It's a common problem when you have a group of animals (chickens, cows, pigs, sheep).
If you breed them, you can feed the same animal multiple times.
Suggestion:
IF animal has hearts, THEN no food can be fed until hearts vanish.
This way if your animals are clumped together, you can spam-feed all of them without feeding one more than once (and animals have a habit (Just like villagers) of clumping together in certain spots.
It's sometimes difficult to not double-feed an animal.
This has been an issue ever since animal breeding was introduced.
It's too large. Can we get the radar reduced in size, or have size be an option to configure?
Also the shortcut key, "R" needs to be configurable as to which key pulls up the options. without changing it from the "R" key I have major problems as I have that key as my inventory screen and this takes precedence over that.
I then install MC 1.4.5 API. Game opens and runs world normally.
Ithen install CJB mods. the latest download is called CJBMods144 even though the link said it was for 1.4.5
every link I have found for 1.4.5 leads to the CJB144 download so I assume this is normal.
I run MC,it launches just fine.
I open my world and (as I'm facing sunrise andit's sunrise time) I see the sun, I see nothing else loading really,and then I get a crash.
Crash log:
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Unexpected error
A full error report has been saved to C:\Users\Admin\AppData\Roaming\.minecraft\crash-reports\crash-2012-12-17_09.53.45-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 307dffb4 --------
Full report at:
C:\Users\Admin\AppData\Roaming\.minecraft\crash-reports\crash-2012-12-17_09.53.45-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 12/17/12 9:53 AM
-- Head --
Stacktrace:
at baq.a(RenderBlocks.java:4644)
at baq.q(RenderBlocks.java:4205)
at baq.b(RenderBlocks.java:504)
at azy.a(SourceFile:160)
at bak.a(SourceFile:1126)
at bac.a(SourceFile:869)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [ayk['xenxander'/349591, l='MpServer', x=380.27, y=64.54, z=2625.37]]
Chunk stats: MultiplayerChunkCache: 5
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (256,63,237), Chunk: (at 0,3,13 in 16,14; contains blocks 256,0,224 to 271,255,239), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 459057262 game time, 459101127 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 1 total; [ayk['xenxander'/349591, l='MpServer', x=380.27, y=64.54, z=2625.37]]
Retry entities: 0 total; []
Stacktrace:
at ayh.a(SourceFile:290)
at net.minecraft.client.Minecraft.b(SourceFile:1870)
at net.minecraft.client.Minecraft.run(SourceFile:548)
at java.lang.Thread.run(Unknown Source)
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 578341432 bytes (551 MB) / 648740864 bytes (618 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 18931 (1060136 bytes; 1 MB) allocated, 48 (2688 bytes; 0 MB) used
Suspicious classes: PlayerAPI]
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
LWJGL: 2.4.2
OpenGL: GeForce GTX 550 Ti/PCIe/SSE2 GL version 4.2.0, NVIDIA Corporation
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: 88 (4928 bytes; 0 MB) allocated, 35 (1960 bytes; 0 MB) used
java.lang.NoSuchFieldError: defaultTexture
at baq.a(RenderBlocks.java:4644)
at baq.q(RenderBlocks.java:4205)
at baq.b(RenderBlocks.java:504)
at azy.a(SourceFile:160)
at bak.a(SourceFile:1126)
at bac.a(SourceFile:869)
at bac.b(SourceFile:751)
at net.minecraft.client.Minecraft.J(SourceFile:604)
at net.minecraft.client.Minecraft.run(SourceFile:534)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 4bb208e9 ----------
I remember gravel beaches, but let's not dwel on those..
Instead, I'd like to be able to craft gravel.
Recepie:
4 cobblestone in a 2x2 = 4 gravel blocks (same as making stone brick from smoothstone)
Gravel isn't renewable and when you want it, it's not always easy to find.
yes sometimes you can get chests and chests of it, but if you're trying to make arrows (and you can't mob grind), gravel is your source.
It just makes sense we could be able to craft gravel out of such a common resource like cobble.
If you want to go in the reverse, you could (optionally) make gravel 'bakeable' in the oven, turning it back to cobblestone, but I don't really care about that.
Actually according to the Wiki you can't get a Diamond Sword with Sharpness V. It is only possible with the following conditions:
Sword | Enchantment Level
Wood Sword | 49+
Iron Sword | 50
Gold Sword | 42+
Stone Sword | Not possible(69)
Diamond Sword | Not possible(64)
but you can. Two days ago I got a diamond sword with: Sharpness V + Knockback II, enchanted at level 49.
I've never seen 50 on the table, just 49. And the system is totally crap right now. Using 49 levels, I only get efficency III. What a rip off. taht shouldn't even be a possible enchantment in the 40's but apparently it still is. :sad.gif:
So because it's easier, it's cheating? We make the world easier as we explore it all the time, with rails. Are powered rails cheating because they make travel easier and safer in most respects?
The idea there is no different than this, nor this argument.
Minecraft is a game of 'what you make of it'. I don't see in the slightest how this is 'cheating'. Someone had to build it, you still need ALL the resources, and ALL the cleared space.
I find it neat to be able to move builds to say, underground for nifty cities ideas. Also it opens the way for moving of cities or builds easier.
0
This is what I want, too.
Technically you can add two additional trees to 'treecapitator" and add the various picks as axes.
Therefore you could add coal blocks and iron blocks to 'future tree' slots of treecapitator.
I'm not very good at this, but if you have the settings, go and post and I'll copy them into my two future tree slots >;0
Edit:
Veinminer does exactly this and it's updated for 1.8
0
If you breed them, you can feed the same animal multiple times.
Suggestion:
IF animal has hearts, THEN no food can be fed until hearts vanish.
This way if your animals are clumped together, you can spam-feed all of them without feeding one more than once (and animals have a habit (Just like villagers) of clumping together in certain spots.
It's sometimes difficult to not double-feed an animal.
This has been an issue ever since animal breeding was introduced.
Please, prevent double-feeding of animals.
0
It's too large. Can we get the radar reduced in size, or have size be an option to configure?
Also the shortcut key, "R" needs to be configurable as to which key pulls up the options. without changing it from the "R" key I have major problems as I have that key as my inventory screen and this takes precedence over that.
0
game opens and loads normally.. woot!
I then install MC 1.4.5 API. Game opens and runs world normally.
Ithen install CJB mods. the latest download is called CJBMods144 even though the link said it was for 1.4.5
every link I have found for 1.4.5 leads to the CJB144 download so I assume this is normal.
I run MC,it launches just fine.
I open my world and (as I'm facing sunrise andit's sunrise time) I see the sun, I see nothing else loading really,and then I get a crash.
Crash log:
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Unexpected error
A full error report has been saved to C:\Users\Admin\AppData\Roaming\.minecraft\crash-reports\crash-2012-12-17_09.53.45-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 307dffb4 --------
Full report at:
C:\Users\Admin\AppData\Roaming\.minecraft\crash-reports\crash-2012-12-17_09.53.45-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 12/17/12 9:53 AM
-- Head --
Stacktrace:
at baq.a(RenderBlocks.java:4644)
at baq.q(RenderBlocks.java:4205)
at baq.b(RenderBlocks.java:504)
at azy.a(SourceFile:160)
at bak.a(SourceFile:1126)
at bac.a(SourceFile:869)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [ayk['xenxander'/349591, l='MpServer', x=380.27, y=64.54, z=2625.37]]
Chunk stats: MultiplayerChunkCache: 5
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (256,63,237), Chunk: (at 0,3,13 in 16,14; contains blocks 256,0,224 to 271,255,239), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 459057262 game time, 459101127 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 1 total; [ayk['xenxander'/349591, l='MpServer', x=380.27, y=64.54, z=2625.37]]
Retry entities: 0 total; []
Stacktrace:
at ayh.a(SourceFile:290)
at net.minecraft.client.Minecraft.b(SourceFile:1870)
at net.minecraft.client.Minecraft.run(SourceFile:548)
at java.lang.Thread.run(Unknown Source)
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 578341432 bytes (551 MB) / 648740864 bytes (618 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 18931 (1060136 bytes; 1 MB) allocated, 48 (2688 bytes; 0 MB) used
Suspicious classes: PlayerAPI]
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
LWJGL: 2.4.2
OpenGL: GeForce GTX 550 Ti/PCIe/SSE2 GL version 4.2.0, NVIDIA Corporation
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: 88 (4928 bytes; 0 MB) allocated, 35 (1960 bytes; 0 MB) used
java.lang.NoSuchFieldError: defaultTexture
at baq.a(RenderBlocks.java:4644)
at baq.q(RenderBlocks.java:4205)
at baq.b(RenderBlocks.java:504)
at azy.a(SourceFile:160)
at bak.a(SourceFile:1126)
at bac.a(SourceFile:869)
at bac.b(SourceFile:751)
at net.minecraft.client.Minecraft.J(SourceFile:604)
at net.minecraft.client.Minecraft.run(SourceFile:534)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 4bb208e9 ----------
0
They 'do' spawn above ground, in extreme hills biomes, albiet rarely.
It was an impressive find
0
I have a pigskin leather jacket and it's wonderful.
I am not for reducing beef though. In turn I'd like more beef, as cows make lots of beef relative to pigs.
Anyway, pigs should drop leather as well, and indeed the leather drop should be increased.
Pigs: (always) 2 - 3 leather
Cows: (always) 6 - 12 leather
not to mention books now require leather, so this is a pure function of form vs. function and I'm in favor of it.
0
0
I don't want sand to be used in the recipe. Just to crunch up cobble into gravel.
0
Instead, I'd like to be able to craft gravel.
Recepie:
4 cobblestone in a 2x2 = 4 gravel blocks (same as making stone brick from smoothstone)
Gravel isn't renewable and when you want it, it's not always easy to find.
yes sometimes you can get chests and chests of it, but if you're trying to make arrows (and you can't mob grind), gravel is your source.
It just makes sense we could be able to craft gravel out of such a common resource like cobble.
If you want to go in the reverse, you could (optionally) make gravel 'bakeable' in the oven, turning it back to cobblestone, but I don't really care about that.
1
For instance, I've gotten a diamond pick with: Efficiency IV, Unbreaking III, Fortune III
But this mod won't allow for that combination, as it takes too many 'points', or levels, to enchant.
So I feel the points are too low on the tools.
0
but you can. Two days ago I got a diamond sword with: Sharpness V + Knockback II, enchanted at level 49.
0
0
0
The idea there is no different than this, nor this argument.
0
I find it neat to be able to move builds to say, underground for nifty cities ideas. Also it opens the way for moving of cities or builds easier.