• 1

    posted a message on Beta 1.8 Discoveries
    Quote from Patrickrand

    once again, read my post please. "I am still pro girl character". I agree that it would be a good ploy to maybe gain some new customers on mojangs part, but besides that, no one NEEDS a girl character to play.


    We're not saying we need one. In fact I think in several posts we did say it wasn't necessary. I know I did. The point is that it could be beneficial for those that want it. We don't need hunger, but we're getting it.
    Posted in: 1.8 Update Discussion
  • 1

    posted a message on Beta 1.8 Discoveries
    Quote from Touko1

    Your avatar is awesome!

    OT:Now it's fully confirmed! Zombies drop a new item Source


    That’s GREAT! Wait! Where am I going to get all my feathers now? Zombies were my main supplier. I suppose that they could make it so you could shear chickens. Plucking feathers is sort of time consuming in RL.

    Quote from jackrab1t

    Its a little bit strange but bethesdas elder scrolls skyrim is coming out 11/11/11. Maybe then will be the final update to minecraft thanks to bethesda. Also we need another way of land/air/water transportation I wish that you could make a big awesome boat with chests and stuff and it could acctullay float.Also a hanglider for air trasportation would rock. And minecraft needs horses horsies r awesome.Also i posted other for the poll because I'm exited about everything in the new update. And we need more things to cook and we need more allies for future update


    You don’t need horses when you can ride a pig. As for another mode of transport, I vote for flying pigs.

    Quote from hotcubcar

    I'm eager to see what the endermen drop.
    Any ideas?


    Watermelons? Maybe Endermen are obsessed with melons and will try to raid your melon farms, but are scared of pumpkins. So you can surround your melon farms with Jack-o-lanterns for protection.

    Quote from Mystify

    I don't see any bent knees in that picture. The only thing I see that resembles a knee is the top of the leg on the front 2 people, which is the result of taking a rectangular leg and pointing it backwards, hence revealing the top surface that you would expect to attack to their hips.


    I don’t see backwards legs in the photo. It could be an optical illusion like what you’re saying, but I still see knees. It is probably just artistic license on the part of the artist in any event. Knees would probably be better represented like that one dude’s avatar. The one that looks like it was done in claymation with a zombie crossing your field of vision like a gorilla. It is a really awesome avatar. The zombie has curled legs and arms. That might be a better depiction of knees and elbows.
    Posted in: 1.8 Update Discussion
  • 1

    posted a message on Beta 1.8 Discoveries
    Just out of curiosity and because my brother and I have had conversations about it. Does anyone think that sheeps might start dropping mutton besides wool when they die? If they do, would you be able to feed your wolves raw mutton to tame them besides raw pork as it seems that wolves have a taste for mutton?

    Also, do you think fence gates will come only in wood or do you think you will be able to craft them in iron as well?

    Posted in: 1.8 Update Discussion
  • 1

    posted a message on Beta 1.8 Discoveries
    Quote from Wedhro

    That's not really claiming, you have to defend your "territory" by yourself 'cause there's no meta-game expedient to prevent mobs or other players to do whatever they want with your land. It may possibly change the gameplay, maybe in a way I don't like. Just giving my 2 cents.
    Yeah, I know, we're just speculating about the possibilities and expressing our opinions, it's what a forum is all about.


    If players are allowed to have official ownership of land, that ownership may not change whether or not other players or mobs can alter that land. Just because you claim a bit of land doesn't mean you won't have to fight to defend your claim. A lot of the wars that have happened in human history have been fought over land. Creepers may still greet you in the morning as you're leaving out your front door and blow up in your face altering the landscape of the land you own.

    I'm just saying it may not be as big of a game play change as seems to be implied by your posts. It could be big. It could be huge. It also could be very minor. Until we get more details on how this will work we can't really say. It makes it easier for people to panic. That's the nice thing about a speculative forum. We get to see other's opinions, speculation, and points of view. There could be ways something could be implemented that are less frightening than the first one that comes to mind.

    With an update as big as this there is guaranteed to be things implemented that you won't like. Then there will be things that you will like.

    Remember this is the Adventure update. Notch has said over and over again, that the main focus of this update is adventure. This update is supposed to give people more reasons to leave their bases and go explore and fight, basically go adventuring. I think it would be safe to say that anything that doesn't facilitate adventure in some way, isn't likely to be implemented. That includes claiming land. This is why I believe only NPCs are likely to be able to claim land officially. I may be completely wrong. I guess we'll see.

    Posted in: 1.8 Update Discussion
  • 2

    posted a message on Beta 1.8 Discoveries
    Quote from Wedhro

    Turning a sandbox game in a landowner game could be not the best idea ever.


    I don't see how adding the ability to officially claim land will turn Minecraft from a sandbox game into a landowner game. You unofficially claim land in Minecraft all the time when you build anything or change the landscape to your liking. That's a part of the sandbox nature of the game. Adding in the ability to officially claim land won't stop you from building or modifying your environment like you would previously. You may have new consequences if you do it in a NPC village territory, like the villagers might get upset.

    I will agree with you that I do not want Minecraft to be about owning land. I do not think that the ability to claim land will necessarily make the game about owning land, especially since we do not know how this will be implemented. We don't know if players will be allowed to claim land or not. It may just be the villages. We simply do not know. I highly doubt that Notch is going to take Minecraft and turn it into a landowner game. It might borrow an element of a landowner game, but one element does not turn the whole game into a landowner game. We really just don't know how this will work.

    This is like the discussion that arose after it was revealed we’d be getting an exp bar and levels in this update. Levels and exp don’t necessarily turn Minecraft into an RPG any more than the ability of claiming land would make Minecraft a landowner game. If you look at everything that we know is coming in this update, it seems that Notch is barrowing elements from many different genres such as rpgs and rogue-likes. Any single element from a genre doesn’t transform Minecraft into that genre. There is more to a genre then one or two elements. Minecraft is a mix of a lot of different elements from a lot of different genres. Because of this Minecraft is something truly unique. It is its own thing.

    In the end, it doesn’t matter if you or I like the idea. It’s Notches game and he is going to do whatever he decides on doing however he decides on doing it. We didn’t buy the game, only a copy and the right to use it. Regardless of how this update turns out, we’re all getting that. So, we’re getting what we paid for even if it doesn’t turn out how we planned it would. That is the risk you take when you purchase a copy of something underdevelopment. Notch is cognizant of the player community and the game is still being developed. He has stated numerous times that if something he adds doesn’t work out, he’ll remove it.

    Take a look at all the removed mobs in the Minecraft wiki. Around the Halloween update, Notch tried out making more mobs spawn the deeper underground you went. That had some issues like a huge increase of the mobs at night. This made the easy difficulty too hard. Things had become unbalanced. It didn’t work out, so Notch removed it. However, Notch has forty plus things he is andy to this update. If any number of them do not work out, they will be removed. That includes any land claim mechanics.

    Quote from ahhmunky

    Anyone else think the endermen could be the NPC Villagers?


    Yes! I do and have already states as much in earlier posts. I expect to build villages just as creepy as they are.

    Posted in: 1.8 Update Discussion
  • 1

    posted a message on Beta 1.8 Discoveries
    Quote from Wedhro

    I know, I actually said it was just an exaggeration by me.
    I hope it's a really serious reason, and that there's nothing else he can do to make it work, otherwise any other 20% content/80% atmosphere features introduced in the last updates would be wasted. I mean, grass, bushes, weather, smooth lightning and whatnot have very little to none gameplay value, they're there to make the world more believable; make visible and shiny something supposed to be invisible and subtle, and voilà, no more "I can pretend this world is real".

    I'm not usually a this-is-going-to-ruin-MC whiner, but this time is different. Knowing why he needs to do this thing would help, though.


    My feeling is that Notch is adding some currently unknown game mechanic that involves villages that will cause players to need to know where the boarder of a village is. I highly doubt that Notch is spending all this time and effort to make the village boarders definable to players just for decoration. I am certain it has a purpose we have no information about as of yet.

    Yes, it would help to know what that was, but that would be telling. Despite the leaks we've been getting I think for the most part Notch wants to keep most of this Update secret. We seem to only get leaks when the posting in this thread starts to die down. He is giving us just enough to chew on while we wait for the full release. Bread crumbs as it were, just enough to keep us from starving but not so much as to lose interest because we know everything. Every day PAX gets a little closer. Maybe Mojang will reveal the exact why players need to know where village boarders are then.

    I do think that the idea of having the boarder only visible to players if they are close enough to see it, might help you with your aversion to this solution to Notch’s village boarder problem. I do not know if it will appear on player crafted maps. At least this way you could be on top of a tall mountain and the village boarder isn’t going to appear and ruin the picturesque landscape for you. You’d have to get to within four blocks before you’d see the glowing boarder. That is better than seeing it all the time regardless of distant. That makes it more like the depth of darkness that shadows have. If the shadow is dark enough we get spawning monsters, but if it isn’t we don’t. If you are close enough to the boarder to see it you will. If you’re not you won’t.

    Quote from stenger.96

    I think the best way to implement the village boundaries would be to have the previously shown sparkle/particle effect but have it fade in and out of the game. For example the closer you get to the boundary the more clearly you can see the particles. But if you more than say 5 blocks away form the border the particles are completely invisible. Also I think it would be smart to have the particles work how glass does, as in you could have a 4x4 cube of glass but you can only see the texture of the block that your facing and you cant see the opposite side of the block. Just my two cents

    *much like the map borders in Assassin's Creed. Can't see it from a distance, but try to go though it and you know its there


    I like this alteration. I don't think we should always see the boarder, but if we're close enough to place a block on it we should be close enough to see it. So, you never actually see the village boarder until you're almost on top of it. Should the village boarder be displayed on crafted maps?

    Quote from ahhmunky

    I hope we can get arrows back from dead mobs! I think that arrows are going to be quite precious after 1.8. We know that there is going to be raw chicken as a food item so i guess killing a chicken will no longer drop feathers and zombies are going to drop something other than feathers, I wonder how we will get our feathers for the arrows? Shears on the chicken??


    Skeletons drop more than one kind of thing. I don't see why zombies and chickens or any other mob can't do the same thing. Just because we're getting raw and cooked chicken doesn't mean that raw chicken will replace chicken's current drop. Same goes for the zombie. Skeletons drop arrows and bones. Zombies will likely still drop feathers. Chickens will likely drop feathers and raw chicken. So when you kill a chicken you don't know if you're getting a food item or an item to help make arrows.



    If any of you have twitter, could you please tweat our village boarder suggestion to him?

    Posted in: 1.8 Update Discussion
  • 2

    posted a message on Beta 1.8 Discoveries
    Quote from Wedhro

    That sounds retarded (I mean Notch, not you). Are Pigmen the Chosen Ones who can claim a part of the map forever and ever and forbid me to ruin their plans of world domination through gay boundaries? Piggah, please...
    What's wrong with messing with towns borders or whatever? That's like saying I can't put too many torches around my house or poor creeper can't spawn no more. What if I want to start a crusade against evil pigmen and level their civilization to the ground? No, 'cause shiny boundaries will be there to remember everybody who really owns that land. OK, I'm exaggerating the issue for drama's purpose, but come on... If Notch needs to define town's borders for gameplay's reasons I'm ok, but l don't really need to know that, for the same reason I don't need to see a shiny circle that shows me how far the map updates around me, or a black spot on blocks where mob can spawn, etc.

    It's already difficult to experience some suspension of disbelief with blocky graphics, don't make it worse adding flashy meta-content.


    I don't think the issue is whether or not you can interact with the NPCs structures. If you raze the village to the ground the boundary could disappear. So, if you don’t want NPC pigmen there you can still get rid of them. If the village grows the boundary expands. The problem with a physical wall is it is much more difficult for that kind of a boarder to expand or contract with the size of the village. Think of the NPC villages as a dynamic thing that is in a constant state of change. A physical wall around a village like that doesn't last long as a boundary line. The village gets suburbs outside of that original boundary line. So, a new one would have to be constructed. It gets messy pretty quickly.

    A glowing boundary line is just easier to delineate where the village begins and ends without all the problems a physical wall would have on a village that will change its size and shape. Maybe it is a bit meta. I am sure that Notch has some reason for wanting us to be able to visibly know where the boundary of a village is.

    Posted in: 1.8 Update Discussion
  • 1

    posted a message on Beta 1.8 Discoveries
    Quote from jackcaver

    Yes, I agree. Waypoints would be very usefull. I imagine them like in GTA for example, where you can set a marker anywhere on your map.
    Also, the promised zoom function doesn't work/isn't included yet; I think you can hack it though.

    There's many more things that could be added, like rename maps, mount them on the wall, see other players in SMP (optional?), different colored markers, etc.


    It would be really nice if maps worked better in the Nether instead of just giving the top of the map. I think it is easier to get lost in the Nether than elsewhere.

    Quote from Mystify

    What do people think about Notch's latest tweets regarding town borders:
    http://twitter.com/#!/notch/status/98690408900591616
    http://twitter.com/#!/notch/status/98690785049968640

    This tells me that the town borders are important for the player to know. The question is, why? My guess is that within town borders, NPCs have free reign over blocks. As such, anything you build within the boundaries could possibly be subject to NPC alteration.

    Any other theories?


    Notch said ealier that NPC villagers can only affect the blocks within thier village bourders. Notch could do like what they did in Black and White to show where village boarders are. In black and white a village had a glowing line around it. It wasn't a physical barrier. It was easy enough to move through. I think that Notch doesn't want a physcial wall of any kind to show where the boudray is, because you could interact with the wall or even dismantle it.

    A glowing barrier that you could pass through would work better in that case. You couldn't remove it. It would easily let you know where the boundary of the village is. It could painlessly grow or contract along with the village itself. The light from the boarder wouldn't be very bright. So, monsters could and would still spawn. It would only be bright enough to know it was there.

    Quote from colorfusion

    http://www.pcgamer.com/2011/08/03/minecon-first-details-mojangs-minecraft-convention-takes-place-nov-18th-19th-in-las-vegas/
    After 5 minutes in the video he says that there is only going to be one mob in this update and it will be a secret, is this video old or something?
    Villagers and enderman have already been confirmed and neither have really been "Secret".


    Maybe he meant that there would only be on mob that they wouldn't reveal until actual release of the Update? So we could have a bunch of other mobs added, but one we wouldn't know about until we ran into it the day of the release.

    Posted in: 1.8 Update Discussion
  • 1

    posted a message on Beta 1.8 Discoveries
    Quote from Fiveyearplan

    What is this 'village' you keep mentioning? Everything I've seen from Notch indicates that they are just another hostile mob.


    Well, I have stated in some earlier posts about a theory that I have about the Endermen. I believe it is possible that they may be a type of NPC for the NPC villages, not just another mob. This would help explain why they move blocks, because Notch has hinted that NPCs can affect blocks within their village's boundary.

    If I am right, then NPC Endermen likely would spawn near their village and wouldn't move blocks that are outside of that village's boundary, however big that is. That means you wouldn't have to worry about the Endermen taking your house apart unless you built your house within the boundary of the Endermen village.

    Notch has said that there would be ways to either befriend or become the enemy of NPC villagers. If Endermen are NPCs, then staring at them is how you can make the whole Endermen village your enemy. It would also mean there is some way for those people that would like to befriend the Endermen to do so.

    I think it is a lot scarier to not have just one Enderman after you, but a whole village, even the little baby Endermen. You know like after Notch add the whole Mob breeding thing. The Endermen population would grow and so might their village.

    Look at the photo of the Endermen. It is in a muchroom biome. NPC villages might only spawn in mushroom biomes. It really isn't that farfetched of a possibility that Endermen are a type of NPC villagers.

    That's just my theory, of course. You're right Notch hasn't officially said that they're NPCs or just another potentially hostile mob. I can see him in my mind absolutely giddy over all the 40 or so pages of speculation caused by the one picture with the Endermen in it.

    Posted in: 1.8 Update Discussion
  • 1

    posted a message on Beta 1.8 Discoveries
    Quote from Grabarz19

    It's not permadeath. It's just that after death you lose all your experience points. It won't affect your save in any way...


    I really hope that is the case.

    Losing my save is one of the things I hated about Moria. I have a very special loathing for losing my save upon death. If all my stuff pops out along with my exp and I have to run back and retrieve them before they despawn, I'm okay with that, or I just lose all my experience and I have to re-acquire it all over again. Fine. I do not want to be forced to lose my world when I die.

    I do not play Minecraft solely to build. I want hostile mobs. I like the blend of creativity and survival, that's what drew me to Minecraft in the first place. I understand there are some people who want more of a survival horror feel where they're constantly in danger, or nearly. That is what survival means to them. That doesn't mean that is what survival means to someone else. It certainly isn't want survival means to me. Then there are those that just want to build. Then there are those of us that want a bit of both at the same time. I do NOT want to be shoved into creative mode or peaceful and have no monsters to fight simple because I do not want to lose my save. I want to fight monsters, adventure, and survive in the way survival means to me. I'd also like to build while trying to survive. I don't want to have only one or the other. I don't play on peaceful for a reason. I also don't play hard for a reason. I play normal. It's a balance that works well for me and how I prefer to play the game. I understand it isn't good for others, that's why there are different difficulties. It gives you a choice of how you'd like to play the game. Not everyone wants to play it the same, clearly. That's easily seen if you look over what has been said in the last hundred pages of this thread. It is not right to force how you'd like to play the game on someone else. This applies to those who want to separate the creative and survival aspects as well as those that want a blend like me. The argument, "Play creative mode if you want to build." is flawed. Creative mode takes away hostile mobs. It doesn’t allow those that want a blend to play the way we'd like. It stifles us. Creative mode is for those that want to build only. That doesn't mean that survival is for those that want to survive only. That is what difficulty settings are for.

    If you want more of a challenge you play a harder difficulty. If you do not want a harder challenge you don't. Hardcore - lose your world kind of play might be good for the PC gamer guy and a certain group of others who want that sort of thing, but bear in mind yours is not the only point of view or style of play. Other groups have points of view and styles of play of their own that is just as valid as yours. We should all be allowed to play Minecraft as we choose.

    If and only if, permadeath does mean you lose your world, then I hope it is applied to your difficulty. So, you may only risk losing your world if you play hard or any future difficulty above that. That gives you a choice if you want to play with permadeath. Then those that want it can have it, and those of us that don't aren't going to have it forced upon us. I want the choice. I have that choice in Diablo. I want it here.

    We don't actually know if this is how it will be implemented. It could work some other way. In the event it does work this way, I really hope that it is tied to your difficulty setting. If it is not, I will have to do what I did with Moria, which involves copious amounts of saving and backing up those saves. By the way, having to do all of that is a major pain. I will do it, if my choice is that or lose my world. Not all of us want to play that way, but clearly some of us do. Those of us that do should be allowed to play that way, without forcing the rest of us to do so as well. Having permadeath tied to your difficulty setting in survival would do this.

    Posted in: 1.8 Update Discussion
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