One thing that I do in my personal modpacks is install Underground Biomes Construct (http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1293503-underground-biomes-constructs) and modify the configs so that ores will spawn in the same level as the corresponding real life rock types. This would be a neat idea if the ores would detect different 1.9+ rock types during spawn and place ore clusters near their associated rock types.
Im assuming with my lack of minecraft code knowledge that this would be really difficult with vanilla rock variants although I did have a suggestion to remedy this. The mod Underground Biomes Construct has already underwent one owner transfer and the current one hasn't updated the mod for quite some time. What if you acquired the code in that mod and incorporated it into the next Metallurgy iteration and turn it into a whole underground spawn overhaul mod? UBC seems to be fairly stable and already has texture support for all metallurgy metals in all 24 rock types. Going one step further you could limit what rock types spawn in which above ground biomes with each ore following the same pattern.
Is compatibility with TerraFirmaCraft going to be a possibility within the 1.7.10 life cycle of this mod? I just tested their crops on the garden soil with no avail. :c
---- Minecraft Crash Report ----
// Hi. I'm Minecraft, and I'm a crashaholic.
Time: 7/12/15 2:25 PM
Description: Exception in server tick loop
java.lang.NullPointerException: Exception in server tick loop
at StevenDimDoors.mod_pocketDim.core.PocketManager.createAndRegisterBlacklist(PocketManager.java:715)
at StevenDimDoors.mod_pocketDim.saving.DDSaveHandler.loadAll(DDSaveHandler.java:59)
at StevenDimDoors.mod_pocketDim.core.PocketManager.loadInternal(PocketManager.java:390)
at StevenDimDoors.mod_pocketDim.core.PocketManager.load(PocketManager.java:192)
at StevenDimDoors.mod_pocketDim.EventHookContainer.onWorldLoad(EventHookContainer.java:124)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_268_EventHookContainer_onWorldLoad_Load.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:73)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:92)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
With armor, are you considering the option of mod integrated content with the armor? Like say a manasteel breastplate that when used allows the armor to run off mana instead of durability, and likewise with say a capacitor or two from ender io or thermal expansion on the shoulder pieces that run off RF. Or even thaumium armor giving a vis discount based on how many pieces are actually thaumium. The list goes on, but these are a few of the simple ones.
What im rooting for is sething like setting mobs on fire when they touch you from an ignatious piece of armor from Metallurgy, lol
I was composting potatoes, shift clicked in a stack of 45 potatoes and then shift clicked a full 64 stack of them right after that and this crash occured.
So lets build a modpack that isnt going to be way too intensive on everyones computer. The idea i have is half medieval and half magic and in the past i have easily made a modpack with almost 200 mods and it just becomes out of hand.
I have made a list of the very basic mods that i believe fit the theme:
-Thaumcraft
-Botania
-EE3
-Ars Magica
-Tinker's construct
-Metallurgy 4
-Extra TiC
-Ancient Warfare 2
-Custom NPC's
-Biomes O Plenty
-Aether 2
-Twilight forest
I have made a variant of this in the past using world generation mods and way too many add on mods and small one item or tool mods, but i do like the look of a super natural world, but i have trouble balancing out my java for perfect ram use after the 100 mod marl Some of the mods i used for world gen:
-Real World Generation
-Streams
-Underground Biomes Construct
-Big Trees
What ideas for this mocpack should i consider? and what other mods might i want o look at?
Would it be possible to add different affinities to these gems for combining them with tools, this would make it simple for Glassmaker to turn these gems into additional modifiers for tinkers tools.
Actually since the move to forge .1400, they disabled the mod loading splash screen when it detects optifine, running the latest version of colored lights along side optifine on the new forge is confirmed to run
This error occurs only since the addition of minecraft forge's own loading screen at the mojang logo. This error is also produced with an installation with optifine alone and what I've noticed is that with either this or optifine installed the minecraft forge loading bar doesn't appear, where as taking the mods out allows this to appear. Possibly the newer versions of forge have a new initialization method that these mods hook an error report. This is kind of a setback for modders such as yourself that work with the graphical side of minecraft and hopefully this is a simple fix or forge team help out in part of this change.
In the next update, if a lantern is emitting a redstone signal (e.g. if you put a redstone torch in it), and that lantern is suspended by a heavy chain, the chain will propagate the signal upwards for up to 8 blocks, emitting a strong signal into whatever block it's attached to.
Might make for more interesting puzzle or trigger opportunities.
Along with that, it may be neat to implement a sort of redstone controlled box that can retract and spit out lengths of chain that are in a sort of buffer inventory.
Like say you have a redstone lantern, and by turning it off, the lantern attached to a chain is pulled up into a block, which activated a circuit
1.6.0 is now available for download (at least on GitHub. Curse will update shortly).
Added charcoal block.
Added extra mossy stone brick variants.
Added moss paste item.
Added MineTweaker support for configuring compost bin materials.
Updated Botania integration for double-tall mystic flowers.
Updated Thaumcraft integration to support tallow candles in lanterns.
Updated set of default compostable items.
Fix crash when certain mods break wood posts / wood post fences.
Fix decorative pot variants not being able to light on fire when using Netherrack.
Fix decorative pot variants not dropping correct item when broken.
Fix stained and stamped pots all claiming to be 'black'.
Fix rendering glitch when large pots are held in hand.
Overhaul of underlying renderer -- keep eyes open for any visual defects.
Mostly under-the hood changes with a lot of rendering work and API work done. I also threw in a few bits of content like the moss bricks, paste, and charcoal. The rendering work, besides POSSIBLY better preparing me for 1.8, is to allow for some future overlay work with the lattice. I've done some early prototyping, but I'm still not entirely happy with it.
With the lanterns accepting thaumcraft candles, will the corresponding lanterns then also be able to be used to stablize an infusion crafting altar?
I get a crash whenever I try to create a new world. I am using the correct version of minecraft, java and forge. I have both the aether mod and the Gilded Games Utility in my mods folder. Will I need to get threaded lighting again?
0
One thing that I do in my personal modpacks is install Underground Biomes Construct (http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1293503-underground-biomes-constructs) and modify the configs so that ores will spawn in the same level as the corresponding real life rock types. This would be a neat idea if the ores would detect different 1.9+ rock types during spawn and place ore clusters near their associated rock types.
Im assuming with my lack of minecraft code knowledge that this would be really difficult with vanilla rock variants although I did have a suggestion to remedy this. The mod Underground Biomes Construct has already underwent one owner transfer and the current one hasn't updated the mod for quite some time. What if you acquired the code in that mod and incorporated it into the next Metallurgy iteration and turn it into a whole underground spawn overhaul mod? UBC seems to be fairly stable and already has texture support for all metallurgy metals in all 24 rock types. Going one step further you could limit what rock types spawn in which above ground biomes with each ore following the same pattern.
0
Seems as RWTema is taking a shot at tinkers based armor as well. http://minecraft.curseforge.com/projects/tinkers-tailor
0
Is compatibility with TerraFirmaCraft going to be a possibility within the 1.7.10 life cycle of this mod? I just tested their crops on the garden soil with no avail. :c
0
Is an ETA for the next mod update in the realm of possibility? im very eager to try out some of the armor creation when its available.
0
I would like to see some sort of craftable portal that can only be made at a randomly generated bedrock altar at y level 1.
0
Crash report
---- Minecraft Crash Report ----
// Hi. I'm Minecraft, and I'm a crashaholic.
Time: 7/12/15 2:25 PM
Description: Exception in server tick loop
java.lang.NullPointerException: Exception in server tick loop
at StevenDimDoors.mod_pocketDim.core.PocketManager.createAndRegisterBlacklist(PocketManager.java:715)
at StevenDimDoors.mod_pocketDim.saving.DDSaveHandler.loadAll(DDSaveHandler.java:59)
at StevenDimDoors.mod_pocketDim.core.PocketManager.loadInternal(PocketManager.java:390)
at StevenDimDoors.mod_pocketDim.core.PocketManager.load(PocketManager.java:192)
at StevenDimDoors.mod_pocketDim.EventHookContainer.onWorldLoad(EventHookContainer.java:124)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_268_EventHookContainer_onWorldLoad_Load.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:73)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:92)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 819935504 bytes (781 MB) / 1804193792 bytes (1720 MB) up to 2134114304 bytes (2035 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.138.1400 Minecraft Forge 10.13.3.1400 112 mods loaded, 111 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
FML{7.10.138.1400} [Forge Mod Loader] (forge-1.7.10-10.13.3.1400-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Forge{10.13.3.1400} [Minecraft Forge] (forge-1.7.10-10.13.3.1400-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
AM2-Preloader{0.0.2} [AMCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
CodeChickenCore{1.0.7.46} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
NotEnoughItems{1.0.5.111} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.111-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ThaumicTinkerer-preloader{0.1} [Thaumic Tinkerer Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
WitchingGadgetsCore{1.1.9} [Witching Gadgets Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
mod_ThreadedLighting{1.7.10-1.0} [Threaded Lighting] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
gilded-games-util{1.7.10-1.1} [Gilded Games Utility] (gilded-games-util.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Pistronics2{0.5.1} [Pistronics 2] (1.7.10-Pistronics2-v0.5.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
AnimationAPI{1.2.3} [AnimationAPI] (AnimationAPI-1.7.10-1.2.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
arsmagica2{1.4.0.008} [Ars Magica 2] (1.7.10_AM2-1.4.0.008.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
adventurebackpack{1.7.10-0.8b} [Adventure Backpack] (adventurebackpack-1.7.10-0.8b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
aether{Alpha 1.7.10-1.4} [Aether II] (aether.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Thaumcraft{4.2.3.5} [Thaumcraft] (Thaumcraft-1.7.10-4.2.3.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
AetherAspects{Alpha 1.7.10-1.2} [Aether Aspects] (AetherAspects-1.7.10-1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
AgriCraft{1.7.10-1.4.0-alpha-4} [AgriCraft] (AgriCraft-1.7.10-1.4.0-alpha-4-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Artifacts{1.1.2} [Artifacts] (Artifacts-1.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
asielib{0.2.7} [asielib] (AsieLib-1.7.10-0.2.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Automagy{0.26} [Automagy] (Automagy-1.7.10-0.26.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
BiblioCraft{1.10.4} [BiblioCraft] (BiblioCraft[v1.10.4][MC1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Mantle{1.7.10-0.3.2.jenkins184} [Mantle] (Mantle-1.7.10-0.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Natura{2.2.0} [Natura] (natura-1.7.10-2.2.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
BiomesOPlenty{2.1.0} [Biomes O' Plenty] (BiomesOPlenty-1.7.10-2.1.0.1283-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
AWWayofTime{v1.3.3} [Blood Magic: Alchemical Wizardry] (BloodMagic-1.7.10-1.3.3-4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
TConstruct{1.7.10-1.8.5.build957} [Tinkers' Construct] (TConstruct-1.7.10-1.8.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
BloodArsenal{1.1-14} [Blood Arsenal] (BloodArsenal 1.1-14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
WaslieCore{1.1} [WaslieCore] (WaslieCore-1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
BloodUtils{1.4} [BloodUtils] (BloodUtils-1.4_B0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
qmunitylib{1.0} [QmunityLib] (QmunityLib-1.7.10-0.1.114-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
bluepower{0.2.954} [Blue Power] (BluePower-1.7.10-0.2.954-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Botania{r1.7-201} [Botania] (Botania r1.7-201.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
CarpentersBlocks{3.3.6} [Carpenter's Blocks] (Carpenter's Blocks v3.3.6 - MC 1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ChickenChunks{1.3.4.19} [ChickenChunks] (ChickenChunks-1.7.10-1.3.4.19-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
EE3{0.3.507} [Equivalent Exchange 3] (EquivalentExchange3-1.7.10-0.3.507.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
TwilightForest{2.3.7} [The Twilight Forest] (twilightforest-1.7.10-2.3.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ForgeMultipart{1.2.0.344} [Forge Multipart] (ForgeMultipart-1.7.10-1.2.0.344-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
chisel{2.4.1.40} [Chisel 2] (Chisel2-2.4.1.40.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ctmlib{1.0.1.5} [CTMLib] (Chisel2-2.4.1.40.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
cookiecore{1.3.1} [Cookie Core] (CookieCore-1.7.10-1.3.1-7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
props{2.0.2} [Decocraft] (Decocraft-2.0.2_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
dimdoors{2.2.5-test} [Dimensional Doors] (DimensionalDoors-2.2.5-test8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
DragonMounts{r41-1.7.10} [Dragon Mounts] (DragonMounts-r41-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
DummyCore{1.13} [DummyCore] (DummyCore1.13.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
EnderStorage{1.4.7.36} [EnderStorage] (EnderStorage-1.7.10-1.4.7.36-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ec3toprojecte{1.0} [ec3toprojecte] (EssentialCraftv4.5.1710.223.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
essentialcraft{4.5.1710.223} [Essential Craft 3] (EssentialCraftv4.5.1710.223.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
essenthaum{1.1.1710.0} [Essential Thaumaturgy] (EssentialThaumaturgy-1.1.1710.11EC(4.4.1710.37)TC(4.2.3.5).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MetallurgyCore{4.0.4} [Metallurgy Core] (MetallurgyCore-1.7.10-4.0.4.18.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Metallurgy{4.0.6} [Metallurgy 4] (Metallurgy-1.7.10-4.0.6.80.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
TSteelworks{1.7.10-1.1.0} [Tinkers' Steelworks] (TSteelworks-1.7.10-1.1.0-16.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ExtraTiC{1.4.5} [ExtraTiC] (ExtraTiC-1.7.10-1.4.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
farseek{1.0.8} [Farseek] (Farseek-1.0.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ThaumicTinkerer{unspecified} [Thaumic Tinkerer] (ThaumicTinkerer-2.5-1.7.10-164.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ForbiddenMagic{1.7.10-0.57} [Forbidden Magic] (Forbidden Magic-1.7.10-0.57.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
GardenOfGlass{sqrt(-1)} [Garden of Glass] (GardenOfGlass.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
GardenCore{1.7.10-1.6.3} [Garden Core] (GardenStuff-1.7.10-1.6.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
GardenContainers{1.7.10-1.6.3} [Garden Containers] (GardenStuff-1.7.10-1.6.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
GardenStuff{1.7.10-1.6.3} [Garden Stuff] (GardenStuff-1.7.10-1.6.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
GardenTrees{1.7.10-1.6.3} [Garden Trees] (GardenStuff-1.7.10-1.6.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Growthcraft{2.1.0a} [Growthcraft] (growthcraft-core-1.7.10-2.1.0a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Growthcraft|Cellar{2.1.0a} [Growthcraft Cellar] (growthcraft-cellar-1.7.10-2.1.0b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Growthcraft|Apples{2.1.0} [Growthcraft Apples] (growthcraft-apples-1.7.10-2.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Growthcraft|Bamboo{2.1.0} [Growthcraft Bamboo] (growthcraft-bamboo-1.7.10-2.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Growthcraft|Bees{2.1.0} [Growthcraft Bees] (growthcraft-bees-1.7.10-2.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Growthcraft|Fishtrap{2.1.0a} [Growthcraft Fishtrap] (growthcraft-fishtrap-1.7.10-2.1.0a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Growthcraft|Grapes{2.1.0} [Growthcraft Grapes] (growthcraft-grapes-1.7.10-2.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Growthcraft|Hops{2.1.0} [Growthcraft Hops] (growthcraft-hops-1.7.10-2.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Growthcraft|Rice{2.1.0a} [Growthcraft Rice] (growthcraft-rice-1.7.10-2.1.0a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
guideapi{1.7.10-1.0.1-20} [Guide-API] (Guide-API-1.7.10-1.0.1-20.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
HardcoreEnderExpansion{1.8.2} [Hardcore Ender Expansion] (HardcoreEnderExpansion MC-1.7.10 v1.8.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
imc{1.6} [Improving Minecraft] (Improving Minecraft-1.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
inventorytweaks{1.58-147-645ca10} [Inventory Tweaks] (InventoryTweaks-1.58-147.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
journeymap{5.0.1} [JourneyMap] (JourneyMap5.0.1_Unlimited_MC1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
LookingGlass{0.0.1.01} [Looking Glass] (lookingglass-1.7.10-0.0.1.01.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
magicalcrops{4.0.0_PUBLIC_BETA_3} [Magical Crops] (magicalcrops-4.0.0_PUBLIC_BETA_3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
me{1.3.2.1} [More Enchantments] (MoreEnchantments-1.7.10-1.3.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
AencEx{0.0.1} [AencEx] (MoreEnchantments-1.7.10-1.3.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MouseTweaks{2.4.4} [Mouse Tweaks] (MouseTweaks-2.4.4-mc1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Mystcraft{0.11.10.00} [Mystcraft] (mystcraft-1.7.10-0.11.10.00.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
runicdungeons{1.1.4} [Runic Dungeons] (runicdungeons-1.1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
RWG{Alpha 1.3.2} [Realistic World Gen Alpha] (RWG-alpha-1.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Sanguimancy{1.7.10-1.1.9-31} [Sanguimancy] (Sanguimancy-1.7.10-1.1.9-31.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
statues{2.1.4} [Statues] (statues-1.7.10-2.1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
streams{0.1.4} [Streams] (Streams-0.1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
UndergroundBiomes{0.7} [Underground Biomes Constructs] (UndergroundBiomesConstructs-1.7.2-0.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
TaintedMagic{1.1.5.4} [Tainted Magic] (TaintedMagic-1.1.5.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Talismans 2{1.1.6} [Talismans 2] (Talismans2-1.7.10-1.1.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
thaumicbases{1.0.1710.8} [Thaumic Bases] (ThaumicBases1.0.1710.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ThaumicExploration{0.6.0} [Thaumic Exploration] (ThaumicExploration-1.7.10-1.1-52.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ThaumicHorizons{1.1.5} [Thaumic Horizons] (thaumichorizons-1.7.10-1.1.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
TravellersGear{1.16.5} [Traveller's Gear] (TravellersGear-1.7.10-1.16.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
TWarden{1.1.1} [Thaumic Warden] (TWarden-1.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ubcores{1.7.10-0.2.3.0} [UBC Ore Registrar] (UBCOres-1.7.10-0.2.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
WailaHarvestability{1.1.2} [Waila Harvestability] (WailaHarvestability-mc1.7.x-1.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
WarpTheory{1.7.10R1.0} [WarpTheory] (WarpTheory-1.7-1.0-24.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
wawla{1.3.1} [What Are We Looking At] (Wawla-1.3.1-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
witchery{0.24.1} [Witchery] (witchery-1.7.10-0.24.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
WitchingGadgets{1.1.9} [Witching Gadgets] (WitchingGadgets-1.7.10-1.1.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
worldedit{6.0-beta-01} [WorldEdit] (worldedit-forge-mc1.7.10-6.0-beta-01.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
WR-CBE|Core{1.4.1.9} [WR-CBE Core] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
WR-CBE|Addons{1.4.1.9} [WR-CBE Addons] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
WR-CBE|Logic{1.4.1.9} [WR-CBE Logic] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Ztones{1.7.10} [Ztones] (Ztones-1.7.10-2.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
McMultipart{1.2.0.344} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.2.0.344-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MrTJPCoreMod{1.0.8.16} [MrTJPCore] (MrTJPCore-1.0.8.16-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
IguanaTweaksTConstruct{1.7.10-2.1.5.140} [Iguana Tinker Tweaks] (IguanaTinkerTweaks-1.7.10-2.1.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ForgeMicroblock{1.2.0.344} [Forge Microblocks] (ForgeMultipart-1.7.10-1.2.0.344-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
asielibcore{} [AsieLib CoreMod] (minecraft.jar) Unloaded->Disabled
GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
Mantle Environment: Environment healthy.
TConstruct Environment: Environment healthy.
Hardcore Ender Expansion: CAUTION! Ars Magica 2 is not supported by HEE, if the crash is caused by a conflict of the two mods, it will very likely not be possible to fix.
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
0
With armor, are you considering the option of mod integrated content with the armor? Like say a manasteel breastplate that when used allows the armor to run off mana instead of durability, and likewise with say a capacitor or two from ender io or thermal expansion on the shoulder pieces that run off RF. Or even thaumium armor giving a vis discount based on how many pieces are actually thaumium. The list goes on, but these are a few of the simple ones.
What im rooting for is sething like setting mobs on fire when they touch you from an ignatious piece of armor from Metallurgy, lol
0
crash report:
http://pastebin.com/3t1kekZ3
I was composting potatoes, shift clicked in a stack of 45 potatoes and then shift clicked a full 64 stack of them right after that and this crash occured.
0
So lets build a modpack that isnt going to be way too intensive on everyones computer. The idea i have is half medieval and half magic and in the past i have easily made a modpack with almost 200 mods and it just becomes out of hand.
I have made a list of the very basic mods that i believe fit the theme:
-Thaumcraft
-Botania
-EE3
-Ars Magica
-Tinker's construct
-Metallurgy 4
-Extra TiC
-Ancient Warfare 2
-Custom NPC's
-Biomes O Plenty
-Aether 2
-Twilight forest
I have made a variant of this in the past using world generation mods and way too many add on mods and small one item or tool mods, but i do like the look of a super natural world, but i have trouble balancing out my java for perfect ram use after the 100 mod marl Some of the mods i used for world gen:
-Real World Generation
-Streams
-Underground Biomes Construct
-Big Trees
What ideas for this mocpack should i consider? and what other mods might i want o look at?
0
Would it be possible to add different affinities to these gems for combining them with tools, this would make it simple for Glassmaker to turn these gems into additional modifiers for tinkers tools.
0
Actually since the move to forge .1400, they disabled the mod loading splash screen when it detects optifine, running the latest version of colored lights along side optifine on the new forge is confirmed to run
0
This error occurs only since the addition of minecraft forge's own loading screen at the mojang logo. This error is also produced with an installation with optifine alone and what I've noticed is that with either this or optifine installed the minecraft forge loading bar doesn't appear, where as taking the mods out allows this to appear. Possibly the newer versions of forge have a new initialization method that these mods hook an error report. This is kind of a setback for modders such as yourself that work with the graphical side of minecraft and hopefully this is a simple fix or forge team help out in part of this change.
0
Along with that, it may be neat to implement a sort of redstone controlled box that can retract and spit out lengths of chain that are in a sort of buffer inventory.
Like say you have a redstone lantern, and by turning it off, the lantern attached to a chain is pulled up into a block, which activated a circuit
0
With the lanterns accepting thaumcraft candles, will the corresponding lanterns then also be able to be used to stablize an infusion crafting altar?
0
Says index out of bounds, I would check any configs manually changed for the number 18496 as that seems to be what's causing the error