Hi guys,
It's been quite a while since I've posted on here, probably two months. A lot of stuff has been going on and I haven't been able to keep up with the mod very well. I've almost finished porting to 1.8, just working on some things that didn't make it over easily, and re-adding things I had to remove. We were thinking of changing up the way Shikai is decided, and wanted to ask for your input. One idea we were thinking of maintains randomness while also letting players who want to choose their type somewhat. It would go something like this:
When you name your sword, it will check through what you've named it. There will be certain keywords in the names that gives the computer a hint of what you want. For example, if you named your sword "Flaming Keyboard", it will realize you want a fire sword and make your type fire. However, if you name it "Jigglykrampus", it will simply assign a random sword to that name. When it randomizes, it will use the name of the sword as a seed for RNG, which means "Jigglykrampus" will be the same sword no matter which game you use it in.
Pros:
+Can still be random
+Adds element of choice
+Much easier to add new Shikai types
+No more farming for specific hollows
+Easier for us to add hollows
+Same sword from same name
Cons:
-Possible lack of diversity in sword names
-Might want a different type for a sword name
-Less freedom with names
Let us know what you think about this, and we'll try to add it in as speedily as possible! As joe mentioned a few posts back, we're working on re-evaluating what we're capable of, and hopefully gaining new members for a team.
LittleBreadLoaf
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Im just glad it wasnt a april fools day joke...
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To me i feel like its less absorbing energy as it is adapting or changing in relation to the enviromental factors of the so called "Polar heat energy"
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