• 0

    posted a message on THE TITANS MOD: The most dangerous bosses in all of Minecraft, even attacking your pc!

    Also, I've been fighting the skeleton titan and have been unable to get him to stun himself, I've tried both obsidian and sky stone so far but he just hits it and keeps going like nothing

    Posted in: Minecraft Mods
  • 0

    posted a message on THE TITANS MOD: The most dangerous bosses in all of Minecraft, even attacking your pc!

    Titan spirit can spawn multiple Titans from multiple templars. Ended up killing one omegafish only to have 4 more dumped on me right after, killing those spawned 8, etc :P Also, was this mod designed to be played with other players or something? I find that even with a full harcadium or better set Im getting thrown around so much that I physically cannot hurt some Titans faster than they heal

    Posted in: Minecraft Mods
  • 0

    posted a message on Steve's Universe

    who is the best fusion: malachite

    best gem sapphire

    hence the name Malachite_Sapphire


    I guess you could say Sapphire is pretty...

    ( •_•) ( •_•)>⌐■-■ (⌐■_■)

    COOL


    YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH

    Posted in: WIP Mods
  • 0

    posted a message on Steve's Universe
    Quote from Mother3Lover»

    Garnet is the best gem!


    m8 Pearl is best gem

    Posted in: WIP Mods
  • 0

    posted a message on Steve's Universe
    Quote from julsilagi»

    Im making a Rose's Sword 3D Model for you PolarHexx,could you make rose sword punch fireballs away? i remembered it from the episode "dogcopter".


    All items reflect fireballs in Minecraft. Even your fist. Unless you mean fire charges/blaze fireballs and not just Ghast balls. Then I agree

    Posted in: WIP Mods
  • 0

    posted a message on Steve's Universe
    Quote from Koslaw»

    We'll probably do a community vote. My problem with the config thing is servers and clients with conflicting configs can break things. My idea is to have it on a level based system so like as a level one you could do fusion with like a chicken and the more successful fusions you do the higher level you get and the higher level things you can do fusion with. So like on multiplayer two players could do fusion with each other if they're around the same level.Now I was thinking about how two human players would work and well one could do the walking and one could to the running or maybe like a person would have to do tasks to keep the bond strong while one attacks. The community's opinion is always valued in these matters.


    Also I don't know why but I feel the need to paste my clipboard

    "its just that, for the regen thing, the new old and Young outfits of crystal gems"

    Dang it. Another leak... I really need to fix some pipes around here...


    With the config issue it should (correct me if im wrong) be overwritten by the server. Also i like the idea of having to do things to stay fused even when you arent controling it. Also fusing with a chicken sounds amazing. I wonder what it would look like :lol:

    .. about the model you will turn in would be hard to make because... you dont have a preset of made models so... IDK.

    Oh,could you make a menu when you make a new world and customize your gem,and select with mouse where you want to put your gem.I know,i know... its hard to make but its a nice idea.

    i think im thinking too MUCH on the future but would be epic to use 3d models

    (im thinking to learn 3d modelation to minecraft to help this AWESOME MOD!)



    I guess the first time you fuse you could do some sort of joint character creation? Or maybe it will take select portions of your custom character (arms, legs, torso, eyes) and randomly choose who's portions go where on the fusion. That may be too difficult to do though.

    Posted in: WIP Mods
  • 0

    posted a message on Steve's Universe

    Great idea with the music there. Only question now is what songs should be used ^_^

    Posted in: WIP Mods
  • 0

    posted a message on Steve's Universe

    Never thought about the music, i assume for the canon fusions just use default music. I was thinking about the canon characters. For custom characters maybe you can make your own music piece using some kind of mario paint style music maker and your 2 pieces combine when you fuse.

    Posted in: WIP Mods
  • 0

    posted a message on Steve's Universe

    Question, is fusing only possible with NPCs? If its possible to fuse with players how will it be controlled? I was thinking that having multiple options for this that could be changed in the config file would be a good idea if this is implemented. Only way i could think of it is to have the players alternate control which would work in most cases. Any other ideas?


    EDIT: Somewhat irrelevant suggestion: Regeneration. Upon death you retreat into your dimension where you wait for some time (you decide when, the faster you regenerate the less health you have when you spawn, and maybe weird side effects) before respawning at the location of your gem heart. If your heart is destroyed (creeper, lava, fire, etc.) you respawn as normal. If someone picks up your gem and is carrying it when you regenerate it is thrown from their inventory (unless bubbled). If its bubbled, you cannot regenerate. However, the bubble decays after a certain amount of time (to avoid people throwing you in a chest or on the ground and walking off)


    Sorry if this is too hard to code but with my little experience in java i have some ideas on how to do it. maybe in a similar way (code wise) to how the DBC mod handles death. Anyways this would be a farther off feature, but its just my idea.


    Sorry for wall of text :P

    Posted in: WIP Mods
  • 0

    posted a message on [Private] Tekkit UMS Whitelisted Server [Looking for Admins]
    Minecraft username : yobob591
    Age: 15
    Tekkit experience ( little..alot ? ) : Lots, especially with Industrialcraft. It was the first mod i ever played and I been playing that mod regularly since Beta 1.5, along with Flans planes.
    Do you have any experience with server administration & configuration ? : Yes, I often host and mod private servers for my friends, and I was a moderator on my friends public server, until he closed it down.
    Posted in: PC Servers
  • 0

    posted a message on StarQuest [Starships][Planets][Space][Ranks][Towns][Factions][PvP][Economy][Trading]
    Your IGN: yobob591

    Where did you hear about the server: Minecraft Forums

    Do you understand and accept the rules: Yes

    What's our policy on raging: don't rage! It's a challenging server, but you can do it! If you get defeated, it's a temporary setback- don't give up! Build your base and ship better and get revenge!
    Posted in: PC Servers
  • 0

    posted a message on [FML] [Discontinued] Natural Disasters V1.6_2
    ------------- MultiMC Crash Report -------------
    Information:
    Date: 01-26-2013 13:05:53
    Operating System: Windows 7 (build 7601, Service Pack 1), 64-bit edition
    MultiMC Version: 4.3.0 jenkins-MultiMC4Windows-68
    Minecraft Version: 1.4.2

    ------------------ Mod Lists -------------------
    Jar Mods:
    minecraftforge-universal-1.4.2-6.0.1.345.zip
    Version: 6.0.1.345
    Filename: minecraftforge-universal-1.4.2-6.0.1.345.zip



    ----------------- Console Log ------------------
    Instance folder is:
    C:\Users\Owner\Desktop\instances\DEAGTGR$WEgrfwa\minecraft\

    Instance started with command:
    "C:\Program Files\Java\jre7\bin\java.exe" -Xms512m -Xmx1024m -jar MultiMCLauncher.jar "<username>" "<session ID>" "MultiMC: DEAGTGR$WEgrfwa" "854x480" "Mojang"

    Loading jars...
    Loading URL: file:/C:/Users/Owner/Desktop/instances/DEAGTGR$WEgrfwa/minecraft/bin/minecraft.jar
    Loading URL: file:/C:/Users/Owner/Desktop/instances/DEAGTGR$WEgrfwa/minecraft/bin/lwjgl.jar
    Loading URL: file:/C:/Users/Owner/Desktop/instances/DEAGTGR$WEgrfwa/minecraft/bin/lwjgl_util.jar
    Loading URL: file:/C:/Users/Owner/Desktop/instances/DEAGTGR$WEgrfwa/minecraft/bin/jinput.jar
    Loading natives...
    Fixed Minecraft Path: Field was private static java.io.File net.minecraft.client.Minecraft.an
    Launching with applet wrapper...
    2013-01-26 13:04:14 [INFO] [ForgeModLoader] Forge Mod Loader version 4.2.6.422 for Minecraft 1.4.2 loading
    2013-01-26 13:04:15 [INFO] [STDOUT] 27 achievements
    2013-01-26 13:04:16 [INFO] [STDOUT] 208 recipes
    2013-01-26 13:04:16 [INFO] [STDOUT] Setting user: <username>, <session ID>
    2013-01-26 13:04:16 [INFO] [STDOUT] LWJGL Version: 2.4.2
    2013-01-26 13:04:16 [INFO] [ForgeModLoader] Attempting early MinecraftForge initialization
    2013-01-26 13:04:16 [INFO] [STDOUT] MinecraftForge v6.0.1.345 Initialized
    2013-01-26 13:04:16 [INFO] [ForgeModLoader] MinecraftForge v6.0.1.345 Initialized
    2013-01-26 13:04:16 [INFO] [ForgeModLoader] Completed early MinecraftForge initialization
    2013-01-26 13:04:17 [INFO] [ForgeModLoader] Searching C:\Users\Owner\Desktop\instances\DEAGTGR$WEgrfwa\minecraft\mods for mods
    2013-01-26 13:04:17 [INFO] [ForgeModLoader] Forge Mod Loader has identified 4 mods to load
    2013-01-26 13:04:17 [INFO] [STDERR] Exception in thread "Minecraft main thread" java.lang.VerifyError: (class: mod_ND, method: onTickInGame signature: (FLnet/minecraft/client/Minecraft;)Z) Incompatible argument to function
    2013-01-26 13:04:17 [INFO] [STDERR] at java.lang.Class.forName0(Native Method)
    2013-01-26 13:04:17 [INFO] [STDERR] at java.lang.Class.forName(Unknown Source)
    2013-01-26 13:04:17 [INFO] [STDERR] at cpw.mods.fml.common.ModClassLoader.loadBaseModClass(ModClassLoader.java:87)
    2013-01-26 13:04:17 [INFO] [STDERR] at cpw.mods.fml.common.modloader.ModLoaderModContainer.constructMod(ModLoaderModContainer.java:488)
    2013-01-26 13:04:17 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    2013-01-26 13:04:17 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    2013-01-26 13:04:17 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    2013-01-26 13:04:17 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source)
    2013-01-26 13:04:17 [INFO] [STDERR] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    2013-01-26 13:04:17 [INFO] [STDERR] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    2013-01-26 13:04:17 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    2013-01-26 13:04:17 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    2013-01-26 13:04:17 [INFO] [STDERR] at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    2013-01-26 13:04:17 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
    2013-01-26 13:04:17 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    2013-01-26 13:04:17 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    2013-01-26 13:04:17 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    2013-01-26 13:04:17 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source)
    2013-01-26 13:04:17 [INFO] [STDERR] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    2013-01-26 13:04:17 [INFO] [STDERR] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    2013-01-26 13:04:17 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    2013-01-26 13:04:17 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    2013-01-26 13:04:17 [INFO] [STDERR] at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    2013-01-26 13:04:17 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
    2013-01-26 13:04:17 [INFO] [STDERR] at cpw.mods.fml.common.Loader.loadMods(Loader.java:478)
    2013-01-26 13:04:17 [INFO] [STDERR] at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:150)
    2013-01-26 13:04:17 [INFO] [STDERR] at net.minecraft.client.Minecraft.a(Minecraft.java:420)
    2013-01-26 13:04:17 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:752)
    2013-01-26 13:04:17 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)


    ------------------- FML Log --------------------
    2013-01-26 13:04:14 [INFO] [ForgeModLoader] Forge Mod Loader version 4.2.6.422 for Minecraft 1.4.2 loading
    2013-01-26 13:04:14 [FINEST] [ForgeModLoader] All core mods are successfully located
    2013-01-26 13:04:14 [FINEST] [ForgeModLoader] Discovering coremods
    2013-01-26 13:04:14 [FINEST] [ForgeModLoader] Found library file argo-2.25.jar present and correct in lib dir

    2013-01-26 13:04:14 [FINEST] [ForgeModLoader] Found library file guava-12.0.1.jar present and correct in lib dir

    2013-01-26 13:04:14 [FINEST] [ForgeModLoader] Found library file asm-all-4.0.jar present and correct in lib dir

    2013-01-26 13:04:14 [FINEST] [ForgeModLoader] Running coremod plugins
    2013-01-26 13:04:14 [FINEST] [ForgeModLoader] Running coremod plugin FMLCorePlugin
    2013-01-26 13:04:14 [FINEST] [ForgeModLoader] Coremod plugin FMLCorePlugin run successfully
    2013-01-26 13:04:14 [FINEST] [ForgeModLoader] Running coremod plugin FMLForgePlugin
    2013-01-26 13:04:14 [FINEST] [ForgeModLoader] Coremod plugin FMLForgePlugin run successfully
    2013-01-26 13:04:14 [FINEST] [ForgeModLoader] Validating minecraft
    2013-01-26 13:04:14 [FINEST] [ForgeModLoader] Minecraft validated, launching...
    2013-01-26 13:04:15 [INFO] [STDOUT] 27 achievements
    2013-01-26 13:04:16 [INFO] [STDOUT] 208 recipes
    2013-01-26 13:04:16 [INFO] [STDOUT] Setting user: yobob591, 5446766982066808457
    2013-01-26 13:04:16 [INFO] [STDOUT] LWJGL Version: 2.4.2
    2013-01-26 13:04:16 [INFO] [ForgeModLoader] Attempting early MinecraftForge initialization
    2013-01-26 13:04:16 [INFO] [STDOUT] MinecraftForge v6.0.1.345 Initialized
    2013-01-26 13:04:16 [INFO] [ForgeModLoader] MinecraftForge v6.0.1.345 Initialized
    2013-01-26 13:04:16 [INFO] [ForgeModLoader] Completed early MinecraftForge initialization
    2013-01-26 13:04:16 [FINE] [ForgeModLoader] Building injected Mod Containers [cpw.mods.fml.common.FMLDummyContainer, net.minecraftforge.common.ForgeDummyContainer]
    2013-01-26 13:04:17 [FINE] [ForgeModLoader] Attempting to load mods contained in the minecraft jar file and associated classes
    2013-01-26 13:04:17 [FINE] [ForgeModLoader] Found a minecraft related file at C:\Users\Owner\Desktop\instances\DEAGTGR$WEgrfwa\minecraft\bin\minecraft.jar, examining for mod candidates
    2013-01-26 13:04:17 [FINE] [ForgeModLoader] Skipping known library file C:\Users\Owner\Desktop\instances\DEAGTGR$WEgrfwa\minecraft\bin\lwjgl.jar
    2013-01-26 13:04:17 [FINE] [ForgeModLoader] Skipping known library file C:\Users\Owner\Desktop\instances\DEAGTGR$WEgrfwa\minecraft\bin\lwjgl_util.jar
    2013-01-26 13:04:17 [FINE] [ForgeModLoader] Skipping known library file C:\Users\Owner\Desktop\instances\DEAGTGR$WEgrfwa\minecraft\bin\jinput.jar
    2013-01-26 13:04:17 [FINE] [ForgeModLoader] Skipping known library file C:\Users\Owner\Desktop\instances\DEAGTGR$WEgrfwa\minecraft\lib\argo-2.25.jar
    2013-01-26 13:04:17 [FINE] [ForgeModLoader] Skipping known library file C:\Users\Owner\Desktop\instances\DEAGTGR$WEgrfwa\minecraft\lib\guava-12.0.1.jar
    2013-01-26 13:04:17 [FINE] [ForgeModLoader] Skipping known library file C:\Users\Owner\Desktop\instances\DEAGTGR$WEgrfwa\minecraft\lib\asm-all-4.0.jar
    2013-01-26 13:04:17 [FINE] [ForgeModLoader] Minecraft jar mods loaded successfully
    2013-01-26 13:04:17 [INFO] [ForgeModLoader] Searching C:\Users\Owner\Desktop\instances\DEAGTGR$WEgrfwa\minecraft\mods for mods
    2013-01-26 13:04:17 [FINE] [ForgeModLoader] Found a candidate zip or jar file ND1.6_2Client.zip
    2013-01-26 13:04:17 [FINE] [ForgeModLoader] Examining file minecraft.jar for potential mods
    2013-01-26 13:04:17 [FINE] [ForgeModLoader] The mod container minecraft.jar appears to be missing an mcmod.info file
    2013-01-26 13:04:17 [FINE] [ForgeModLoader] Examining file ND1.6_2Client.zip for potential mods
    2013-01-26 13:04:17 [FINE] [ForgeModLoader] The mod container ND1.6_2Client.zip appears to be missing an mcmod.info file
    2013-01-26 13:04:17 [FINE] [ForgeModLoader] Identified a BaseMod type mod mod_ND
    2013-01-26 13:04:17 [INFO] [ForgeModLoader] Forge Mod Loader has identified 4 mods to load
    2013-01-26 13:04:17 [FINE] [ForgeModLoader] Received a system property request ''
    2013-01-26 13:04:17 [FINE] [ForgeModLoader] System property request managing the state of 0 mods
    2013-01-26 13:04:17 [FINE] [ForgeModLoader] After merging, found state information for 0 mods
    2013-01-26 13:04:17 [FINE] [ForgeModLoader] Activating mod mcp
    2013-01-26 13:04:17 [FINE] [ForgeModLoader] Activating mod FML
    2013-01-26 13:04:17 [FINE] [ForgeModLoader] Activating mod Forge
    2013-01-26 13:04:17 [FINE] [ForgeModLoader] Enabling mod mod_ND
    2013-01-26 13:04:17 [FINE] [ForgeModLoader] Activating mod mod_ND
    2013-01-26 13:04:17 [FINE] [ForgeModLoader] Verifying mod requirements are satisfied
    2013-01-26 13:04:17 [FINE] [ForgeModLoader] All mod requirements are satisfied
    2013-01-26 13:04:17 [FINE] [ForgeModLoader] Sorting mods into an ordered list
    2013-01-26 13:04:17 [FINE] [ForgeModLoader] Mod sorting completed successfully
    2013-01-26 13:04:17 [FINE] [ForgeModLoader] Mod sorting data:
    2013-01-26 13:04:17 [FINE] [ForgeModLoader] mod_ND(mod_ND:Not available): ND1.6_2Client.zip ()
    2013-01-26 13:04:17 [FINER] [ForgeModLoader] Sending event FMLConstructionEvent to mod mcp
    2013-01-26 13:04:17 [FINER] [ForgeModLoader] Sent event FMLConstructionEvent to mod mcp
    2013-01-26 13:04:17 [FINER] [ForgeModLoader] Sending event FMLConstructionEvent to mod FML
    2013-01-26 13:04:17 [FINER] [ForgeModLoader] Sent event FMLConstructionEvent to mod FML
    2013-01-26 13:04:17 [FINER] [ForgeModLoader] Sending event FMLConstructionEvent to mod Forge
    2013-01-26 13:04:17 [FINER] [ForgeModLoader] Sent event FMLConstructionEvent to mod Forge
    2013-01-26 13:04:17 [FINER] [ForgeModLoader] Sending event FMLConstructionEvent to mod mod_ND
    2013-01-26 13:04:17 [INFO] [STDERR] Exception in thread "Minecraft main thread" java.lang.VerifyError: (class: mod_ND, method: onTickInGame signature: (FLnet/minecraft/client/Minecraft;)Z) Incompatible argument to function
    2013-01-26 13:04:17 [INFO] [STDERR] at java.lang.Class.forName0(Native Method)
    2013-01-26 13:04:17 [INFO] [STDERR] at java.lang.Class.forName(Unknown Source)
    2013-01-26 13:04:17 [INFO] [STDERR] at cpw.mods.fml.common.ModClassLoader.loadBaseModClass(ModClassLoader.java:87)
    2013-01-26 13:04:17 [INFO] [STDERR] at cpw.mods.fml.common.modloader.ModLoaderModContainer.constructMod(ModLoaderModContainer.java:488)
    2013-01-26 13:04:17 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    2013-01-26 13:04:17 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    2013-01-26 13:04:17 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    2013-01-26 13:04:17 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source)
    2013-01-26 13:04:17 [INFO] [STDERR] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    2013-01-26 13:04:17 [INFO] [STDERR] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    2013-01-26 13:04:17 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    2013-01-26 13:04:17 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    2013-01-26 13:04:17 [INFO] [STDERR] at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    2013-01-26 13:04:17 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
    2013-01-26 13:04:17 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    2013-01-26 13:04:17 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    2013-01-26 13:04:17 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    2013-01-26 13:04:17 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source)
    2013-01-26 13:04:17 [INFO] [STDERR] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    2013-01-26 13:04:17 [INFO] [STDERR] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    2013-01-26 13:04:17 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    2013-01-26 13:04:17 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    2013-01-26 13:04:17 [INFO] [STDERR] at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    2013-01-26 13:04:17 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
    2013-01-26 13:04:17 [INFO] [STDERR] at cpw.mods.fml.common.Loader.loadMods(Loader.java:478)
    2013-01-26 13:04:17 [INFO] [STDERR] at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:150)
    2013-01-26 13:04:17 [INFO] [STDERR] at net.minecraft.client.Minecraft.a(Minecraft.java:420)
    2013-01-26 13:04:17 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:752)
    2013-01-26 13:04:17 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)




    HELP
    Posted in: Minecraft Mods
  • 0

    posted a message on [WIP] "The Wastelands" [MOD]
    PICK IT UP NAO NAO NAO BLAGH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :SSSS: :SSSS: :SSSS:
    Posted in: WIP Mods
  • 0

    posted a message on [1.8.1] Mine Upside Down 0.3 - the other side!
    Quote from MineT3485

    That's Sky Dimension, Notch updated it to "THE END" in 1.9.
    After migration to 1.9 "THE END" will be at this height :smile.gif:


    Can you put The End either above the Skylands or below the Nether? I like the Skylands the way they are.
    btw DIAMONDS FOR U :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond:
    Posted in: WIP Mods
  • 0

    posted a message on [1.8.1] Mine Upside Down 0.3 - the other side!
    Quote from MineT3485

    That's Sky Dimension, Notch updated it to "THE END" in 1.9.
    After migration to 1.9 "THE END" will be at this height :smile.gif:


    Can you put The End either above the Skylands or below the Nether? I like the Skylands the way they are.
    btw DIAMONDS FOR U :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond:
    Posted in: WIP Mods
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