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0
So you wan't a mob that always follow the player and always attack?
1. /fill <XZY Corner 1> <XZY Corner 2> <Block> 2. /testfor @p[r=2] | Always active, Repeat. And then use a redstone comparetor to detect. 3. /tp @e[type=creeper] /kill @e[type=creeper]
1
Hmm. Maybe some new ore's in the game?
Well, so i made a cooling fan system, with cools down/holds stable/rises the scoreboard score: temp. But. i want to show to score 'temp' on a sign. Like this: Lore 1: Lore 2: Core temp: Lore 3: <scoreboard score: 'temp'> Lore 4:
Well, so i want to make a sign that shows the score from the scoreboard named: temp. The sign needs to be this: Lore 1: Lore 2: Core temp: Lore 3: <Score> Lore 4:
0
So you wan't a mob that always follow the player and always attack?
0
1. /fill <XZY Corner 1> <XZY Corner 2> <Block>
2. /testfor @p[r=2] | Always active, Repeat. And then use a redstone comparetor to detect.
3. /tp @e[type=creeper] /kill @e[type=creeper]
1
Hmm. Maybe some new ore's in the game?
0
Well, so i made a cooling fan system, with cools down/holds stable/rises the scoreboard score: temp. But. i want to show to score 'temp' on a sign. Like this:
Lore 1:
Lore 2: Core temp:
Lore 3: <scoreboard score: 'temp'>
Lore 4:
0
Well, so i want to make a sign that shows the score from the scoreboard named: temp.
The sign needs to be this:
Lore 1:
Lore 2: Core temp:
Lore 3: <Score>
Lore 4: