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    posted a message on HD texture fix [Feb22: 1.3 support, fixed compass]
    Quote from KDStudios »
    I dread to think what would happen if xau was to lose interest in it, I can understand that it has to be annoying constantly updating it =/

    The patcher automatically identifies the relevant class files in the minecraft jar, and determines what bits of code need to be fixed. The updates I previously had to do every version were to rename the replacement classes I made for custom water and lava, but thanks to the recent patch from Kahr even that is no longer necessary. So the current version should work for most future Minecraft updates.
    Posted in: Resource Packs
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    posted a message on HD texture fix [Feb22: 1.3 support, fixed compass]
    Quote from acrusis »

    java.io.FileNotFoundException: newcode/bj.class

    I noticed the unpacked jar I posted a while ago was missing these files, and that it had 300 downloads when it should have been more like 2 (or 0). To anyone having this issue: What file did you download?
    Posted in: Resource Packs
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    posted a message on HD texture fix [Feb22: 1.3 support, fixed compass]
    Quote from DFarr »
    1285: Out of memory.

    Install more memory, use a smaller tile size, or see if running from the patcher works.


    Quote from Surge »
    How do I delete the texture pack that I patched? Do I have to delete the whole .bin folder of minecraft and redownload it?

    Option 1: run the patcher, hit patch without choosing anything
    Option 2: in .bin, delete minecraft.jar, rename minecraft.original.jar to minecraft.jar
    Option 3: delete .bin and let the launcher sort it out
    Posted in: Resource Packs
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    posted a message on HD texture fix [Feb22: 1.3 support, fixed compass]
    Quote from greg323 »

    I'm guessing it's because I'm running Windows 7. What do I do to fix that? Kind of pathetic that game developers/modders aren't taking Windows 7 into account these days. Please PM me or something so I see this reply.



    Quote from TomyLobo »
    one thing that bothered me with notch's original code and your patch:
    cant you get the values from the texture size instead of patching in static values?

    Yes, and most of the rendering code does. The problem is the animations, which are drawn in fixed-size buffers, and places at fixed positions on the texture. There is no event when texture packs are changed, the class the manages textures just starts handing out different files; plus a handful of other issues. The easiest (and best performing, and most update-resistant) solution is to just look for code that assumes tiles are 16x16 and change it to assume something else.

    Handling different sizes dynamically is not as easy as you'd think, but it's not really that hard either, I just don't have time to do it. Feel free to submit a patch.
    Posted in: Resource Packs
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    posted a message on HD texture fix [Feb22: 1.3 support, fixed compass]
    Quote from TomyLobo »
    very smart to disable PMs, so not even other developers can contact you...

    My inbox would be full of people asking stuff answered in the OP anyway.

    Quote from TomyLobo »
    Ok first of all, if you didn't notice in the past week, your patch does not work with the latest version.
    Will you update it any time soon?

    It works fine for me.

    Quote from TomyLobo »

    Are you modifying the terrain texture every frame or something?

    This is how Notch implemented the animations, yes. The custom_*.png animations could be implemented with a single, separate texture (which is far more effort than I am ever going to invest), but the built-in animations are drawn every frame. There may be other options too, but this patcher does not touch the actual rendering code beyond making some numbers bigger.
    Posted in: Resource Packs
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    posted a message on Custom fire?
    The fire is drawn algorithmically, in code. There is not a texture you can edit.
    Posted in: Resource Packs
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    posted a message on HD texture fix [Feb22: 1.3 support, fixed compass]
    Quote from Einis »

    Replacing bj.class (StillLava.class)
    java.io.FileNotFoundException: newcode/bj.class

    A few people have been having this issue, I'm not really sure what's going on. I'll put some kind of fallback in a future version maybe.


    Quote from Penultimatey »
    How do i get custom portals to not be greyed out?

    There needs to be a custom_portal.png in the texture pack you are installing. There is no 'automatic' custom animation like for water and lava. Also please don't post the same thing 3 times on one page.


    Quote from CMDBob »
    It works, but with fire and portals covering my blocks and the fire and portals animation being borked

    Can you post the pack?


    Quote from TLUL »

    java.lang.NullPointerException
    at al.a(Unknown Source)

    Please try with this version and post the error: https://github.com/downloads/pclewis/mc ... packed.jar


    Quote from Airandius »

    When patching the game to get the painterlypack custom water everything works fine with the exception of one thing.
    Sandstone Blocks are missing their top and bottom textures, eventhough they are clearly there in the png.
    Only this block has a problem.

    Please post the zip.


    Quote from Bradley_Jay »
    Okay question, I'm working off of a Macbook Pro. The texture pack I'd like to use is in a folder and not in a .zip file. I try to use the folder as the texture pack but I'm not allowed to select the whole folder for use. I hope I didn't miss anything anywhere but I'm at a loss here. Could I get some assistance?

    Put it in a zip file.


    Quote from TashaxXx »

    [Fatal Error] xslt?PAGE=HURL18:1:20: More pseudo attributes are expected.
    org.xml.sax.SAXParseException: More pseudo attributes are expected.
    at com.sun.org.apache.xerces.internal.parsers.DOMParser.parse(Unknown Source)
    at com.sun.org.apache.xerces.internal.jaxp.DocumentBuilderImpl.parse(Unknown Source)
    at javax.xml.parsers.DocumentBuilder.parse(Unknown Source)
    at bw.run(SourceFile:28)

    What did you do to get this error?


    Quote from sebas9854 »

    Exception in thread "Thread-10" java.lang.NullPointerException
    at ZanMinimap.run(ZanMinimap.java:1105)
    at java.lang.Thread.run(Thread.java:662)

    I can't help you with ZanMinimap crashing.


    Quote from mlockh19 »

    Exception in thread "main" java.lang.NoSuchFieldError: A
    at iw.<init>(iw.java:7)
    at net.minecraft.client.Minecraft.<init>(SourceFile:154)
    [/code]

    Will look into this.


    Quote from m3ta_knight »
    [code]Multiple classes match for AnimManager: de/matthiasmann/twl/renderer/lwjgl/LWJGLDynamicImage.class, de/matthiasmann/twl/renderer/lwjgl/LWJGLTexture.class Multiple classes match for AnimManager: de/matthiasmann/twl/renderer/lwjgl/LWJGLDynamicImage.class, gs.class[/code]

    The finder for AnimManager needs to be tightened up a little I guess. In the mean time you could try patching before installing whatever other mod is causing this. If it doesn't work you'll just have to decide which one you like more.
    Posted in: Resource Packs
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    posted a message on HD texture fix [Feb22: 1.3 support, fixed compass]
    Quote from Advize »
    With custom water enabled, still water isn't animated. Also, flowing water animation is now super fast.

    Not seeing this, what texture pack are you using?


    Quote from CMDBob »
    Aww, no 24x24 support this version. Still, I can hope for now.

    Does it work in unpatched minecraft with screwed up animations, or does it crash?


    Quote from msmit71 »
    Can you please tell me where to put the custom portal textures?

    custom_portal.png in minecraft.jar or a texture pack installed with the patcher.
    Posted in: Resource Packs
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    posted a message on HD texture fix [Feb22: 1.3 support, fixed compass]
    Reposting for new page:

    ===================================================================================
    Hey guys, sorry I've been missing. Here's some updates Kahr sent me a while ago. The patcher should automatically work with new Minecraft versions from now on. There's no chance I'm going to catch up on the thread so please post again if you have an issue this version doesn't fix.

    LATEST UPDATE:
    1.1.11 - Kahr added custom portals, fixed 256x256, and made custom animations automatically fix themselves for new versions.

    LATEST DOWNLOAD:
    WINDOWS: http://github.com/downloads/pclewis/mcp ... 1.1.11.exe
    MAC: http://github.com/downloads/pclewis/mcp ... 1.1.11.dmg
    EVERYBODY ELSE: http://github.com/downloads/pclewis/mcp ... 1.1.11.jar
    SOURCE: http://github.com/pclewis/mcpatcher
    OLD VERSIONS: https://github.com/pclewis/mcpatcher/downloads

    ===================================================================================

    Quote from copperdomebodha »
    Notch doesn't purposefully obfuscate the code at all. It's a function of compiling java.

    This is not true by the way. Java does not "simplify" class names, that would break linking and stack traces and all kinds of useful things. Obfuscation is a very purposeful step. Notch does it to hinder decompilation, I do it to reduce the file size. I posted the original .jar for the patcher here for comparison: (edit: removed because people were downloading it by mistake) - notice it's over 1mb, vs ~200k for the obfuscated version. For bonus points decompile them both and compare to the original source.
    Posted in: Resource Packs
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    posted a message on HD texture fix [Feb22: 1.3 support, fixed compass]
    Hey guys, sorry I've been missing. Here's some updates Kahr sent me a while ago. The patcher should automatically work with new Minecraft versions from now on. There's no chance I'm going to catch up on the thread so please post again if you have an issue this version doesn't fix.

    LATEST UPDATE:
    1.1.11 - Kahr added custom portals, fixed 256x256, and made custom animations automatically fix themselves for new versions.

    LATEST DOWNLOAD:
    WINDOWS: http://github.com/downloads/pclewis/mcp ... 1.1.11.exe
    MAC: http://github.com/downloads/pclewis/mcp ... 1.1.11.dmg
    EVERYBODY ELSE: http://github.com/downloads/pclewis/mcp ... 1.1.11.jar
    SOURCE: http://github.com/pclewis/mcpatcher
    OLD VERSIONS: https://github.com/pclewis/mcpatcher/downloads
    Posted in: Resource Packs
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    posted a message on HD texture fix [Feb22: 1.3 support, fixed compass]
    Quote from HaylonxHavok »
    I keep getting this error whenever I click single player

    Please read the OP and try your post again.


    Quote from WhiteBlueVixen »
    I made a 256x256 texture pack
    java.lang.ArrayIndexOutOfBoundsException: 262144

    Quote from NuclearYak »
    DUDE THE 256x256 TEXTURE PACKS DONT WORK!


    256x256 isn't working right now, sorry.


    Quote from TFORTOM »
    I've read through the entire post and I cannot find my problem being addressed.
    [java, -cp, C:\Documents and Settings\Tom\Desktop\Minecraft Mods\./minecraft.jar;

    You're patching the minecraft.jar in your Minecraft Mods folder, rather than the one in .minecraft/bin. Try putting the patcher in a different folder with no minecraft.jar, so it finds the installed minecraft.jar instead. Or you can manually install the patched minecraft.jar or change the output location.

    Also, A+ for reading the OP and actually following the instructions for help. I'm pretty sure you're the first to get it perfect.


    Quote from ProSlayer64 »
    Hey ummm, I tired to fix my Pack but then I did a step wrong then it went black, I got out and back in, and then later, my water in deflect texture and lava doesn't animate, please help me please, how do I fix this.

    Quote from minecrafter6677 »
    now minecraft doesn't seem to work please reply ASAP!!!


    Delete your .minecraft/bin folder.


    Quote from eftj »
    I selected the texture pack to patch it for and it didnt work because i wasnt using an un modded mc.jar, that was fine i used an original backup and tried again but i cannot find the mc.jar in the patcher menu anymore, it is stuck where my texture pack is, can you help?


    Put the unmodded minecraft.jar in .minecraft/bin and restart the patcher. It should find it automatically.


    Quote from F0rum »
    Found FlowLava: eg.class

    You're using the old free weekend version of Minecraft. Either log in and update (buy the game if you haven't), or try to hunt down the oldest version of the patcher.


    Quote from Phailur »
    i got the error you mentioned:
    ########## GL ERROR ##########
    so what should i do?(havent checked if someone already got this)

    Perhaps you could try reading the bit of text under where I mention the error, that explains what you should do.


    Quote from Dillon5610 »
    connection lost
    Failed to login: bad login

    The "Test Minecraft" button is for testing minecraft (in single player). To play multiplayer you should use the normal launcher and log in.
    Posted in: Resource Packs
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    posted a message on HD texture fix [Feb22: 1.3 support, fixed compass]
    Quote from Kragtast »
    The patcher lists my TP as if it were the default textures. I want the original textures back. How can i do this?

    Read the post immediately above yours, maybe.


    Quote from Fman47 »
    - There is another, conflicting mod applied. (explained later)
    Now, I do have mods on my copy of minecraft,

    That says it all, really. You could try running the patcher on a clean minecraft.jar and adding the other mods afterward. Glancing at the log your minecraft.jar looks exceptionally screwed up though.


    Quote from mielsen »
    bot in the texture pack field, shuld there not be like in you picture:
    .............minecraft HD.zip
    before it can work??

    Hit the browse button next to the field, then find and select the texture pack you want to use.
    Posted in: Resource Packs
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    posted a message on HD texture fix [Feb22: 1.3 support, fixed compass]
    Quote from imWAY2jew4u »

    the error message is "fatal error occurred (4): failed to download lwjgl.jar retreiving: lwjgl.jar 95%

    This looks like Minecraft screwed up during an update. You can try hitting the Minecraft Folder button on the patcher, deleting the file called "version", and then running Minecraft the normal way (no patch) until it works. Don't try to patch until it works normally.


    Quote from Highlander_LRR »
    I need to reset minecraft after using this patcher. How too plz?

    Same process as above.
    Posted in: Resource Packs
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    posted a message on HD texture fix [Feb22: 1.3 support, fixed compass]
    Quote from DerNalia »
    However, everytime I try to patch using the rezcraft textures, The program freezes, so it's hard to copy everything into here, so I can post screen shots.

    Do you have console output or can you stop it in a debugger when it's frozen to see what's going on?
    Posted in: Resource Packs
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    posted a message on HD texture fix [Feb22: 1.3 support, fixed compass]
    Quote from canuckkat »
    Animated lava/water/fire looks right. I selected the pack I was using in the patcher

    It really sounds like the dial.png is just the wrong size. When you select the pack in the patcher, do you have default textures selected in Minecraft? The patcher will resize it if it's wrong, but that won't have any effect if you have the .zip selected as a texture pack inside Minecraft. It needs to be set to default.


    Quote from Bigred2989 »
    Whenever I use this patcher my game reverts to Alpha and I can't get online. Any idea when this will be fixed?

    Quote from Maxwell5123 »
    i cant access multiplayer which pisses me the hell off HOW DO I FIX THIS?!?!!? please respond
    Try hitting the Minecraft Folder button in the patcher and seeing if there is a minecraft.original.jar in there. If so, close the patcher, delete that file, and run the patcher again.


    Quote from Sp1nn3y »
    Well, there was water in that room next to the torches so, :-x could be it.. Any ideas as to why I'd be getting such MAJOR fps drop due to the animations? I am using a 32x32 set [i know cus i made the texture pack]

    I have no explanation and no ideas. If you link the pack I can try to reproduce later.


    Quote from itsjakeeeee »
    I'm not sure why but the patch won't open for me, im on windows 7 64bit and i've tryed to run as admin, ran normally, put the patch in the bin folder and it still won't open, it comes up as a process, but doesn't load the actuall file, any help guys?

    Try running it from the Command Prompt: java -Xmx512m -jar mcpatcher-1.1.10_01.exe


    Quote from braidedmane »
    I am having this same error and it does have to do with the patcher--I have not patched, only tested, since the test is giving me results I don't want to add in my game.

    If you haven't patched, then the patcher hasn't done anything. The 'Test Minecraft' button just launches Minecraft and captures the console output. It does not modify anything, in any way. It is possible that the problem is a side-effect of the way it launches through the patcher, but if that's the case it should work fine when you run the game normally, patched or not.
    Posted in: Resource Packs
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