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Last active Wed, Dec, 24 2014 17:02:35
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Aug 8, 2013Posted in: PC Servers
Still doesn't exist.Quote from Stoniasawsome
i changed the network try now
Aug 8, 2013Posted in: PC Servers
"workersunion" doesn't exist.Quote from Stoniasawsome
Aug 8, 2013Hamachi doesn't workPosted in: PC Servers
Dec 12, 2012Cooking in Minecraft is simple, acquire meat, or other material, and then cook or craft.Posted in: Suggestions
I want to improve the importance of complicated cooking. So far the only item I think that would be a good example of what to do is cake. Cake is hard to make, but rewards the player for making it more than other foods (It can be placed for others, it doesn't take inventory space, it can give a lot of hunger back).
Potions in my opinion are underrated in Minecraft's community; they grant large bonuses in defense and offense. Cooking should be the same way, except with easier crafting and weaker reward. I feel this would fit into Minecraft perfectly because of the deep but simple feeling to it.
Examples of items are Spiced Steak, Salted Steak, Sugared bread, etc.
Salt would give Resistance 1 and give the Salted prefix.
Pepper would give Strength 1 and give the Spiced prefix.
Sugar would give Haste 1 and give the Sugared prefix/
The effects would last for a short time, like 15 seconds so that they aren't favored over potions for effects.
To gather salt and pepper, you have to gather pepper and mine salt.
Pepper plants will be found in jungles like cocoa beans, they will be rarer though and will stand 3 blocks tall. Salt is found in two forms, by the beach and underground. They will have two textures, a pure salt by the beach and an ore texture underground. Salt will be about the same rarity as gold, except will be in in levels 0-48 instead of lower levels. Harvesting these will drop 1-5 salt.
Screenshots in the spoiler
Salt on a beach
Freshly planted peppers
Please let me know what you think!
Dec 12, 2012xxJacob4560xx posted a message on What is your most hated and loved/liked enchant for Swords/Bows/Tools/Armor?I like:Posted in: Discussion
Armor : Protection and Feather falling (you have no idea how much fall damage I take carelessly)
Bows : Punch, you can hit yourself with the bow and make a quick escape over a river.
Swords : Fire aspect, it's good for taking out armored players without fire protection.
Tools : Fortune, 2 veins, 20 diamonds. Nuff' said.
Armor : Nothing, I like anything.
Bows : ^
Tools : Low levels of unbreaking (Higher levels are great)
Swords : Bane of Arthropods.
Dec 2, 2012xxJacob4560xx posted a message on Looking for "Better Generation" mod server with a cave dimesion map.I'd prefer a non-pvp server, within the US or Canada. Thank youPosted in: Server Recruitment
Nov 30, 2012Posted in: Suggestions
I completely agree with your points. Potions In my opinion are underrated in PvP.Quote from BC_Programming
Swords and bows, however, do not ignore armour. Three damage potions can kill a player in full Protection IV diamond armour in only a few seconds.
2 potions of harming II seem to kill a creeper for me. Of course, since creepers don't have armour you aren't getting the larger advantage from a harming potion. It certainly does not take 20 of them, though.
You should learn to use them properly. Damage potions for SSP are mostly useful for automatic machines that involve killing a mob or otherwise doing damage. in SMP, potions- especially damage II and Poison II- are one of the most dangerous items in the game, because they both ignore armour, unlike other combat weapons.
There is plenty of incentive, particularly when facing other players. Mob-wise of course there is very little incentive outside of machines, but it's difficult to offset that without making them completely overpowered in other ways. Being able to stack Damage Potions for example means being able to kill players in a few seconds, in many cases before they even know what happened. Right now you can do that, of course, but you need to know what you are doing and have the potions all ready, which reduces your effectiveness. Add in invisibility potions and sneaking around other players houses and you've already got a recipe for stealthy, ninja-like kills. Limiting the stack of such items to one is appropriate given the power they can have in the right hands.
In Single player, you can always transport said potions to the desired location ahead of time. Another idea is to take an Ender Chest along, and have various potions inside your ender-chest inventory. Healing Potions stacking reduces danger; the reason healing potions don't stack is the same reason food didn't stack when they healed instantly. Splash potions of healing heal instantly, by the way; in SSP they are generally the better choice because if you need one you typically need it then, not a second afterwards.
There are plenty of reasons. There were just zero that you could think of.
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