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    posted a message on [1.9 is out!] Get ready for 1.9! [Updates and Information from Mojang AB!]
    Quote from paspinall»

    Yeah but command blocks cant be used in pure vanilla and a lot of farms the like that use the elevators will be location dependent, not to mention multiple people arent all gonna build bases in the spawn chunks

    right again.
    hmmm...
    well, time to think of a new idea. :P
    Quote from Chameleonred5»


    This is starting to get off topic. Probably should get back on the topic of 1.9 before sunperp shows up and (figuratively) smacks the back of our heads again.


    sry... :D :P
    Posted in: Recent Updates and Snapshots
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    posted a message on Ant Dungeon! Found in Mesa Biomes!

    give you speed and blindness 2??? :unsure:

    speed and blindness 2? that's basically sprinting and no walking. blindness gets rid of sprinting. blindness 2 has no existence, either. it is the same as blindness 1. and blindness 19000137427893453.
    Posted in: Suggestions
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    posted a message on Ant Dungeon! Found in Mesa Biomes!

    This would be a good idea, and I like it, and I WOULD support it, except for the fact that Mojang would probably think it's silly. "Giant Ants. *snicker*" Best be a mod.


    With some regrets, Support anyway.


    I do like the block textures, though. similar to the guardian temple.

    Posted in: Suggestions
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    posted a message on [1.9 is out!] Get ready for 1.9! [Updates and Information from Mojang AB!]
    Quote from paspinall»

    Though with more frame rate hit than what we are used to; dont look as cool; and occasionally have issues with chunk loading and unloading causing them to seize.

    Yeah, doesn't look cool, 'cause you gotta make it cool! try black glass panes around it.

    ... and yes, there is problems with chunk unloading. sorry to hear this. if you use it in the spawn chunk, it shouldn't be a prob.

    doesn't minecart command blocks work for a fill clock? use the minecarts to make the fill part. slightly cooler now. with commands, you could change the texture of the block in the command cart. like a beacon. more cooler.
    Posted in: Recent Updates and Snapshots
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    posted a message on [1.9 is out!] Get ready for 1.9! [Updates and Information from Mojang AB!]
    Quote from Blake1Studios»

    It still sucks. There doesn't appear to be any other ways of getting items to travel upwards, from what I've seen. The traditional design was really cool, and very resource friendly. I loved being able to make glass elevators and seeing the items travel upwards through it.

    Oh well, hopefully the redstone community will come up with some designs using slime blocks.

    Try fill-clocking droppers facing up. Fastest travel in the west.
    and the east.
    and north.
    and south.
    and up the y axis.
    and down the y axis.
    Posted in: Recent Updates and Snapshots
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    posted a message on Colored sticks (acacia, dark oak, etc) 1.9
    Quote from teesee»

    Good luck :)

    perhaps it shall help :D
    Posted in: Suggestions
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    posted a message on Colored sticks (acacia, dark oak, etc) 1.9
    Quote from teesee»

    That is not a good excuse not to implement this suggestion

    Anyways, I support the NBT tags, but not sticks colored like the wooden planks. It isn't a continuity mistake, because the stick is a much different color than wood, so getting those sticks from any type of wood is reasonable. It still fits.

    Partial Support


    I know what you mean, sticks don't have to be like the planks, like all other wood creations. Makes the creative inventory small. But if you wanted to have a birch stick on a pickaxe for a better look (on survival), this would be a good and minor way to do so. Makes it have swag. Or a dark oak stick for a darker look. Sticks could have a good color and is a slightly cool addition, as you can tell which region other players might have come from (and gotten the sticks from). Also more creative for maps.


    This doesn't interfere with the crafting, because a stick is a stick. It isn't specially named "Birch Stick".

    Besides, Mojang needs an excuse for adding this. They can't just add this in without a survival mode purpose. But Mojang probably wouldn't look at Minecraft Forums because of all the other "silly" suggestions. They'd look at reddit. If this goes further with more than 50 supporters (usually never happens with me :P) and at least 75% of yes than no (also usually never happens with me :P), then I will post this on reddit or email them (whatever their email is. they never respond)

    Posted in: Suggestions
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    posted a message on Colored sticks (acacia, dark oak, etc) 1.9

    Hello again, I found this 2-3 year old thread, and thought of putting it back into action, in 1.9.


    Stick types are very simple, actually. just use the "color:" tag in the "display:" tag. 2 acacia wood planks, 4 sticks with the color of acacia. Mix the different planks for cool outcomes. That way, you don't need 3,000,000 new items. This can apply to tools/weapons, too.


    The "color:" tag can bring unlimited possibilities to map makers. That "Master Sword" color you always wanted for the sword's base is now available. "Blaze"-colored items are now available. BAM! As soon as it is implemented (and figured out, of course), millions would use it. And enough people would thank you for correct colors of sticks.


    It kinda works for the combat update. The Beautiful Combat Update. BIG letters there:


    THE BEAUTIFUL COMBAT UPDATE!
    Posted in: Suggestions
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    posted a message on [1.9 is out!] Get ready for 1.9! [Updates and Information from Mojang AB!]

    Dinnerbone tweeted and said there may not be one today.


    Darn it. I was so happy it was snapshot wednesday when I got out of school, and now this. Ugh. Go through school again to wait. :P

    Posted in: Recent Updates and Snapshots
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    posted a message on Let's Talk About Strongholds

    This needs attention. A Suggestion for the Armor Room, perhaps have armor stands with random (and possibly randomly damaged/enchanted) armor on it? Then, armor stands would have a better use (and look) for Minecraft Survival.


    Support!

    Posted in: Suggestions
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    posted a message on Minecraft Landmine
    Quote from TrashCaster»

    You don't need a fill clock for command block minecarts. They repeat on their own. And a command block creates less lag than a command block minecart.


    Please get a bit more information on a subject before you make a tutorial on it. (No offense)


    This is a very old thread, and by then, I think I'd know that by now. (and I do) (no offense, guessing all our comments here on will sound offensive)

    Posted in: Redstone Creations
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    posted a message on Villager question?
    Quote from MartinTheMess»

    Flinging an egg or snowball at a villager or golem, or snagging them with a fishing rod, does no damage. But both do anger them and may cause golem attacks. So yeah, hitting them even with no damage is a bad idea.


    Quote from MartinTheMess»

    If you want to dispose of surplus/unwanted/locked villagers, drowning with water, burning with lava, and suffocating with sand/gravel are all viable options. None will anger the golems, but all will shut down breeding and golem spawning for 3 minutes if they happen while you're nearby. So take em to the nether first, to dissociate them from their village, and the karma won't attach to you. Or drop them down a deep pit where they die also outside the village detection range. Or sit them in a cart and take them a few hundred blocks away. A friend of mine even built a village on the End Island so that there would be no zombie sieges and she could dispose of unwanted villagers easily by flinging them into the void.


    Quote from AppleEater01»

    Technically, to the game, you damaged the villager, albeit with 0 damage. The iron golems will go after you.


    Darn it. I was hoping I could use commands to get a tripwire hook named "Spider Swatter" with -1 attack damage and Bane of Arthropods VII (Whatever it's called) and Knockback III. That way, I can only hurt and fling spiders with it. I don't want to kill villagers because I am their friend (No, I'm not Squidward). Sorry, MartinTheMess, that the explanations you gave me to kill a villager are pretty much useless now, but those are good (and funny) ways to secretly murder a villager. I'll keep that in mind for the dumb***es that never listen. :)

    Posted in: Discussion
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    posted a message on Villager question?
    Quote from blastyb»

    I cann't answer your question directly, because I've had times where I hit a villager and the golems did not attack, and times where I hit a villager and the golems did. One thing to remember is that there is a certain "buffer" of bad rep. points before you reach the point where you are attacked all the time. I think it's stated somewhere on the wiki.

    But I think, no matter what the buffer, if you hit a villager within a certain range of a golem, it will attack you.


    I've had villages where only one golem was mad at me because I hit a villager within it's range. Other golems in the same village would leave me alone, but if I went near the one that was pissed at me, it would attack. And if you kill that golem, it will be replaced by another golem that is also pissed at you.


    If you're looking to avoid doing something complex by doing the easy thing and hitting a villager, even if there is no damage, I would advise against it. Having a whole village's golem population mad at you is no fun.


    what if you can't hurt them with a weapon, say using commands to set attack damage to -1 or so?

    Posted in: Discussion
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    posted a message on Villager question?

    That, sir, is why and what I'm asking. :)

    Posted in: Discussion
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    posted a message on Villager question?

    So if you hit a villager/golem with a weapon that does 0 damage (in which case doesn't hurt them, no knockback or turning red), would they still hate you more for "hitting" a villager/golem? would iron golems start attacking you because of bad reputation?

    Posted in: Discussion
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