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    posted a message on Iron golem AI improvement
    What's happening:
    Whenever I walk to the local village I find the iron golem hanging out in someone's backyard stuck in there. I have to push the guy out and fix the fence. I come back later only to see it back in the backyard! Even when its out of the backyard it tries to get back in. It somehow gets back in there. I made a second golem, same thing happened.

    I don't really see the point of building an iron golem and have it not protecting my villagers. I don't want to lose my village so I have to play the game on normal. I would like it on hard but that doesn't seem like that's going to happen if the AI isn't fixed.

    Solution:
    The golems will travel and stay on the gravel roads unless there is a zombie in the proximity of the village. When the zombie(s) are killed the golem will go back on the gravel roads and continue walking on them.

    Since, this idea was made before sandstone villages it will not work anymore. Sandstone is used both in villages and roads. So Mojang will somehow have to make the golem identify roads and buildings.

    To prevent players from extending the roads to their house the golem will only go a certain distance from the village before turning back.

    Solution for the poor gravel road generation:

    This still effects the iron golem so it's not too much off topic. Mojang will have to make the ground the villages spawn on flat or at least close to flat. this way you don't have gravel roads burying houses or going up steep hills. It will also have the iron golem be able to go through the entire village before being stopped by an a road that can't be climbed.

    Minor Improvements:
    -Iron golems will ONLY attack zombies unless provoked by another mob.
    -It will take only ten villagers and at least sixteen doors to make an iron golem. (This may change.)
    Posted in: Suggestions
  • 1

    posted a message on Wagons for the new update
    I personally like the idea. I only use ender chests as an emergency supply kit (like in case my pickaxe broke in a cave). I do agree that Ender chests aren't very efficient.

    However, I think a handcart would be better. You should pull your supplies I don't think Jeb would have to recode the mobs if this was used. I think it should have two chests on it too.

    I've actually wanted this for long time.
    Posted in: Suggestions
  • 1

    posted a message on Anyone else's skin not showing?
    Just keep trying to upload your skin. My enderman skin came back on the second try.
    Posted in: Legacy Support
  • 1

    posted a message on Boars
    The goal:
    I would like a daytime hostile mobs introduced in Minecraft. I think boars fit well with the game. I want a day time mob that is dangerous, but not overpowered.

    Health:
    5 Hearts (Not too sure about what its health should be).

    Appearance:
    Boars would only have a few slight differences from pigs. They would have tusks and a dark skin.

    Spawning:
    Boars would spawn in forests and plains. They will spawn in groups of 5-7. However, they will not spawn in a fifteen block radius of the spawn point. This way you don't get attacked instantly by boars when you spawn. Won't be too fun if you kept getting killed each time you spawned. They will spawn as much as passive mobs do.

    Attack:
    Boars will only attack if you are in a 5 block range. The whole group will attack instead of individual boars. Boars will deal 1 heart of damage. They attack by running into you. They will push you back two blocks. They will not attack other mobs, only the players. The boars will only travel four blocks and they will stop for second and then continue to attack you. This way you don't get attacked by the whole group at once.

    Drops:
    3-5 of :Ham: and 1 piece of leather.

    Did you find any problems in this idea? Please address them.
    Posted in: Suggestions
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