• 0

    posted a message on MC Survival
    Quote from gangnumstylefan

    That's my ip that it is
    Nope, local IP
    Posted in: PC Servers
  • 0

    posted a message on MC Survival
    That's your local IP.
    Posted in: PC Servers
  • 0

    posted a message on Look no Farther. Small Towny server HAMACHI 1.6.2 Staff needed
    Quote from Stoniasawsome

    i changed the network try now :)
    Still doesn't exist.
    Posted in: PC Servers
  • 0

    posted a message on Look no Farther. Small Towny server HAMACHI 1.6.2 Staff needed
    Quote from Stoniasawsome

    the password?
    "workersunion" doesn't exist.
    Posted in: PC Servers
  • 0

    posted a message on Look no Farther. Small Towny server HAMACHI 1.6.2 Staff needed
    Hamachi doesn't work
    Posted in: PC Servers
  • 0

    posted a message on new HYPE mcmmo,faction,raid server TOTALRAIDZ
    Quote from greenpen23

    why nobody join D:
    Because you didn't give the IP. Genius.
    Posted in: PC Servers
  • 0

    posted a message on MCMoonshiners new server
    Quote from cptwako23

    Great server! I play on it EVERY DAY! Join now!
    Posted in: PC Servers
  • 0

    posted a message on THE DESTRUCTONATOR
    I think it has a little too much contrast, I recommend that you make the colors a little softer and natural.
    Posted in: Skins
  • 4

    posted a message on Improved Cooking
    Cooking in Minecraft is simple, acquire meat, or other material, and then cook or craft.
    I want to improve the importance of complicated cooking. So far the only item I think that would be a good example of what to do is cake. Cake is hard to make, but rewards the player for making it more than other foods (It can be placed for others, it doesn't take inventory space, it can give a lot of hunger back).

    Potions in my opinion are underrated in Minecraft's community; they grant large bonuses in defense and offense. Cooking should be the same way, except with easier crafting and weaker reward. I feel this would fit into Minecraft perfectly because of the deep but simple feeling to it.

    Examples of items are Spiced Steak, Salted Steak, Sugared bread, etc.
    Salt would give Resistance 1 and give the Salted prefix.
    Pepper would give Strength 1 and give the Spiced prefix.
    Sugar would give Haste 1 and give the Sugared prefix/
    The effects would last for a short time, like 15 seconds so that they aren't favored over potions for effects.

    To gather salt and pepper, you have to gather pepper and mine salt.
    Pepper plants will be found in jungles like cocoa beans, they will be rarer though and will stand 3 blocks tall. Salt is found in two forms, by the beach and underground. They will have two textures, a pure salt by the beach and an ore texture underground. Salt will be about the same rarity as gold, except will be in in levels 0-48 instead of lower levels. Harvesting these will drop 1-5 salt.


    Screenshots in the spoiler

    Salt on a beach

    Salt underground

    Freshly planted peppers

    Finished peppers






    Please let me know what you think!
    Posted in: Suggestions
  • 0

    posted a message on What is your most hated and loved/liked enchant for Swords/Bows/Tools/Armor?
    I like:
    Armor : Protection and Feather falling (you have no idea how much fall damage I take carelessly)
    Bows : Punch, you can hit yourself with the bow and make a quick escape over a river.
    Swords : Fire aspect, it's good for taking out armored players without fire protection.
    Tools : Fortune, 2 veins, 20 diamonds. Nuff' said.

    I dislike:
    Armor : Nothing, I like anything.
    Bows : ^
    Tools : Low levels of unbreaking (Higher levels are great)
    Swords : Bane of Arthropods.
    Posted in: Discussion
  • 0

    posted a message on Lets count to 2012 #2!
    1620
    Posted in: Forum Games
  • 0

    posted a message on Looking for "Better Generation" mod server with a cave dimesion map.
    I'd prefer a non-pvp server, within the US or Canada. Thank you :)
    Posted in: Server Recruitment
  • 0

    posted a message on Minecraft 1.6
    Use "MCnostalgia", it will downgrade your Minecraft down to any update you would possibly want.
    Posted in: Discussion
  • 0

    posted a message on My First Ever Zombie Defence Map
    Screenshots.
    Posted in: Maps Discussion
  • 0

    posted a message on Potion Stacks
    Quote from BC_Programming

    Swords and bows, however, do not ignore armour. Three damage potions can kill a player in full Protection IV diamond armour in only a few seconds.



    2 potions of harming II seem to kill a creeper for me. Of course, since creepers don't have armour you aren't getting the larger advantage from a harming potion. It certainly does not take 20 of them, though.




    You should learn to use them properly. Damage potions for SSP are mostly useful for automatic machines that involve killing a mob or otherwise doing damage. in SMP, potions- especially damage II and Poison II- are one of the most dangerous items in the game, because they both ignore armour, unlike other combat weapons.


    There is plenty of incentive, particularly when facing other players. Mob-wise of course there is very little incentive outside of machines, but it's difficult to offset that without making them completely overpowered in other ways. Being able to stack Damage Potions for example means being able to kill players in a few seconds, in many cases before they even know what happened. Right now you can do that, of course, but you need to know what you are doing and have the potions all ready, which reduces your effectiveness. Add in invisibility potions and sneaking around other players houses and you've already got a recipe for stealthy, ninja-like kills. Limiting the stack of such items to one is appropriate given the power they can have in the right hands.



    In Single player, you can always transport said potions to the desired location ahead of time. Another idea is to take an Ender Chest along, and have various potions inside your ender-chest inventory. Healing Potions stacking reduces danger; the reason healing potions don't stack is the same reason food didn't stack when they healed instantly. Splash potions of healing heal instantly, by the way; in SSP they are generally the better choice because if you need one you typically need it then, not a second afterwards.


    There are plenty of reasons. There were just zero that you could think of.
    I completely agree with your points. Potions In my opinion are underrated in PvP.
    Posted in: Suggestions
  • To post a comment, please or register a new account.