- zaket22
- Registered Member
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Member for 11 years, 9 months, and 9 days
Last active Sun, Sep, 1 2013 21:10:25
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- 887 Total Posts
- 75 Thanks
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doctorcweed posted a message on Will mob heads be obtainable in survival?Maybe someday. 1.4 really should be delayed another few weeks.Posted in: Recent Updates and Snapshots -
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Phycozz posted a message on Cobblestone walls make cool towersThey also make good stoves/furnaces/ovens/whateversPosted in: Recent Updates and Snapshots
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Amehtta posted a message on Cobblestone walls make cool towersPosted in: Recent Updates and SnapshotsQuote from zaket22It's kind of hard to come up with a design.
The idea is to break up the solid blob of color and texture. All one material almost always looks bad. All one color almost always looks bad. Both get worse as your build gets bigger. Of course, this applies mostly to actual buildings, more so than anything else. Also, Straying away from square buildings as best you can.
An example I made using what you've got laid out:
This is still very square, and I'm really not at all thrilled with it, but for a quickie build to demonstrate what I mean, it'll suffice. Things to note:
- the cobble foundation is mossy cobble, not regular cobble, and I'd normally burry it externally, but I wanted it to be obvious. The Towers each have three levels with Cobble ceilings and Spruce Plank floors, and the walls have cobble floors.
- of all the wood planks, spruce is the only one that really worked in this situation, oak and birch were too bright (too much contrast with the stone, and too little with the sandstone), and jungle planks are just hideous in general
- My superflat is set to a jungle biome so my grass gets that really nice rich shade of green, if I were building this elsewhere, I might change the overall colorscheme, like using a type of log instead of planks.
- The towers aren't broken up enough, colorwise, for me, but I couldn't find a way to break them up that I really liked
- There are doors to get into the walls and the towers, on either side of the wall, internally, they're just a bit hard to see from this angle
- I tried to keep it as close to what I thought the dimensions (this is a little bigger) where as I could and on the same sort of flat plane, so that it's easier to compare the two, but if I were to actually build something like this, I would make it a lot bigger, so I could fit more structures inside of it, and so that I could vary the shape of the walls more.
And also, because of this:
Cobble fences on their own just don't lend themselves well to the sort of spiked rim thing that I'm forgetting the name of. They have to have a block next to them or above them to do consecutive posts, so you can't have it at a raised level like you normally would, without it just looking way to bulky. That said, this behavior is actually useful for other stuff (like balcony railings, which fences have never been able to do justice) I just wish it wasn't cobble. Smooth Stone Fences, though... those would be amazing. -
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Flinnjamin posted a message on Taking ALL Skin RequestsPosted in: SkinsQuote from zaket22
Hey man, can you make the tattoo guy from captain sparkle's minecraft style? it's at :48 and :56. Replace the bath robe with jeans please. Thanks
Here's the skin: http://www.planetminecraft.com/skin/tattoo-guy-from-captainsparklezs-minecraft-style/
The picture: -
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Flinnjamin posted a message on Taking ALL Skin RequestsPosted in: SkinsQuote from StrawHatUra
I want a Red Taxo shell full of meat as a head, with a golden tuxedo and a cyan tie, with rubber boots, rainbow socks, and leather pants.
Along with a logo on the back of the shirt of a broken pencil, and have the meat in the head spell out "hi"
I have no idea why, i just want to see if someone can make it.
Here's the skin: http://www.planetminecraft.com/skin/red-taco-man/
And the picture: -
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Ascher_Malachi posted a message on very cool rare mobI know there is already a "cool things" thread but i couldn't find it.Posted in: Discussion
One of the better rare mobs i came across other than enchanted armor/weapon on a mob was this particular Spider Jocky.
Uploaded with ImageShack.us -
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ElephantBroham posted a message on What's the best thing about 1.4?How bats are SOOO cute, and how you can rename items, and..............Posted in: Recent Updates and Snapshots
WAIT!
I like all of it -
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Frodo_54 posted a message on Cobblestone walls make cool towersPosted in: Recent Updates and SnapshotsQuote from zaket22
Thanks. The design is pretty cool.
Thank you. Don't those windows have a name? I know they're built in towers for archers to shoot form.
You could be talking about an Arrow Loop
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joman195 posted a message on Cobblestone walls make cool towersPosted in: Recent Updates and SnapshotsQuote from GoWxDaRkNeSs
Looks sweet. Shame I won't be upgrading to 1.4 unless I can somehow keep the 1.3.2 sounds.
Really, you people are so desperate for attention that you have to whine about the sounds on a thread where it isn't even anywhere close to being on-topic? Just gtfo and whine to someone who cares, which is nobody.
On-Topic: I like the look of that, I also plan on replacing the fence around my manor with cobblestone walls when 1.4 comes out. -
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Kholdstare posted a message on What should the Enderdragon egg do?I like it doing nothing. To me, it makes for a good trophy.Posted in: Suggestions
Anything that gives a benefit to the slayer of the Enderdragon is OP, especially something like a dragon. With your idea, the first person to kill the Enderdragon gets a bunch of loot from the sky dimension and a dragon. Not to mention that they may or may not have a base inaccessible to everyone else on the server.
Something like an unbreakable diamond sword that always stays on your person, even if you die? Sure, since all it does is conserve diamonds. Anything that gives someone a completely unique ability is probably OP. - To post a comment, please login.
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Whenever I walk to the local village I find the iron golem hanging out in someone's backyard stuck in there. I have to push the guy out and fix the fence. I come back later only to see it back in the backyard! Even when its out of the backyard it tries to get back in. It somehow gets back in there. I made a second golem, same thing happened.
I don't really see the point of building an iron golem and have it not protecting my villagers. I don't want to lose my village so I have to play the game on normal. I would like it on hard but that doesn't seem like that's going to happen if the AI isn't fixed.
Solution:
The golems will travel and stay on the
gravelroads unless there is a zombie in the proximity of the village. When the zombie(s) are killed the golem will go back on thegravelroads and continue walking on them.Since, this idea was made before sandstone villages it will not work anymore. Sandstone is used both in villages and roads. So Mojang will somehow have to make the golem identify roads and buildings.
To prevent players from extending the roads to their house the golem will only go a certain distance from the village before turning back.
Solution for the poor gravel road generation:
This still effects the iron golem so it's not too much off topic. Mojang will have to make the ground the villages spawn on flat or at least close to flat. this way you don't have gravel roads burying houses or going up steep hills. It will also have the iron golem be able to go through the entire village before being stopped by an a road that can't be climbed.
Minor Improvements:
-Iron golems will ONLY attack zombies unless provoked by another mob.
-It will take only ten villagers and at least sixteen doors to make an iron golem. (This may change.)
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However, I think a handcart would be better. You should pull your supplies I don't think Jeb would have to recode the mobs if this was used. I think it should have two chests on it too.
I've actually wanted this for long time.
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I would like a daytime hostile mobs introduced in Minecraft. I think boars fit well with the game. I want a day time mob that is dangerous, but not overpowered.
Health:
5 Hearts (Not too sure about what its health should be).
Appearance:
Boars would only have a few slight differences from pigs. They would have tusks and a dark skin.
Spawning:
Boars would spawn in forests and plains. They will spawn in groups of 5-7. However, they will not spawn in a fifteen block radius of the spawn point. This way you don't get attacked instantly by boars when you spawn. Won't be too fun if you kept getting killed each time you spawned. They will spawn as much as passive mobs do.
Attack:
Boars will only attack if you are in a 5 block range. The whole group will attack instead of individual boars. Boars will deal 1 heart of damage. They attack by running into you. They will push you back two blocks. They will not attack other mobs, only the players. The boars will only travel four blocks and they will stop for second and then continue to attack you. This way you don't get attacked by the whole group at once.
Drops:
3-5 of and 1 piece of leather.
Did you find any problems in this idea? Please address them.