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    posted a message on Isabella Status Thread (Updated 4 June 2021)

    Yes, I have never really used these forums, but I am constantly active in working on the pack.


    Overall, things are lower contrast and saturation than vanilla. Some things (like redstone for example) are very striking, however. I think it if it something that warrants enough importance, give it that extra visibility.


    There are some things I have come to realize over the years, like how the blocks of end stone, netherrack, obsidian, and bedrock were all just stone with the same additional lines drawn over them and then filtered. There is a high level of consistency and repetitiveness in many textures. Thus, I think if you can find a texture to use as a base, you can end up with the same feeling. Bonemouse did release some PSDs of the GUI to work from, but unfortunately no PSDs of the other textures, so figuring out how something had come to be made takes a lot of trial and error and approximation.


    You'll also notice that the grass top texture is prevalent in a lot of plant based textures. Vines and reeds (sugar cane, whatever) both come from the same texture. So, once again, reusing textures in new ways is totally Isabella. Sometimes innovation is welcome, but trying to find a way to reuse an existing Isabella texture is not at all an illegal move.


    Beveling is a common trait in many Isabella textures. In Photoshop, a soft chisel inner bevel, depth 100%, size 1px, soften 0px, shaded to -45 degrees angle with 30 degrees altitude with global light off, with a 50% overlay white on highlight and 50% overlay black on shadow is a good way to go. Alternatively, using screen and multiply with different values can be used. I think it depends on the texture; Bonemouse probably used both. For ores, using multiply with black pixels on the top and left sides and screen with white pixels on the bottom and right sides, both at 15% opacity, is the way to go.


    Just as so, I've discovered some very interesting quarks to textures that hint of just how much of Photoshop was used to create many of these textures. You'll notice a very prominent line in dirt... I believe that may have been the result of using the shear filter over many iterations to "randomize" a base texture to make it look unique yet still give off the same feeling. I might be wrong, but I was trying to randomize some textures with this method for alternate models and I came up with this same line, suggesting that dirt may have been made using the grass top texture (or a texture that they were both made from).


    Unlike other packs, there is no predefined palette, but at the same time there are quite a few things that make it distinctive. I am always finding new things that make me go back and revise stuff I've done in the past to put it more in line with the original textures.

    Posted in: Resource Pack Discussion
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    posted a message on [1.7.10 - 1.17]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.29 released! (May 4, 2021)

    Thank you for the update!


    Latest Enhanced Default still has that white void plane with OptiFine 1.15.2 HD U G1 pre16 on Forge 31.1.75, although I am sure you are aware of this. Was this confirmed as being at the hand of Optifine? From what I can tell, it seems to be related to the moon.


    As well, could I recommend that dead_bush be added to block.10059, and that 10059.0 be added to grass_shadows? For consistency sake, being that double plants are in there, seems a bit strange that things like flowers are still causing shadows.

    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.17]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.29 released! (May 4, 2021)

    Hey Sildur, any chance there could be waving support for the seagrass and kelp? Just what the ocean needs (especially if you use static textures like myself).


    As well I like to cut the red down to 0.5, but that leaves the cloud shading a bit relatively dark for my taste... where about would I edit to brighten those up?


    Thanks!

    Posted in: Minecraft Mods
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    posted a message on [16x][1.8] ~Dandelion~ (Biomes o Plenty support) UPDATED 5/23
    Quote from lischenmary»

    Hi,


    I discovered this thread and was super excited cause I love this pack <3


    with the snapshots and the upcoming new version I stared to change


    the version of the pack I had so it would work together.


    And I started to pixel some of the new items but also some stuff that already existed:


    That is looking really good. I especially like the dolphin!

    Posted in: Resource Packs
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    posted a message on [1.14] Chocapic13's Shaders
    Quote from Sildur»

    I think he meant that water is always reflective, it reflects the light sources of sun and moon always, even if you're in a cave, same goes with clouds (they are also always relfected in the water)

    I am seeing this occurring again in V7, whereas it was not present in V6. So I made a visual chart! Both are using Extreme, and Sildur's to compare by. It seems to only be an issue at daytime. Love both of your shaders!

    Posted in: Minecraft Mods
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    posted a message on Isabella Status Thread (Updated 4 June 2021)

    For anyone wondering, SuikaCraft's 1.11 progress is mainly hindering on some of the entities, of which I haven't had any inspiration yet. Other blocks and stuff have been completed to an ostensible point. You can still download it and check out what is done so far...


    https://github.com/yurisuika/SuikaCraft

    Posted in: Resource Pack Discussion
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    posted a message on (16x)(1.6/1.7/1.8beta) Isabella II (Unofficial thread) (CLOSED)

    I've started working on the new textures today, including overhauling some of the GUIs added that did not conform to the original GUI stylings (such as Horse). Good thing that the PSD was provided by Bonemouse, it is a lot easier to see how it is constructed being broken down into noise, bevels, etc. I'll push a proper update post to the other thread when it is ready.

    Posted in: Resource Packs
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    posted a message on Isabella Status Thread (Updated 4 June 2021)
    "Isabella II is a reworked version of Isabella (now called Isabella Classic.) It offers the same melancholic feel but with brighter visuals, improving the experience on a wider range of monitors." - Bonemouse


    Isabella is a texture pack that is dear to many, and, as its original author Bonemouse is no longer at the helm, an organised map of where all these textures have branched to is somewhat lost to time. So, as has been suggested by many in the archaic and somewhat abandoned continuation thread, here is a new landmark for those pilgrims seeking to find Isabella once more.

    Resource Packs:

    Isabella - 1.6 to Whatever The Current Snapshot Is!

    Originally a branch of the original Isabella II continuation, it has grown into the contemporary Isabella!
    All textures original to this are open to be used in your branch or for any other project, Minecraft or not.
    Has expanded Optifine support out of the box! Additional model pack and mod textures as add-ons!

    Isabella II Continuation - 1.6 to 1.8

    The original continuation of Isabella II, headed by OttosonicSrugs.

    Isabella II - 1.2 to 1.5

    The original of originals. Tailored by Bonemouse.

    Isabella Classic - 1.6

    Want to go way back? Well, here is the one for you!

    Isabella II: FTB Edition - 1.7.10

    Need to feed your craving for Isabella? Come here to check it out! Updated version by Gnomeo!

    Isabella II: Modded Edition - 1.10.2

    Modded Minecraft version by Gnomeo!

    Isabella Retro - Beta 1.7.3

    Remixed Isabella Classic pack by zobrux!
    "This pack uses textures created by bonemouse between beta 1.6 and the 1.0 preview versions. The style of Isabella Classic was changing quite a bit from version to version back then. Some blocks will be very familiar, others may not. I didn't edit any of them, I just mixed and matched block variants with similar styles from each version until I had something cohesive. This version doesn't use the MCPatcher features, so you can use it with your vanilla launcher."

    Isabella II Retro - Beta 1.7.3

    Melds the lightness of Isabella II with the Classic darkness, by zobrux!
    "Is Isabella Retro just too dark? Do you want some of the slightly newer textures while still keeping the early-beta quirks (and compatible chests, color maps, etc)? You might prefer Isabella II Retro."

    Isabella IIa - Alpha 1.2.6

    Isabella II backported to Alpha, by zobrux!
    "Isabella IIa supports the Fycraft mod, but Fycraft breaks texture loading in a few spots, so please install Isabella IIa as a mod after Fycraft if you're using it."

    Addon Packs:


    Isabella Tweaks - 1.12 / 1.14

    Modelled spring/summer foliage textures and more by zobrux!

    Tweaks Autumn - 1.12 / 1.14
    Modelled autumn foliage textures and more by zobrux!

    Tweaks Winter - 1.12 / 1.14
    Modelled winter foliage textures and more by zobrux!


    If you have a pack you'd like to have added to this list, PM me or leave a reply below.


    As always, Optifine is recommended to make the most out of Isabella II.


    Also, feel free to contribute any textures you have inspiration for. I, yurisuika, do not consider myself a good or even mediocre texture artist, so anybody who loves this pack and can help out is always appreciated!


    Posted in: Resource Pack Discussion
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    posted a message on (16x)(1.6/1.7/1.8beta) Isabella II (Unofficial thread) (CLOSED)

    Thanks for that list! I haven't followed too closely, but the mobs seem pretty cool. I can't say Im a fan of any of the structures they add in the game, the pyramids and temples were alright, but then the water temple were hideous, the End structures aren't too pretty either. So I can just hope that the mansions do not stick out like a sore thumb.


    And I'll make a new thread for any Isabella II branches to have as a homepage for up to date versions.


    http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/2745599-isabella-ii-status-thread-updated-01-october-2016

    Posted in: Resource Packs
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    posted a message on (16x)(1.6/1.7/1.8beta) Isabella II (Unofficial thread) (CLOSED)

    Sorry I've not replied recently, I was away for a while and a couple days after I returned my GPU decided it didn't want to live anymore. So right now I'm waiting to snatch a certain GPU when it goes in stock. I'll get back to everything (hopefully) soon.

    Posted in: Resource Packs
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    posted a message on (16x)(1.6/1.7/1.8beta) Isabella II (Unofficial thread) (CLOSED)
    Quote from jdwarfer»

    Amazing work.

    Wouldn't it be more practicle for us if you started a new thread? So you could update the main post from time to time with new versions of this pack?


    I understand what your view is, but there aren't really versions per say anyways, I just push an update whenever I change something. While the archives have a slightly different URL, the project URL is always the same.


    As I've got it rather organised, you could just go to https://github.com/yurisuika/SuikaCraft/blob/master/SuikaCraft 1.10.zip?raw=true for a direct download, and a year later or so when 1.11 would be in the works, just change the penultimate "0" to a "1" and you would surely get a download for the 1.11 textures.


    Really the best way to follow updates would to be to watch the project on Github, you can get emails and all to notify you. I mainly post here to show some screenshots of recent progress for people interested.

    Quote from Motif»

    Very groovy. Keep up the good work!


    Thanks, I'll get to the mobs soon, upgrading to Windows 10 has been a joy and a terror.
    Posted in: Resource Packs
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    posted a message on (16x)(1.6/1.7/1.8beta) Isabella II (Unofficial thread) (CLOSED)

    Working on some new 16w20a textures...


    https://github.com/yurisuika/SuikaCraft


    Bone Block is one of those textures that Mojang did quite a good job on, and, as some Isabella textures are just tweaks of the vanilla ones, I think this one is suited for such. Tone and whatnot have been tweaked to match that of the bones in the pack.


    Magma is quite the pain because it emits a light that seemingly lightens up the block, rather than making it brighter. As such, trying to have floating bits of netherrack or a netherrack border as I had done some attempts with just show up as really light and do not match the nearby netherrack as such. In daylight, it shows up fine, so you can see how you can't just trick it to match by making the netherrack bits darker. Also, it is just weird to have bright hot magma blocks that don't flow, especially when they are on an arch in the air. To make it work, I've tried to do more of it's own texture instead of the netherrack/lava mixture that Mojang has done. I think it looks good next to lava, but you still have that weird lightening when it is in a dark area on its own.


    Nether Wart Block is, well, what you'd expect.


    Red Nether Brick is Nether Brick tuned to the same hue/tone as Nether Wart.


    Re-did the Structure Blocks because I now know what they are. I thought they were just some technical blocks.



    Of course, WIP as they are. Next to work on mobs! And I still want to get to redoing the rose and lilac textures I made a long time ago, I still hate them.

    Posted in: Resource Packs
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    posted a message on (16x)(1.6/1.7/1.8beta) Isabella II (Unofficial thread) (CLOSED)

    Thanks, added it in. I never build underwater so I didn't know it was a thing!

    Posted in: Resource Packs
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    posted a message on (16x)(1.6/1.7/1.8beta) Isabella II (Unofficial thread) (CLOSED)
    Quote from Motif»

    Hey, Suika, I was wondering if you had a download link for the 1.9 pack.


    Right click the file and save it or left click and then click "View Raw" and it will download.
    https://github.com/yurisuika/SuikaCraft
    Posted in: Resource Packs
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    posted a message on (16x)(1.6/1.7/1.8beta) Isabella II (Unofficial thread) (CLOSED)

    1.9 is coming to release soon, so here are some of the items and blocks added so far.

    Latest commit includes the once again changed boat textures and the new sprite for the ender crystal.


    https://github.com/yurisuika/SuikaCraft


    Posted in: Resource Packs
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