop more often.
        • Once in a while, a singular unstable rift will spawn from the warlord and create a random unit.
        • After a period of time, the warlord will stand still and rapid-fire plasma bolts with their cannon that have less powerful explosions than before in addition to rapidly launching mortars at the same time. This will create a wall of projectiles that the player will have avoid

    Defeating the warlord will unlock an advancement named The Only Thing They Fear Is You, or, if you want to be really cheesy, Nekoparaforated. No lore implications here.


    And... that's about it for what I have as ideas at the moment. I am not sure about ideas for loot. Maybe a material that can be used to craft high-tech armor and gear?

    Posted in: Minecraft Mods
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    posted a message on TragicMC mod, tough Bosses, Mobs, Weapons and Dimensions (TragicMC3)
    Quote from TragicNeko»

    I could possibly re-add Enyvil's TragicMC 2 instance as a throwback at some point. It had a lot of complexity which led to a lot of issues with it so it'll probably be simpler if brought back.




    That's certainly exciting for me to hear. Mod would be able to definitely take on a more Terraria-esque progression (with something that uses TMC2's Enyvil mechanics as the first boss you fight and the Overlord more or less being the Wall of Flesh, gating hardmode/a more difficult mode behind it). The Overlord/Perfected Overlord could drop a seed item that can be used on a time fissure to open a spatial anomaly to another dimension that acts as an outlet for more difficult mobs or just outright make the mobs in the Collision more difficult (either by spawning more dangerous mobs around players that have defeated the Overlord or giving existing ones abilities). Alternatively, killing Overlord will make Tragic nekos from the 1.7.10 version of the mod spawn in the Collision with a spawn weight of 50 and proceedingly swarm you to death every time you enter it because godlike game design. If you ever played TMC2 and decided to hop into the Collision without high-end gear then I honestly feel bad for you.


    Aside from that, Ranmas, Arachne and Kagar have to be my favorite bosses so far:


    • Ranmas is killable with any item as long as it inflicts damage and it forces the player to deal with homing projectiles. It's reminiscent of Terraria' Eye of Cthulhu boss. Even if it just fires three projectiles per shot at half health, it's still a good fight imo.

    • Arachne's hopping shtick forces the player to fight the boss if they encounter it due to the leaping gimmick. Due to most of the damage being piercing and inflicting stun, the player has to avoid getting hit by the projectiles at a close range. This kind of stuff would reward the player for bringing a ranged weapon to the eroded biomes (which is obtainable beforehand anyhow).

    • Kagar is relatively simple, sadly, but its nuke gimmick is really fun and definitely catches me by surprise quite a bit since it forces you to quickly figure out where to run so the projectile safely passes above you and explodes a distance away. All the boss needs next is something to distract the player and forces them to either dodge a bunch of projectiles/an attack (maybe the thing could leap towards the player and try to melee them with its launcher a few times before launching a nuke; the player could be able to stun them by damaging them enough while they are charging it up in order to stun them. Kagar could be really deadly in melee combat to force the player to time when to stop attacking him and to start getting ready to dodge after attacking him while he is stunned).

    The Overlord is a good fight, don't get me wrong, but I do think rebalancing its damage to make it more threatening to well-equipped players (which, at that point in the game, would have stuff such as Reaper armor and a bunch of boss weapons) is a good idea. The Cocoon phase, though, is honestly pretty boring despite the rest of it being unique for the most part. It could definitely be way more punishing with the nano swarms and should probably just outright summon Relays and even stuff such as Lockbots alongside them in order to threaten them. Hell, it should probably just belch out 2-4 harvesters once in a while that can create nano swarms passively and punish the player for not dealing with them right away. Back in TMC2, the hacked effect would punish the player (for getting hit by the nanobots and not dealing with them) and other enemies would do the dirty work - such as the seekers firewalls during the cocoon phase.


    Combat phase, on the other hand, would definitely get improved once armor tweaks/damage rebalancing is done due to being able to punish the player at close range. The constant laser beam to punish the player at far range once in a while would be a huge meme to implement but I could go either way on that.


    The core phase is... honestly way better than it was in 1.7.10. I mean, it could definitely maybe spawn a bunch of harvesters/nano swarms to incapacitate the player and then nibble on their arm instead of ferociously tackling them without using its 90 million Synapse minions at bay first, but that's it.


    Alpha bosses (or whatever they're called now) are just really dope in general. Sad that the Administrator concept didn't make it out of planning in 1.8.9, would've enjoyed that 50 heart annihilation beam.


    Going to try to get some more users to comment on this thread at some point (Sweaty already did for bug fixes, there's one other person who's a fan of the mod who speaks with me and Sweaty regarding topics on the mod over the Discord). One of them is crazy about lore and would probably want to know if the mod includes any amount of it for some of the more current stuff (as the wiki gives a few minor details on lore implications alongside other statements, such as the Collision being a merging of several different dimensions via corruption and the Synapse being the neural network of the universe or something).

    Posted in: Minecraft Mods
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    posted a message on TragicMC mod, tough Bosses, Mobs, Weapons and Dimensions (TragicMC3)
    If you mean that the protection values should be the same as they were in the 1.10.2 snapshots (e.g, around diamond armor but with stronger toughness values) then it doesn't display such in the inventory GUI when the player hovers over them. They do increase in toughness/armor levels when appropriate (e.g, when upgrading armor sets with achromy and various modifiers that change toughness), but the protection values for them are either lower than/comparable to iron armor but they still protect more than diamond even with the weakest of armor sets from the mod (e.g, the armor set made with fury steel can protect more from a melee hit than diamond armor can, and a tier 3 set protects slightly more than protection IV diamond armor).

    Thank you for the input on the recipe part. I should be able to replace them via Minetweaker if I feel the need to.



    Outside of fixes and changes to current features:


    Do you consider making a boss similar to the Enyvil back in TragicMC2? Like, the player has to destroy objects around it to deal meaningful damage (allowing for them to fight it with almost gear, of course with varying levels of difficulty based on that alone) and the ability to shoot a weak spot to deal additional damage? I think it was one of the best boss fights out of any mod back in 1.7.10 and I do think any upcoming boss should definitely use a similar gimmick. Terrain destruction, while it does get on the nerves of plenty of players, does spice up the fight a lot and forces the user to constantly move to new areas in order to fight it.


    I personally believe it was the one boss to define TragicMC's challenge aspect (aside from Overlord, but you had to kill that dude with endgame stuff). It' was basically a dragon from Ice & Fire but it doesn't just fly into terrain and bulldoze it 100% of the time while unloading unavoidable crap, you could either avoid it or take it on and even beat it with snowballs and speed boosting equipment if you wanted to. Definitely, I think there could be dungeons in the overworld with bosses reminiscent of (some of) the earlier ones - maybe a nest with a large monster that functions similarly to TMC2's Enyvil.

    Posted in: Minecraft Mods
  • 1

    posted a message on TragicMC mod, tough Bosses, Mobs, Weapons and Dimensions (TragicMC3)

    I'm back with another post regarding changes for/questions about the mod


    Armor


    Is the armor from the mod supposed to be super powerful even in the earlier stages? Outside of mobs that use piercing damage or are outliers in regard to damage dealt with a singular attack (Kagar with his ability to turn you into a pile of ash with his nuke launcher), mobs that use normal melee attacks don't seem to be capable of dealing any meaningful damage to the player because of how powerful the armor sets are.


    For a comparison, a full set of diamond armor takes 5 hearts of damage from Scyllas (who does 16 damage on normal, higher on hard) on hard difficulty, whereas a tier 0 merokite armor set such as fury armor only takes 4 hearts of damage from Scyllas despite the armor value having lower overall protection values. For an extreme example - the Overlord practically does no damage to the player in full reaper armor (which, mind you, only takes 3 damage from Scyllas when it melees you on hard)


    On the other hand, protection on any armor piece reduces the damage dealt by piercing damage - which can make scyllas' laser deal practically no damage to the player.


    I think the mobs should receive higher damage values for the most part. Might help with the issue of vanilla shields being a bit powerful (since higher damage would cause shields to degrade quicker). In addition to this, I think some attacks should be able to inflict the same shield disabling effects that axes inflict (or axe-wielding mobs like the vindicator) if they hit the player, such as the overlord bomb, scyllas/kagar's mele and Aegis' slam among other attacks.


    Outside of armor stuff:


    Tool changes


    I think Jack of Blades is still really bad. No reason to use it over enchanted vanilla tools. Give it something like fortune IV-V and give it higher efficiency at higher achromy levels. Make it something like the Celestial Jack back in TragicMC2 so it's different from enchanted diamond tools.


    Trickster's Gamble is still a complete meme despite being post-instanced. Every other instanced weapon has a trait to set it apart from normal gear/other equipment (Frostburn is powerful at crowd control, plathedron [which is crafted with post-synapse materials for some reason?] is powerful for playing defensively due to its knockback + defensive buffs and Ghostly Collapse has decent damage + a projectile that is good at dealing with crowds). I think Trickster's Gamble could deal more damage based on the amount of missing health the user has (maybe equivalent to the amount of missing health directly or 75% of it). The high cleaving the weapon has would definitely be really powerful in conjugation with this, making it powerful at the cost of the player having to play riskily.


    A means of giving tools modifiers similarly to Tinker's Construct would also be really cool. Instead of enchantments, the player could maybe have the ability to do something similar by combining gear from the mod in an anvil with specific items to give them abilities that can be upgraded as more of them are applied. Weapon tree items could have their own abilities that might relate to it via enchantments, but they can get further upgraded via specific items that either add on enchantment levels or add their own enchantments. Perks already exist (which are sort of an example of what I'm talking about), but they're at the very end of the game.


    Crafting Recipes


    Aside from the platohedron recipe (Tier 2 item craftable from tier 3 materials...), there's a lot of redundant recipes in the mod. Some of the most absurd ones imo are as follows:


    Roaring star: 9 of them can be made into a single diamond, because any sane man would kill 9 withers and collect 64 dragon breath for a single diamond.


    Fury steel: 9 of them can be made into one iron ingot, because killing plenty of dangerous mobs is better than mining for an ore that arguably more common than one of the materials you use to make it.


    Cybernetics: 9 Can be crafted into a single gold ingot. Same logic as above.


    The point is: why would you use any of these recipes?


    My suggestion: For now, heavily buff the amount of stuff you get from these recipes (E.G, fury steel gives you 36-64 iron, roaring star gives you a bunch of diamond blocks/other valuable stuff) and remove a few of them (probably remove the roaring star stuff outright, as with fury steel to iron). Later on, you could make special recipes for interesting items at some point.


    EDIT: Found a bug - Echo can break end portal blocks due to them being light sources.


    Do you plan on joining the small Discord server we made? Not really much going on in there so far but we're getting more people to join as we spread word of the mod.

    Posted in: Minecraft Mods
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    posted a message on TragicMC mod, tough Bosses, Mobs, Weapons and Dimensions (TragicMC3)

    So uhh, funny bug:


    In the Synapse, there are weird structures spawn in the sky (Made out of cobblestone, wooden fences, gold and obsidian) and they lag the hell out of the game. I'm betting this is something regarding debug.

    Posted in: Minecraft Mods
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    posted a message on TragicMC mod, tough Bosses, Mobs, Weapons and Dimensions (TragicMC3)

    Not a bug report, but just a few questions regarding a bit of legacy/lost content for the mod:


    1. The files for the neko mobs (and mechs) from 1.8.9 TMC2 are still in the asset files for the mod. Are the mechs ever going to make a return let alone the funny neko mobs themselves. I know that the Grimm biome was originally named the Neko biome before it was ultimately renamed. Either the neko stuff in the files is for something entirely different (Not the dimension for sure, as you confirmed that it isn't returning to the mod via Twitter).


    2. There was music for the record items back in 1.8.9 TMC2 that had their own music. I'm not talking about the dimensional music (which was ripped from various Metroid games), but the music disc tracks such as Atrophy and Untitled that were really dope. Are they original tracks or were they also from other games/media? If they are original, then I definitely do think you can try to make tracks for the Collision/Synapse at some point.

    Posted in: Minecraft Mods
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