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    posted a message on Village Improvements! (WIP)

    So it goes back to what I was saying before: IMHO, the only entity that should have any (ANY, period, at all) control of the world post-generation is exclusively and irrevocably the player. (or the direct result of an (in)ability of the player (creeper going splodey can be attributed to player inability.))


    Any mob that mines or crafts removes agency from the player; and in a game where you gain agency by mining and crafting (the two titular mechanics of the game) the removal of them by an NPC creates a lot of problems; the least of which is NPC-griefing.


    The OP has made a concession by attempting to limit the effectiveness of this new suggestion; but wishes to maintain that villagers should build, mine, and craft. He is allowed to think so, but I do not support.

    Posted in: Suggestions
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    posted a message on Guidelines for the Suggestions Forum
    Quote from jdc997»

    Okay, your right on this point, though I don't see any reason why this guide couldn't be applicable to the other sections. I still believe all suggestions have some merit, but there's no point in arguing this any further.

    All concepts have merit. Not all suggestions do, though.

    I don't find any merit in "Can we please add thirst for realism." mostly because any merit there would have been has been thoroughly exhausted by 300+ previous threads that said the exact same thing if not some facsimile.

    So, I'm all on board for the concept. There's much depth in simple nuance. For this alone, discussion can happen. A garbage post that some kid did 3 minutes before he has to catch the bus to school? Not so much. No merits there, in fact. Demerits, serious and soberingly harsh demerits.
    Posted in: Suggestions
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    posted a message on Guidelines for the Suggestions Forum
    Quote from Chameleonred5»

    How much effort is a critic supposed to put into helping someone?


    The answer is completely subjective; but I'd say to limit it to 3 different points for the sake of sanity:


    First, judge the quality of the suggestion. A quick one-sentence suggestion with little thought isn't really worth much effort to respond to IMHO. If OP doesn't care, why should you. I mean, I get he put in the bare minimum effort to open this lagtastic forum and posted a sentence; but you also put in the effort to open his post and read it. I'd call that a wash. A quality post deserves quality feedback; and in the OP's case, he gets what he pays for.


    Second, if the OP becomes recalcitrant or belligerent, stop and DNE. Your effort is wasted; OP is dug in and won't budge.


    Third, don't tangent yourself. If you find yourself rambling then it's time to stop and trim your response to inline with the flow of the discussion or in response to OP.


    The reason I try to limit a criticism to 3 points of failure is because I want to avoid thread fragmentation and because others will have other criticisms of their own. Even if the suggestion has a TON more flaws; limiting your list to 3 means that the OP can focus on what you perceive as the greatest weaknesses of the suggestion.


    I don't know if this is in formatting: add white space.


    I don't understand what people have with a single endless paragraph or their fascination with a single enter between paragraphs. It's much easier to read what you write and you don't get lost if there's some white space so people don't get lost forever. Line feeds have existed for longer than Modern English (and Medieval English (and Old English)) as a way to segment a core idea; but instead people decide to stuff their horribly malformed suggestion into a single astonishingly impossible wall of text that defies good taste and reasonable length. White space is a principle form of written communication that even predates a lot of indo-european roots if I recall correctly. At this point, it's enough of a meme (the sociological kind, not the internet kind) that it's practically become human nature to include white space. I mean, I guess people are troubled with the definition of white space, and don't understand that white space means to add at least two line feeds between paragraphs; so maybe I'm using the wrong phrase here. Maybe there's a better way of writing it; but it doesn't even matter for roughly 40% of suggesters that don't understand that you can edit your damn post to put the details you ironed out into it. Instead, it remains as an impenetrable wall of text and the op is too lazy to press a single button and fix it. But I think "edit your post" is already a guideline, so it'd be redundant to add that; but I don't remember seeing anything about white space. One of the only criticisms I've seen is some backwards teachers asking "Are you trying to start a new story?" every time my wife turned in an assignment with line breaks; and the answer is: technically, YES. each individual paragraph is its own story within a larger overarching plot; get over it. It might be a good idea to add that because I really dislike it when people ramble for ages in a single ceaseless paragraph.

    Posted in: Suggestions
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    posted a message on Guidelines for the Suggestions Forum

    I prefer to combine the two together (suggestion and feature). The reason for that is to limit confusion.


    I've seen a lot of really good suggestions with features I would DEFINITELY rather not have. I like voicing my distaste for the feature, and "no support" does a good job of ascribing that.


    But that's only like 20% of the job; it's important to recognize a good suggestion and give the technical merits all due props. In most suggestions I've nosupped, I found interesting debate with one or more points that have been raised.


    With that said, it's an AND gate with me


    LIKE CONCEPT/LIKE SUGGESTION - support

    LIKE CONCEPT/POOR SUGGESTION - no support

    DISLIKE CONCEPT/LIKE SUGGESTION - no support

    DISLIKE/POOR - no support


    Again, the reason is for transparancy. I like avoiding contradiction where possible and, unfortunately, "Really like your suggestion but horrible feature" can open the air to confusion. Also, if I enjoy the concept but dislike the suggestion, I find it's better to simply support another post with a better implementation/suggestion and link if necessary.

    Posted in: Suggestions
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    posted a message on Pressing "R" should rotate blocks

    The idea is forming much better.


    I'd say it'd also be a good move to bind it to [ and ] or < and > instead so you can cycle rotation either backward or forward.


    Also, there's 8 directions a block can face. Rightside-Up (U), and Upside-down (D), so you have UN, UE, UW, and US; then you have DN, DE, DW, and DS.


    UN means rightside-up northfacing, etc.

    Posted in: Suggestions
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    posted a message on Pumpkin + gunpowder = Pumpkin Bombs

    Yeah, for me to like this; you'd have to hit this concept with a nerf factory.

    Posted in: Suggestions
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    posted a message on Village Improvements! (WIP)
    Quote from Gr3atsaga»

    Not sure if this is a recent update on the post, but it seems to me that it is explained that a lumberjack can only cut down trees in a designated area. And I would suggest that a builder can ONLY build structures within the village radius, and can only build if the village does not exceed x amount of doors. This would in turn disallow builders to infinitely increase the village size and therefore radius, as well as still allow them to build the occasional building if there is space.

    He made a concession afterward. And here's how I will say it:

    if there is a prebuilt plot of land called "the arborium" or "nursery" to hold trees; then I absolutely do not mind a forester and lumberjack planting and chopping down wood there. It's limited and focus built.

    In terms of exceeding X number of doors; I'd say that building any expansion to a town at all should be left to the player.
    Posted in: Suggestions
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    posted a message on Guidelines for the Suggestions Forum
    Quote from jdc997»

    Perhaps I worded that poorly. Yes, we need to judge suggestions, but we shouldn't act like we are the judges for Mojang's preliminary idea board, and thus suggestions should only be in the game if we personally like the idea.


    Well, if all things are equal, and we are all judges; then each voice is weighed equally. Meaning that things come down to vote at the end of the day.

    I have no problem with anyone being a judge as long as their voice carries as much weight as my own. At the end, even if a judgment is made, who cares?

    I get that it gives a pretentious and patronizing air; but there are ways of judging something without coming across as smug and condescending.
    Posted in: Suggestions
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    posted a message on Modular Minecraft


    So hard...

    Posted in: Suggestions
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    posted a message on Physics...

    This is actually so vague, I don't even really understand what I'm throwing a no support at; instead of turning into a turd and flash burning the suggestion with a nosup, how about we go and ask for more info in the OP.

    Posted in: Suggestions
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    posted a message on Some curse and treasure enchants
    Quote from CattyCat»

    Meh, it's a pretty rare enchant, so you'll only get one item that won't despawn.


    Just something appropriate. I can't decided on the exact numbers.

    5 tiers, 15%/tier. Maxes out at 75% reduction. This would reduce a 2m knockback to half a block; 1block becomes a quarter block (you're barely budged).
    Posted in: Suggestions
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    posted a message on Maces - situationally superior weapon type

    As was stated in OP: it's been a while... Umm... HI!


    So I added a balance change to make this a bit more useful in more situations.


    STUN DAMAGE. If an enemy can be stunned (isn't already stunned or stun-immune) you perform a "crit" on full charge. This crit is double damage+1.

    Stun damage also has a small buff to diamond mace partial charge amount.


    Again, if a player is stun-immune or already stunned; the bonus damage won't take effect. It'll just be taken as a normal hit.


    inb4 "dude, you just necro'd a 3 month old thread!"

    Posted in: Suggestions
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    posted a message on Bookshelves Actually Working As Bookshelves

    Chests are stored in the chunk data (they are block entities) so nothing is actually shown to the player in terms of content until you open them. So there's no visual difference in a chest that is empty versus one that is totally full - therefore no lag.


    solution time:
    bookshelf holds 8 books. If bookshelf <= 4; it's empty. If bookshelf >=5; it's full

    shelfstate = (books>4)?full:empty;

    A bookshelf now acts as a block entity.
    Posted in: Suggestions
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    posted a message on Village Improvements! (WIP)

    I'm very particular about level-of-control when it comes to mobs.


    I'm okay with creepers destroying large chunks of wall when you fail to kill it fast enough. I'm okay with endermen grabbing a single block of land.


    I'm not actually okay with a lumberjack confusing my log cabin for a tree and then hatchet manning my house; or a builder trolling my creations by placing his house in the middle of mine.


    I'd request to remove these effects from the mobs for me to support the suggestion.

    Posted in: Suggestions
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    posted a message on Modular Minecraft
    Quote from Blue_Jerry3»

    The problem is, this would more or less make Minecraft mapping and modding a mess since if someone has a vital item disabled, like say, redstone or combat 2.0, the entire map or mod could break.


    I have reservations about this suggestion... THIS is not one of them. Solution - attempting to join a server without the correct dependencies will simply say "you must enable these mods: *list* " and have a back button until you enable/download what the server requires.

    The reservations I have are less to do with implementation (which would be a nightmare to code and would yield untold amounts of bugs) but more on community fragmentation. It becomes quite difficult for one player to troubleshoot; and then you have the issue of cross-dependencies and cross-modding. (making a new mob, but now you realize it needs different behaviors for combat 2.0 and beta combat.)


    These aren't actually problems in their own right and clever implementation can render these problems moot. (such as a "native minecraft" library which is required and having all mods only daisy chain from that or only a single-line inheritance.)


    I like the idea of workshopping Minecraft; I would likely use none of what's provided; but it's still a nifty idea.



    Unrelated: White space is your friend; no one likes a wall of text.

    Posted in: Suggestions
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