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    posted a message on [1.6.4] Team CoFH Mods - Thermal Expansion 3.0.0.0
    Just had a small bug using 3.0.0.2 of both CoFH Core and TE in the Direwolf20 pack. Redstone conduits I had placed suddenly refused to transfer any energy. I'm guessing it was something that happened when I upgraded to the recommended version of the pack (version 11) as all the conduits and ducts I had in chests vanished but the ones in the world remained.

    The conduits that were still there were transferring power from dynamo to cell but I hooked into some old conduit to plug in a new cell, it worked for a while then just stopped transferring. I dismantled and replaced all the conduits and it seems to be working again.

    Just thought I'd put this here just in case.
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    Out of curiosity is it possible to add some way of telling how many ingots worth (maybe in mb?) in a casting basin/table? Maybe as a right-click option when there is not enough metal there or maybe some kind of tool from Mechworks?
    Posted in: Minecraft Mods
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    posted a message on Mariculture 1.2.4.2 ~ Updated 21/04/2015
    Disregard, I'm an idiot
    Posted in: Minecraft Mods
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    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from Wliu

    New build!
    YOU CAN TRANSMUTE AGAIN! Debug was also turned back on, but I think you guys can live with that :P

    http://50wliu.github.io/EE3-Downloads/


    Is it the debug thing that is making NEI searches slower? I'm using the build Pahimar tweeted and build 39 fixed it but it's back again with build 50. Since your build is is the same (or close enough) code it does make me wonder.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    The funny thing is that to get this apparently "god-like" enchant of repair II reliably most people would already be in such a position where resources don't matter so much anymore. IF you get lucky and find a Pickaxe of the Core early, or a Thaum Pick I suppose, and IF you get lucky enchanting it, then yeah sure Repair II early game is pretty powerful.

    By the time I have usually set up an infusion table I basically never manual mine anyway. When you add mods to this then balance in and of itself goes out the window since there are a few mods that have better solutions that are easier to get (AKA TiCo Hammer, pretty easy and fast to get a decent one set up within a few hours of starting AND have fortune 3 on it).
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    Is there any way of turning off all the console and log spam Tinkers puts out when you have Iguana's Tweaks installed? I am using 1.5.2.4 version of Tinkers.

    Just would love to not have my console and logs filled with lines of

    2013-12-29 15:10:22 [WARNING] [TConstruct] Make sure you do not have item ID conflicts
    2013-12-29 15:10:22 [WARNING] [TConstruct] Creative builder failed tool for Stone Arrow

    I think this may actually be causing a world leaking issue personally as I don't recall seeing leaking warning on version 1.5.2.2.

    Edit: Fixed the world leaking I think by placing chunk loaders in various dimensions. Well it's stopped coming up in the logs. Still seeing tons of the above in the logs.
    Posted in: Minecraft Mods
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    posted a message on Direwolf20's Modded Lets Play series
    Quote from mwalczuk

    I can't download the world it does not show up!!!
    But the season is going great.(tech is better).


    At the moment the "tech" seems about the same as season 5 (it will get better I know). Personally I was hoping for a different start then TE, but still happy it's finally started again.
    Posted in: Let's Plays
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    posted a message on Direwolf20's Modded Lets Play series
    Quote from dmuc1111

    Hey Dire, I have a big problem with FTB, whenever I try to play season 6, it opens the mojang loading screen, and then crashes after like 2 minutes. Unleashed works perfectly so I don't know what's the problem. I tried restarting FTB, I tried restarting my computer, no luck. I even deleted the whole DireWolf20 folder and let FTB download it again, and it still doesn't work. I think I had the same problem with the previous seasons as well though, but I'm not sure...


    The FTB forums would be a better place to try to get help then here. Also since you have provided no logs what-so-ever no-one can help you here until you do anyway.
    Posted in: Let's Plays
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    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from Lluixhi

    My bad. This is not a keybinding deal, but a DynEMC problem. I'll tell pahimar.

    EDIT: He already knows about it. He just hasn't fixed it yet.



    It's not normal. The item icons were not in that build :P He forgot to put the pictures in.. derp.
    Here's a build where the items will actually show.
    https://github.com/l...e3-pre2a.38.jar


    Ah I see them now thanks.
    Posted in: Minecraft Mods
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    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from Lluixhi

    Now before everyone gets depressed that pahimar couldn't finish EE3 on time (it was a completely unreasonable date anyway)
    Here's a new build which brings back some old items.. (But they're still WIP)
    Merry Christmas!

    Alchemical Coal
    Mobius Fuel
    Aeternalis Fuel

    https://github.com/l...e3-pre2a.37.jar


    Curious, with this build you mention some items have returned, yet I don't see them in-game. Since I haven't played around with these pre-builds before, is this normal? I'm also guessing that when EE3 gets a release by Pahimar we'll see functionality return to the minium stone? Besides using the mod equivalency of course.
    Posted in: Minecraft Mods
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    posted a message on Resonant Rise Server [Whitelist] [Metromine Server]
    I have not received them yet

    Also, which version of RR is the server running at the moment?
    Posted in: PC Servers
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    posted a message on Resonant Rise Server [Whitelist] [Metromine Server]

    Your Country:Australia


    Your Age: 31


    Your Skype(PM Me It If You Want): yosomith


    Your Minecraft Username: yosomith


    What is your experience with mods, modding or mod packs: Started small worked to the big ones, went from single mods to Tekkit, moved over to FTB when they released the 1.4 pack and stuck using that for quite some time. Now I've just started with RR.


    How long have you been playing Minecraft for: Since 1.2.5 (At the end of it tho, wasn't all that long after when 1.3 came out)


    How long have you been playing modded Minecraft for: About as long, hence Tekkit in 1.2.5 (Didn't know about FTB at that

    stage)


    Do you agree to all the rules: Yes


    Sign Your Here: yosomith
    Posted in: PC Servers
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    posted a message on Greg's SG Craft
    This is a really interesting mod, one suggestion I have is maybe a "fast dial" category? What I mean is a listing of maybe favorite addresses you have found or last few addresses you have dialed.

    Reason for this is to use this as a sort of transport system (like it's supposed to be). It can get irritating to type in addresses all the time.

    Another way you could implement that could be a computer system (with a separate craft) that interfaces with the Gate and the DHD. You could even have it powered via Naquada, possibly a Naquada engine.

    Using this method could also bring to dungeon chests extra gate addresses by way of disks of some sort.
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    Quote from Farproc

    Using 1.4.3 Final for MC 1.5.2 - I smelted Aluminium ore and got "Raw Aluminum"
    The recipe for the canister calls for Aluminum Ingots".
    It doesn't seem to be an item id conflict - both items exist on the same item id, but differ by damage value only (/11 vs /12 iirc).

    CraftGuide - and the TK manuals - are not showing any recipes that can take me from Raw Aluminum to Aluminum ingots.
    Is this a half completed 1.6.2 feature that sneaked into 1.5.2 ?


    Try smelting the Aluminum in the smeltery and casting into ingot casts, that should work since that's the way it's supposed to work.
    Posted in: Minecraft Mods
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    posted a message on DartCraft Beta 0.2.20
    Noticed a slight bug using Dartcraft 0.2.06 with Gregtech installed, When using the Force Crusher to make Blocks it requires the normal amount of items to craft but it only uses 1 item to make the block, things I have tried it on are 9 diamonds to 1 diamond block, only one diamond used and 4 glowstone dust to 1 glowstone block, only one glowstone dust used.
    Posted in: Minecraft Mods
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