Although (of course) I still have just a little bit of lighting critiques. I have my brightness set to moody, but it doesn't look that way at all. It's just too bright. Take a look at this dark oak forest with Hafen on its own compared to Hafen with Pixel Reality Luminance (Full). I think the broader dynamic range is more appealing simply because the contrast keeps things from looking flat. This is just one of those things that steps up your pack from having not only great spritework, but a good ambient feel to it as well. Besides daylight, I think the artificial lighting could be touched up. Remember that light doesn't change color based on distance, only in the amount of light. What I mean by this is that torches don't give off white-ish light that changes to orange, but its orange throughout and just gets darker as it continues. Make it any shade you'd like, just remember that the light itself won't change color. Having consistent color will make it blend nicely together when you place light sources near each other. Note how the torch is an orange flame giving off lighting that is a different color in your system, but not in Luminance.
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Sep 8, 2019Posted in: Resource Packs
I saw you put in a night vision lightmap now lol. Anyway, the only other critiques I had at the time that I didn't mention were item readability and the grass texture, and I see that in this newest update you're fixing both! The grass looks so much nicer now (before I actually went in and changed the texture myself to be smoother) and the items, while all being lovely pieces of spritework, were hard to distinguish without hovering over them. Glad to see changes to both while maintaining the core style.
Aug 13, 2019xen0raptor posted a message on NEW RELEASE | SMP's Revival | Fan continuation | 1.14 CompatibilityPosted in: Resource Packs
Huzzah! The pack looks lovely. I just came in to check on updates and I see a post from yesterday. Keep up the work guys
Feb 18, 2019Posted in: Resource Packs
I love this pack and can't wait to see how you will update it to 1.14
I really like what you have going with the lightmap to complement the color palette, but I noticed you hadn't made a lightmap for night vision. So, I made my own based on your existing lightmap. The pictures are in the attachments. In order: my lightmap edit, an example of daytime lighting, daytime + night vision, night time, night + night vision. I could send more pictures if you'd like, or just put in the lightmap I provided and test for yourself. I hope you like it!
Aug 2, 2018xen0raptor posted a message on NEW RELEASE | SMP's Revival | Fan continuation | 1.14 CompatibilityPosted in: Resource Packs
I'm really glad to know you intend on updating this pack for 1.13 (Even if it is just for the sake of your server), because Revival and Coterie Craft are my favorite resource packs, period. (I may be biased towards 16x).
While I'm mostly here to provide support and show my appreciation, I'd just like to say that I find the grass and foliage a bit dull in color, but editing the colormap files yielded mixed results for me. It looks wonderful with shaders, but in the default lighting I find it to be too brown. Have you considered shifting the tones?
Another suggestion I have is just a little bit more shading on the edges of the bed textures. I think the blanket part of it looks a bit flat.
I don't know if these suggestions are helpful but I do hope they're considered.
I really look forward to how the update looks in this art style!
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