• 0

    posted a message on 1.5 modloader texture?
    I have been trying to figure out how to do the textures for items in the 1.5 update, This is what I currently have and its not working... I am a experienced modder but this is getting on my nerves..

    public void func_94245_a(IconRegister iconRegister)
    {
    unholypicaxe.iconIndex = iconRegister.func_94245_a("unholytools:unholypicaxe")
    unholysword.iconIndex = iconRegister.func_94245_a("unholytools:unholysword")
    unholyhoe.iconIndex = iconRegister.func_94245_a("unholytools:unholyhoe")



    }
    Please help, Keep in mind I am using modloader
    Posted in: Modification Development
  • 0

    posted a message on Can this graphics card run SEUS?
    I was wondering if this graphics card can run SEUS.
    http://www.bit-tech.net/hardware/2012/0 ... b-review/1

    Its going to be put into my new pc.

    extra information:
    8gb ram.
    Posted in: Hardware & Software Support
  • 0

    posted a message on [1.6.2 /1.6.4] Bacon Mod!
    This mod is crap..... lol :D
    Posted in: Minecraft Mods
  • 0

    posted a message on [Creating Mods] Making a new music disc with ModLoader [24/7/11]
    Music Wont play.
    Posted in: Tutorials
  • 0

    posted a message on [Creating Mods] Making a new music disc with ModLoader [24/7/11]
    The Music Wont Play.
    Posted in: Tutorials
  • 0

    posted a message on MCreator Minecraft Mod Maker and Development Tool
    I KEEP GETTING THIS ERROR == MCP 7.21 (data: 7.19, client: 1.4.2, server: 1.4.2) ==
    !! Can not find client bins !!

    HELP!?!??!?!?!
    Posted in: Minecraft Tools
  • 0

    posted a message on Funny Smooth Stone Tutorial
    you can use wood as a fuel. Don't Ever make Minecraft videos agian, Noob.
    Posted in: Tutorials
  • 0

    posted a message on [1.4.2] Custom Bow Tutorial
    For some reason my bow only has 10 uses!!?!?! can i cant figure out how to fix this... Please Help!


    package net.minecraft.src;

    import java.util.Random;

    public class ItemIronBow extends ItemBow
    {
    private Random rand = new Random();

    public ItemIronBow(int var1)
    {
    super(var1);
    this.maxStackSize = 1;
    this.setMaxDamage(10);
    this.bFull3D = true;
    this.setCreativeTab(CreativeTabs.tabCombat);
    }

    /**
    * Called each tick as long the item is on a player inventory. Uses by maps to check if is on a player hand and
    * update it's contents.
    */
    public void onUpdate(ItemStack var1, World var2, Entity var3, int var4, boolean var5)
    {
    EntityPlayer var6 = (EntityPlayer)var3;
    ItemStack var7 = var6.inventory.getCurrentItem();

    if (var6.isUsingItem() && var7.itemID == mod_MoreBows.IronBow.shiftedIndex)
    {
    int var8 = var1.getMaxItemUseDuration() - var6.getItemInUseCount();

    if (var8 >= 18)
    {
    this.iconIndex = mod_MoreBows2.IronBow4;
    }
    else if (var8 > 13)
    {
    this.iconIndex = mod_MoreBows2.IronBow3;
    }
    else if (var8 > 0)
    {
    this.iconIndex = mod_MoreBows2.IronBow2;
    }
    }
    else
    {
    this.iconIndex = mod_MoreBows2.IronBow.iconIndex;
    }
    }

    /**
    * called when the player releases the use item button. Args: itemstack, world, entityplayer, itemInUseCount
    */
    public void onPlayerStoppedUsing(ItemStack var1, World var2, EntityPlayer var3, int var4)
    {
    boolean var5 = var3.capabilities.isCreativeMode || EnchantmentHelper.getEnchantmentLevel(Enchantment.infinity.effectId, var1) > 0;

    if (var5 || var3.inventory.hasItem(Item.arrow.shiftedIndex))
    {
    int var6 = this.getMaxItemUseDuration(var1) - var4;
    float var7 = (float)var6 / 20.0F;
    var7 = (var7 * var7 + var7 * 2.0F) / 3.0F;

    if ((double)var7 < 0.1D)
    {
    return;
    }

    if (var7 > 1.0F)
    {
    var7 = 1.0F;
    }

    EntityArrow var8 = new EntityArrow(var2, var3, var7 * 2.0F);

    if (var7 == 1.0F)
    {
    var8.setIsCritical(true);
    }

    int var9 = EnchantmentHelper.getEnchantmentLevel(Enchantment.power.effectId, var1);

    if (var9 > 0)
    {
    var8.setDamage(var8.getDamage() + (double)var9 * 0.5D + 0.5D);
    }

    int var10 = EnchantmentHelper.getEnchantmentLevel(Enchantment.punch.effectId, var1);

    if (var10 > 0)
    {
    var8.setKnockbackStrength(var10);
    }

    if (EnchantmentHelper.getEnchantmentLevel(Enchantment.flame.effectId, var1) > 0)
    {
    var8.setFire(100);
    }

    var1.damageItem(1, var3);
    var2.playSoundAtEntity(var3, "random.bow", 1.0F, 1.0F / (itemRand.nextFloat() * 0.4F + 1.2F) + var7 * 0.5F);

    if (!var5)
    {
    var3.inventory.consumeInventoryItem(Item.arrow.shiftedIndex);
    }
    else
    {
    var8.canBePickedUp = 2;
    }

    if (!var2.isRemote)
    {
    var2.spawnEntityInWorld(var8);
    var8.setDamage(var8.getDamage() * 2.15D);
    this.iconIndex = mod_MoreBows.GoldBow1;
    }
    }

    ItemStack var11 = var3.inventory.getCurrentItem();

    if (var11.itemID != mod_MoreBows.GoldBow.shiftedIndex)
    {
    this.iconIndex = mod_MoreBows.GoldBow1;
    }
    }

    public ItemStack onFoodEaten(ItemStack var1, World var2, EntityPlayer var3)
    {
    return var1;
    }

    /**
    * How long it takes to use or consume an item
    */
    public int getMaxItemUseDuration(ItemStack var1)
    {
    return 72000;
    }

    /**
    * returns the action that specifies what animation to play when the items is being used
    */
    public EnumAction getItemUseAction(ItemStack var1)
    {
    return EnumAction.bow;
    }

    /**
    * Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer
    */
    public ItemStack onItemRightClick(ItemStack var1, World var2, EntityPlayer var3)
    {
    if (var3.capabilities.isCreativeMode || var3.inventory.hasItem(Item.arrow.shiftedIndex))
    {
    var3.setItemInUse(var1, this.getMaxItemUseDuration(var1));
    }

    return var1;
    }

    /**
    * Return the enchantability factor of the item, most of the time is based on material.
    */
    public int getItemEnchantability()
    {
    return 1;
    }
    }
    Posted in: Tutorials
  • 0

    posted a message on [Windows] [Forge] Linkseyi's ModMaker: Create Unique Blocks, Items, Recipes, Mobs (and Models), Structures and Biomes
    Quote from linkseyi

    Okay, I fixed some bugs and there is a new version available on the Reddit. If you post a bug there, please identify which version you are using.
    I am useing the 1.3.2 Mod Maker. You said there was a new version avalable? where can i find that?
    Posted in: Minecraft Tools
  • 0

    posted a message on [Windows] [Forge] Linkseyi's ModMaker: Create Unique Blocks, Items, Recipes, Mobs (and Models), Structures and Biomes

    He's working on it now be patient!

    Please
    Yes i understand that. but did he give any time or date that he might be finished?
    Posted in: Minecraft Tools
  • 0

    posted a message on MobBlocks! [1.3.2]
    Download Link! http://www.planetminecraft.com/mod/mobblocks/


    *Fixed The Last Bug*

    *Fixed Small Bug*

    Looking For Better Review. (Less Laggy, More Mod Information)

    MOD REVIEW ANYONE? Looking For A Mod Review :3

    CREDIT WILL BE GIVEN!!!!!!!!!!
    [UPDATE!!!!] ADDED OVER 20 MORE BLOCKS!!!

    Hey guys, I have made you guys a new mod today.

    this mod add's in OVER 20 new blocks, these blocks are mob faces.



    Update Soon.

    Like this mod? Want to spread the word? you can help support this mod by giving this mod a diamond. or you can even make a mod review on it and receive credit for it!

    Goals!

    Make Every Single Mob Head Into A Block.

    Requirements

    modloader.

    Thanks For Your Support Guys!!


    If Anyone Tells you This Is Stolen Then There Wrong. Want Proof? I Can Post A Screen Shot of The Source Code In Eclipse.


    New Update Recipes.


    I Couldnt add cats dogs chickens and villagers because they didnt come out correctly. the squid was the same why. however i added that one in to show you why they couldnt work. Sorry Squid Fans :(


    make shure to diamond if you like this mod. :3


    UPDATE! ADDED MORE BLOCKS AND FIXED THE SQUID BLOCK.



    Please Leave Suggestions In The Comment Box Below


    Extra Credit.

    Mod Review By

    TheGameStars12

    Check out his youtube channel

    http://www.youtube.com/user/TheGameStars12?feature=watch



    Copyright.


    2012-2013©Modding By Zakoschris
    Please Dont Copy Without Permission.


    This work is licensed under a Creative Commons Attribution-NoDerivs 3.0 United States License.

    Posted in: Minecraft Mods
  • 0

    posted a message on schematic help for spc and worldedit
    //saveschem mcedit (name of choice)
    Posted in: Mods Discussion
  • 0

    posted a message on MCreator Minecraft Mod Maker and Development Tool
    For Some Reason it Keeps Getting Stuck On The Pylo screen. Help?
    Posted in: Minecraft Tools
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