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    posted a message on TragicMC mod, tough Bosses, Mobs, Weapons and Dimensions (TragicMC3)

    Also, there's a bunch of issues in multiplayer that cause the server to close, like shooting boss mobs with guns (Spritzer from what I know) or getting hit by mobs (such as Kagar while blocking with World's End or just getting melee'd by Fuseas outright).

    Posted in: Minecraft Mods
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    posted a message on TragicMC mod, tough Bosses, Mobs, Weapons and Dimensions (TragicMC3)

    Didn't think setting spawnpoint would work. Will do that once I get back on.


    Also, found a crash with Scyllas in multiplayer. Aside from constantly closing the server, this also happens when I restarted the server (with Aternos, as that was what I used to run it with my friend) after it closed it a bunch of times.

    Posted in: Minecraft Mods
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    posted a message on TragicMC mod, tough Bosses, Mobs, Weapons and Dimensions (TragicMC3)

    My friend and I were playing on Multiplayer and attempting to teleport him to the Collision via using the porter right next to him teleports me to it but he is only sent to the world's spawn point.


    EDIT: Also, please fix the bug where respawning in the collision causes you to fall into the void as you spawn at Y=1 (which, also, deletes any blocks in radius of the player; preventing them from being saved unless they have a porter)

    Posted in: Minecraft Mods
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    posted a message on TragicMC mod, tough Bosses, Mobs, Weapons and Dimensions (TragicMC3)

    Time for another post.


    For the armor display in the HUD, maybe you could add specific values in the description of the item (whether shown through f3 + H or not)? DivineRPG does something similar due to it using a different armor system than vanilla wherein it outright reduces damage by a percentage and states such in a description. You could perhaps state an armor piece/set has a specific value for protection and explain how these values work in the ingame wiki?


    Miscellaneous questions: Some lore-related questions from a friend over Discord.


        • Who specifically made the robotic entities within the Synapse (with the inclusion of the Overlord itself)?
          • Considering that corruption is at least implied to be capable of manipulating space and time when in big enough quantities (The corruption was able to merge several dimensions together in order to form the Collision; after which, the Colision is rendered as "temporally unstable" due to time fisssures spawning. These time fissures can be instigated by using an item crafted with the chrono flux from them and solidified coruption, furthermore implying that corruption has an influence on time).
            • Adding onto this, killing the Overlord is stated to "save space and time", which implies that the Overlord derives its power from the corruption itself, similarly to a consumed.

        • The Overlord seems to be related to the corruption in some fashion, since his description the TMC2 wiki implies that it is a source of it and his last stand kills the player with corruption damage.



    • Do the gods (stated to interact with the player via what happens when they take pity on you for suffering from corruption, in exchange for knowledge) have any specific goals? Do there exist gods that want corruption to spread and gods that want to purify the world of corruption? Seeing that the corruption can infect entire dimensions and time itself, I can see why literal gods would want to maybe take a stand for or against it.

    • Why is claymation lawful good? Claymation prime's achievement implies it might just be related to wanting to remain immortal (Which could serve as an explanation as to why it doesn't attack the player on sight like other instanced bosses).

    • Why are the roaming bosses grouped under the neutral good category? I'm assuming this might be a placeholder, but it's be interesting to hear why they would be nonetheless

      • What would separate any of the arguably foreign mobs like Mortyr from "alien" mobs such as Pyslok(sis), Endermen, Feists and the like. They all have access to supernatural abilities and/or are not from the Overworld, but it just seems that some of them don't drop foreign particles despite not being "alien mobs" in spite of similar qualities.
        • More or less, what indicates that a mob is an alien mob?

    Suggestion: a new "event" that can be accessed by time fissures



    Overview: I don't know about you, but I always liked the neko barracks back in 1.8.9. Despite it being a part of the dreaded neko dimension where everything had an arguably ironic neko theme plastered over it, I liked the idea of there being a "boss battle" which is effectively a miniboss and a ton of tougher enemies you must defeat by breaking the spawners around them. Likewise, I think reviving this experience would be a cool idea - which includes the re-implementation of the neko mobs' mechanics.

    Phase 1: Accessing the event
        • The Collision will have a new mob in it that takes its functionality after the Tragic Neko mob back in TragicMC 2. Could just use the same model and texture assets. There would be two variants of these - one that naturally spawns in the Collision and one that spawns during the event. Both would fight similarly - by firing homing missiles, lobbing grenades and performing a melee attack up close - but bear a few differences in mind.
          • Killing this entity will drop experience points, a few materials like diamonds, metal chunks,perhaps food item and (most importantly) a broken transceiver, which will be explained once it comes time to discussing the event itself.
          • Additionally, killing this entity for the first time will grant the player the advancement "The One They Left Behind".

        • The first one is a rare, naturally-spawning Collision mob that is used to access the event in the first place named "Abandoned Soldier", "Abandoned Neko" or "The Tragic". These are units of unknown origin that have either been driven insane by what they have witnessed in the Collision, being left behind in such hellish wastes after/while fulfilling their duty or just deciding to defect against orders from whomever was handing them out - or whoever was... controlling them, maybe?

        • The second one is simply named "Demolition unit" and will not have a tattered appearance. They're still with their whole squad, no correlation to dropping out of a floating bus. Still hostile for some reason, almost as if they're brainwashed. Drops experience and nekite on death.

      • After the player obtains a broken transceiver from the rarely-spawning Tragic/Abandoned Soldier/Abandoned Neko, they will be able to repair it using solidified corruption (or corrupted essence, if you want to it to be accessible pre-aegis) and Chrono Flux. This will grant the transceiver with the capability of communicating across space and time; you might want to use it on a time fissure. Besides, what's the worst that could happen?
        • Upon crafting the receiver, the player will obtain the advancement New Cellphone I'm not the best at advancement names.

        • So, the player uses the fixed transceiver on a time fissure and, after a period of time, the fissure itself is somehow hijacked - turning it into an "unstable" anomaly.
          • In this case, the player summons in an unstable anomaly that will create nekos. This will spawn in a few waves of nekos one after the other that introduce more and more of them before finally spawning in a boss at the end.

        • Unstable anomalies are entities that will summon mobs overtime, perhaps up to a limit. The player will not be able to interact with them as they are doing this - they will automatically dissipate once they are down summoning these entities.

    Phase 2: The event mobs
        • Currently, this will go over the enemies the event will spawn. I am not sure what waves/how far into the event these entities should spawn. The entities in specific are more or less similar to the neko enemies from TragicMC2 1.8,9, with a few changes:
          • These entities are glass cannons, but will be able to deploy a shield that allows them to absorb any blockable hits a quantity of time until it breaks. Unblockable damage, however, will ignore this outright. This includes cleaving damage from melee weaponry and guns.

        • Demolition unit: Described above. They're effectively just tragic nekos, launching homing mobs named neko rockets at you in order to fight while occasionally lobbing a grenade to incapacitate you.
        • Assault unit: The assault nekos from TragicMC2. They will utilize an energy sword to inflict damage onto you that ignores armor (which can, however, be reduced by armor that lowers unblockable damage).

        • Jet unit: Jet nekos from TragicMC2. They will target onto the player similarly to a segret and will fire non-homing missiles (or homing missiles if you want) similarly to the demolition units.
        • Pilot unit: Mecha nekos from TragicMC2. They will spawn on top of a mech that is capable of soaking up a ton of blockable damage. When pilot unit is on top of a mech, they will gain a high amount of defense and become hard to kill.
          • In addition to this, they will utilize the mech to fire piercing projectiles and melee the player. The mech itself simply has a lot of health, allowing it to get harmed by a wide range of weaponry. Melee hits from the mech will disable shields.
          • When the pilot unit is killed on the mech, the mech it was riding on will begin a self-destruct sequence wherein it will release a powerful explosion after a period of time. This will harm mobs around it in addition to the player.
          • If the mech is destroyed before the pilot is killed, the pilot unit will rush at the player with a melee weapon in a last-ditch effort to defeat the player. These are easy to dispatch.

    • The unstable anomaly will spawn the nekos in small groups (with less powerful nekos being more common than others) before proceeding to spawn them in larger and larger numbers until it has been done a number of times. After which, a singular boss will spawn - enter the Warlord.
    Phase 3: The event boss.

    The leader clearly won't fight using himself. I mean, if whatever these things are can take the time to produce large amounts of mechs, what is stopping them from inventing something terrifying? Well, when enough units don't return, the things on the other side won't hesitate to send a particularly strong one.


        • The Warlord is a neko clad in a suit of powered armor with a forcefield shielding them even further. They will utilize an energy sword, explosive mortars on their back and a plasma cannon that allows them to inflict heavy damage at both point blank and afar. If you thought that whoever perpetrated the event decided to leave them to fight alone, then I should mention that they're also using a little bit of chrono flux and corruption to their advantage, too.
          • When the warlord is charging their plasma cannon, they will unleash 4 unstable rifts around them that move erratically through the air. These must be attacked in order to push them closer to the Warlord (similarly to the Overlord's seed phase). Upon all of these rifts being pushed into the warlord, their forcefield will be overcharged, allowing the player to effectively harm the warlord.
          • If the rifts are not destroyed, they turn into 1-2 units each and the warlord will launch a blue projectile that will create a powerful explosion upon contact with terrain or an entity. It will not be as powerful as Kagar's missile, perhaps about as powerful as Aegis' slam.

        • Upon the warlord spawning, the unstable anomaly will finally close. The event itself, however, is not technically complete - as the warlord must be killed to obtain a related advancement alongside something (Haven't decided yet).
        • The warlord will attack by utilizing their energy sword to attempt to slash the player a close range, constantly firing explosive mortars that are launched similarly to Aegis' dark projectiles and, once in a while, will go prone in order to charge up a plasma cannon shot.

        • Once in a while, the warlord will hop toward's the player's location similarly to a baboom. If the player is within the explosion radius, they will be inflicted with a brief stun and dealt damage.

      • After the warlord gets to half health, they will reroute the powered armor to inflict as much damage as possible. This will cause the warlord to be capable of taking damage without having to short circuit it.
        • The warlord will try to rush the player with their melee weapon and perform the aforementioned baboom hop more often.
        • Once in a while, a singular unstable rift will spawn from the warlord and create a random unit.
        • After a period of time, the warlord will stand still and rapid-fire plasma bolts with their cannon that have less powerful explosions than before in addition to rapidly launching mortars at the same time. This will create a wall of projectiles that the player will have avoid

    Defeating the warlord will unlock an advancement named The Only Thing They Fear Is You, or, if you want to be really cheesy, Nekoparaforated. No lore implications here.


    And... that's about it for what I have as ideas at the moment. I am not sure about ideas for loot. Maybe a material that can be used to craft high-tech armor and gear?

    Posted in: Minecraft Mods
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    posted a message on TragicMC mod, tough Bosses, Mobs, Weapons and Dimensions (TragicMC3)
    Quote from TragicNeko»

    I could possibly re-add Enyvil's TragicMC 2 instance as a throwback at some point. It had a lot of complexity which led to a lot of issues with it so it'll probably be simpler if brought back.




    That's certainly exciting for me to hear. Mod would be able to definitely take on a more Terraria-esque progression (with something that uses TMC2's Enyvil mechanics as the first boss you fight and the Overlord more or less being the Wall of Flesh, gating hardmode/a more difficult mode behind it). The Overlord/Perfected Overlord could drop a seed item that can be used on a time fissure to open a spatial anomaly to another dimension that acts as an outlet for more difficult mobs or just outright make the mobs in the Collision more difficult (either by spawning more dangerous mobs around players that have defeated the Overlord or giving existing ones abilities). Alternatively, killing Overlord will make Tragic nekos from the 1.7.10 version of the mod spawn in the Collision with a spawn weight of 50 and proceedingly swarm you to death every time you enter it because godlike game design. If you ever played TMC2 and decided to hop into the Collision without high-end gear then I honestly feel bad for you.


    Aside from that, Ranmas, Arachne and Kagar have to be my favorite bosses so far:


    • Ranmas is killable with any item as long as it inflicts damage and it forces the player to deal with homing projectiles. It's reminiscent of Terraria' Eye of Cthulhu boss. Even if it just fires three projectiles per shot at half health, it's still a good fight imo.

    • Arachne's hopping shtick forces the player to fight the boss if they encounter it due to the leaping gimmick. Due to most of the damage being piercing and inflicting stun, the player has to avoid getting hit by the projectiles at a close range. This kind of stuff would reward the player for bringing a ranged weapon to the eroded biomes (which is obtainable beforehand anyhow).

    • Kagar is relatively simple, sadly, but its nuke gimmick is really fun and definitely catches me by surprise quite a bit since it forces you to quickly figure out where to run so the projectile safely passes above you and explodes a distance away. All the boss needs next is something to distract the player and forces them to either dodge a bunch of projectiles/an attack (maybe the thing could leap towards the player and try to melee them with its launcher a few times before launching a nuke; the player could be able to stun them by damaging them enough while they are charging it up in order to stun them. Kagar could be really deadly in melee combat to force the player to time when to stop attacking him and to start getting ready to dodge after attacking him while he is stunned).

    The Overlord is a good fight, don't get me wrong, but I do think rebalancing its damage to make it more threatening to well-equipped players (which, at that point in the game, would have stuff such as Reaper armor and a bunch of boss weapons) is a good idea. The Cocoon phase, though, is honestly pretty boring despite the rest of it being unique for the most part. It could definitely be way more punishing with the nano swarms and should probably just outright summon Relays and even stuff such as Lockbots alongside them in order to threaten them. Hell, it should probably just belch out 2-4 harvesters once in a while that can create nano swarms passively and punish the player for not dealing with them right away. Back in TMC2, the hacked effect would punish the player (for getting hit by the nanobots and not dealing with them) and other enemies would do the dirty work - such as the seekers firewalls during the cocoon phase.


    Combat phase, on the other hand, would definitely get improved once armor tweaks/damage rebalancing is done due to being able to punish the player at close range. The constant laser beam to punish the player at far range once in a while would be a huge meme to implement but I could go either way on that.


    The core phase is... honestly way better than it was in 1.7.10. I mean, it could definitely maybe spawn a bunch of harvesters/nano swarms to incapacitate the player and then nibble on their arm instead of ferociously tackling them without using its 90 million Synapse minions at bay first, but that's it.


    Alpha bosses (or whatever they're called now) are just really dope in general. Sad that the Administrator concept didn't make it out of planning in 1.8.9, would've enjoyed that 50 heart annihilation beam.


    Going to try to get some more users to comment on this thread at some point (Sweaty already did for bug fixes, there's one other person who's a fan of the mod who speaks with me and Sweaty regarding topics on the mod over the Discord). One of them is crazy about lore and would probably want to know if the mod includes any amount of it for some of the more current stuff (as the wiki gives a few minor details on lore implications alongside other statements, such as the Collision being a merging of several different dimensions via corruption and the Synapse being the neural network of the universe or something).

    Posted in: Minecraft Mods
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    posted a message on TragicMC mod, tough Bosses, Mobs, Weapons and Dimensions (TragicMC3)
    If you mean that the protection values should be the same as they were in the 1.10.2 snapshots (e.g, around diamond armor but with stronger toughness values) then it doesn't display such in the inventory GUI when the player hovers over them. They do increase in toughness/armor levels when appropriate (e.g, when upgrading armor sets with achromy and various modifiers that change toughness), but the protection values for them are either lower than/comparable to iron armor but they still protect more than diamond even with the weakest of armor sets from the mod (e.g, the armor set made with fury steel can protect more from a melee hit than diamond armor can, and a tier 3 set protects slightly more than protection IV diamond armor).

    Thank you for the input on the recipe part. I should be able to replace them via Minetweaker if I feel the need to.



    Outside of fixes and changes to current features:


    Do you consider making a boss similar to the Enyvil back in TragicMC2? Like, the player has to destroy objects around it to deal meaningful damage (allowing for them to fight it with almost gear, of course with varying levels of difficulty based on that alone) and the ability to shoot a weak spot to deal additional damage? I think it was one of the best boss fights out of any mod back in 1.7.10 and I do think any upcoming boss should definitely use a similar gimmick. Terrain destruction, while it does get on the nerves of plenty of players, does spice up the fight a lot and forces the user to constantly move to new areas in order to fight it.


    I personally believe it was the one boss to define TragicMC's challenge aspect (aside from Overlord, but you had to kill that dude with endgame stuff). It' was basically a dragon from Ice & Fire but it doesn't just fly into terrain and bulldoze it 100% of the time while unloading unavoidable crap, you could either avoid it or take it on and even beat it with snowballs and speed boosting equipment if you wanted to. Definitely, I think there could be dungeons in the overworld with bosses reminiscent of (some of) the earlier ones - maybe a nest with a large monster that functions similarly to TMC2's Enyvil.

    Posted in: Minecraft Mods
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    posted a message on TragicMC mod, tough Bosses, Mobs, Weapons and Dimensions (TragicMC3)

    I'm back with another post regarding changes for/questions about the mod


    Armor


    Is the armor from the mod supposed to be super powerful even in the earlier stages? Outside of mobs that use piercing damage or are outliers in regard to damage dealt with a singular attack (Kagar with his ability to turn you into a pile of ash with his nuke launcher), mobs that use normal melee attacks don't seem to be capable of dealing any meaningful damage to the player because of how powerful the armor sets are.


    For a comparison, a full set of diamond armor takes 5 hearts of damage from Scyllas (who does 16 damage on normal, higher on hard) on hard difficulty, whereas a tier 0 merokite armor set such as fury armor only takes 4 hearts of damage from Scyllas despite the armor value having lower overall protection values. For an extreme example - the Overlord practically does no damage to the player in full reaper armor (which, mind you, only takes 3 damage from Scyllas when it melees you on hard)


    On the other hand, protection on any armor piece reduces the damage dealt by piercing damage - which can make scyllas' laser deal practically no damage to the player.


    I think the mobs should receive higher damage values for the most part. Might help with the issue of vanilla shields being a bit powerful (since higher damage would cause shields to degrade quicker). In addition to this, I think some attacks should be able to inflict the same shield disabling effects that axes inflict (or axe-wielding mobs like the vindicator) if they hit the player, such as the overlord bomb, scyllas/kagar's mele and Aegis' slam among other attacks.


    Outside of armor stuff:


    Tool changes


    I think Jack of Blades is still really bad. No reason to use it over enchanted vanilla tools. Give it something like fortune IV-V and give it higher efficiency at higher achromy levels. Make it something like the Celestial Jack back in TragicMC2 so it's different from enchanted diamond tools.


    Trickster's Gamble is still a complete meme despite being post-instanced. Every other instanced weapon has a trait to set it apart from normal gear/other equipment (Frostburn is powerful at crowd control, plathedron [which is crafted with post-synapse materials for some reason?] is powerful for playing defensively due to its knockback + defensive buffs and Ghostly Collapse has decent damage + a projectile that is good at dealing with crowds). I think Trickster's Gamble could deal more damage based on the amount of missing health the user has (maybe equivalent to the amount of missing health directly or 75% of it). The high cleaving the weapon has would definitely be really powerful in conjugation with this, making it powerful at the cost of the player having to play riskily.


    A means of giving tools modifiers similarly to Tinker's Construct would also be really cool. Instead of enchantments, the player could maybe have the ability to do something similar by combining gear from the mod in an anvil with specific items to give them abilities that can be upgraded as more of them are applied. Weapon tree items could have their own abilities that might relate to it via enchantments, but they can get further upgraded via specific items that either add on enchantment levels or add their own enchantments. Perks already exist (which are sort of an example of what I'm talking about), but they're at the very end of the game.


    Crafting Recipes


    Aside from the platohedron recipe (Tier 2 item craftable from tier 3 materials...), there's a lot of redundant recipes in the mod. Some of the most absurd ones imo are as follows:


    Roaring star: 9 of them can be made into a single diamond, because any sane man would kill 9 withers and collect 64 dragon breath for a single diamond.


    Fury steel: 9 of them can be made into one iron ingot, because killing plenty of dangerous mobs is better than mining for an ore that arguably more common than one of the materials you use to make it.


    Cybernetics: 9 Can be crafted into a single gold ingot. Same logic as above.


    The point is: why would you use any of these recipes?


    My suggestion: For now, heavily buff the amount of stuff you get from these recipes (E.G, fury steel gives you 36-64 iron, roaring star gives you a bunch of diamond blocks/other valuable stuff) and remove a few of them (probably remove the roaring star stuff outright, as with fury steel to iron). Later on, you could make special recipes for interesting items at some point.


    EDIT: Found a bug - Echo can break end portal blocks due to them being light sources.


    Do you plan on joining the small Discord server we made? Not really much going on in there so far but we're getting more people to join as we spread word of the mod.

    Posted in: Minecraft Mods
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    posted a message on TragicMC mod, tough Bosses, Mobs, Weapons and Dimensions (TragicMC3)

    So uhh, funny bug:


    In the Synapse, there are weird structures spawn in the sky (Made out of cobblestone, wooden fences, gold and obsidian) and they lag the hell out of the game. I'm betting this is something regarding debug.

    Posted in: Minecraft Mods
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    posted a message on TragicMC mod, tough Bosses, Mobs, Weapons and Dimensions (TragicMC3)

    Not a bug report, but just a few questions regarding a bit of legacy/lost content for the mod:


    1. The files for the neko mobs (and mechs) from 1.8.9 TMC2 are still in the asset files for the mod. Are the mechs ever going to make a return let alone the funny neko mobs themselves. I know that the Grimm biome was originally named the Neko biome before it was ultimately renamed. Either the neko stuff in the files is for something entirely different (Not the dimension for sure, as you confirmed that it isn't returning to the mod via Twitter).


    2. There was music for the record items back in 1.8.9 TMC2 that had their own music. I'm not talking about the dimensional music (which was ripped from various Metroid games), but the music disc tracks such as Atrophy and Untitled that were really dope. Are they original tracks or were they also from other games/media? If they are original, then I definitely do think you can try to make tracks for the Collision/Synapse at some point.

    Posted in: Minecraft Mods
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    posted a message on TragicMC mod, tough Bosses, Mobs, Weapons and Dimensions (TragicMC3)

    Your boy Zany, back with another post:


    Bugs:


    • The Overlord has some bugs correlating to how the fight plays out. Only tested on the 1.12.2 version

      1. Killing all his Seekers Firewalls doesn't always seem to grant you the antivirus debuff and sometimes doesn't remove the impending doom effect from you (which ends up basically killing the player unless they are wearing the mod's armor, which seems to, for some reason, negate the 10 hearts of magic damage it deals?)
        • Additionally, sometimes the start of the seeker phase does not even inflict impending doom on you.

    1. When the player manages to get past its cocoon phase it seems to never go into its supercharge phase, even after the "short period of time" that the ingame guide command states. It summons relays and performs its other attacks (stunning and appearing behind the player, huge leaps), but never seems to go into its supercharger even after getting wailed at with a Spiderbite with reaper and chaos feats active + balance M (15 hearts/hit; armorpiercing) several times in a row.
    • Empariah also has a single bug, as from what I (and Sweaty) found
    1. Empariah seems to take heavily reduced damage even after killing his summons; the aforementioned Spiderbite combo above only ever does 3 hearts of damage to him atmost.

    Balance:


    There are a few balance tweaks I would like to suggest:


    1. The Spiderbite is awfully broken.
    • It's obtainable as soon as you enter the Roughlands (or whatever the Stin biome is named) and kill arachne
    • It has a good matchup against practically every mob in the mod.
    • If you manage to get extended on it (which isn't super hard; thanks to scriptures allowing for easy boss farming), you effectively gain the ability to range almost every boss in the mod due to it having +4 melee reach with that modifier.
    • It's better than the Anguished Scissor dagger due to it having a similar gimmick (high cleaving) but better (100% piercing damage due to its ability alone). The only disadvantage it has over it is the lack of a speed buff, but that would the only reason to use it over Spiderbite (and even then, other daggers exist).

    To fix Spiderbite, I think its damage should get toned down at the very least. Having high melee range and lower damage would turn it into an alternative version of the dagger that trades a speed buff for effective melee range. Toning down the attack speed would also make it less effective as a quick swapout when paired with daggers.


    2. The vampirism enchantment is stupidly powerful.

    • Even if it is restricted to tier 3 Merokite (Post-overlord) weaponry, you can obtain it with vanilla enchanting and up to level 5 via such methods, thus allowing the player to obtain it earlier.
    • One heart per level is VERY powerful, moreso when the effect can be procced by effectively just spamming the sword.

    The Vampirism enchantment should have its potency halved or divided by four (0.25 or 0.5 hearts of per level) and procced on full melee hits as opposed to partial hits.


    3. Trickster's Gamble is underpowered.

    • It is obtainable after an instanced boss, Kyutsu (Able to be fought anytime in the Collision, provided you have the right influence, but requires good gear), is defeated.
    • Has poor damage even after being buffed once below half health and beforehand (6 and 4.5 respectively)

    The damage on Trickster's gamble should be buffed from 4.5 to 9 and its passive should buff its damage amp to 1.5x damage (or +4.5 damage, if that is too powerful) after you get low enough instead of 1.33x/+1.5.


    4. Corruption Vacuum, as a weapon, should not be able to stun mobs.

    • The null burn effect seems to be able to additionally make mobs incapable of moving when it is applied. Sweaty, on a small stream he did over Discord, killed bosses such as Ranmas with it super easily and even trivialized challenge versions of bosses (He practically stunlocked Claymation Prime with it, but couldn't kill it as he reported above).

    Null burn shouldn't 100% slow mobs, as simple as that. I think 8 damage, a DoT that damages mobs in an area and the ability to create crafting materials that can be used to repair it is good enough.


    5. Useful idiot's ranged function is really underpowered, even in the context of its ability.

    • The melee ability of the Useful Idiot is mediocre if you consider practically every other weapon that you obtain beforehand (Platohedron especially, which is the same thing but better)

    The projectile should inflict knockback comparable to platohedron's (or lower) and the weapon itself should do increased damage if you melee with i if you have ammo in its chamber at the cost of consuming the ammo.


    6. The Jack of Spades is mediocre as a multitool.

    • It's notably slower than diamond tools and is a complete joke if you have enchanted diamond gear (which you likely would by the time you have it, since you have to go through the vanilla dimensions and do practically every vanilla until then). Its ability is good, but that's it.

    I think the fixes would occur if you implement one of the suggestions below (in changes). Otherwise: buff the mining efficiency of the tool to be slightly above diamond.


    7. Thundercrash is really bad at knocking away mobs.

    • At point blank range, it knocks mobs away about as far as Platohedron and even stuff like Knockback II swords afaik.

    It should either receive heavily increased knockback (at the farthest range, it should inflict the same knockback it does at point blank as of current, and at point blank it should be notably higher). That, or make it work like Nekoid's pressure cannon from TragicMC2 1.8.9 and allow the player to reflect projectiles and stuff with it.


    Changes:


    I have a few changes in mind that I believe would improve the mod. All of these are generally more widespread and effect more content within the mod:


    1. TragicMC weapons should not rely on enchantments for effects. The abilities they gain with higher Achromy levels should be innate.

    • It always bothered me that the weapons from the mod rely on unbreaking for high level effects and stuff. I mean, I was thinking you could just make it so that, at a higher level, they could just automatically gain "bonus durability" similarly to how certain modifiers such as compact gives items +300 durability. Either that, or just buff the durability of all items so they automatically have higher durability
    • Replacing the enchantments with innate weapon abilities could be as simple as the one tier 3 staff weapon with Looting having the ability to reroll loot tables upon killing mobs, effectively doubling drops - that or just being an additional, hidden looting level(s) that could stack with the Looting enchantment. They could be similar to their original ones (outside of unbreaking, which is either a direct durability increase or just a durability increase without the need of leveling the item).
    • I think replacing innate enchantments would tie in with the other suggestion I have.

    2. TragicMC weapons should be enchantable via normal means.

    • This always peeved me. The inability to enchant weapons more or less means you can't get Looting on your weapon to reduce grind. Even then, you only get specific enchantments for specific items (e.g, looting is restricted to a single influence for staff weapons). As a result, you have to spec into very specific weapon trees with influences if you want to obtain specific enchantment effects and, considering RNG affects what influences will evolve the weapons, that is a big nono for me (and likely plenty other people).
    • Enchantability on the weapons will give more options on builds and allows for the mod to interact with other mods' enchanting systems. Wouldn't mind toting around a looting X celestial aegis via Apotheosis' endgame enchanting stuff.

    TL;dr: a few bugs, some balance changes and somewhat big gameplay changes.

    Posted in: Minecraft Mods
  • 0

    posted a message on TragicMC mod, tough Bosses, Mobs, Weapons and Dimensions (TragicMC3)

    I made a fan Discord for discussion relating to the mod. Might help with documentation if people join to ask questions regarding the mod's progression.


    Posted in: Minecraft Mods
  • 0

    posted a message on TragicMC mod, tough Bosses, Mobs, Weapons and Dimensions (TragicMC3)
    Quote from TragicNeko»

    I no longer do any type of upkeep on the Wiki but you should be able to edit things still if you wish.


    Thank you. I'll definitely take some time to revise some of the pages, but I'll get rid of stuff like NBT tags since not a lot of people will use them in-play.


    As for the Aegis boss, I still can't figure out how to dislodge its regulator. I tried picking up its discharges when its forcefield disabled and tried shooting it a crapton of times with a multishot diamond bow a ton of times and its regulator doesn't even do anything. I did this both with 4 levels of chimeric discharge and then analogous exchange respectively and I still can't manage it.

    Posted in: Minecraft Mods
  • 0

    posted a message on TragicMC mod, tough Bosses, Mobs, Weapons and Dimensions (TragicMC3)

    Experienced a crash: killing Kagar with Cyclic's diamond spikes (enables player-exclusive drops and experience when killing a mob crashes the game.



    ---- Minecraft Crash Report -------- Minecraft Crash Report ----
    WARNING: coremods are present: Plugin (NotEnoughIDs-1.5.4.4.jar) llibrary (llibrary-core-1.0.11-1.12.2.jar) LibrarianLib Plugin (librarianlib-1.12.2-4.20-release.jar) ForgelinPlugin (Forgelin-1.8.4.jar) OpenModsCorePlugin (OpenModsLib-1.12.2-0.12.2.jar) Quark Plugin (Quark-r1.6-179.jar) IvToolkit (IvToolkit-1.3.3-1.12.jar) EnderCorePlugin (EnderCore-1.12.2-0.5.73-core.jar) HCASM (HammerLib-1.12.2-2.0.6.14.jar) ApotheosisCore (Apotheosis-1.12.2-1.12.5.jar) ratscore (rats-3.2.8.jar) LoadingPlugin (Bloodmoon-MC1.12.2-1.5.3.jar)Contact their authors BEFORE contacting forge
    // Surprise! Haha. Well, this is awkward.
    Time: 4/12/20 4:53 PMDescription: Colliding entity with block
    java.lang.NullPointerException: Colliding entity with block at tragicneko.tragicmc.events.EventKillCapabilities.onKill(EventKillCapabilities.java:116) at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_1314_EventKillCapabilities_onKill_LivingDeathEvent.invoke(.dynamic) at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90) at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:182) at net.minecraftforge.common.ForgeHooks.onLivingDeath(ForgeHooks.java:615) at net.minecraft.entity.EntityLivingBase.func_70645_a(EntityLivingBase.java:1168) at tragicneko.tragicmc.entity.boss.TragicBoss.func_70645_a(TragicBoss.java:238) at net.minecraft.entity.EntityLivingBase.func_70097_a(EntityLivingBase.java:1023) at net.minecraft.entity.monster.EntityMob.func_70097_a(EntityMob.java:70) at tragicneko.tragicmc.entity.boss.EntityKagar.func_70097_a(EntityKagar.java:166) at com.lothrazar.cyclicmagic.block.BlockSpikesRetractable.func_180634_a(BlockSpikesRetractable.java:148) at net.minecraft.entity.Entity.func_145775_I(Entity.java:1044) at net.minecraft.entity.Entity.func_70091_d(Entity.java:964) at net.minecraft.entity.EntityLivingBase.func_191986_a(EntityLivingBase.java:1958) at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:2393) at net.minecraft.entity.EntityLiving.func_70636_d(EntityLiving.java:577) at net.minecraft.entity.monster.EntityMob.func_70636_d(EntityMob.java:45) at tragicneko.tragicmc.entity.mob.TragicMob.func_70636_d(TragicMob.java:176) at tragicneko.tragicmc.entity.boss.TragicBoss.func_70636_d(TragicBoss.java:58) at tragicneko.tragicmc.entity.boss.EntityKagar.func_70636_d(EntityKagar.java:103) at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:2179) at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:295) at net.minecraft.entity.monster.EntityMob.func_70071_h_(EntityMob.java:50) at net.minecraft.world.World.func_72866_a(World.java:1996) at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:832) at net.minecraft.world.World.func_72870_g(World.java:1958) at net.minecraft.world.World.func_72939_s(World.java:1762) at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:613) at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:767) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:668) at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:185) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:526) at java.lang.Thread.run(Thread.java:745)

    A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
    -- Head --Thread: Server threadStacktrace: at tragicneko.tragicmc.events.EventKillCapabilities.onKill(EventKillCapabilities.java:116) at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_1314_EventKillCapabilities_onKill_LivingDeathEvent.invoke(.dynamic) at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90) at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:182) at net.minecraftforge.common.ForgeHooks.onLivingDeath(ForgeHooks.java:615) at net.minecraft.entity.EntityLivingBase.func_70645_a(EntityLivingBase.java:1168) at tragicneko.tragicmc.entity.boss.TragicBoss.func_70645_a(TragicBoss.java:238) at net.minecraft.entity.EntityLivingBase.func_70097_a(EntityLivingBase.java:1023) at net.minecraft.entity.monster.EntityMob.func_70097_a(EntityMob.java:70) at tragicneko.tragicmc.entity.boss.EntityKagar.func_70097_a(EntityKagar.java:166) at com.lothrazar.cyclicmagic.block.BlockSpikesRetractable.func_180634_a(BlockSpikesRetractable.java:148)
    -- Block being collided with --Details: Block: cyclicmagic:spikes_diamond[activated=true,facing=up] Block location: World: (-234,89,264), Chunk: (at 6,5,8 in -15,16; contains blocks -240,0,256 to -225,255,271), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)Stacktrace: at net.minecraft.entity.Entity.func_145775_I(Entity.java:1044)
    -- Entity being checked for collision --Details: Entity Type: tragicmc:kagar (tragicneko.tragicmc.entity.boss.EntityKagar) Entity ID: 639161 Entity Name: Kagar Entity's Exact location: -232.07, 89.00, 265.74 Entity's Block location: World: (-233,89,265), Chunk: (at 7,5,9 in -15,16; contains blocks -240,0,256 to -225,255,271), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511) Entity's Momentum: -0.03, 0.00, 0.12 Entity's Passengers: [] Entity's Vehicle: ~~ERROR~~ NullPointerException: nullStacktrace: at net.minecraft.entity.Entity.func_70091_d(Entity.java:964) at net.minecraft.entity.EntityLivingBase.func_191986_a(EntityLivingBase.java:1958) at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:2393) at net.minecraft.entity.EntityLiving.func_70636_d(EntityLiving.java:577) at net.minecraft.entity.monster.EntityMob.func_70636_d(EntityMob.java:45) at tragicneko.tragicmc.entity.mob.TragicMob.func_70636_d(TragicMob.java:176) at tragicneko.tragicmc.entity.boss.TragicBoss.func_70636_d(TragicBoss.java:58) at tragicneko.tragicmc.entity.boss.EntityKagar.func_70636_d(EntityKagar.java:103) at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:2179) at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:295) at net.minecraft.entity.monster.EntityMob.func_70071_h_(EntityMob.java:50) at net.minecraft.world.World.func_72866_a(World.java:1996) at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:832) at net.minecraft.world.World.func_72870_g(World.java:1958)
    -- Entity being ticked --Details: Entity Type: tragicmc:kagar (tragicneko.tragicmc.entity.boss.EntityKagar) Entity ID: 639161 Entity Name: Kagar Entity's Exact location: -232.07, 89.00, 265.74 Entity's Block location: World: (-233,89,265), Chunk: (at 7,5,9 in -15,16; contains blocks -240,0,256 to -225,255,271), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511) Entity's Momentum: -0.03, 0.00, 0.12 Entity's Passengers: [] Entity's Vehicle: ~~ERROR~~ NullPointerException: nullStacktrace: at net.minecraft.world.World.func_72939_s(World.java:1762) at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:613)
    -- Affected level --Details: Level name: fart fart All players: 1 total; [EntityPlayerMP['The_Coolest_Cat'/614097, l='fart fart', x=-230.70, y=90.30, z=264.83]] Chunk stats: ServerChunkCache: 315 Drop: 0 Level seed: -5359442220523620653 Level generator: ID 00 - default, ver 1. Features enabled: false Level generator options: Level spawn location: World: (0,0,0), Chunk: (at 0,0,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) Level time: 0 game time, 0 day time Level dimension: 0 Level storage version: 0x00000 - Unknown? Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false) Level game mode: ~~ERROR~~ NullPointerException: nullStacktrace: at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:767) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:668) at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:185) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:526) at java.lang.Thread.run(Thread.java:745)
    -- System Details --Details: Minecraft Version: 1.12.2 Operating System: Windows 8.1 (amd64) version 6.3 Java Version: 1.8.0_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 2064670784 bytes (1969 MB) / 6767509504 bytes (6454 MB) up to 8589934592 bytes (8192 MB) JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx9216m -Xms256m -XX:PermSize=256m IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 33 FML: MCP 9.42 Powered by Forge 14.23.5.2847 108 mods loaded, 108 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    | State | ID | Version | Source | Signature | |:------ |:--------------------- |:------------------- |:-------------------------------------------------- |:---------------------------------------- | | LCHIJA | minecraft | 1.12.2 | minecraft.jar | None | | LCHIJA | mcp | 9.42 | minecraft.jar | None | | LCHIJA | FML | 8.0.99.99 | forge-1.12.2-14.23.5.2847.jar | None | | LCHIJA | forge | 14.23.5.2847 | forge-1.12.2-14.23.5.2847.jar | None | | LCHIJA | ivtoolkit | 1.3.3-1.12 | minecraft.jar | None | | LCHIJA | openmodscore | 0.12.2 | minecraft.jar | None | | LCHIJA | utility_staffs | 1.1.2 | [1.12.2] Utility-Staffs-2 (Main) 1.2.2.jar | None | | LCHIJA | utilitystaffsquark | 1.0.0 | [1.12.2] Utility-Staffs-2 (Quark Pack) 1.0.3.jar | None | | LCHIJA | adventurepack | 1.6.0 | adventurepack-1.7.0.jar | None | | LCHIJA | baubles | 1.5.2 | Baubles-1.12-1.5.2.jar | None | | LCHIJA | jei | 4.15.0.291 | jei_1.12.2-4.15.0.291.jar | None | | LCHIJA | botania | r1.10-363 | Botania r1.10-363.jar | None | | LCHIJA | aiotbotania | 0.7.1 | aiotbotania-0.7.1.jar | None | | LCHIJA | aoa3 | 3.2.7 | AoA3-3.2.7.jar | 8bddeac148843f40e0b9f69201be2f4b3071700d | | LCHIJA | placebo | 1.6.0 | Placebo-1.12.2-1.6.0.jar | None | | LCHIJA | apotheosis | 1.12.4 | Apotheosis-1.12.2-1.12.5.jar | None | | LCHIJA | appleskin | 1.0.9 | AppleSkin-mc1.12-1.0.9.jar | None | | LCHIJA | attributefix | 1.0.4 | AttributeFix-1.12.2-1.0.4.jar | d476d1b22b218a10d845928d1665d45fce301b27 | | LCHIJA | quark | r1.6-179 | Quark-r1.6-179.jar | None | | LCHIJA | autoreglib | 1.3-32 | AutoRegLib-1.3-32.jar | None | | LCHIJA | betterbuilderswands | 0.11.1 | BetterBuildersWands-1.12-0.11.1.245+69d0d70.jar | None | | LCHIJA | bettercaves | 1.12.2 | bettercaves-1.12.2-1.6.0.jar | None | | LCHIJA | biomestaff | 1.0.0 | BiomeStaff-1.12.2-1.0.0.jar | None | | LCHIJA | bloodmoon | 1.5.3 | Bloodmoon-MC1.12.2-1.5.3.jar | d72e0dd57935b3e9476212aea0c0df352dd76291 | | LCHIJA | bonsaitrees | 1.1.4 | bonsaitrees-1.1.4-b170.jar | None | | LCHIJA | bookshelf | 2.3.590 | Bookshelf-1.12.2-2.3.590.jar | d476d1b22b218a10d845928d1665d45fce301b27 | | LCHIJA | botanicbonsai | 0.0.0.botanicbonsai | BotanicBonsai-1.0.0.5.jar | None | | LCHIJA | bountifulbaubles | 0.0.1 | Bountiful Baubles-1.12.2-0.1.5.jar | None | | LCHIJA | codechickenlib | 3.2.3.358 | CodeChickenLib-1.12.2-3.2.3.358-universal.jar | f1850c39b2516232a2108a7bd84d1cb5df93b261 | | LCHIJA | redstoneflux | 2.1.1 | RedstoneFlux-1.12-2.1.1.1-universal.jar | None | | LCHIJA | brandonscore | 2.4.18 | BrandonsCore-1.12.2-2.4.18.210-universal.jar | None | | LCHIJA | chameleon | 1.12-4.1.3 | Chameleon-1.12-4.1.3.jar | None | | LCHIJA | clumps | 3.1.2 | Clumps-3.1.2.jar | None | | LCHIJA | cofhcore | 4.6.6 | CoFHCore-1.12.2-4.6.6.1-universal.jar | None | | LCHIJA | cofhworld | 1.4.0 | CoFHWorld-1.12.2-1.4.0.1-universal.jar | None | | LCHIJA | controlling | 3.0.9 | Controlling-3.0.9.jar | None | | LCHIJA | cosmeticarmorreworked | 1.12.2-v4b | CosmeticArmorReworked-1.12.2-v4b.jar | aaaf83332a11df02406e9f266b1b65c1306f0f76 | | LCHIJA | craftstudioapi | 1.0.0 | CraftStudioAPI-universal-1.0.1.95-mc1.12-alpha.jar | None | | LCHIJA | cyclicmagic | 1.19.20 | Cyclic-1.12.2-1.19.21.jar | 0e5cb559be7d03f3fc18b8cba547d663e25f28af | | LCHIJA | defiledlands | 1.4.3 | defiledlands-1.12.2-1.4.3.jar | None | | LCHIJA | dldungeonsjbg | 1.13.2 | DoomlikeDungeons-1.13.2-MC1.12.2.jar | None | | LCHIJA | reccomplex | 1.4.8.2 | RecurrentComplex-1.4.8.2.jar | None | | LCHIJA | dynamictrees | 1.12.2-0.9.7 | DynamicTrees-1.12.2-0.9.7.jar | None | | LCHIJA | extrautils2 | 1.0 | extrautils2-1.12-1.9.9.jar | None | | LCHIJA | dynamictreesexc | 0.11 | dynamictreesExC-0.11.jar | None | | LCHIJA | emberroot | 1.3.9 | EmberRootZoo-1.12.2-1.3.10.jar | None | | LCHIJA | csb_ench_table | 1.1.3 | EnchantingTable-1.12-1.1.3.jar | None | | LCHIJA | enchdesc | 1.1.15 | EnchantmentDescriptions-1.12.2-1.1.15.jar | d476d1b22b218a10d845928d1665d45fce301b27 | | LCHIJA | endercore | 1.12.2-0.5.73 | EnderCore-1.12.2-0.5.73.jar | None | | LCHIJA | enderstorage | 2.4.6.137 | EnderStorage-1.12.2-2.4.6.137-universal.jar | f1850c39b2516232a2108a7bd84d1cb5df93b261 | | LCHIJA | ezstorage | 2.5.0 | ezstorage-2.5.0-[1.12.2].jar | None | | LCHIJA | forgelin | 1.8.4 | Forgelin-1.8.4.jar | None | | LCHIJA | forgemultipartcbe | 2.6.2.83 | ForgeMultipart-1.12.2-2.6.2.83-universal.jar | f1850c39b2516232a2108a7bd84d1cb5df93b261 | | LCHIJA | microblockcbe | 2.6.2.83 | ForgeMultipart-1.12.2-2.6.2.83-universal.jar | None | | LCHIJA | minecraftmultipartcbe | 2.6.2.83 | ForgeMultipart-1.12.2-2.6.2.83-universal.jar | None | | LCHIJA | geographicraft | 0.8.7 | GeographiCraft-1.12-0.8.9b.jar | None | | LCHIJA | hammercore | 2.0.6.14 | HammerLib-1.12.2-2.0.6.14.jar | 9f5e2a811a8332a842b34f6967b7db0ac4f24856 | | LCHIJA | librarianlib | 4.20 | librarianlib-1.12.2-4.20-release.jar | None | | LCHIJA | hooked | %VERSION% | hooked-1.0.3.jar | None | | LCHIJA | waila | 1.8.26 | Hwyla-1.8.26-B41_1.12.2.jar | None | | LCHIJA | ironbackpacks | 1.12.2-3.0.8-12 | IronBackpacks-1.12.2-3.0.8-12.jar | None | | LCHIJA | jaopca | 1.12.2-2.2.8.103 | JAOPCA-1.12.2-2.2.8.103.jar | None | | LCHIJA | oredictinit | 1.12.2-2.2.1.71 | JAOPCA-1.12.2-2.2.8.103.jar | None | | LCHIJA | jaopcaoc | 1.0.11 | JAOPCAOC-1.12.2-1.0.13.jar | None | | LCHIJA | journeymap | 1.12.2-5.7.1 | journeymap-1.12.2-5.7.1.jar | None | | LCHIJA | jeresources | 0.9.2.60 | JustEnoughResources-1.12.2-0.9.2.60.jar | None | | LCHIJA | libraryex | 1.1.2 | LibraryEx-1.12.2-1.1.2.jar | None | | LCHIJA | magma_monsters | 0.3.0 | MagmaMonsters-0.3.0.jar | None | | LCHIJA | mantle | 1.12-1.3.3.55 | Mantle-1.12-1.3.3.55.jar | None | | LCHIJA | mobbattle | 2.3.3 | MobBattleMod-1.12.2-2.3.3.jar | None | | LCHIJA | modnametooltip | 1.10.1 | modnametooltip_1.12.2-1.10.1.jar | None | | LCHIJA | multimob | 1.0.5 | multimob-1.0.5.jar | None | | LCHIJA | mutantbeasts | 1.12.2-0.7.1 | MutantBeasts-1.12.2-0.7.1.jar | 25e0dcff5b5a7325d7c28898af41ff8b0ba41b77 | | LCHIJA | mysticalwildlife | 1.3.0.1 | mysticalwildlife-1.12.2-1.3.0.1.jar | None | | LCHIJA | neat | 1.4-17 | Neat 1.4-17.jar | None | | LCHIJA | netherchest | 1.1.1 | netherchest-1.1.1.jar | None | | LCHIJA | netherendingores | 1.12.2-1.4.1 | Netherending-Ores-1.12.2-1.4.1.jar | None | | LCHIJA | netherportalfix | 5.3.17 | NetherPortalFix_1.12.1-5.3.17.jar | None | | LCHIJA | nodami | 1.2.1 | nodami-1.12.2-1.2.1.jar | None | | LCHIJA | recipehandler | 0.13 | NoMoreRecipeConflict-0.13(1.12.2).jar | None | | LCHIJA | neid | 1.5.4.4 | NotEnoughIDs-1.5.4.4.jar | None | | LCHIJA | openmods | 0.12.2 | OpenModsLib-1.12.2-0.12.2.jar | d2a9a8e8440196e26a268d1f3ddc01b2e9c572a5 | | LCHIJA | openblocks | 1.8.1 | OpenBlocks-1.12.2-1.8.1.jar | d2a9a8e8440196e26a268d1f3ddc01b2e9c572a5 | | LCHIJA | patchouli | 1.0-20 | Patchouli-1.0-20.jar | None | | LCHIJA | primitivemobs | 1.2.3a | primitivemobs-1.2.3a.jar | None | | LCHIJA | llibrary | 1.7.19 | llibrary-1.7.19-1.12.2.jar | b9f30a813bee3b9dd5652c460310cfcd54f6b7ec | | LCHIJA | rats | 3.2.8 | rats-3.2.8.jar | None | | LCHIJA | reagenchant | 1.1.1 | Reagenchant-1.12.2-1.1.1.jar | None | | LCHIJA | roguelike | 1.8.0 | RoguelikeDungeons-1.12.2-1.8.0.jar | None | | LCHIJA | roughmobsrevamped | 2.3.15 | roughmobsrevamped-1.12.2-2.3.15.jar | None | | LCHIJA | ruins | 17.2 | Ruins-1.12.2.jar | None | | LCHIJA | spartanweaponry | beta 1.3.8 | SpartanWeaponry-1.12.2-beta-1.3.8.jar | None | | LCHIJA | storagedrawers | 1.12.2-5.4.1 | StorageDrawers-1.12.2-5.4.1.jar | None | | LCHIJA | thermalfoundation | 2.6.7 | ThermalFoundation-1.12.2-2.6.7.1-universal.jar | None | | LCHIJA | thermalexpansion | 5.5.7 | ThermalExpansion-1.12.2-5.5.7.1-universal.jar | None | | LCHIJA | thermaldynamics | 2.5.6 | ThermalDynamics-1.12.2-2.5.6.1-universal.jar | None | | LCHIJA | thermalinnovation | 0.3.6 | ThermalInnovation-1.12.2-0.3.6.1-universal.jar | None | | LCHIJA | torohealthmod | 1.12.2-11 | torohealth-1.12.2-11.jar | None | | LCHIJA | toroquest | 1.12.2-5.3 | toroquest-1.12.2-5.3.jar | None | | LCHIJA | tragicmc | 0.50.4808-0.79 | TragicMC3-1.12.2-0.50.4808-0.79.jar | None | | LCHIJA | translocators | 2.5.2.81 | Translocators-1.12.2-2.5.2.81-universal.jar | f1850c39b2516232a2108a7bd84d1cb5df93b261 | | LCHIJA | veinminer | 0.38.2 | VeinMiner-1.12-0.38.2.647+b31535a.jar | None | | LCHIJA | veinminermodsupport | 0.38.2 | VeinMiner-1.12-0.38.2.647+b31535a.jar | None | | LCHIJA | wailaharvestability | 1.1.12 | WailaHarvestability-mc1.12-1.1.12.jar | None | | LCHIJA | waystones | 4.1.0 | Waystones_1.12.2-4.1.0.jar | None | | LCHIJA | xpfromharvest | 1.1.0 | xpfromharvest-1.12.2-1.1.0.jar | None | | LCHIJA | librarianliblate | 4.20 | librarianlib-1.12.2-4.20-release.jar | None | | LCHIJA | wrapup | 1.12-1.1.3 | WrapUp-1.12-1.1.3.jar | None |
    Loaded coremods (and transformers): Plugin (NotEnoughIDs-1.5.4.4.jar) ru.fewizz.neid.asm.Transformerllibrary (llibrary-core-1.0.11-1.12.2.jar) net.ilexiconn.llibrary.server.core.plugin.LLibraryTransformer net.ilexiconn.llibrary.server.core.patcher.LLibraryRuntimePatcherLibrarianLib Plugin (librarianlib-1.12.2-4.20-release.jar) com.teamwizardry.librarianlib.asm.LibLibTransformerForgelinPlugin (Forgelin-1.8.4.jar) OpenModsCorePlugin (OpenModsLib-1.12.2-0.12.2.jar) openmods.core.OpenModsClassTransformerQuark Plugin (Quark-r1.6-179.jar) vazkii.quark.base.asm.ClassTransformerIvToolkit (IvToolkit-1.3.3-1.12.jar) EnderCorePlugin (EnderCore-1.12.2-0.5.73-core.jar) com.enderio.core.common.transform.EnderCoreTransformer com.enderio.core.common.transform.SimpleMixinPatcherHCASM (HammerLib-1.12.2-2.0.6.14.jar) com.zeitheron.hammercore.asm.HammerCoreTransformerApotheosisCore (Apotheosis-1.12.2-1.12.5.jar) shadows.ApotheosisTransformerratscore (rats-3.2.8.jar) com.github.alexthe666.rats.server.misc.RatsRuntimePatcherLoadingPlugin (Bloodmoon-MC1.12.2-1.5.3.jar) lumien.bloodmoon.asm.ClassTransformer GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread. OpenModsLib class transformers: [llama_null_fix:FINISHED],[horse_base_null_fix:FINISHED],[pre_world_render_hook:FINISHED],[player_render_hook:FINISHED],[horse_null_fix:FINISHED] HammerCore Debug Information: Dependent Mods: None.
    Profiler Position: N/A (disabled) Player Count: 1 / 8; [EntityPlayerMP['The_Coolest_Cat'/614097, l='fart fart', x=-230.70, y=90.30, z=264.83]] Type: Integrated Server (map_client.txt) Is Modded: Definitely; Client brand changed to 'fml,forge'


    EDIT: Quick question: would I be able to revise the pages currently present on the TragicMC wiki? I know that there exists an ingame wiki accessible via command, but I think quickly-accessible pages would be way easier for people like me to access.


    I was intending on using a tabber to separate between the TragicMC2 and TragicMC3 variants of entities and renaming pages to reflect on the newer versions of the mod. I could also post videos of a player fighting specific bosses for certain pages, too.

    Posted in: Minecraft Mods
  • 0

    posted a message on TragicMC mod, tough Bosses, Mobs, Weapons and Dimensions (TragicMC3)
    Quote from TragicNeko»

    The config internally is already written to be read from multiple, however, the amount of options you've suggested, along with the amount of content in the mod that would use those settings, exponentially increases development time that could be put somewhere else. It's not feasible for me to do that while continuing to add on to the mod content-wise and even if it was easy to do so, not a lot of people would take advantage of those particular settings making it also not worth putting in that extra time to implement.


    Aegis has a new standby phase that works based on Absorption and Reflection. Higher Absorption buff increases projectile Reflection damage during the next phase. Enough damage from that triggers the Regulator toss mechanic.



    Fair point, new content is going to bring new people into the mod. I think polishing on stuff like the influence system too might be nice, considering that it's pretty bland at the moment (use x item to change player influence or combine with items to affect influence for weapons and offerings). The offering mechanics with influences is pretty cool and I like how the player gains bonuses for using matching influences for items, but there really isn't much on the player's side.


    Aside from that: another crash report probably associated with improperly updated code. Happens when Arachne tried to leap at me from a distance.



    ---- Minecraft Crash Report -------- Minecraft Crash Report ----
    WARNING: coremods are present: Plugin (NotEnoughIDs-1.5.4.4.jar) llibrary (llibrary-core-1.0.11-1.12.2.jar) LibrarianLib Plugin (librarianlib-1.12.2-4.20-release.jar) Quark Plugin (Quark-r1.6-178.jar) ForgelinPlugin (Forgelin-1.8.4.jar) OpenModsCorePlugin (OpenModsLib-1.12.2-0.12.2.jar) IvToolkit (IvToolkit-1.3.3-1.12.jar) EnderCorePlugin (EnderCore-1.12.2-0.5.73-core.jar) HCASM (HammerLib-1.12.2-2.0.6.14.jar) ApotheosisCore (Apotheosis-1.12.2-1.12.5.jar) ratscore (rats-3.2.8.jar) LoadingPlugin (Bloodmoon-MC1.12.2-1.5.3.jar)Contact their authors BEFORE contacting forge
    // Surprise! Haha. Well, this is awkward.
    Time: 4/5/20 11:31 AMDescription: Ticking entity
    java.lang.NullPointerException: Ticking entity at net.minecraft.entity.EntityLivingBase.func_70685_l(EntityLivingBase.java:2526) at tragicneko.tragicmc.entity.boss.EntityArachne$EntityAIArachneLeap.func_75246_d(EntityArachne.java:248) at net.minecraft.entity.ai.EntityAITasks.func_75774_a(SourceFile:129) at net.minecraft.entity.EntityLiving.func_70626_be(EntityLiving.java:763) at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:2359) at net.minecraft.entity.EntityLiving.func_70636_d(EntityLiving.java:577) at net.minecraft.entity.monster.EntityMob.func_70636_d(EntityMob.java:45) at tragicneko.tragicmc.entity.mob.TragicMob.func_70636_d(TragicMob.java:176) at tragicneko.tragicmc.entity.boss.TragicBoss.func_70636_d(TragicBoss.java:58) at tragicneko.tragicmc.entity.boss.EntityArachne.func_70636_d(EntityArachne.java:94) at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:2179) at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:295) at net.minecraft.entity.monster.EntityMob.func_70071_h_(EntityMob.java:50) at net.minecraft.world.World.func_72866_a(World.java:1996) at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:832) at net.minecraft.world.World.func_72870_g(World.java:1958) at net.minecraft.world.World.func_72939_s(World.java:1762) at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:613) at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:767) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:668) at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:185) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:526) at java.lang.Thread.run(Thread.java:745)

    A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
    -- Head --Thread: Server threadStacktrace: at net.minecraft.entity.EntityLivingBase.func_70685_l(EntityLivingBase.java:2526) at tragicneko.tragicmc.entity.boss.EntityArachne$EntityAIArachneLeap.func_75246_d(EntityArachne.java:248) at net.minecraft.entity.ai.EntityAITasks.func_75774_a(SourceFile:129) at net.minecraft.entity.EntityLiving.func_70626_be(EntityLiving.java:763) at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:2359) at net.minecraft.entity.EntityLiving.func_70636_d(EntityLiving.java:577) at net.minecraft.entity.monster.EntityMob.func_70636_d(EntityMob.java:45) at tragicneko.tragicmc.entity.mob.TragicMob.func_70636_d(TragicMob.java:176) at tragicneko.tragicmc.entity.boss.TragicBoss.func_70636_d(TragicBoss.java:58) at tragicneko.tragicmc.entity.boss.EntityArachne.func_70636_d(EntityArachne.java:94) at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:2179) at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:295) at net.minecraft.entity.monster.EntityMob.func_70071_h_(EntityMob.java:50) at net.minecraft.world.World.func_72866_a(World.java:1996) at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:832) at net.minecraft.world.World.func_72870_g(World.java:1958)
    -- Entity being ticked --Details: Entity Type: tragicmc:arachne (tragicneko.tragicmc.entity.boss.EntityArachne) Entity ID: 423422 Entity Name: Arachne Entity's Exact location: 298.12, 93.00, 524.06 Entity's Block location: World: (298,93,524), Chunk: (at 10,5,12 in 18,32; contains blocks 288,0,512 to 303,255,527), Region: (0,1; contains chunks 0,32 to 31,63, blocks 0,0,512 to 511,255,1023) Entity's Momentum: 0.18, -0.08, -0.08 Entity's Passengers: [] Entity's Vehicle: ~~ERROR~~ NullPointerException: nullStacktrace: at net.minecraft.world.World.func_72939_s(World.java:1762) at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:613)
    -- Affected level --Details: Level name: wqereef All players: 1 total; [EntityPlayerMP['The_Coolest_Cat'/1673, l='wqereef', x=269.86, y=88.00, z=514.21]] Chunk stats: ServerChunkCache: 698 Drop: 0 Level seed: -8807138449501377852 Level generator: ID 30 - quark_realistic, ver 0. Features enabled: true Level generator options: Level spawn location: World: (-152,64,208), Chunk: (at 8,4,0 in -10,13; contains blocks -160,0,208 to -145,255,223), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511) Level time: 14207 game time, 310 day time Level dimension: 0 Level storage version: 0x04ABD - Anvil Level weather: Rain time: 42227 (now: false), thunder time: 141641 (now: false) Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: trueStacktrace: at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:767) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:668) at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:185) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:526) at java.lang.Thread.run(Thread.java:745)
    -- System Details --Details: Minecraft Version: 1.12.2 Operating System: Windows 8.1 (amd64) version 6.3 Java Version: 1.8.0_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 1414110848 bytes (1348 MB) / 6078070784 bytes (5796 MB) up to 8589934592 bytes (8192 MB) JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx9216m -Xms256m -XX:PermSize=256m IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94 FML: MCP 9.42 Powered by Forge 14.23.5.2847 104 mods loaded, 104 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    | State | ID | Version | Source | Signature | |:------ |:--------------------- |:------------------- |:-------------------------------------------------- |:---------------------------------------- | | LCHIJA | minecraft | 1.12.2 | minecraft.jar | None | | LCHIJA | mcp | 9.42 | minecraft.jar | None | | LCHIJA | FML | 8.0.99.99 | forge-1.12.2-14.23.5.2847.jar | None | | LCHIJA | forge | 14.23.5.2847 | forge-1.12.2-14.23.5.2847.jar | None | | LCHIJA | ivtoolkit | 1.3.3-1.12 | minecraft.jar | None | | LCHIJA | openmodscore | 0.12.2 | minecraft.jar | None | | LCHIJA | utility_staffs | 1.1.2 | [1.12.2] Utility-Staffs-2 (Main) 1.2.2.jar | None | | LCHIJA | utilitystaffsquark | 1.0.0 | [1.12.2] Utility-Staffs-2 (Quark Pack) 1.0.3.jar | None | | LCHIJA | adventurepack | 1.6.0 | adventurepack-1.7.0.jar | None | | LCHIJA | baubles | 1.5.2 | Baubles-1.12-1.5.2.jar | None | | LCHIJA | jei | 4.15.0.291 | jei_1.12.2-4.15.0.291.jar | None | | LCHIJA | botania | r1.10-363 | Botania r1.10-363.jar | None | | LCHIJA | aiotbotania | 0.7.1 | aiotbotania-0.7.1.jar | None | | LCHIJA | aoa3 | 3.2.6 | AoA3-3.2.6.jar | 8bddeac148843f40e0b9f69201be2f4b3071700d | | LCHIJA | placebo | 1.6.0 | Placebo-1.12.2-1.6.0.jar | None | | LCHIJA | apotheosis | 1.12.4 | Apotheosis-1.12.2-1.12.5.jar | None | | LCHIJA | appleskin | 1.0.9 | AppleSkin-mc1.12-1.0.9.jar | None | | LCHIJA | attributefix | 1.0.4 | AttributeFix-1.12.2-1.0.4.jar | d476d1b22b218a10d845928d1665d45fce301b27 | | LCHIJA | quark | r1.6-178 | Quark-r1.6-178.jar | None | | LCHIJA | autoreglib | 1.3-32 | AutoRegLib-1.3-32.jar | None | | LCHIJA | betterbuilderswands | 0.11.1 | BetterBuildersWands-1.12-0.11.1.245+69d0d70.jar | None | | LCHIJA | bettercaves | 1.12.2 | bettercaves-1.12.2-1.6.0.jar | None | | LCHIJA | biomestaff | 1.0.0 | BiomeStaff-1.12.2-1.0.0.jar | None | | LCHIJA | bloodmoon | 1.5.3 | Bloodmoon-MC1.12.2-1.5.3.jar | d72e0dd57935b3e9476212aea0c0df352dd76291 | | LCHIJA | bonsaitrees | 1.1.4 | bonsaitrees-1.1.4-b170.jar | None | | LCHIJA | bookshelf | 2.3.590 | Bookshelf-1.12.2-2.3.590.jar | d476d1b22b218a10d845928d1665d45fce301b27 | | LCHIJA | botanicbonsai | 0.0.0.botanicbonsai | BotanicBonsai-1.0.0.5.jar | None | | LCHIJA | bountifulbaubles | 0.0.1 | Bountiful Baubles-1.12.2-0.1.5.jar | None | | LCHIJA | codechickenlib | 3.2.3.358 | CodeChickenLib-1.12.2-3.2.3.358-universal.jar | f1850c39b2516232a2108a7bd84d1cb5df93b261 | | LCHIJA | redstoneflux | 2.1.0 | RedstoneFlux-1.12-2.1.0.6-universal.jar | 8a6abf2cb9e141b866580d369ba6548732eff25f | | LCHIJA | brandonscore | 2.4.18 | BrandonsCore-1.12.2-2.4.18.210-universal.jar | None | | LCHIJA | chameleon | 1.12-4.1.3 | Chameleon-1.12-4.1.3.jar | None | | LCHIJA | clumps | 3.1.2 | Clumps-3.1.2.jar | None | | LCHIJA | cofhcore | 4.6.3 | CoFHCore-1.12.2-4.6.3.27-universal.jar | None | | LCHIJA | cofhworld | 1.3.1 | CoFHWorld-1.12.2-1.3.1.7-universal.jar | 8a6abf2cb9e141b866580d369ba6548732eff25f | | LCHIJA | controlling | 3.0.8 | Controlling-3.0.8.jar | None | | LCHIJA | cosmeticarmorreworked | 1.12.2-v4b | CosmeticArmorReworked-1.12.2-v4b.jar | aaaf83332a11df02406e9f266b1b65c1306f0f76 | | LCHIJA | craftstudioapi | 1.0.0 | CraftStudioAPI-universal-1.0.1.95-mc1.12-alpha.jar | None | | LCHIJA | cyclicmagic | 1.19.20 | Cyclic-1.12.2-1.19.21.jar | 0e5cb559be7d03f3fc18b8cba547d663e25f28af | | LCHIJA | defiledlands | 1.4.3 | defiledlands-1.12.2-1.4.3.jar | None | | LCHIJA | dldungeonsjbg | 1.13.2 | DoomlikeDungeons-1.13.2-MC1.12.2.jar | None | | LCHIJA | reccomplex | 1.4.8.2 | RecurrentComplex-1.4.8.2.jar | None | | LCHIJA | dynamictrees | 1.12.2-0.9.7 | DynamicTrees-1.12.2-0.9.7.jar | None | | LCHIJA | extrautils2 | 1.0 | extrautils2-1.12-1.9.9.jar | None | | LCHIJA | dynamictreesexc | 0.11 | dynamictreesExC-0.11.jar | None | | LCHIJA | emberroot | 1.3.9 | EmberRootZoo-1.12.2-1.3.10.jar | None | | LCHIJA | csb_ench_table | 1.1.3 | EnchantingTable-1.12-1.1.3.jar | None | | LCHIJA | enchdesc | 1.1.15 | EnchantmentDescriptions-1.12.2-1.1.15.jar | d476d1b22b218a10d845928d1665d45fce301b27 | | LCHIJA | endercore | 1.12.2-0.5.73 | EnderCore-1.12.2-0.5.73.jar | None | | LCHIJA | enderstorage | 2.4.6.137 | EnderStorage-1.12.2-2.4.6.137-universal.jar | f1850c39b2516232a2108a7bd84d1cb5df93b261 | | LCHIJA | ezstorage | 2.5.0 | ezstorage-2.5.0-[1.12.2].jar | None | | LCHIJA | forgelin | 1.8.4 | Forgelin-1.8.4.jar | None | | LCHIJA | forgemultipartcbe | 2.6.2.83 | ForgeMultipart-1.12.2-2.6.2.83-universal.jar | f1850c39b2516232a2108a7bd84d1cb5df93b261 | | LCHIJA | microblockcbe | 2.6.2.83 | ForgeMultipart-1.12.2-2.6.2.83-universal.jar | None | | LCHIJA | minecraftmultipartcbe | 2.6.2.83 | ForgeMultipart-1.12.2-2.6.2.83-universal.jar | None | | LCHIJA | geographicraft | 0.8.7 | GeographiCraft-1.12-0.8.9b.jar | None | | LCHIJA | hammercore | 2.0.6.14 | HammerLib-1.12.2-2.0.6.14.jar | 9f5e2a811a8332a842b34f6967b7db0ac4f24856 | | LCHIJA | librarianlib | 4.20 | librarianlib-1.12.2-4.20-release.jar | None | | LCHIJA | hooked | %VERSION% | hooked-1.0.3.jar | None | | LCHIJA | waila | 1.8.26 | Hwyla-1.8.26-B41_1.12.2.jar | None | | LCHIJA | ironbackpacks | 1.12.2-3.0.8-12 | IronBackpacks-1.12.2-3.0.8-12.jar | None | | LCHIJA | jaopca | 1.12.2-2.2.8.103 | JAOPCA-1.12.2-2.2.8.103.jar | None | | LCHIJA | oredictinit | 1.12.2-2.2.1.71 | JAOPCA-1.12.2-2.2.8.103.jar | None | | LCHIJA | jaopcaoc | 1.0.11
    | JAOPCAOC-1.12.2-1.0.13.jar | None | | LCHIJA | journeymap | 1.12.2-5.7.1 | journeymap-1.12.2-5.7.1.jar | None | | LCHIJA | jeresources | 0.9.2.60 | JustEnoughResources-1.12.2-0.9.2.60.jar | None | | LCHIJA | libraryex | 1.1.2 | LibraryEx-1.12.2-1.1.2.jar | None | | LCHIJA | magma_monsters | 0.3.0 | MagmaMonsters-0.3.0.jar | None | | LCHIJA | mantle | 1.12-1.3.3.55 | Mantle-1.12-1.3.3.55.jar | None | | LCHIJA | modnametooltip | 1.10.1 | modnametooltip_1.12.2-1.10.1.jar | None | | LCHIJA | multimob | 1.0.5 | multimob-1.0.5.jar | None | | LCHIJA | mutantbeasts | 1.12.2-0.7.0 | MutantBeasts-1.12.2-0.7.0.jar | 25e0dcff5b5a7325d7c28898af41ff8b0ba41b77 | | LCHIJA | mysticalwildlife | 1.3.0.1 | mysticalwildlife-1.12.2-1.3.0.1.jar | None | | LCHIJA | neat | 1.4-17 | Neat 1.4-17.jar | None | | LCHIJA | netherchest | 1.1.1 | netherchest-1.1.1.jar | None | | LCHIJA | netherendingores | 1.12.2-1.3 | Netherending-Ores-1.12.2-1.3.jar | None | | LCHIJA | netherportalfix | 5.3.17 | NetherPortalFix_1.12.1-5.3.17.jar | None | | LCHIJA | recipehandler | 0.13 | NoMoreRecipeConflict-0.13(1.12.2).jar | None | | LCHIJA | neid | 1.5.4.4 | NotEnoughIDs-1.5.4.4.jar | None | | LCHIJA | openmods | 0.12.2 | OpenModsLib-1.12.2-0.12.2.jar | d2a9a8e8440196e26a268d1f3ddc01b2e9c572a5 | | LCHIJA | openblocks | 1.8.1 | OpenBlocks-1.12.2-1.8.1.jar | d2a9a8e8440196e26a268d1f3ddc01b2e9c572a5 | | LCHIJA | oreexcavation | 1.4.150 | OreExcavation-1.4.150.jar | None | | LCHIJA | patchouli | 1.0-20 | Patchouli-1.0-20.jar | None | | LCHIJA | primitivemobs | 1.2.3a | primitivemobs-1.2.3a.jar | None | | LCHIJA | llibrary | 1.7.19 | llibrary-1.7.19-1.12.2.jar | b9f30a813bee3b9dd5652c460310cfcd54f6b7ec | | LCHIJA | rats | 3.2.8 | rats-3.2.8.jar | None | | LCHIJA | reagenchant | 1.1.0 | Reagenchant-1.12.2-1.1.0.jar | None | | LCHIJA | roguelike | 1.8.0 | RoguelikeDungeons-1.12.2-1.8.0.jar | None | | LCHIJA | ruins | 17.2 | Ruins-1.12.2.jar | None | | LCHIJA | spartanweaponry | beta 1.3.8 | SpartanWeaponry-1.12.2-beta-1.3.8.jar | None | | LCHIJA | storagedrawers | 1.12.2-5.4.1 | StorageDrawers-1.12.2-5.4.1.jar | None | | LCHIJA | thermalfoundation | 2.6.6 | ThermalFoundation-1.12.2-2.6.6.1-universal.jar | None | | LCHIJA | thermalexpansion | 5.5.6 | ThermalExpansion-1.12.2-5.5.6.1-universal.jar | None | | LCHIJA | thermaldynamics | 2.5.6 | ThermalDynamics-1.12.2-2.5.6.1-universal.jar | None | | LCHIJA | thermalinnovation | 0.3.6 | ThermalInnovation-1.12.2-0.3.6.1-universal.jar | None | | LCHIJA | torohealthmod | 1.12.2-11 | torohealth-1.12.2-11.jar | None | | LCHIJA | toroquest | 1.12.2-5.3 | toroquest-1.12.2-5.3.jar | None | | LCHIJA | tragicmc | 0.50.4781-0.75 | TragicMC3-1.12.2-0.50.4781-0.75.jar | None | | LCHIJA | translocators | 2.5.2.81 | Translocators-1.12.2-2.5.2.81-universal.jar | f1850c39b2516232a2108a7bd84d1cb5df93b261 | | LCHIJA | wailaharvestability | 1.1.12 | WailaHarvestability-mc1.12-1.1.12.jar | None | | LCHIJA | waystones | 4.1.0 | Waystones_1.12.2-4.1.0.jar | None | | LCHIJA | xpfromharvest | 1.1.0 | xpfromharvest-1.12.2-1.1.0.jar | None | | LCHIJA | librarianliblate | 4.20 | librarianlib-1.12.2-4.20-release.jar | None | | LCHIJA | wrapup | 1.12-1.1.3 | WrapUp-1.12-1.1.3.jar | None |
    Loaded coremods (and transformers): Plugin (NotEnoughIDs-1.5.4.4.jar) ru.fewizz.neid.asm.Transformerllibrary (llibrary-core-1.0.11-1.12.2.jar) net.ilexiconn.llibrary.server.core.plugin.LLibraryTransformer net.ilexiconn.llibrary.server.core.patcher.LLibraryRuntimePatcherLibrarianLib Plugin (librarianlib-1.12.2-4.20-release.jar) com.teamwizardry.librarianlib.asm.LibLibTransformerQuark Plugin (Quark-r1.6-178.jar) vazkii.quark.base.asm.ClassTransformerForgelinPlugin (Forgelin-1.8.4.jar) OpenModsCorePlugin (OpenModsLib-1.12.2-0.12.2.jar) openmods.core.OpenModsClassTransformerIvToolkit (IvToolkit-1.3.3-1.12.jar) EnderCorePlugin (EnderCore-1.12.2-0.5.73-core.jar) com.enderio.core.common.transform.EnderCoreTransformer com.enderio.core.common.transform.SimpleMixinPatcherHCASM (HammerLib-1.12.2-2.0.6.14.jar) com.zeitheron.hammercore.asm.HammerCoreTransformerApotheosisCore (Apotheosis-1.12.2-1.12.5.jar) shadows.ApotheosisTransformerratscore (rats-3.2.8.jar) com.github.alexthe666.rats.server.misc.RatsRuntimePatcherLoadingPlugin (Bloodmoon-MC1.12.2-1.5.3.jar) lumien.bloodmoon.asm.ClassTransformer GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread. OpenModsLib class transformers: [llama_null_fix:FINISHED],[horse_base_null_fix:FINISHED],[pre_world_render_hook:FINISHED],[player_render_hook:FINISHED],[horse_null_fix:FINISHED] HammerCore Debug Information: Dependent Mods: None.
    Profiler Position: N/A (disabled) Player Count: 1 / 8; [EntityPlayerMP['The_Coolest_Cat'/1673, l='wqereef', x=269.86, y=88.00, z=514.21]] Type: Integrated Server (map_client.txt) Is Modded: Definitely; Client brand changed to 'fml,forge'

    Posted in: Minecraft Mods
  • 0

    posted a message on TragicMC mod, tough Bosses, Mobs, Weapons and Dimensions (TragicMC3)
    Quote from TragicNeko»

    snip


    Yeah, I was suspecting the same thing with the charisma stuff influencing the player but not exactly knowing if you're actually clicking the fissure or not. Thank you for fixing these problems nonetheless.


    The mob config options are already insane, but the kind of stuff I was thinking of are like "enable aspect of mob" like the thing that was in tragicMC2 where you could have bosses and mobs either perform or not perform certain abilities/interact with the environment in a certain way based on config options (like enyvil not clearing blocks if told to not do so via configs, aegar not going hypermode, etc).


    The basic configs for stuff like telling what mobs to not do could be nice, but there's also the idea I had of maybe suggesting parameters for specific mob attacks like the range at which Logos pulls you into him whilst using time flux and at what range he procs the magic damage AoE after such, the time that elapses in ticks while a boss performs a certain move (e.g, how long it takes for aegis to perform his explosion attack; if a modpack maker wanted to make it so he literally pulls it off 4x faster then he could just set the time it takes to do so in the configs to be shorter). Stuff like manipulating how powerful mob-specific projectiles are would be nice (like being able to influence how powerful the projectiles that aegis lobs at you should be). It'd be pretty cool to be able to do stuff like make Enyvil grab you from a huge range or maybe have Claymation fire projectiles/attack twice as fast.


    The removal of doomsdays for specific weapons definitely affected weapon customization, but the possibility of tweaking how powerful weapons become via achromy/catalyst boosts could be nice in addition to changing stat bonuses and the like (e.g, some guns/weapons within the mod come with preset bonuses; config would allow you to change these bonuses such as reload time, magazine size, damage dealt by main projectile, etc. Melee could be like configuring bonuses when held and the like - think of how logos' weapon gives you a passive defense buff while holding it, not the ability it procs on hit [though that ability could be toggleable])


    Basically, weapons could be configurable by making their special abilities toggleable and their specific boosts for the player/innate bonuses like reach and cleaving tweaked.


    At some point, I think moving the TragicMC configs into a folder with cfg files for each specific category of tweaks (gui, mobs, items, etc.) could be nice unless that poses issues with performance.


    Outside of discussion of suggestions: how in the world do you beat up Aegis? Do the discharges it drops make the player charge it on hit or do they help the player inflict more damage it under the effect it gives you? AFAIK, I remember it working like "hit evil robot person with sword until battery comes out and throw it at them" back in the beta release but it's way different now.

    Posted in: Minecraft Mods
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