• 1

    posted a message on Tainted Magic
    Quote from Lady_Eternity»

    Not sure if it was intended or not...but you cannot infuse the goggles of revealing to the shadow fortress helm. I also tried the warped goggles of revealing and it still did not work, though I have to admit it makes more sense to require the warped version. I haven't tried any of the face plates yet as I don't usually use them.


    Just letting you know :)


    Lady E


    I forgot to add the faceplates! Lol
    Posted in: Minecraft Mods
  • 4

    posted a message on Tainted Magic

    This forum is getting cluttered with bug reports. See the main page for a new bug tracker on GitHub :)

    Posted in: Minecraft Mods
  • 1

    posted a message on Tainted Magic
    Quote from megaminer94»

    How comes the updade, oh Arch-Magus?




    Quote from Thermawrench»

    That's me in 13 years.


    Quote from Andi_24»

    mod cool, author respect


    Too buggy ATM. Too many crashes to release.
    Posted in: Minecraft Mods
  • 2

    posted a message on Tainted Magic
    Quote from RichardMV»



    I've heard how bad modding is for 1.8. Seeing as a lot of mod authors, even ones who refused to update into 1.8, are getting ready for 1.9, I'm assuming they've made it a bit easier? I remember hearing that Mojang wanted to fix things to help mod authors after the terrible 1.8 changes. It only makes sense considering how much the mod community has kept Minecraft going.

    Yeah, but the stupid combat changes in 1.9 don't make me want to update. Seeing as it isn't worth playing IMO.
    Posted in: Minecraft Mods
  • 1

    posted a message on Tainted Magic
    Quote from megaminer94»

    Awesome! Will it be by the 7th?

    Most likely :)
    Posted in: Minecraft Mods
  • 1

    posted a message on Tainted Magic
    Quote from Andi_24»

    You have fixed the bugs?
    Update released this weekend?

    No... The server crashes when you use 2 of the new items.. Just need to fix that, then all will be ready for release!!!
    Posted in: Minecraft Mods
  • 1

    posted a message on Tainted Magic
    Quote from MinerGuyLex»

    Ok, this is one thing I cant believe nobody has yet thought of: A creative-only block that, when placed below the center pedestal of an Infusion Altar, stabilizes it to about 50 stability or so, about 15 more stability than should be needed for "Dangerous" infusions (I just want to be TOTALLY SURE that it doesn't go wrong) so that we can just do infusions in creative mode, no problem.


    Tried to program it a week ago. Impossible without modifying TC base code, which would be annoying to do..
    Posted in: Minecraft Mods
  • 1

    posted a message on Tainted Magic
    Quote from Andi_24»

    you're saying that the update will be after you will correct a couple of bugs?

    Yes. I have like 3 bugs to work out then the update will be ready :) there is like 3 new rows in the creative tab lol.
    Posted in: Minecraft Mods
  • 1

    posted a message on Tainted Magic

    Having a few bugs that need fixing. I cant say when the update will be... School isn't helping with time management either..

    Posted in: Minecraft Mods
  • 1

    posted a message on Tainted Magic
    Quote from Hyxaru»

    I almost feel like thaumcraft 5 is comming too soon, and the hype train will leave 1.7 before this mod realy had some time to grow. Then again how can I say no to thaumcraft 5?


    Thaumcraft 5 is coming. I have tested the beta of it... I most likely will NOT be updating this mod to 1.8 seeing as modding in 1.8 sort of sucks. This is the same with a lot of other mods. I think modding will stay in the golden age of 1.7.10 until modding is 100% possible again.
    Posted in: Minecraft Mods
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