• 0

    posted a message on [16x] Jolicraft ~ JOLICRAFT HD!!! (Bedrock only for now)
    just curious,is ther any plan to change the basic mining animation on blocks when you mine them,oh and about the pine trees,i was exploring and came upon them and the expression i had was like WAHHH? theyre actuall pine needles,oh yeah dirty cows ftw lol.
    Posted in: Resource Packs
  • 0

    posted a message on MINECARTS Mk. II *Latest Update: 9/1/2011*
    i have sat here for a LONG time reading this stuff and my thoughts are. Your idea is pointing more in the direction of a "train" system,were an electrical current can be ran threw the track itself, (booster,stop) etc. The ideas are well.exciting to be honest. Even though in one thought i wish for just a simple "automatic" track system in wich i can dig down and down and down some more,the hole time placing tracks as i go ,then being able to throw down a cart and up i go. These ideas basically make for a "transportation" system , WHICH IS AWSOME SAUCE. However,it leaves the mind thinking about the future,in the sense that this is a technological advancement ,if incorperated by notch,then would cars or "gas" powered advancements be next? To end this i will state again that it would be nice to have an automated track/cart system,letting you build the track to the hearts extent without worry of enertia,so in that sense ,your hypothetical equations make overcoming enertia acceptable in a scientific manner ! so this is a win. :Diamond: :Diamond: :Diamond: :Diamond:
    Posted in: Suggestions
  • 0

    posted a message on [16x] Jolicraft ~ JOLICRAFT HD!!! (Bedrock only for now)
    as the other person said ,i also logged in just to say WOW,ive been threw a lot of texture packs,this one has become my main,its the best of everything,i cant believe its not HD or anything. I couldnt imagine this in hd and higher then 16x16,it would be like watching a watercolor cartoon. The detail on the pine trees was amazing,i love the smoke from torches too. GREAT JOB AND A :Sheep: + :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: FOR YOU.



    Oh p.s. it would be really cool if there was a swirly animation when mining blocks like the swirling smoke from torches ,just a thought. :tongue.gif:
    Posted in: Resource Packs
  • 0

    posted a message on [V1.6_05] ControllerBlock SSP [Mod version : 1.2.5]
    Quote from yetty4ever »
    Quote from yetty4ever »
    recipe works,chekcing functionality now.No compatibility issues so far :tongue.gif: woot woot

    well lol i have no idea how to use them lol,

    AND IT WORKS ,it works with all the mods i have already,n problems at all,very very cool,no bugs ,took me a second to figure out i had to double clikc the controller block though.lol
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.6_05] ControllerBlock SSP [Mod version : 1.2.5]
    Quote from yetty4ever »
    recipe works,chekcing functionality now.No compatibility issues so far :tongue.gif: woot woot

    well lol i have no idea how to use them lol,
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.6_05] ControllerBlock SSP [Mod version : 1.2.5]
    recipe works,chekcing functionality now.No compatibility issues so far :tongue.gif: woot woot
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.6_05] ControllerBlock SSP [Mod version : 1.2.5]
    Quote from JStar »
    It is compatible with almost all of them, I'm not sure for the Elevator mod, I'm going to test.

    It should be compatible with 1.2_01 too.

    kk ,thnx for the reply
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.6_05] ControllerBlock SSP [Mod version : 1.2.5]
    ok a couple questions,are there any compatibility issues with this? Im using as follows

    1. Single player commands
    2. elevator
    3.audiomod
    4.mo creatures
    5.modloader

    also is there a 1.2_01 version?
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    my last post on here
    I downloaded modloader ,mo creature ,auidomod

    i opened up appdata/roaming/.minecraft/bin/minecraft.jar and put the contents of modloader into then and clicked move and replace all. The audiomod was a little more tricky seeing as thought you have to go through minecraft.jar/ibxm etc. But anyways, i then opened up minecraft went to mods and texture packs/open texture pack folder ,i took mo creature ZIP file ,(all of it) placed in it with my texture packs ,then went back to my minecraft and chose from the list of texture packs,"mo creature" started a new world and BAM fox's,birds'ogres alll the fun stuff,i did not have the sounds until i manually loaded audiomod though. I can post a youtube video if need be :Sheep: :SSSS:
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from Vishnaborg »
    Quote from yetty4ever »
    after a bunch of java problems,and tfc's manager problems,modloader problems, best way to put the mo creature into your minecraft ? TAKE THE ZIP FILE FOR MO CREATURE AND PUT it into your "texture pack" then load up minecraft and go to you textures and select mo creature ,then load up a new world,so easy.then just go back and use your texture pack .Im using single player commands,modloader,jolicraft and mo creature,have fun :tongue.gif:

    Yeah, no. Nice try, but that will not work.

    lol hate to burst your bubble but it is indeed working ,worked and is "working" ,the ogres dont make sounds though oddly enough lol. I have no reason to lie,thought it would be helpfull.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from yetty4ever »
    after a bunch of java problems,and tfc's manager problems,modloader problems, best way to put the mo creature into your minecraft ? TAKE THE ZIP FILE FOR MO CREATURE AND PUT it into your "texture pack" then load up minecraft and go to you textures and select mo creature ,then load up a new world,so easy.then just go back and use your texture pack .Im using single player commands,modloader,jolicraft and mo creature,have fun :tongue.gif:

    oops forgot ,firs thing i did was manually installed modloader into the bin,THENNNN i put the mo creature zip into texture packs in your .minecraft folder.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    after a bunch of java problems,and tfc's manager problems,modloader problems, best way to put the mo creature into your minecraft ? TAKE THE ZIP FILE FOR MO CREATURE AND PUT it into your "texture pack" then load up minecraft and go to you textures and select mo creature ,then load up a new world,so easy.then just go back and use your texture pack .Im using single player commands,modloader,jolicraft and mo creature,have fun :tongue.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on java could not find main class
    ok so for the past 2 days ive been googling this issue to no success.

    I want to download skin editor or minecraft mod manager. But when i try to run them with java i keep getting "COULD NOT FIND MAIN CLASS ,PROGRAM WILL EXIT"
    Im using windows 7 premium,ive uninstalled java and re installed over 8 times ,rebooted each time.Searched google.
    Im not finding any answer,even java says to reinstall . Im not the only one with this issue,if you go to tfc's modmanager theres 4 other people with this issue. So if anyone can help us all out ,i would be so greatfull.
    Posted in: Computer Science and Technology
  • To post a comment, please .