- xiix
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Member for 13 years, 1 month, and 5 days
Last active Sun, Jan, 18 2015 00:54:47
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Feb 28, 2013xiix posted a message on Updated Snapshot: 13w09b Available For TestingCan't craft things really so that's a dud. Also, holy stuttering performance drop batman. Bad snapshot, bad.Posted in: News
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Jan 24, 2013xiix posted a message on Snapshot 13w04a Available for Testing!Posted in: NewsQuote from BSG
Making mobs afraid of tracks was a bad idea, now all someone needs to do in order to protect a village is lay track pieces strategically. Wouldn't it just be easier to make mobs killed by moving minecarts, or have mobs get flung out of the way? Heck, mobs could just be afraid of moving minecarts? I suppose it'd be hard to get them into them, then.
Anything can be done strategically. You can fence your village off strategically. I for one welcome this mechanic, getting a bit tired of my minecart contraptions getting broken by a stupid zombie chillin' on the tracks. Although I'd agree that mobs being afraid of (moving) carts could actually be a more sensible solution. Either way, I'm glad this one's in.
As for the bonemeal issue, I'm not really fretting over it too much, it makes sense and it doesn't. Although 7 to grow 1 measly wheat crop is a bit stupid, you need wheat fast because you're poor. Who the hell is gonna waste 7 meals on 1 wheat crop? I suppose it may now be about advancing a stage of 7 crops by 1 rather than fully growing 1 but surely done this way because it was a trivial programming change, 1 meal-1 stage stage, no big whoop. And with so many complaints the next things we'll get is 20-stage growth for trees - to get things more in logical balance -
Jan 22, 2013xiix posted a message on 13w03a Ready for TestingGenerally the recent updates are quite awesome. Finally proper texture handling, no more missing blocks or painful texture patching for new updates. Thank you Mojang, really. Ditto for new items. But:Posted in: News
The Dropper. Good idea but I think the dropper should "drop" the items not shoot them around. 1/2 blocks away would be awesome. Also, why no vertical drop.
The Hopper. Loving it but it should have a right-click switched op mode: 1) container 2) pass-thru. For pass-thru full strength load signal should be emitted continuously so long as items pass thru it. Would be nice if load signal could be transmitted thru 1 block in any direction not just horizontal. It should promote stacking first and foremost for items sent to container (or sucked into itself for that matter). So long as stack in any existing slot is not full items should go there first not the next available empty slot. This is probably asking too much but item filters for hoppers would be wonderful.
The Comparator. Pretty cool gizmo but buggy as all hell. They often stop responding to input changes after chunk loading. Or maybe it's the source container that fails to (re)supply/cut load signal. Not sure. Any redstone block update in their vicinity fixes it right up but that's just annoying as hell and breaks many contraptions. Also, when the comparator output is sent to existing, signaled wire, it sets its strength to the value output from comparator even if the existing signal is stronger.
Speaking of load signal, good that detector rails now do that too. Would be nicer if powered rails did that as well. Could make for a nice, simple, controlled departure handling based on cart content or lack thereof.
Minecarts are glitchy more than ever, I often see them go into stop-blocks or powerslide the rail like a boss. Doesn't seem to break them but looks even worse that mobs constantly and still glitching thru any non-solid block. Ugh. Also, I really wish combo-carts stopped breaking into their separate components already. So annoying and can't really see any benefit of that at all.
Also, even as awesome as the redstone update was, we really, really need vertical wiring capability.
Other things I'm still hoping for: slabs/stairs for every equivalent rock; fences, doors, pressure plates and what not made in the texture of the source item. Rail junction that can switch between side and straight, I find the current side-to-side switch as it is mostly really annoying and pain to work with. Huge caves are too numerous, the thrill of discovering one is long gone.
Other than that, keep up the good work. - To post a comment, please login.
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Good idea except for those of us who don't like/use mods.
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Yea, there's hardly a better way, though things may get complicated for large interconnected cave systems. Still, I've yet to get lost using this.
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I hope they can work that back in; all that pointless clicking. It would be enough to just generate max items without automatically adding them to a non-full slot.
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Very true but money changes everything ain't it? And now that they have lots of it and a very good chance of having tons more, there's no way in hell Notch/Mojang will stop working on the game. Nope, they'll milk that cow for better or worse for as long as possible. It's business.
rofl, sure you would. One's ideals are inversely proportional to the size of their wallet.
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