Just had a small bug using 184.108.40.206 of both CoFH Core and TE in the Direwolf20 pack. Redstone conduits I had placed suddenly refused to transfer any energy. I'm guessing it was something that happened when I upgraded to the recommended version of the pack (version 11) as all the conduits and ducts I had in chests vanished but the ones in the world remained.
The conduits that were still there were transferring power from dynamo to cell but I hooked into some old conduit to plug in a new cell, it worked for a while then just stopped transferring. I dismantled and replaced all the conduits and it seems to be working again.
Just thought I'd put this here just in case.
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Jan 7, 2014yosomith posted a message on [1.6.4] Team CoFH Mods - Thermal Expansion 220.127.116.11Posted in: Minecraft Mods
Jan 7, 2014Out of curiosity is it possible to add some way of telling how many ingots worth (maybe in mb?) in a casting basin/table? Maybe as a right-click option when there is not enough metal there or maybe some kind of tool from Mechworks?Posted in: Minecraft Mods
Jan 1, 2014Posted in: Minecraft Mods
Is it the debug thing that is making NEI searches slower? I'm using the build Pahimar tweeted and build 39 fixed it but it's back again with build 50. Since your build is is the same (or close enough) code it does make me wonder.
Dec 30, 2013The funny thing is that to get this apparently "god-like" enchant of repair II reliably most people would already be in such a position where resources don't matter so much anymore. IF you get lucky and find a Pickaxe of the Core early, or a Thaum Pick I suppose, and IF you get lucky enchanting it, then yeah sure Repair II early game is pretty powerful.Posted in: Minecraft Mods
By the time I have usually set up an infusion table I basically never manual mine anyway. When you add mods to this then balance in and of itself goes out the window since there are a few mods that have better solutions that are easier to get (AKA TiCo Hammer, pretty easy and fast to get a decent one set up within a few hours of starting AND have fortune 3 on it).
Dec 28, 2013Is there any way of turning off all the console and log spam Tinkers puts out when you have Iguana's Tweaks installed? I am using 18.104.22.168 version of Tinkers.Posted in: Minecraft Mods
Just would love to not have my console and logs filled with lines of
2013-12-29 15:10:22 [WARNING] [TConstruct] Make sure you do not have item ID conflicts
2013-12-29 15:10:22 [WARNING] [TConstruct] Creative builder failed tool for Stone Arrow
I think this may actually be causing a world leaking issue personally as I don't recall seeing leaking warning on version 22.214.171.124.
Edit: Fixed the world leaking I think by placing chunk loaders in various dimensions. Well it's stopped coming up in the logs. Still seeing tons of the above in the logs.
Dec 28, 2013Posted in: Let's PlaysQuote from mwalczuk
I can't download the world it does not show up!!!
But the season is going great.(tech is better).
At the moment the "tech" seems about the same as season 5 (it will get better I know). Personally I was hoping for a different start then TE, but still happy it's finally started again.
Dec 28, 2013Posted in: Let's PlaysQuote from dmuc1111
Hey Dire, I have a big problem with FTB, whenever I try to play season 6, it opens the mojang loading screen, and then crashes after like 2 minutes. Unleashed works perfectly so I don't know what's the problem. I tried restarting FTB, I tried restarting my computer, no luck. I even deleted the whole DireWolf20 folder and let FTB download it again, and it still doesn't work. I think I had the same problem with the previous seasons as well though, but I'm not sure...
The FTB forums would be a better place to try to get help then here. Also since you have provided no logs what-so-ever no-one can help you here until you do anyway.
Dec 26, 2013Posted in: Minecraft ModsQuote from Lluixhi
My bad. This is not a keybinding deal, but a DynEMC problem. I'll tell pahimar.
EDIT: He already knows about it. He just hasn't fixed it yet.
It's not normal. The item icons were not in that build He forgot to put the pictures in.. derp.
Here's a build where the items will actually show.
Ah I see them now thanks.
Dec 25, 2013Posted in: Minecraft ModsQuote from Lluixhi
Now before everyone gets depressed that pahimar couldn't finish EE3 on time (it was a completely unreasonable date anyway)
Here's a new build which brings back some old items.. (But they're still WIP)
Curious, with this build you mention some items have returned, yet I don't see them in-game. Since I haven't played around with these pre-builds before, is this normal? I'm also guessing that when EE3 gets a release by Pahimar we'll see functionality return to the minium stone? Besides using the mod equivalency of course.
Nov 19, 2013yosomith posted a message on Resonant Rise Server [Whitelist] [Metromine Server]I have not received them yetPosted in: PC Servers
Also, which version of RR is the server running at the moment?
Nov 18, 2013yosomith posted a message on Resonant Rise Server [Whitelist] [Metromine Server]Posted in: PC Servers
Your Age: 31
Your Skype(PM Me It If You Want): yosomith
Your Minecraft Username: yosomith
What is your experience with mods, modding or mod packs: Started small worked to the big ones, went from single mods to Tekkit, moved over to FTB when they released the 1.4 pack and stuck using that for quite some time. Now I've just started with RR.
How long have you been playing Minecraft for: Since 1.2.5 (At the end of it tho, wasn't all that long after when 1.3 came out)
How long have you been playing modded Minecraft for: About as long, hence Tekkit in 1.2.5 (Didn't know about FTB at that
Do you agree to all the rules: Yes
Sign Your Here: yosomith
Oct 13, 2013This is a really interesting mod, one suggestion I have is maybe a "fast dial" category? What I mean is a listing of maybe favorite addresses you have found or last few addresses you have dialed.Posted in: Minecraft Mods
Reason for this is to use this as a sort of transport system (like it's supposed to be). It can get irritating to type in addresses all the time.
Another way you could implement that could be a computer system (with a separate craft) that interfaces with the Gate and the DHD. You could even have it powered via Naquada, possibly a Naquada engine.
Using this method could also bring to dungeon chests extra gate addresses by way of disks of some sort.
Oct 7, 2013Posted in: Minecraft ModsQuote from Farproc
Using 1.4.3 Final for MC 1.5.2 - I smelted Aluminium ore and got "Raw Aluminum"
The recipe for the canister calls for Aluminum Ingots".
It doesn't seem to be an item id conflict - both items exist on the same item id, but differ by damage value only (/11 vs /12 iirc).
CraftGuide - and the TK manuals - are not showing any recipes that can take me from Raw Aluminum to Aluminum ingots.
Is this a half completed 1.6.2 feature that sneaked into 1.5.2 ?
Try smelting the Aluminum in the smeltery and casting into ingot casts, that should work since that's the way it's supposed to work.
Oct 3, 2013Noticed a slight bug using Dartcraft 0.2.06 with Gregtech installed, When using the Force Crusher to make Blocks it requires the normal amount of items to craft but it only uses 1 item to make the block, things I have tried it on are 9 diamonds to 1 diamond block, only one diamond used and 4 glowstone dust to 1 glowstone block, only one glowstone dust used.Posted in: Minecraft Mods
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