• 0

    posted a message on [1.6.4] Team CoFH Mods - Thermal Expansion 3.0.0.0
    Not sure if this has been asked before but a search turned up nothing so I'm assuming no.

    With regards to TE and Gregtech (And I don't want to have to go over to the GT forums to ask this) does anyone know what config change is required (if any) to fix the Sawmill production back to 6 planks with the latest GT version (3.11 I think it is)?

    I've gone through the configs myself but the only thing I can really find mentioning this is in the TE config B:Sawmill.Override=true setting this to false does nothing.
    Posted in: Minecraft Mods
  • 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from MrGraphic

    Read changelog :)


    Ok, read the changelog, still doesn't answer my question, here is some pictures of what I'm seeing

    First an uncluttered view

    http://imgur.com/gNmcr7I

    And now one with F3 displayed so you can see the biome name

    http://imgur.com/THvAGyu

    From what I read in the change log this is not mentioned. I can understand some new biomes but not overworld biomes inside the nether.

    Also Outback is not the only biome I've seen in the nether
    Posted in: Minecraft Mods
  • 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Ok I've noticed something weird, I don't know if it Natura or Biomes O Plenty but I'm getting grass, dirt (not the purple kind) and regular overworld biomes spawning in the nether, they are not overriding the basic nether layout but it is strange seeing flowers and grass spawning in the nether.

    Is this intentional or is something just messed up in my configs?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.X]Natura
    Ok I've noticed something weird, I don't know if it Natura or Biomes O Plenty but I'm getting grass, dirt (not the purple kind) and regular overworld biomes spawning in the nether, they are not overriding the basic nether layout but it is strange seeing flowers and grass spawning in the nether.

    Is this intentional or is something just messed up in my configs?
    Posted in: Minecraft Mods
  • 0

    posted a message on ChickenBones Mods
    I have a question about NEI and I'm hoping that someone here knows the answer, I've noticed that when you change night to day it gives you a day counter message. Is there any way to get a notice of days without changing night to day? Just curious as I'm playing a hardcore legit world and I'm wonder how long I've been alive for.
    Posted in: Minecraft Mods
  • 0

    posted a message on DaftPVF's Mods (Treecapitator, CrystalWing, StartingInv, FloatingRuins)
    Ok got this crash after I installed Connected Destruction

    http://pastebin.com/un8ZusmC

    I will add the install was working fine without it
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from exiledalchemist

    I've had this issue as well. It has something to do with other forge related mods. Using any forge build from 700-712 and optifine alone no problem with textures. Adding NEI with Rei's Minimap or Voxel Map (Zans) still no texture glitch. After I added in any other mods for example inventory tweaks or railcraft issues start to happen and textures render wrong.

    Now i have found a fix and not sure with if works to fix the issue with all the mod textures or not but download any texture pack and change the texture pack when your in a world. It should fix all mod textures. Now you can change back to the default textures and you shouldn't have any texture issues. I'm not sure why but just changing texture packs is what did it for me.


    Nice that fixed it, I have yet to restart and try again but I'm guessing I'll have to do it everytime I want to play, no biggie but it is slightly annoying. Anyway I hope a future version fixes this.
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from DrRedstoner

    Restart Minecraft.


    Done that, several times, since I needed to so I could change optifine versions anyway. No amount of restarting helps, removing optifine makes the problem go away, not the most ideal of solutions
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Ok getting a weird effect when trying to run optifine with the new FTB 1.5.2 beta pack

    http://imgur.com/Q0BU8QK

    Have tried versions D2 and D3, the pack is using forge 712 if that makes a difference\

    Alot of the squares on the right are normal vanilla items too, like hopper and such
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] Team CoFH Mods - Thermal Expansion 3.0.0.0
    Quote from Talutha

    I'm getting the following crash on CoFHCore-1.5.2.1 and TE 2.4.2.0 when I type "li" into NEI. I assume it is crashing when it attempts to render the liquiducts.



    2013-05-15 03:45:26 [INFO] [STDERR] net.minecraft.util.ReportedException: Rendering screen
    2013-05-15 03:45:26 [INFO] [STDERR] at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1030)
    2013-05-15 03:45:26 [INFO] [STDERR] at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:870)
    2013-05-15 03:45:26 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:759)
    2013-05-15 03:45:26 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)
    2013-05-15 03:45:26 [INFO] [STDERR] Caused by: java.lang.NoSuchFieldError: EQUIPPED_FIRST_PERSON
    2013-05-15 03:45:26 [INFO] [STDERR] at thermalexpansion.render.RenderTank.renderItem(RenderTank.java:159)
    2013-05-15 03:45:26 [INFO] [STDERR] at net.minecraftforge.client.ForgeHooksClient.renderInventoryItem(ForgeHooksClient.java:153)
    2013-05-15 03:45:26 [INFO] [STDERR] at net.minecraft.client.renderer.entity.RenderItem.func_82406_b(RenderItem.java:441)
    2013-05-15 03:45:26 [INFO] [STDERR] at codechicken.nei.forge.GuiContainerManager.drawItem(GuiContainerManager.java:372)
    2013-05-15 03:45:26 [INFO] [STDERR] at codechicken.nei.forge.GuiContainerManager.drawItem(GuiContainerManager.java:363)
    2013-05-15 03:45:26 [INFO] [STDERR] at codechicken.nei.ItemPanelStack.draw(ItemPanelStack.java:21)
    2013-05-15 03:45:26 [INFO] [STDERR] at codechicken.nei.ItemPanel.draw(ItemPanel.java:78)
    2013-05-15 03:45:26 [INFO] [STDERR] at codechicken.nei.LayoutManager.renderObjects(LayoutManager.java:238)
    2013-05-15 03:45:26 [INFO] [STDERR] at codechicken.nei.forge.GuiContainerManager.renderObjects(GuiContainerManager.java:497)
    2013-05-15 03:45:26 [INFO] [STDERR] at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:164)
    2013-05-15 03:45:26 [INFO] [STDERR] at net.minecraft.client.renderer.InventoryEffectRenderer.func_73863_a(SourceFile:31)
    2013-05-15 03:45:26 [INFO] [STDERR] at net.minecraft.client.gui.inventory.GuiInventory.func_73863_a(SourceFile:48)
    2013-05-15 03:45:26 [INFO] [STDERR] at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1021)
    2013-05-15 03:45:26 [INFO] [STDERR] ... 3 more
    2013-05-15 03:45:36 [INFO] [Minecraft-Client] Stopping!

    I am not getting this crash on both previous versions. Here is a full crashlog if you need it: http://pastebin.com/eRMp4mvT


    Maybe try to update your forge to a minimum of 7.8.0.688 that might work
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] Team CoFH Mods - Thermal Expansion 3.0.0.0
    Quote from Koriffel

    Just updated TE and your Core mod, and got crash when tried to open Cyclic Assembler.


    http://pastebin.com/850yjZi9


    This is the same issue as what I had, you either need to change some IDs or remove Ars Magicia as it's an item ID conflict
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] Team CoFH Mods - Thermal Expansion 3.0.0.0
    Nice, sounds very cool
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] Team CoFH Mods - Thermal Expansion 3.0.0.0
    Well, I think I'd rather leave it as is for now then, I just wont use Ars Magica until this is all sorted out

    So what is the Energetic Infuser supposed to be used for? I can see it's to infuse energy into things but what things? Or is it just that these things are not out yet?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] Team CoFH Mods - Thermal Expansion 3.0.0.0
    I didn't see an option to change the schematic ID, but once you change the IDs you can open the GUI just fine with both mods installed?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] Team CoFH Mods - Thermal Expansion 3.0.0.0
    ok found the issue, it doesn't seem to spit up an error but there is conflicts between Ars Magicia and Thermal Expansion, I only noticed because I was trying to find the new invar armor and when crafting I was getting Ars Magicia stuff instead. Removed Ars Magicia and I can open the GUI now.

    Also noticed since oitsjustjose also has Ars Magicia installed, they are in the same boat as me.
    Posted in: Minecraft Mods
  • To post a comment, please .