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Member for 10 years, 9 months, and 17 days
Last active Thu, Aug, 11 2016 04:09:04
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Jan 7, 2015I love the 16x machine sides. I'm the author of the GT Zederrian Technology, and while a lot of the textures I've made are unique, some are not (your TE machine sides/top in my pack). I'm looking to make those textures unique to each other and more Ic2.Posted in: Mods Discussion
Dec 4, 2014Posted in: Minecraft Mods
Some of them feel a little strong but they're all great. I personally like the crossbow, but the crossbow is definitely not a good option if you're faced with a large horde (if you go the strength route and make the limbs out of metal. You can also make them out of an organic material for good draw speed but the damage gets lacking.) You can wind it up and have it at the ready just in case.
I feel like the Dagger needs some love, though. The damage is garbage and when you throw it you actually lose it and have to go pick it back up. It should have some cool bonuses, like if you've been crouching for 3 or more seconds, your next dagger stab does a hell of a lot more damage ("sneak" attack). Like the Cutlass, it should also have a chance to crit on any swing.
Jul 15, 2013xchainblade posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016Turns out I wasn't out as long as I'd thought, so I finished up the textures for the rest of the wires.Posted in: Minecraft Mods
Added textures for every insulated wire color, and the red alloy wire to be a little more 'metallic'.
To me, it all feels together a little too 'woolen', but I couldn't figure out any other way. If it matches the bundled cable too much I can change it if needed.
And the download:
Jul 11, 2013xchainblade posted a message on [FTB 1.5.2] NiceGregTech - Get rid of the unnecessary stuffI loved Greg's mod before he went ham with the stupid machines that only serve to make parts for other machines and waste your time (I'm looking at you, assembling machine and plate bending machine, hammers and wrenches)Posted in: Minecraft Mods
...Because rotating machines for free is overpowered, right?
You're doing great work here.
Can I request crafting the machine hulls (aluminium, bronze, brass, steel, titanium) using 8 ingots surrounding machine parts? (The old recipes instead of the assembling machine recipes)
Jul 9, 2013xchainblade posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016You even got the lamps to have the glow.Posted in: Minecraft Mods
The circle is now complete.
Jun 7, 2013Posted in: Minecraft ModsQuote from mc4eva
I'm sorry to say this, but I am sick and tired of this crap. First of all. It's not a lie to say that people loved EE2 more than this. People came to that mod because it was different. It added awesome, godly items to aim for after diamonds. After 1.2.5 came around, you just left your fans in the absolute dark. The only reason people are still playing 1.2.5 tekkit classic and other old modpacks like that, are because EE2 is not updated to this version. All of the other mods in those packs are though. You come back months later, stating that you're removing everything from the old mod that people loved, in order to create some ty looking EE3, you approached it with no clear vision on what will happen with the new EE
You apparently begin the development on the mod, yet after almost a whole ing year, the only bloody things available are a couple of transmute stones and some random blocks like the calcinator. THEY DON'T EVEN HAVE CRAFTING RECIPES. The alchemy bags aren't working (you can't put items in them) and when i use the phili stone on the side of a block, the game crashes. I am not seeing progress or dedication. If you actually want to see this mod go anywhere, i would suggest you crack down on the development. If you don't care about it enough to properly develop it, then my best advice would be stop it completely. Your reputation is what's at stake
We're tired of seeing your half assed efforts being released as download links. We don't want a buggy, depleted version of a mod that used to be so HIGH AND MIGHTY.
It's open source so everyone can use the code, yet i'm sorry to say this, but People don't give much of a about this version of the mod (if they do, the community is small/kissing your ass). if you actually cared about your fans, you would have made EE2 open source so that modders could update it. I understand that it is "your" mod and you wanted a clean break from EE2, yet in the end, who are you making it for? yourself? or all of your disappearing fans.
I really think you need to take a good long think about what you have done to the EE2 community. Everywhere, people are screaming out, asking you why you suddenly decided to get rid of a mod we all loved and replace it with some eternally unfinished and buggy EE3. You make this version of the mod, which we don't give a flying about open source, yet deprive the community of the code for EE2. The mod WE ACTUALLY give a about.
I used to have a whole lot of respect for you and your mod pahimar, but what iv'e seen lately is a just a whole load of crap. It almost looks as if you have stopped caring for the mod and the community.
To any of your ass kissing fanboys/girls, or dumb people who think they are quite intelligent by responding in an oh-so-smart-way, do you really think that the mod is amazing and should not be judged as it is still a WIP. I have a news flash for you. The mod has been a "WIP" for about a whole year now. Nothing much has changed. Also, if you're going to say he devotes time and effort into the mod to get up to good standard, you're definitely lying to yourself. If he was really devoted to his fans and his mod, EE3 wouldn't exist. If it did though, it would definitely be MUCH farther along than it is now. DEVOTED is what the Aether team are. They work their butts off day and night, just to get their mod up to scratch. and you know what? I actually see PROGRESS THERE. I don't give a about your comments unless the comment comes from Pahimar Himself. I'd really like to find out what he thinks about his half assed decisions and why he thinks that we're all okay with this .
boy oh boy aren't you an entitled one
getting started with the IMC system : 31 minutes ago
Since you have a great mind oh holy one, I've linked you some resources that will help you on your journey since you can obviously make a better mod
<< Especially this one, that playlist will help you immensly
Jun 2, 2013xchainblade posted a message on Thaumic Tinkerer (Thaumcraft Addon) - Evolve KnowledgeJust stopping by to give thanks for having your mod open source. I run a server for a few friends and I have some java knowledge, so I throw mods together for our liking once in awhile, and I'm indirectly learning quite a few things from you.Posted in: Minecraft Mods
Jun 2, 2013xchainblade posted a message on Tips from a User: Making your mod work for everyoneThese are useful, but for some you're asking too much of a person. Most modders aren't a team, they're an individual having fun developing for a game they love.Posted in: Mapping and Modding Tutorials
I truly, TRULY agree with you on some of these, and as a modder myself I'll give a little insight on why we do what we do:
I greatly respect your opinions, and hope you take all that I've written here as my own opinion, too.
1: Multiple texture sizes are unnecessary. In my opinion, by default they should be 16x, and it is up to the user or texture pack maker to upscale/do as they please. Textures should fit in with vanilla minecraft as well, as most of the population uses it/it makes sense.
2: This is a good one and makes configuring IDs easier for the user and it literally one line of code
3: Always a must for configs nowadays if you're serious. More configs are ALWAYS better than less configs. See Gregtech; that mod has the biggest and most configs of any mod out there. You can configure almost 100% of that mod, so almost everyone who changes his configs ends up with a different, tailored product to their taste. Hardcore? Sure. Ezmode? Got it too.
4: A must as well. In my opinion, modloader is depreciated software, and Forge should be used in almost every case. It's far more powerful and has far more flexibility. If you can't do it in Forge, you probably can't do it in the Minecraft engine.
5: This one is funny but true; most people think "nobody uses these! I will for compatibility!"
6: People do this?
7: Fuels (in this case) should work in every instance of a fuel-burner except ones that have custom heat values (railcraft boilers). Unless compatibility really needs this, I find this one to be a little further than some modders will go, myself included. I don't want to have to package tons of APIs or use reflection just for the small chance someone wants to do that instance. Mods, by default, usually fit in well with other mods in one gigantic puzzle of mods, unless you're doing something crazy like TFC but that's designed to change everything. But you're right, compatibility DOES sell more.
8: Agree, see 3
9: Increasing in popularity, but for smaller mods or new modders this (was) an advanced concept, but now it's easier than ever, and is recommended in Forge itself. (Registering a non-meta block is now depreciated)
10: This isn't always possible. Apis change, Forge changes, Minecraft changes, and life gets in the way. For 1.3 and 1.5, these were two especially hard updates.
11: I agree. This partially reaches back to the configs, if someone doesn't like this part they can turn it off. The stigma surrounding "if you don't like it don't use it" is completely untrue; it's still there if it isn't turned off. This one just reaches at the huge mods that include multi part submods (RP is the perfect example you used.) I JUST want Eloraam's logic gates and bundled cable. I could care less about the microblocks. (Immibis does them better, even. His work on TE conduits, BC pipes, and much more.)
If the user doesn't want it there, and it can't be turned off/seperated, you're just making the mod user waste block and item IDs. With more and more mods being created, these are getting very precious.
12: I don't understand why some coder's don't test at LEAST with a few possibilities in vanilla. I understand cross-mod unwanted interaction, but your mod is to be expected to have as little bugs as possible in the confines of just vanilla. All computers are different, and so are a few java installations, but a problem that is global that causes your new bow to crash whenever you hit an enemy is completely unpolished and untested. If you don't have time, put it out for open beta! Many people would love to test it for you to get their hands on a new copy of something in the process.
13: This is almost a given, but I'll also say that some modders are (sadly enough) only in it to impress 'certain' people to join a 'certain' server. Tip guys like that: your mod is your baby; you have to love it to make it see impressive, interesting growth. Railcraft was once a small mod that added a few new rails: now it's one of the huge mods that adds rails, trains, a whole signalling system, interesting blocks that remind you of the 1800s industrial era. It's a whole, whirling, polished machine. If you've watched Covert's videos, you can tell he loves his mod.
14: True, but this is a matter of one's level of comfort. There was once a time where I wouldn't show anyone my code because of my lesser understanding and the fear of being told I had code. I can understand if someone isn't comfortable in theirs, either. On the better side, there ARE people to learn from (and very good too). Pahimar's EE3 code is extremely readable and working.
15: This is also a matter of comfort, to a greater extent. Life gets in the way, things happen, but you want to continue your mod that you gave to someone for a while, and now it's a completely different mod that you had planned. If you reboot it, you'll fall under the 'MFFS' syndrome.. (There are like, 5 iterations of that mod now).
I would never want to see Redpower in the hands of someone else. Eloraam has a grand vision for her mod that was never completed, and things were added in to reach that vision. Only she sees that. No amount of explaining would get the vision across.
16: I agree. There isn't much to say in this case, but if you want to 'do it again', do it in your style. If you add a 'diamond furnace', don't just make it smelt faster or some garbage; maybe make it run off of nearby mob kills! Maybe the fuel efficiency is determined by the moon phase! (Or only works at night or in the Nether)
I'm not trying to promote myself here, but I've added Gravity Boots to my mod that have thrust determined by the gravity of the dimension you're in. They don't work in the Nether, they work OK in the Overworld/Twilight Forest/Other, and they work extremely good in the End. An interesting concept I've never seen before. There is a config that lets you add dimensions to the low/medium/high list as well.
17: This is true for anyone that produces content, youtubers and modders alike. You're a person, and your viewers/users are people just like you.
Very well written post you've got here.
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Jul 13, 2013AlgorithmX2 posted a message on [1.5.x / 1.6.x] Applied Energistics [ rv 13 c ] - Exploiting Quantum MechanicsSo heres a new release, some cool new features, lots of bug fixes, and 1.6.2 support, but don't worry everyone on 1.5.2/1.5.1 I still carePosted in: Minecraft Mods
Duel release, for both versions.
Jun 30, 2013mokonaModokiDesu posted a message on [1.5.2 & 1.6.1][Forge][SMP]Alchemy++ - Enhance your brewing expirience! Custom Potion Effects! WOW!Posted in: WIP ModsAlchemy++for Minecraft 1.5.2and Minecraft 1.6.1!Ever wanted to be in charge of a nice pharmacy?...or brew a perfect potion that makes you indestructible killing machine?...or beat the crap out of your enemies with charged throw of a splash poison grenade?...or to have a nice and convenient storage for these endless bottles of strangely looking liquids?Well. Alchemy++ is exactly what the doctor ordered to you!
If you've already read all this, scroll down and find the DOWNLOADS and TIPS section of the post.
What is this mod?
This mod is enhancing regular minecraft brewing system, allowing you to combine potions and have potions with custom effects, including both regular ones (such as poison, harming, weakness, etc.) and special ones, that are not available with regular brewing (wither, nausea, blindness, etc.).
Sure! No one wants to be one-shot killed with such a thing... That's where things become complicated. In order to do so, you need to search dungeons and nether fortresses to find the required equipment and rare alchemical ingredients, so prepare yourself for an adventure.
Liquid Mixer Interface
Filter with hidden properties. That how it looks when you first find it.
Filter with revealed properties.This simple interface with just 5 slots in it is capable of creating a potion you might have seen only in your dreams. You put two potions (splash ones or not) in two left slots, two bottles in the right slots and let them flow through the filter in the middle slot. And magic happens. You combine effects from the two potions andget custom potions that (may) have both of these effects. These potions (may) have been slightly weakened but depending on the type of filter you use, they might have been strengthened... That is how you slowly make you way towards the perfect potion.
This IS a simple concept...
...That is very powerful though, as you have tons and tons of different variations. Because filters have different effects to them. Some of them degrade your potion less, some of them, make it more powerful instead. This is a simple yet very cool mini-game that has a lot of potential to it. And if you have any doubts about that, remember the Forestry mod that adds pretty simple yet addicting mechanic to the game.
Let's sum up!
- Build your very own Alchemy Lab using new machinery and storage.- Ask your friend to write you an alchemist's certificate in a book, so you could decorate your workplace with it and brew the crap out of everyone.- Explore the world to find filters for your Liquid Mixer and unique potions with custom effects, otherwise not obtainable through alchemy.- Combine stuff that you've found, use it wisely and build your way towards a potion that one day is going to grand you The Noble Prize in Chemistry!
Here are some other screenshots:
Potion bottle: http://imageshack.us...7/3708/ybnh.png
Debuff Bomb (for now just vanilla effects): http://img407.images...07/9541/cu8.png
So... If you want to try this mod out, feel free to download it:
Latest 1.5.2 version: -Downloads are closed due to a serious bug-
Latest 1.6.1 version: -Downloads are closed due to a serious bug-
version 0.1indev for mc 1.5.2: AdFly
Note, that this mod is SMP-Compatible! I suggest you install it on your server and test it with your friends!
These are adf.by -> mediafire link. Please use it, because that way I will see how many downloads my mod has.
Note that this mod REQUIRES minecraft forge to be installed. But it's no big deal... Right?In case you don't know, you can download required 1.5.2 (or 1.6.1) build of minecraft forge here.
Forge site is not very stable, so be patient if you are not able to access the page right away.
So grab the Universal version. Install it on your minecraft and drop the jar file with the mod into the mods directory of your minecraft folder. (Create one if you need).
After you've played with it a bit, feel free to leave a post below. I really want your guys to feedback on the work I've done with this.
In order to start with Alchemy++ you first need to mine some Orichalcum - mythical metal first known from Ancient Greece. This is a Cyan ore found on the same levels as diamonds, so it is not very difficult to come across.Tip: If you are having trouble with finding it, try mining under the ocean bed. It is twice as common there.Orichalcum is smeltable ore and it drops chunks of ore that can be fortuned for extra ore.So after you've mined some, smelt it into bars like that:
These bars are used for all the alchemy++ crafting recipes (which is not much right now). And they can also be crafted into BLOCKS. These are nice, believe me So now you can use the bars to craft Liquid Mixer machine and large Potion Bottles like so:
(Liquid Mixer texture and recipe is temporary. I am still working on it's model)
You can place bottles only on top of another solid block. To pour some potion in, right click on the bottle with it. Large Potion Bottle can hold up to 16 small potion bottles.And you get your glass bottles back!Right click with an empty bottle to get the potion back or Shift+Right click with an empty hand to drink some potion from the bottle.You can pick up the bottle by breaking it and place it any time. Large potion bottle saves it's contents.
I'll leave Liquid Mixer mechanics for you to figure out.
All you need to know to use it is already written in "So." post section. You need to just get these filters.Here is the recipe for the filter:
The recipe is temporary implemented for testing purposes. It will be removed later.To unreveal the properties of the filter, use it with Right click. This is temporary too.
So... Now, after you've played with regular effects a bit, now it is time to get something special...And this special begins with crafting a new machine, called Essence Extractor:
(Again, texture and recipe are temporary. I am still working on it's model)
So. This thingy is able to convert your raw potion ingredient into essence and turn one potion effect into another. Note, that it requires some heat to evaporate the input potion, so it uses blaze powder as a heat source.The way this works is you place input potion into the slot above the blaze powder and your rare ingredient into the top slot.The evaporated potion goes through the ingredient and then condensates into the bottle you've prepared for it in the output slot.
Easy... right? All that remains is to get these raw ingredients. And this is gonna be the tricky part.Here is the list of effects you are able to get and the list of appropriate ingredients and ways to get them and potions, you use as a base for a new effect.
If you Don't use the right potion, you will just waste the ingredient!
If you want to get splash version, use splash potion as a base
(This is not all the effects just yet)
(Ingredient / Effect / How to get / Potion Base)
Festering Flesh / Hunger / (working on it) / Poison I
Squid's eye / Water Breathing / Kill squid with a Silk touch shears called "Eye choppa" / Night Vision
Bottle of Confusion / Nausea / Smash ANOTHER player with an Anvil / Slowness I
Springy Cord / Jump Boost / Make a slime fall to his death / Speed I
Iron Dust / Resistance / (working on it) / Strength I
Fish Oil / Water Breathing / (working on it) / Just Water
Wither Star / Wither / Kill a Wither Boss / Instant Damage I (not in game yet)
The new potion you've just got is pretty weak, but you can always upgrade it with a Liquid Mixer. So, play with it a bit.For now, please leave a post below and comment my work.
1) All the functionality I've just explained is already done and just needs to be balanced a bit. The mod also has a functioning potion storage (Potion Bottle) which allows you to store potions in a block and access them easily (Right click with an empty bottle to get some).Also it adds you an ability to charge and throw a splash potion as you would charge your bow shot. Hold right mouse button to throw it farther.
2) The idea of a potion storage block belongs to BdoubleO100 (http://www.youtube.c...atp6tG2galK9hgg).
The idea of a charged potion throw belongs to Etho (http://www.youtube.c...i4RmHFWJW1vYsMA).
3) I am Russian. Don't blame me for my (probably) bad English.
4) All the post are much appreciated!
Jan 12, 2013A look at what is coming in the next few days.Posted in: Minecraft Mods
Liquid tanks are iron, redstone, and empty. This is what it look like after pulsing a redstone signal once. Only 90% of an ingot and 90% of a redstone dust was used.
Jan 9, 2013Posted in: Minecraft ModsQuote from xchainblade
No worries, and thanks for the quick response. Really glad I found the mod; I love this system, it's way more interesting than just 'grind your dusts and smelt them for double ores'.
New version up.
Dec 4, 2012icynewyear posted a message on [1.4.5] [Forge] Is Minecraft too hard?! Get Easy Diamonds!Are you like me and find minecraft Too HARD!?Posted in: Minecraft Mods
My mod will fix that!
Check this sound advert by Sacheverell!
Simply craft a block of dirt and you get a shiny new diamond!
Now you can smelt your diamonds back into dirt!
Could it be any easier!?
Suggested by JoeMaximum.
Suggested by LincolnLuxor
Diamonds can now be crafted into Edible Diamonds!
Upon eating them you are left with the hard Emerald core. This can be smelted into coal!
I've also solved the problem of running out of dirt even after the ability to smelt diamonds back to dirt.
Coal can now be crafted into dirt! Enjoy!
Wow! 50 downloads! Thats awesome guys!
100! Wow guys!
Over 400 downloads!
We broke 500 downloads!
If anyone wants to make a mod review please pm it to me so I can post it here!
Mod review from Minecraftwb!
theninjaprolog, on 04 December 2012 - 04:54 PM, said:
Ha best mod ever ! Its really good man i made a mod spotlight for you !
A updated mod review from Aymbotgaming!
If you want to help me out as a thank you for this mod check my chipin here!
Update: I give permission for this to be included in modpacks.
Update: Added JoeMaximum's Mossy Cobble idea!
Brought to you by Team Keppa www.teamkeppa.com
Nov 3, 2012Posted in: Minecraft ModsQuote from barcode
Err just read back, like max 10 pages, someone posted a link there somewhere...
Here's the link for anybody else looking:
Aug 13, 2011Posted in: Survival ModeQuote from Gilliancp
I'm sure most of you will pick diamond,but still,I'm asking.
I like diamond of course,what about you guys?
If you click that little green plus in the corner of my post,you are awesome!
Hmm, I want to get more reputation...but how? I know! I'll make a random useless topic and point out the +Rep button! Genius!
Aug 7, 2011Posted in: DiscussionQuote from deadscion
Everyone uses this whole --BETA-- thing as an excuse for the crappy way this guy handles debugging. Every time, not just occasionally, this guy releases a new version, users find major bugs, which cause crashes and saved world damage.
In addition, most server operations, Mojang's included, get badly disrupted or rendered completely useless.
Then Notch goes on a damage repair version series of releases instead of thorough testing for major bugs in the first place.( pure idiocy)
The end result is changes so broad in scope, most mods created in the previous version are rendered useless until the mod authors have a chance to catch up.
If you are a client using somebody's server you have to wait and hope your work is still there,if the server owner can update properly, if the server mods can be updated properly, if, if ,if.
While under most beta practices this is par for the course, in Minecraft the users by nearly every description invests a lot of time into personal creations which get trashed temporarily (or otherwise), leaving the poor fan with pure frustration.
The next version 1.8 is called Adventure ? . Notch has predicted some major changes to Minecraft in this version. So, I am wondering what additional rough spots, major bugs, and disabling changes will happen this time?
Any major data damaging bugs should be found BEFORE any beta version release!!!!
Until Notch and company decides they are finished sticking their clumsy hands into the mix, I will not be wasting time and effort on any further exploration of Minecraft.
Thank God, we need one less person bitching about how the game is in BETA and isn't working correctly.
You are talking about a team of ten people, not all of them with a technical background, developing a game used by three million legit users. I work in Quality Assurance for a living, testing software. If you ever read any of there twitters, they've been trying to test releases according to a regression list. Users will always find the one thing you don't think to test for, and it is not possible to test for everything. The game is in beta, and its not an excuse, if the game was perfect or gold master, it wouldn't be called beta. Your argument about beta being used as an excuse to write bad software is stupid. You act as if Notch sits at his computer thinking to himself, "How can I **** everyone over today!". There are only a few programmers for this entire game, he didn't have to release it for the world in beta to have a good time with. Grow the **** up and please don't ever come back here.
All you whiners are what is ruining the minecraft community. You think because the game crashed after you tried to use a piston to open a half door that it would function correctly. There are idiot proof games out there. I am fairly certain that you can pick up legos pretty cheap at Walmart. Hard to ***** when your unimaginative designs fall short in the real world.
TLDR: MODS, CAN WE PLEASE HAVE A SEPARATE FORUM FOR COMPLAINTS, ONE THAT NO ONE LOOKS AT OR BOTHERS WITH. THIS IS GETTING RIDICULOUS AT THIS POINT!
Jun 8, 2011FoulEgg posted a message on If you could choose ONE thing to be instantly added to Minecraft..Two words: grappling hook.Posted in: Discussion
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