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    posted a message on Adding LAN Worlds to pre mc 1.3

    So, you're telling me that Microsoft and Mojang have no possible way to implement the LAN world feature into their older updates which they have records and files of already?



    Yeah, it'd necessitate a second dev team to keep the previous versions up-to-date which would bloat the budget.

    This is also running on the assumption that Mojang keeps all source code for all versions which may not be the case. If they didn't keep the source code; it'd be a major rewrite which would be a huge time sink for a team that could otherwise be doing other things... OR... they could outsource the job to another company to handle it; which would involve money trading hands for a truly negligable gain. This is for a title that has hit market saturation years ago.

    There's an industry term called "ROI" or Return On Investment. It's basically a metric used to determine if the energy you put into an objective is going to yield a positive gain.

    It's like a burger joint opening a soup kitchen to feed the homeless. The shop incurs a cost by operating for free; but the hope is that they'll gain publicity and positive PR for their attempt (assuming altruism is the face of ulterior motives). It's like a major publisher purchasing a well-known video game developer who's major selling game is already starting to stagnate in sales in hopes that the publicity will reinforce both brands without it horrifically backfiring.

    In this case, if I was speaking for Mojang (I'm not, just being pragmatic here), the ROI would be very costly. They would likely be better off putting a stack of money on the table and lighting it on fire to keep them warm during those Stockholm winters.

    Posted in: Suggestions
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    posted a message on New Minecraft Dimension- The Doom
    Quote from Mastermined»

    That's not very long. Seems unnecessarily punishing to me, as no serious progress can be made in that short time.



    Mushroom stew?

    UNRELATED:

    Agree with TheDeviantCrafter about the out-of-place name. "The Doom" is not an especially adequate name for the dimension. Perhaps "decay" would be more fitting.

    A major issue I have is with the generation. While I see world generation for the new dimension to be fairly banal (just reseed with new rules); the issue I have is with it loading your existing constructions.

    Even if it's specifically retroactive and not-proactive; it still has a load of issues:
    1) Loading/Initialization times would be prohibitive. Imagine converting an old map to anvil and exacerbated.
    2) SMP and CMP would be a pointless crapshoot as later joiners to the server would never see their creations corrupted. The instant one person lagged the server to death with a terrain/dimension load; the place would be permanently set like that forevermore; allowing players to see the haunted shells of one-time projects of other players; or the haunted husks of prebuilt structures before construction or the WIP of another enterprising player; but the second ONE player enters "the doom" everyone else is doomed to the same instance.

    TO THAT EFFECT, requested changes:
    1) Don't call it "the doom", it doesn't fit.
    2) Have it load using a related but different seed that doesn't try to copy changes from overworld.


    Also, the stronghold tower is filled with 20 floors of chests and mobs and all sorts of other ZANY dangers?! Wait... It's made from cobblestone? Thank god I have 5 stacks of dirt I can use to pillar to the top and ignore every danger except the boss and a stone pickaxe that I crafted from the other 30 stacks of cobblestone that I forgot to throw away.


    Now you can argue that I've ruined the fun (read: tedium) of slogging through 20 floors of same-thing-I've-seen-literally-everywhere-else grinding PLUS respawns. But I prefer to say "I've creatively engineered a solution to a problem that shouldn't have been a problem and breaking systems is fun for me."

    Posted in: Suggestions
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    posted a message on Guidelines for the Suggestions Forum

    Yeah, I'd personally prefer semi-formal. formal doesn't mean "no-funtimes evar", it just means to constrain humor and individuality to a point where others get the joke.

    Posted in: Suggestions
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    posted a message on Guidelines for the Suggestions Forum

    I guess the crux is "An opinion is the weakest part of an argument/assertion."


    "I like this" or "I don't like this" are incredibly flimsy as the only thing someone can say is okay; or perhaps attempt to scry with a "what do(n't) you like?" As a statement; opinions are irrelevant to discussion.


    We go back to a big few things that OP can avoid:


    "This would be cool" isn't reaffirming your position. It's assumed and can only damage your suggestion. Stick to facts, use-cases, and explanations.


    "It would be cool because X" doesn't hurt as much because it signals the reader of a pro and "The part that sucks is Y" also doesn't hurt because it signals a con. Being aware of the pros and cons of the suggestion and listing them will show the average reader that you aren't blind to reality and that you are willing to discuss the (de)merits of the suggestion.


    Telegraphing to your audience is a great idea and allows people to more easily logically fit the suggestion. All suggestions should be polarizing. A reader should either be FOR or AGAINST the suggestion. Partial support is as helpful as an opinion at the end of the day.

    Posted in: Suggestions
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    posted a message on Guidelines for the Suggestions Forum

    I'd ask for a point of clarity just to reduce confusion.


    There is a running vibe of "your opinion of your own suggestion is the weakest" throughout this thread and forum.


    But I have several problems with that: "The original poster's opinion is the weakest" seems disingenuous and discouraging.


    DISINGENUOUS

    When I read a suggestion; the opinion I personally care most about is the OP. I want to see his use case; I want to see his implementation. I mean, sure the input of the other critics is nice to have as it steers and cultivates discussion; but to say his opinion is the weakest? I'll argue this one.


    The problem I have with "this suggestion is awesome" isn't that your opinion is weak; it's that the phrase is completely unneeded. It is beyond redundant. WE KNOW THIS. If you didn't think it was awesome, you wouldn't have posted it.


    In very many ways; unless a critic is steering the conversation or unless the critic has a substantial objection to a suggestion; I value that opinion least.


    DISCOURAGING

    Why bother creating an elaborate suggestion if what I think about it is known to be weak and infirm. Better to let mob mentality take the suggestion off of my clearly incompetent hands. Because we all know how well mob ideology works! (pro tip: it doesn't.)

    Posted in: Suggestions
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    posted a message on Guidelines for the Suggestions Forum

    I'd say that all the elements of title, introduction, body, and conclusion have to be there; but a creative and well written author can weave them well in his own spin.


    In nearly every publication I've seen; there's an introduction, body, and conclusion. They may not be so clearly divided; but they still exist.


    This just follows human nature:

    1) introduction - you need to prepare the audience

    2) body - you need to explain your stance

    3) conclusion - the audience needs to feel that the stance is fully stated. We humans all have completion principle (we fundamentally desire to see a started task completed).

    Posted in: Suggestions
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    posted a message on Guidelines for the Suggestions Forum

    While I like consistency in formatting; I also find it stifling to creativity.


    I guess there should be a line drawn to minimum standards by which everyone should be held accountable, but I'd like to err on the side of creativity over readability.

    Posted in: Suggestions
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    posted a message on Using Parrots and Bats for bird's eyeview.

    This could be used for espionage in some maps; so I like the idea but would like to see a max uptime for any type of visual possession.


    30 seconds is a bit short; but I'd be cool with 180s.

    Posted in: Suggestions
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    posted a message on Guidelines for the Suggestions Forum
    Quote from MentalMouse42»

    I'm tempted to write up a monograph surveying the balance and gameplay issues evident in Mojang's work on vanilla. The question is, where would be a good place to post it?


    Best starting place is minecraft discussion->discussion. However, be prepared for feedback and argument.

    If it fits into minecraft suggestions or is recommended to be place in suggestions; report it for move.
    Posted in: Suggestions
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    posted a message on Pressing "R" should rotate blocks
    Quote from CattyCat»

    This function already will allow you to rotate it up/down.


    Okay? How. My headcannon says that if you rotate, you rotate around 1 axis of symmetry. That being - around the center clockwise or counterclockwise. ERGO, the nominal direction NESW. Unless Top and Bottom are added into this somehow (like tacked into the end), I don't see how this is any faster than simply removing the block and placing it again.
    Posted in: Suggestions
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    posted a message on Pressing "R" should rotate blocks

    What if you need to rotate it up/down?

    Posted in: Suggestions
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    posted a message on Why Hasn't Mojang Added Seasons??

    I have to admit that I like a well implemented seasonal system; but there's not enough info present in OP to really support his vision; and I find myself enjoying my vision instead.

    Posted in: Suggestions
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    posted a message on Guidelines for the Suggestions Forum

    I'm actually irked when people just copypasta FTC as some kind of writ as I constant warned against it in FTC; it completely defeats the point of thinking for yourself if you simply copy what someone else has said.


    My proposed format is to create an objective-based pro/con list per topic; linking (if necessary) to child posts in the thread in case a pro or con gets a bit unweildy to word in bullet point.


    It's not supposed to be a "this idea is good because X and bad because Y" but more granular on "the potential pros are X", "potential cons to consider/work with are Y". It's a small linguistic difference; but the effect is manifold.


    When you're no longer discouraged from making bad threads; but instead encouraged to research known issues; it allows the suggester to come better prepared to make his suggestion.


    The issue comes with people listing "because it's cool" as a pro. Unverifiable subjective preference like that shouldn't be the basis of a pro. "because it's bad" also couldn't be used as a con. "A is cool because it's A" would fail because it's self-referential. "A is cool because it increases diversity" would be a pro as "increased diversity of ___". For people with my mindset who enjoy sentence decomposition; it's an enjoyable hobby.

    Posted in: Suggestions
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    posted a message on Guidelines for the Suggestions Forum

    If I were to do it, I'd add the proponent and critical views of whatever thread. I'd want the merits and demerits of each topic to be well known and adjusted for according to feedback. Whether a suggestion is loved or hated doesn't change its absolute state as a polarizing and controversial idea.


    Again, some people want thirst. I hate the idea; but I'm not going to say that my idea has any bearing outside of personal opinion; as rational and objective as I attempt to make it. Some people want eighth-blocks, an idea I'd kill for. It's not for everyone, and that opinion need be stated as well.


    If I begin frequenting these forums with any amount of regularity, I might consider maintaining such a page. But a thread like that needs to have 1) a blessing from moderators that it won't be closed/moved for being off-topic or off-section as it is part of suggestions. 2) A single trusted non-mod maintainer who can remain impartial. There's a few people I'd personally choose for a case of impartiality (no offense if I don't state you): anonthemouse (does he still visit here?!) and chameleonred5 (should either agree).


    It's a slogging of an undertaking; and it requires someone that can respond on a daily basis; something I'm confident I won't be able to do.

    Posted in: Suggestions
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    posted a message on Guidelines for the Suggestions Forum

    Yeah, the point I was getting at wasn't to pigeon hole any suggestion as bad; but to create a "before you make this suggestion" thread showing a lot of common pitfalls that previous attempts have had; and a few questions that the suggester should seriously consider or answer before he even presses "New Thread", but having a mini-thread would be a no-go, if only because it fragments the discussion.


    But yeah, I didn't mean for it to become a representation of "this is why you shouldn't", but more of a "this is what you should look out for if you do post". A lot of suggestions I'd add to the list are things I actually would like to see; but issues that haven't been resolved prevent my wholesale support. (dynamic lighting as a primary example).


    A lof of suggestions have been able to answer the questions I ask in a thought-provoking/creative manner (many gun threads). While I don't really like guns in Minecraft, some suggestions here have given me pause and had me considering the virtues of the suggestion. While a single suggestion may not have changed my mind; it gave me food for thought (I think one gun suggestion even did sway me.)


    The hope is that the list; if employed properly and impartially; could be a helpful resource that gives novice suggesters a bit of advice on what topics to avoid; and veteran suggesters a heads-up on known issues with these topics.


    --------------------------------------------------------------------------------------


    Once upon a time in FTC, I made a section speaking about:

    use a mod to prototype a suggestion.


    A player with the knowledge and ability to mod could prototype a suggestion; and then see how radical the changes are. This could be useful before making a suggestion. Or for another poster to create a mod prototype to show the proposed suggestion.


    This might be some grey-area stuff; as it's not saying "there's a mod for that", and not saying "it should be a mod", but more saying "let's make a proof-of-concept to see if the suggestion holds weight".

    Posted in: Suggestions
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