So, I'm not sure if this is an issue or not, but according to Forge, SS2 is "attempting to register channels without specifying a packet handler", whatever the heck that is. Again, I'm not sure if that's an issue, just thought that you might want to know.
Description: While being held or drawn, TiC shortbows will reduce FPS to single digit numbers (from between 70-100 down to approximately 5-9). This bug has been noticed both with and without Optifine installed. This bug has been reliably reproduced in a test world. This bug has been reproduced with TiC as the only mod installed. This bug will not occur when the TiC shortbow is on the hotbar or within the inventory, only when being held or drawn. This bug will occur with or without arrows inside of the inventory.
Bug #2: MC Version: 1.6.2 TiC Version: 1.4.5d2
Description: When arrows from TiC are fired from a TiC shortbow, the arrows are not being rendered either in flight or when they have landed. This bug has been reproduced reliably in a test world, both with and without Optifine installed. This bug has been reproduced with TiC as the only installed mod. The arrow entity still exists as the arrows will cause damage and can be picked up, they are just not rendering.
It deleted some of my stuff, and duped others to give me about 20 million sand in my DSU. Strangely, the average size of a stack that I manually pulled out was somewhere around 1,784,003. Yeah, I think something went wrong.
Bug Report time!
MC Version: 1.5.2
PC Build Version: 122
MFR Build Version: 1075
Bug Description: Deep Storage Units (DSUs) are not displaying a total record of items. The value under the "Stored" text is 0.
Steps to Reproduce: Put items into a DSU
Link to Forge log (if needed): http://paste.ubuntu.com/5854302/
Note: Builds numbers given are of most recent builds at time of posting. Other information (system setup, display options, configs, etc. are available if needed). My apologies for the ridiculously long Forge log.
As I'm not a modder, I don't understand much of it either, but are you sure that you have the correct version of Forge? Try updating and see if that helps.
Been getting error for dayz and OptiFine is my last resort how can I get it to work?
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Exception in server tick loop
A full error report has been saved to C:\Users\César\AppData\Roaming\.minecraft\crash-reports\crash-2013-06-14_22.45.46-server.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 2a45200c --------
Full report at:
C:\Users\César\AppData\Roaming\.minecraft\crash-reports\crash-2013-06-14_22.45.46-server.txt
Please show that file to Mojang, NOT just this screen!
Generated 6/14/13 10:45 PM
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows 8 (amd64) version 6.2
Java Version: 1.7.0_21, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 359271216 bytes (342 MB) / 477233152 bytes (455 MB) up to 477233152 bytes (455 MB)
JVM Flags: 2 total; -Xms512m -Xmx512m
AABB Pool Size: 836 (46816 bytes; 0 MB) allocated, 836 (46816 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
FML: MCP v7.51 FML v5.2.10.705 Minecraft Forge 7.8.0.705 20 mods loaded, 20 mods active
mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{5.2.10.705} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{7.8.0.705} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
QuiverMod{1.4.2} [QuiverMod] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_TooManyItems{1.5.2 2013-04-25} [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
LOTR{Beta v6.2 for Minecraft 1.5.2} [The Lord of the Rings Mod] ([1.5.2] The Lord of the Rings Mod Public Beta 6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Atum{0.0.0.1} [Atum] (Atum_0.4.3B.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
EasyCrafting{1.1.6} [Easy Crafting] (EasyCrafting-1.1.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FlansMod{2.3.1} [Flan's Mod] (Flans Mod 2.3.1 for Minecraft 1.5.2 Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Thaumcraft{3.0.5e} [Thaumcraft] (Thaumcraft3.0.5e.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
LegendGear{1.5.2} [LegendGear] (NMcCoy-LegendGear-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RPGInventoryMod{1.5.1 8.4} [RPG Inventory Mod] (Rpg Inventory 1.5.2 v1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RPGMS{RpgInv8.4} [RpgInv Mage Addon] (Rpg Inventory 1.5.2 v1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RPGPlusPlus{RpgInv8.4} [Subarakis RPG++ mod] (Rpg Inventory 1.5.2 v1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RPGRB{RpgInv8.4} [Rogue and BeastMaster Patch] (Rpg Inventory 1.5.2 v1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
VanillaShields{RpgInv8.4} [Vanilla Shields Mod] (Rpg Inventory 1.5.2 v1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SpecialMobs{2.4.2} [Special Mobs] (SpecialMobs 2.4.2 for MC 1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
tukmc_Vz{Version [3.0.5] for 1.5.2} [TukMC] (TukMC_latest.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TwilightForest{1.18.1} [The Twilight Forest] (twilightforest-1.18.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
UtilityMobs{2.0.1} [Utility Mobs] (UtilityMobs 2.0.1 for MC 1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 101 (5656 bytes; 0 MB) allocated, 101 (5656 bytes; 0 MB) used
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
java.lang.OutOfMemoryError: Java heap space
at java.io.DataInputStream.readUTF(Unknown Source)
at java.io.DataInputStream.readUTF(Unknown Source)
at net.minecraft.nbt.NBTBase.func_74739_b(SourceFile:91)
at net.minecraft.nbt.NBTTagCompound.func_74735_a(SourceFile:34)
at net.minecraft.nbt.NBTTagList.func_74735_a(NBTTagList.java:65)
at net.minecraft.nbt.NBTBase.func_74739_b(SourceFile:96)
at net.minecraft.nbt.NBTTagCompound.func_74735_a(SourceFile:34)
at net.minecraft.nbt.NBTBase.func_74739_b(SourceFile:96)
at net.minecraft.nbt.CompressedStreamTools.func_74794_a(CompressedStreamTools.java:126)
at net.minecraft.nbt.CompressedStreamTools.func_74796_a(CompressedStreamTools.java:33)
at mods.lotr.common.LOTRLevelData.load(LOTRLevelData.java:183)
at mods.lotr.common.LOTRTickHandlerServer.tickEnd(LOTRTickHandlerServer.java:33)
at cpw.mods.fml.common.SingleIntervalHandler.tickEnd(SingleIntervalHandler.java:34)
at cpw.mods.fml.common.FMLCommonHandler.tickEnd(FMLCommonHandler.java:141)
at cpw.mods.fml.common.FMLCommonHandler.onPostWorldTick(FMLCommonHandler.java:282)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:661)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:571)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:127)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:469)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
--- END ERROR REPORT ff2a7b3f ----------
I'm guessing you either a.) are using an old/low-end computer or b.) have messed with the Java memory allocation on your computer. Either way, Minecraft with mods needs more memory to run than vanilla. There's tons of tutorials out on the Internet about how to increase the amount of memory Java can use for Minecraft. Find one that works for you.
EDIT: Since FTB is a modpack that has been facing a lot of questions about this issue lately, I'd check the FTB forums for help first.
Hey there, I have a question regarding the Soul Shards mod. How do you get the soul shard in the first place? I've tried building the structure and right clicking with a diamond, but nothing happened. Am I missing something obvious? Thanks in advance.
Structure I'm building: http://puu.sh/3f3F9
0
0
You also need "-Dfml.ignorePatchDiscrepancies=true" read ALL the instructions next time.
0
MC Version: 1.6.2
TiC Version: 1.4.5d2
Description: While being held or drawn, TiC shortbows will reduce FPS to single digit numbers (from between 70-100 down to approximately 5-9). This bug has been noticed both with and without Optifine installed. This bug has been reliably reproduced in a test world. This bug has been reproduced with TiC as the only mod installed. This bug will not occur when the TiC shortbow is on the hotbar or within the inventory, only when being held or drawn. This bug will occur with or without arrows inside of the inventory.
Bug #2:
MC Version: 1.6.2
TiC Version: 1.4.5d2
Description: When arrows from TiC are fired from a TiC shortbow, the arrows are not being rendered either in flight or when they have landed. This bug has been reproduced reliably in a test world, both with and without Optifine installed. This bug has been reproduced with TiC as the only installed mod. The arrow entity still exists as the arrows will cause damage and can be picked up, they are just not rendering.
0
Maybe you want to actually make the crash report link go to the crash report?
0
It deleted some of my stuff, and duped others to give me about 20 million sand in my DSU. Strangely, the average size of a stack that I manually pulled out was somewhere around 1,784,003. Yeah, I think something went wrong.
0
I'm pretty sure that PowerCrystals doesn't provide support for versions that old. I haven't experienced that bug, so it's probably been fixed.
0
MC Version: 1.5.2
PC Build Version: 122
MFR Build Version: 1075
Bug Description: Deep Storage Units (DSUs) are not displaying a total record of items. The value under the "Stored" text is 0.
Steps to Reproduce: Put items into a DSU
Link to Forge log (if needed): http://paste.ubuntu.com/5854302/
Note: Builds numbers given are of most recent builds at time of posting. Other information (system setup, display options, configs, etc. are available if needed). My apologies for the ridiculously long Forge log.
0
As I'm not a modder, I don't understand much of it either, but are you sure that you have the correct version of Forge? Try updating and see if that helps.
0
Well, telling us "It won't work" is absolutely no help at all. Forge logs? Crash logs? Is another mod incompatible with the latest Forge builds?
0
Logs or it never happened.
0
0
Use turtles, maybe?
0
I'm guessing you either a.) are using an old/low-end computer or b.) have messed with the Java memory allocation on your computer. Either way, Minecraft with mods needs more memory to run than vanilla. There's tons of tutorials out on the Internet about how to increase the amount of memory Java can use for Minecraft. Find one that works for you.
EDIT: Since FTB is a modpack that has been facing a lot of questions about this issue lately, I'd check the FTB forums for help first.
0
Same problem as me! Anyone know how to fix this?
0
Maybe you should try researching some things in the Research Table?