- xiix
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Member for 13 years, 1 month, and 6 days
Last active Sun, Jan, 18 2015 00:54:47
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Feb 28, 2013xiix posted a message on Updated Snapshot: 13w09b Available For TestingCan't craft things really so that's a dud. Also, holy stuttering performance drop batman. Bad snapshot, bad.Posted in: News
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Jan 24, 2013xiix posted a message on Snapshot 13w04a Available for Testing!Posted in: NewsQuote from BSG
Making mobs afraid of tracks was a bad idea, now all someone needs to do in order to protect a village is lay track pieces strategically. Wouldn't it just be easier to make mobs killed by moving minecarts, or have mobs get flung out of the way? Heck, mobs could just be afraid of moving minecarts? I suppose it'd be hard to get them into them, then.
Anything can be done strategically. You can fence your village off strategically. I for one welcome this mechanic, getting a bit tired of my minecart contraptions getting broken by a stupid zombie chillin' on the tracks. Although I'd agree that mobs being afraid of (moving) carts could actually be a more sensible solution. Either way, I'm glad this one's in.
As for the bonemeal issue, I'm not really fretting over it too much, it makes sense and it doesn't. Although 7 to grow 1 measly wheat crop is a bit stupid, you need wheat fast because you're poor. Who the hell is gonna waste 7 meals on 1 wheat crop? I suppose it may now be about advancing a stage of 7 crops by 1 rather than fully growing 1 but surely done this way because it was a trivial programming change, 1 meal-1 stage stage, no big whoop. And with so many complaints the next things we'll get is 20-stage growth for trees - to get things more in logical balance -
Jan 22, 2013xiix posted a message on 13w03a Ready for TestingGenerally the recent updates are quite awesome. Finally proper texture handling, no more missing blocks or painful texture patching for new updates. Thank you Mojang, really. Ditto for new items. But:Posted in: News
The Dropper. Good idea but I think the dropper should "drop" the items not shoot them around. 1/2 blocks away would be awesome. Also, why no vertical drop.
The Hopper. Loving it but it should have a right-click switched op mode: 1) container 2) pass-thru. For pass-thru full strength load signal should be emitted continuously so long as items pass thru it. Would be nice if load signal could be transmitted thru 1 block in any direction not just horizontal. It should promote stacking first and foremost for items sent to container (or sucked into itself for that matter). So long as stack in any existing slot is not full items should go there first not the next available empty slot. This is probably asking too much but item filters for hoppers would be wonderful.
The Comparator. Pretty cool gizmo but buggy as all hell. They often stop responding to input changes after chunk loading. Or maybe it's the source container that fails to (re)supply/cut load signal. Not sure. Any redstone block update in their vicinity fixes it right up but that's just annoying as hell and breaks many contraptions. Also, when the comparator output is sent to existing, signaled wire, it sets its strength to the value output from comparator even if the existing signal is stronger.
Speaking of load signal, good that detector rails now do that too. Would be nicer if powered rails did that as well. Could make for a nice, simple, controlled departure handling based on cart content or lack thereof.
Minecarts are glitchy more than ever, I often see them go into stop-blocks or powerslide the rail like a boss. Doesn't seem to break them but looks even worse that mobs constantly and still glitching thru any non-solid block. Ugh. Also, I really wish combo-carts stopped breaking into their separate components already. So annoying and can't really see any benefit of that at all.
Also, even as awesome as the redstone update was, we really, really need vertical wiring capability.
Other things I'm still hoping for: slabs/stairs for every equivalent rock; fences, doors, pressure plates and what not made in the texture of the source item. Rail junction that can switch between side and straight, I find the current side-to-side switch as it is mostly really annoying and pain to work with. Huge caves are too numerous, the thrill of discovering one is long gone.
Other than that, keep up the good work. - To post a comment, please login.
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Ah, yes, set in stone now. Cause clearly what people state, has any real meaning whatsoever. It will be what it'll be, but they're throwing words around as much as the rest of us are. Mojang can say whatever they please, but they'll do what they're told to do.
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Yes. There is one reason and one reason only, why MS bought Mojang: to boost their mobile platforms. They don't really give a rat's ass about the game, or its community as far as anything else goes. Given their measly marketshare, 2.5B is not really an exorbitant sum of money (they paid almost 5x as much for Skype and still have enormous cash reserves FFS) for them to try and significanly boost their position. They did not buy it because Minecraft is a great game, they bought it because there are tens of millions of us and they would like for us to be using their phones and tablets to play it on. And if that doesn't work out (and it won't) they will, at the very least try to recoup the investment thru the game itself. This is where the up comes in because eventually, the accountants and shareholders will take the matters over.
As for my own views on the matter, I'm sad. I bought into the culture of Minecraft as much as the game itself. I was introduced to it during early Alpha stages and decided to be part of this curious new community. It was as much the concept of the game itself as was apparent Notch's attitude that made me chip in my $20 back then, and get few other copies for some family members along the way. I'm glad that millions of like-minded people made this project not only possible, but deservedly made the virtuous developer quite rich, maybe even beyond what he could have imagined.
What I'm not glad about, is that Notch really come out simply as Mr. Markus Persson, a hypocritical sack of poo like the rest of us. I can't say that in the end, I'm surprised - hell it's 2.5 billion dollars, for that kind of money I'd sell my soul too, let's be honest. But I wasn't the one pledging distaste for the corporate agenda all this time; I wasn't the one was asking people to invest into a new kind of game, a game based on principles and gamers not accountants; I was the one (of millions more) who bought into his crap. If Minecraft and its success has really become too much for him (I do believe that part) then why not open-source it, divvy up the cash you and the company have made so far and move on. That was kinda the original plan, wasn't it. Maybe it was no longer as simple as that, what do I know, it's easy to moan and feel butthurt without clear understanding of the full picture. But he gets a nice chunk of change to "preserve his sanity", we get Microsoft logo. So, congratulations on the sale, enjoy your [even bigger now] lump of well deserved cash. Hopefully, it will free you completely to do what you love, and nothing but that and you can actually afford to have principles.
I just read the Mojang's note of the sale and frankly that entire "reassuring" drivel should be reduced to a single Q&A: "What will happen to Minecraft? Hopefully not much if anything but who knows. We will do whatever is best for the company because it is now required of us. You've all served your purpose in making us incredibly successful. We thank you for it but now it's time to be practical kids, and real world is about money. Take it or leave it, we don't really care and most of us will be gone soon enough anyway."
As for the game itself, I'll enjoy it for quite some time still I suspect. I'm not gonna quit just because Mojang and its founder turned out to be yet another bunch corporate pricks after all. But no, MS will not get a single dime off me. Not in protest, rather I just don't care anymore. Speculation of what will MS do or not do to the game isn't relevant to me. I'll play what I have, and when it dies, it dies.
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I'm waging a bet that it's not the actual 1.5.1 but the 1.5.1 pre-release (which works fine for me too).k, nvm, upon final investigation it turns out that my jar was being corrupted during download. wth.
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Hmmm, I don't have ModLoader, and even plain the ML won't launch 1.5.1 (works with all previous fine). As it wouldn't because when I select the 1.5.1 jar it says INVALID and test throws a class not found exception. Hope this gets addressed soon I've grown to love this thing.nvm
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The loading-till-full part is giving me grief, too. Using the 2 piston approach, chest-cart was locking the hopper above it up, but it does work when using the hopper-cart sucking stuff from a chest.
That aside, I do wish the powered rails gave load read to comparators, problems solved.
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Anything can be done strategically. You can fence your village off strategically. I for one welcome this mechanic, getting a bit tired of my minecart contraptions getting broken by a stupid zombie chillin' on the tracks. Although I'd agree that mobs being afraid of (moving) carts could actually be a more sensible solution. Either way, I'm glad this one's in.
As for the bonemeal issue, I'm not really fretting over it too much, it makes sense and it doesn't. Although 7 to grow 1 measly wheat crop is a bit stupid, you need wheat fast because you're poor. Who the hell is gonna waste 7 meals on 1 wheat crop? I suppose it may now be about advancing a stage of 7 crops by 1 rather than fully growing 1 but surely done this way because it was a trivial programming change, 1 meal-1 stage stage, no big whoop. And with so many complaints the next things we'll get is 20-stage growth for trees - to get things more in logical balance
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The Dropper. Good idea but I think the dropper should "drop" the items not shoot them around. 1/2 blocks away would be awesome. Also, why no vertical drop.
The Hopper. Loving it but it should have a right-click switched op mode: 1) container 2) pass-thru. For pass-thru full strength load signal should be emitted continuously so long as items pass thru it. Would be nice if load signal could be transmitted thru 1 block in any direction not just horizontal. It should promote stacking first and foremost for items sent to container (or sucked into itself for that matter). So long as stack in any existing slot is not full items should go there first not the next available empty slot. This is probably asking too much but item filters for hoppers would be wonderful.
The Comparator. Pretty cool gizmo but buggy as all hell. They often stop responding to input changes after chunk loading. Or maybe it's the source container that fails to (re)supply/cut load signal. Not sure. Any redstone block update in their vicinity fixes it right up but that's just annoying as hell and breaks many contraptions. Also, when the comparator output is sent to existing, signaled wire, it sets its strength to the value output from comparator even if the existing signal is stronger.
Speaking of load signal, good that detector rails now do that too. Would be nicer if powered rails did that as well. Could make for a nice, simple, controlled departure handling based on cart content or lack thereof.
Minecarts are glitchy more than ever, I often see them go into stop-blocks or powerslide the rail like a boss. Doesn't seem to break them but looks even worse that mobs constantly and still glitching thru any non-solid block. Ugh. Also, I really wish combo-carts stopped breaking into their separate components already. So annoying and can't really see any benefit of that at all.
Also, even as awesome as the redstone update was, we really, really need vertical wiring capability.
Other things I'm still hoping for: slabs/stairs for every equivalent rock; fences, doors, pressure plates and what not made in the texture of the source item. Rail junction that can switch between side and straight, I find the current side-to-side switch as it is mostly really annoying and pain to work with. Huge caves are too numerous, the thrill of discovering one is long gone.
Other than that, keep up the good work.
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