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  • zanet23
  • Registered Member
  • Member for 11 years, 9 months, and 14 days
    Last active Mon, Sep, 5 2022 02:52:54
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  • View zanet23's Profile

    1

    Apr 1, 2015
    zanet23 posted a message on [WIP] TechnoMagi - Highly advanced technology giving the impression of magic
    Quote from ollieread»

    Ahh god damn it!


    Bloody Eclipse, it has a thing about importing Scala libraries, but my mod doesn't use Scala so you'll get that a lot. I've since disabled the ability to do that but I'm going to have to go through everything and try and find any scala references, sorry guys :(


    Though do you require CoFHCore to use this.


    Im just glad it wasnt a april fools day joke...

    Posted in: Minecraft Mods
  • View zanet23's Profile

    1

    Mar 29, 2015
    zanet23 posted a message on [WIP] TechnoMagi - Highly advanced technology giving the impression of magic
    Quote from Azathoth»

    Right I get that but what I'm saying is that "cold energy" makes absolutely no sense. There's no such thing. "cold" is just "temperature lower than your body temperature". I get that it's magic and whatever, but I can only suspend my disbelief until I hear something stupid like this.


    And if we're defining "polar heat energy" as the "absence of heat energy", there there's nothing to absorb in the first place.


    To me i feel like its less absorbing energy as it is adapting or changing in relation to the enviromental factors of the so called "Polar heat energy"

    Posted in: Minecraft Mods
  • View zanet23's Profile

    2

    Mar 14, 2015
    zanet23 posted a message on [WIP] TechnoMagi - Highly advanced technology giving the impression of magic
    any update on the new version?
    Posted in: Minecraft Mods
  • View zanet23's Profile

    1

    Mar 3, 2015
    zanet23 posted a message on [WIP] TechnoMagi - Highly advanced technology giving the impression of magic
    Im itching to play this!!!
    Posted in: Minecraft Mods
  • View zanet23's Profile

    1

    Feb 22, 2015
    zanet23 posted a message on [WIP] TechnoMagi - Highly advanced technology giving the impression of magic
    so can we have like, an estimate like a week a month etc?
    Posted in: Minecraft Mods
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  • View LittleBreadLoaf's Profile

    3

    Aug 15, 2015
    LittleBreadLoaf posted a message on [Forge 1.7.10] Bleach Mod [SSP/LAN/SMP] Hollow Test Update Available!

    Hi guys,


    It's been quite a while since I've posted on here, probably two months. A lot of stuff has been going on and I haven't been able to keep up with the mod very well. I've almost finished porting to 1.8, just working on some things that didn't make it over easily, and re-adding things I had to remove. We were thinking of changing up the way Shikai is decided, and wanted to ask for your input. One idea we were thinking of maintains randomness while also letting players who want to choose their type somewhat. It would go something like this:


    When you name your sword, it will check through what you've named it. There will be certain keywords in the names that gives the computer a hint of what you want. For example, if you named your sword "Flaming Keyboard", it will realize you want a fire sword and make your type fire. However, if you name it "Jigglykrampus", it will simply assign a random sword to that name. When it randomizes, it will use the name of the sword as a seed for RNG, which means "Jigglykrampus" will be the same sword no matter which game you use it in.


    Pros:
    +Can still be random

    +Adds element of choice

    +Much easier to add new Shikai types

    +No more farming for specific hollows

    +Easier for us to add hollows

    +Same sword from same name


    Cons:
    -Possible lack of diversity in sword names

    -Might want a different type for a sword name

    -Less freedom with names


    Let us know what you think about this, and we'll try to add it in as speedily as possible! As joe mentioned a few posts back, we're working on re-evaluating what we're capable of, and hopefully gaining new members for a team.

    LittleBreadLoaf

    Posted in: WIP Mods
  • View Spencer898's Profile

    1

    Jul 10, 2015
    Spencer898 posted a message on SG2: Antique firearms with survival in mind (Coming Soon)

    you should add a tommy gun to the mod.

    Posted in: WIP Mods
  • View LittleBreadLoaf's Profile

    2

    May 11, 2015
    LittleBreadLoaf posted a message on [Forge 1.7.10] Bleach Mod [SSP/LAN/SMP] Hollow Test Update Available!
    Quote from Zeraxen»

    Hello LittleBreadLoaf, I've been playing with your mod for a while now, and I have a simple suggestion/observation that's probably been made before, but let's be honest, 175 pages is a lot to read through so I thought I'd make an account simply to post this. You may want to re-evaluate and recreate your whole point totals on hollows when it comes to the Shikai system. With the current point totals, it is actually impossible to legitimately gain the Lunar shikai type and is incredibly difficult to gain the Water shikai type. Yes, I understand the Lunar shikai is still very much a work in progress and it is strong so it should be difficult to obtain, but it shouldn't be impossible. I just thought I should bring this to your attention in case it hasn't already been mentioned, and thank you for your patience in reading this somewhat long-winded post.


    Sincerely,
    ~Zeraxen


    Oh shoot, I didn't realize it was impossible :/ I'll tweak that whenever I get the 1.8. update ready.


    In other news, just under 1000 errors left to fix in the mod :P

    Posted in: WIP Mods
  • View LittleBreadLoaf's Profile

    2

    Mar 25, 2015
    LittleBreadLoaf posted a message on [Forge 1.7.10] Bleach Mod [SSP/LAN/SMP] Hollow Test Update Available!

    Well we're still deciding what would work best before we even try to implement it. There's kind of two ideas floating around at the moment.
    One would be skills that you can choose which ones to upgrade, to a certain max, i.e. speed, knockback, jump height etc. with a max on each such as 5 block jump before you can't upgrade it any further.
    The second idea is more of a tree, or a path where if you upgrade one section, you'd have to forego another. So from the basic, you can choose a speed or strength path, then from whichever you choose more options would open up.

    This would be for both shinigami and quincies, to make them more even. So I guess I'm looking for community input here, not really a poll but checking to see which ones seem more popular. Of course, both of them would take a lot of work, but we'll see how much I can get done :P

    LittleBreadLoaf

    Posted in: WIP Mods
  • View darkmega's Profile

    1

    Mar 25, 2015
    darkmega posted a message on [WIP] TechnoMagi - Highly advanced technology giving the impression of magic
    Quote from Anigmatics»

    Why is there no robot cats and dogs? I wanna robokitty!


    whatabout self robotization/body transformations? cause surely those nanites should be good for something in high concentrations if the unkillable people in the movie "Transcendence" and assimulation of memories etc is any indication.


    or atleast rapid regeneration via nanite storage systems and a self upgrade to regenerate lost health rapidly through consumption of nanites which can be wirelessly transferred from a nanite storage when you run low. :V


    although it makes me wonder why the player immediately begins with nanites... the whole "ejected from a different dimension" thing is good enough but what if you want say a true discovery sort of gameplay where you make yourself have nanites first through tech tree advancements? :o

    Posted in: Minecraft Mods
  • View Anigmatics's Profile

    1

    Mar 24, 2015
    Anigmatics posted a message on [WIP] TechnoMagi - Highly advanced technology giving the impression of magic

    Why is there no robot cats and dogs? I wanna robokitty!

    Posted in: Minecraft Mods
  • View LittleBreadLoaf's Profile

    101

    Dec 12, 2012
    LittleBreadLoaf posted a message on [Forge 1.7.10] Bleach Mod [SSP/LAN/SMP] Hollow Test Update Available!
    Hello, I am LittleBreadLoaf, and this is (technically) my first mod. It all began when I was watching an anime called Bleach. I had a a great idea for a mod, but I did not know how to code myself. After trying to coerce others into making this mod, I took up the charge and learned how to code. Finally, two months later, I have for you the:






    Bleach Mod Specifics
    Items

    Reiatsu
    This item is enegy dropped by Hollows and Wholes. It is used to create Reiatsu Blocks and other items in the mod. When right-clicked, the player eats the reiatsu, regaining some of their Spiritual Energy Bar if it is not full.


    Shinai
    A basic bamboo sword, used in Kendo. This sword will help you increase your spiritual energy level, but only has the strength of a wooden sword.


    Soul Steel
    Soul steel is iron imbued with spiritual energy. It is used to craft many other items.


    Zanpakuto
    A sword made from Reiatsu. They never break, but only have the strength of a wooden sword at first. They become more powerful the higher level you are, and are automatically very strong against spirits. Wearing shinigami armor of quincy armor changes the amount of damage it does. When you have your zanpakuto for a long time, you can activate Shikai (See below)



    Quincy Bow
    Pendants made with Soul Steel and Reiatsu Blocks. There are two tiers. By right clicking with a pendant, the bow is activated. It slowly drains your energy, but the arrows require no extra energy to fire. returns to pendant with Z. The tier 2 bow fires constantly 1 shot every second the right-click is held down, but cannot shoot seeleschneiders for now. The tier 1 bow can.
    Tier 1 Pendant
    Tier 2 Pendant


    Hollow Masks
    Masks dropped rarely from Hollows. They have infinite durability as well, but do not provide any armor. Instead, when the mask is worn, an effect will be given to the player, while draining energy. Except for the Snake, Wasp and Golem Hollows, who effect the zanpakuto hit passively. Comes in 12 flavors! (Menos, Ore and Fisher Masks cannot be worn)



    Mask Shards
    Crafted by putting any Hollow Mask on the crafting table. They are used to make a Mask that looks like Ichigos half-mask. They are also used to make Hollow Bait.




    Seeleschneider
    Crafted with two soul steel and a reiatsu block. They must be activated by right clicking to extend the blade. It takes 50 Spiritual Energy to activate it, but you at least get it back when it is shot. You have to re-activate it though. When extended, it can be used as a sword. If the player has any activated Seeleschneiders in the inventory, then they will be fired from the Quincy Bow. The Seeleschneider packs enough power that it will kill plant life as it passes, and can take out a regular Hollow in one hit.



    Soul Cloth
    Soul Cloth is crafted with a Reiatsu Block surrounded by eight Reiatsu. It is used to craft Shinigami and Quincy Robes, and Paper Walls.



    Shinigami Robes
    Shinigami Robes are crafted like normal armor, but with Soul Cloth. They take a huge amount of reiatsu to create, but they give some good perks. A full set of Shinigami Robes only protects as well as leather armor, but never wears out. Each piece also makes the Zanpakuto stronger, but the Quincy Bow less powerful. Also, Spiritual Energy is regained faster depending on how many pieces of the set you have on.







    Quincy Armor
    Quincy Robes are crafted like Shinigami Robes, but with Lapis Lazuli blocks in them. They are the same, but opposite from the Shinigami Robes, boosting the Quincy Bow and debuffing the Zanpakuto. Spiritual Energy also regains faster when you wear the robes.





    Hollow Tome
    A book about hollows. This book lets you see in game which hollows give which points. Very useful if you are trying to get a specific shikai. Shapeless recipe with a BOOK and MASK SHARD







    Blocks

    Reiatsu Block
    This is a block made of Reiatsu. It is rather durable, and gives off some light. Useful in lots of crafting recipes.


    Hollow Bait
    Hollow Bait is an interesting block, made with a mask shard and four reiatsu blocks. When it is right-clicked, the hollow bait begins spawning Hollows within a 100 block radius. And it spawns a lot. Be sure you are ready before you right-click the hollow bait, because close to 50 hollows will literally fall from the sky around you. The block despawns after being active for a few minutes.



    Paper Walls
    Pretty darn awesome, if I do say so myself. These walls give your world a more Bleachy feel, and are very useful in making awesome decorations. Made with sticks and soul cloth, which gives you 8.


    Paper Lanterns
    Cool blue lanterns made of paper and soul cloth. Gives off more light than a torch, and looks much cooler as well. The recipe gives you two.



    Hollow Ore
    Pretends to be a nice block of emerald, gold or diamond, until you try to mine it... Probably the most devilish idea we have come up with so far.


    Decorative Blocks
    These are WIP blocks that will have a use in the future. They have no crafting recipes, and do not spawn naturally.






    Mobs

    Hollows
    Hollows are evil spirits infesting your world. They come in many different shapes and colors. Every Hollow has a different ability, but the same basic stats. Hollows have a lot of health, do a fair amount of damage and can spot you from almost 50 blocks away. They drop reiatsu, and sometimes their masks. Killing Hollows with a zanpakuto will give you shikai points, which are necessary to go into shikai later.





    Wholes
    Wholes are peaceful biped spirits with a chain on their chest connecting them to the world. They are hunted by hollows. You can send them to Soul Society with a Konso by right clicking them with a zanpakuto. Wholes come in many different textures.



    Grand Fisher and Decoy
    The Grand Fisher is a Hollow from Bleach. He pretends to be a whole, but when you try to send the whole to Soul Society, it explodes and turns into the Grand Fisher. Sometimes you can tell if it is a whole or not, but sometimes you find out too late...

    Note: Grand Fisher laughs creepily



    Menos Grande
    This enormous hollow is over 20 blocks tall, supposedly made up of a bunch of hollows put together. The Menos Grande is a formidable foe, having almost 200 health, and packing quite a punch. He only spawns in the Nether, or rarely when Hollow Bait is used. As the Menos Grande walks, obstacles in its path are destroyed.


    A Menos in a forest, for scale :)

    Small Hollows
    Peaceful, skittish hollows that survive off the reiatsu in the world, instead of eating people souls.


    Shinigami
    Occasionally, Shinigami will spawn. They attack hollows, and are peaceful towards you until provoked. Do not poke the shinigami with a stick. They occasionally drop nice loot, but is it worth it?



    Abilities


    Spiritual Energy
    When you first load up the mod, you will undoubtedly notice the bar on the right side of the screen. This is your spiritual energy bar. The bar has a cap of 50 to begin with, but will quickly increase as you use either a zanpakuto or Quincy bow. Spiritual energy is used for many different things, such as Quincy bows or Shikai, and can be replenished either naturally or by eating reiatsu. Shinigamis regain spiritual energy quicker than Quincies, but Quincies gain more from eating reiatsu.


    Commands
    There are many commands being implemented in the game, and they are as follows:

    /spirit {player}- This command is only in creative mode or with cheats. Refills your spiritual energy bar.

    /setspirit [50 - 1000] {player}- This command is only in creative or with cheats. Sets your spiritual energy.

    /settype [fire, ice, etc.] [0-4] {player}- Again only in creative or with cheats. Sets your zanpakuto type and texture. [0-4] sets texture, can be left off.

    /setfaction [shinigami, quincy, human] {player}- Useable by admins or with cheats enabled so people are not stuck with their choice forever. Changes your faction.

    /resettype- Useable whenever. Resets your zanpakuto type, and all your points to 0.

    /resetspirit- Useable whenever. Resets your spiritual energy to 50. Just in case.

    /toggle3d- Useable whenever. Switches between 3D and normal rendering of zanpakuto and seeleschneider.


    NOTE: All of the player parameters can be left off, and it will affect the command sender instead.

    Factions
    When you first spawn, you will be given this:

    Right-click to pull up this gui, and select your faction. Only works once.

    At the top of the screen, you will find your faction. Currently there are only three, shinigami, quincy and human. More will be added later, so stop whining. As of now, you can switch between them with the command, /setfaction [shinigami, quincy]. Both factions have different abilities. For example, Quincies cannot use zanpakutos or Shikai, while Shinigami cannot use bows.


    Other Abilities
    These abilities are based on your spiritual energy level, to make gameplay more exciting and to have PvP last longer.

    Increased Speed and Jump- Your speed and jump height increase with your spiritual energy level. There may be a way to turn this off if you really want in future updates.

    Flash Step- By having full robes of whatever faction you are and pressing X, you can flash step. Your character will travel 10 blocks in the direction you are looking. Increased distance by 1 block every 100 spiritual energy you have. Uses some spiritual energy, and makes cool noises.

    Blocking- If you have full Shinigami robes and block with your zanpakuto or Shikai, all damage taken will be taken from your spiritual energy instead, until you run out. Comparable ability will be added for Quincies soon.

    Player vs. Player- Basically the same as the previous, except it works for Quincies. If you are hit by another players Quincy arrow or zanpakuto, the damage will be taken from spiritual energy. Blocking with a sword from the mod will decrease the amount taken.

    Shikai- Has its own section. Look down.




    Shikai


    Requirements
    Shinigami can go Shikai if they complete all the requirements for it, and activate it:

    Name your Zanpakuto- This can be done with an ordinary anvil. Name your sword whatever you want, but be warned. Once you speak to it with that name, you cannot go Shikai with a differently named sword. Unless you do /resettype.

    Speak with the Sword- By pressing right-click while sneaking, you can talk with your zanpakuto. This sets its name, and allows you to see what points you have accrued.

    Gain 400 Hollow Points- Each Hollow you kill with your zanpakuto will give you points in different categories. Each Hollow gives around 5 points in different categories. You can use the Hollow Tome to decide which ones you want to kill. The counter stops when you get to 400, and your zanpakuto type is set in whatever category has a majority. (majority is 100 or more of 400)

    Have over 200 Spiritual Energy- The final requirement is to have over 200 spiritual energy. But that is just the cap. You can have less if you want to activate it, but you must have reached 200 total to be allowed to go Shikai.

    Activate- To activate Shikai, simply press X. A ring of particles should appear around you if you right-click and are able to go into Shikai. The keybind can be changed to whatever you want


    Types
    Each zanpakuto type is different, and allows you to do many things. The different types are as follows:

    Fire- Your basic fire sword. Catches mobs on fire, useable as flint and steel, gives you fire resistance. Some very cool textures. Hold right-click to shoot a fireball!

    Ice- This Shikai has a few cool features. Slows down mobs that you hit, and has increased damage in the snow. Also, freezes the water underneath you for a quick getaway, or personal ice rink. Right-click to chuck snowballs, and hold it for a while to build a snowman.

    Poison- Poisons your enemies when you hit them, but also poisons those who hit you while you have this sword out. Right-click a grass or dirt block to plant a poison mushroom, which poisons those who step on it. Holding right-click will send out a poisonous gas that poisons all in a 5 block area

    Heal- The opposite of poisoning. If you hold right-click for a while, you will spawn a heart item that heals whoever picks it up. A slow regeneration buff helps you out too. Right-clicking other entities heals them, while attacking gives a small chance of healing you!

    Earth- A strong sword with good knockback. Has a higher base damage than the other shikais. Holding right-click sends out a shockwave with 5-8 range depending on how long you hold it.

    Wind- One of the most fun Shikai, in my opinion. Gives you a massive jump boost and protects you from fall damage. Hits mobs into the air, so you can juggle them if you master it.

    Light- Another slightly less impressive sword, sorry to say. It is much more powerful in the day time, and it gives you invisibility for a while if you hold down right-click.

    Dark- The opposite of light. Much more powerful at night, and gives enemies blindness when you hit them. But dark Bankai should be fun...



    Lightning- A mixture of Light and Wind type. Sometimes will hit enemies with lightning bolts when you hit them. For a fun time, hold down right-click for a while. Paralyzing aspect in the works.

    Water- A mixture of Ice and Fire type. Hold down right-click to make it rain. This sword is more powerful when you are in the rain, or in water. Allows you to swim as fast as a boat, breathe underwater, and see better underwater. One of my personal favorites.

    Lunar- A mixture of Light and Dark. Very WIP at the moment, so I would not suggest trying for it right now. Gives you a speed and strength boost, and fires a buggy Getsugatenshou if you right-click. Very terrain-killing :P

    Normal- If you have no majority at all, your zanpakuto will become Normal type. This means a very basic sword. Has increased damage from the zanpakuto, makes you go a bit faster and gives a bit more defense when blocking. How normal.



    Dimensions



    Hueco Mundo



    So far, only Hueco Mundo has been added, and only in Creative mode. Shift and right-click with the Test Garganta item to go to Hueco Mundo. Still WIP.







    Meet the Team!


    LittleBreadLoaf- Mod Owner, Coding, Ideas, Other


    JoeTheAntiPro- Second in Command, Textures, Models, Ideas


    Mizore_Shirayuki- Coding, Ideas


    Dawars- Coding, Top Secret Projects








    Downloads!


    Download(1.7.10)

    Older Downloads


    VF1.0.5 (Minecraft 1.7.2)

    VF1.0.4 (Minecraft 1.6.4)

    VF1.0.3 (Minecraft 1.6.4)

    VF1.0.2 (Minecraft 1.6.4)

    VF1.0.1 (Minecraft 1.6.2)

    VF1.0.0 (Minecraft 1.6.1)

    V1.3.1 (Minecraft 1.5.2)

    V1.3.0 (Minecraft 1.5.1)

    V1.2.2 (Minecraft 1.5.1)

    V1.2.1 (Minecraft 1.5.0)

    V1.2.0 (Minecraft 1.5.0)

    V1.1.2 (Minecraft 1.4.7)

    V1.1.1 (Minecraft 1.4.7)

    V1.1.0 (Minecraft 1.4.7)

    V1.0.5 (Minecraft 1.4.6)

    V1.0.4 (Minecraft 1.4.6)

    V1.0.3 (Minecraft 1.4.6)

    V1.0.2 (Minecraft 1.4.6)

    V1.0.1 (Minecraft 1.4.5)





    Test Updates (Includes Hollow Faction)



    Download(1.7.10)



    V1.1-test(1.7.2)


    Copyright

    If it isn't already abundantly clear, I do not own any rights to Bleach or any derivative thereof. I don't claim to own anything, nor am I marketing this mod for any other reason than entertainment purposes. All rights belong to Tite Kubo, Studio Pierrot and TV Tokyo.





    BANNERS


    Awesome banner by rsdiver

    First promotional banner by me :D


    New cool banner by HeadShotGlass2





    Check out these awesome mod reviews by _JAD3N!





    [/media] LittleBreadLoaf

    Enjoy the mod!
    Cheers,
    LittleBreadLoaf
    P.S. Don't report bugs for Test Updates, unless they aren't on this list! >.<
    1. Any and all texture bugs. Yes, we know they're not right at the moment :P
    2. Not rendering 1st person arm.
    3. Multiplayer Incompatibilities. Mainly rendering issues with multiple players on the screen.
    4. Item rendering in wrong spot. Yup.
    5. Player models messed up when NOT a Hollow. >.<
    6. Anything related to rendering at all
    Posted in: WIP Mods
  • View LittleBreadLoaf's Profile

    2

    Jan 1, 2015
    LittleBreadLoaf posted a message on [Forge 1.7.10] Bleach Mod [SSP/LAN/SMP] Hollow Test Update Available!
    Happy New Year!

    The Bleach Mod is finally 1.7.10 compatible! Not much has changed, just the Faction Selector has been added back in, and a few bugs were fixed. We still have two versions, the official release and the test release containing the Hollow faction.

    Official Release


    Test Release

    Sorry for the wait, and thanks for all the support!

    LittleBreadLoaf
    Posted in: WIP Mods
  • View joetheantipro's Profile

    1

    Dec 16, 2014
    joetheantipro posted a message on [Forge 1.7.10] Bleach Mod [SSP/LAN/SMP] Hollow Test Update Available!
    Quote from TheCreepaKingFurry»
    In the Hollow faction, will there eventually be an option to evolve your Hollow to a Gillian?

    yes, but it wont be an "option"
    once you level up enough, you simply become one.
    Posted in: WIP Mods
  • View LittleBreadLoaf's Profile

    1

    Aug 25, 2014
    LittleBreadLoaf posted a message on [Forge 1.7.10] Bleach Mod [SSP/LAN/SMP] Hollow Test Update Available!
    HEY

    Just to let you all know, I just put out a quick Bugfix Update.

    Re-download the main download, and it will all be good. This fixed:

    Shikai giving only easter egg textures. If you run your old save files with the newest update, it will give you a regular texture.

    Full sets of robes will now ACTUALLY protect you from damage like it should have.


    Supposedly a bug with Getsugatenshou in multiplayer? We couldn't find it at least...




    Sorry about all that, but it should be good now. And soon we'll release pictures of what we're working on in the next big update :)
    Cheers,


    LittleBreadLoaf

    Posted in: WIP Mods
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