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    posted a message on Direwolf20's Lets Play Minecraft v1.2.5 - Season 4
    Hey Direwolf,lovin the let's play.

    Note:Compact Solars+Mystcraft Eternal day=Overpowered!!!

    Although it is too late now,next season, can you change the config so that the thaumcraft items or some other stuff have ID's over 4096.

    Or maybe it's just me...DERP!!!
    Posted in: Let's Plays
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Grey goo block from MADS (maintained by Teh_Havvers) looks glitched.

    The texture is purple and the mod author mentioned it was something about an animated texture or something...

    Anyway,is it possible for you to fix this in the next release?(or in some other one if you wish)

    Thank you in advance.
    Posted in: Minecraft Mods
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    posted a message on [1.3.2][SSP/SMP]Crossbows V2.4 Beta
    Is this mod like completely incompatible with forge?(like it crashes)

    Or is it just some sort of render bug or items not showing up in TMI or NEI?

    Thank you in advance.
    Posted in: Minecraft Mods
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    posted a message on [1.4.5] Explosives+ [PR V3.9!][Pre Release 5 1.4.5 December 2nd!]
    Hey Pheenixm,I got a suggestion.

    The missile launcher should have a bunker buster option.Just like the phase missile,it will reach the designated target

    but it will destroy blocks along the way.Just add a touch of realism.(Sadly,only I would use this feature because most people

    set the explosion size large enough to destroy the shaft)but I still think it is an awesome addition to the mod!
    Posted in: Minecraft Mods
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    posted a message on [1.2] ICBM - Missiles and Military Tech! [6,000,000+ DOWNLOADS]
    Is it possible to add LGM Minuteman mark III, or peacekeeper missiles?LOL joke!

    About those "radar confusing missiles",aren't they MIRV's (look it up :D) +decoys? Is it possible to add smoke decoys (if too complex,

    possibly you can use Your EMP mechanics but not a 100% of the time)?

    This looks very promising.

    Thank you in advance.

    EDIT:Are the parabola and accuracies of the missiles fixed?
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Quote from Evaleia

    What do I do about this?


    --- BEGIN ERROR REPORT f8999062 --------
    Generated 6/9/12 7:27 PM

    Minecraft: Minecraft 1.2.5
    OS: Windows 7 (amd64) version 6.1
    Java: 1.7.0_04, Oracle Corporation
    VM: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
    LWJGL: 2.4.2
    OpenGL: AMD Radeon™ HD 6520G version 4.1.11159 Compatibility Profile Context, ATI Technologies Inc.

    cpw.mods.fml.common.LoaderException: java.lang.IllegalArgumentException: Slot 242 is already occupied by BlockRope@67cfadfd when adding thaumcraft.BlockApparatusMetal@73a7f249
    at cpw.mods.fml.common.modloader.ModLoaderModContainer.preInit(ModLoaderModContainer.java:109)
    at cpw.mods.fml.common.Loader.preModInit(Loader.java:233)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:578)
    at cpw.mods.fml.client.FMLClientHandler.onPreLoad(FMLClientHandler.java:183)
    at net.minecraft.client.Minecraft.a(Minecraft.java:383)
    at net.minecraft.client.Minecraft.run(Minecraft.java:735)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.IllegalArgumentException: Slot 242 is already occupied by BlockRope@67cfadfd when adding thaumcraft.BlockApparatusMetal@73a7f249
    at pb.<init>(Block.java:249)
    at agy.<init>(BlockContainer.java:7)
    at thaumcraft.BlockApparatus.<init>(BlockApparatus.java:42)
    at thaumcraft.BlockApparatusMetal.<init>(BlockApparatusMetal.java:60)
    at thaumcraft.Config.initialize(Config.java:259)
    at mod_ThaumCraft.<init>(mod_ThaumCraft.java:77)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
    at java.lang.reflect.Constructor.newInstance(Unknown Source)
    at java.lang.Class.newInstance0(Unknown Source)
    at java.lang.Class.newInstance(Unknown Source)
    at cpw.mods.fml.common.modloader.ModLoaderModContainer.preInit(ModLoaderModContainer.java:105)
    ... 6 more
    --- END ERROR REPORT 2fa5209e ----------


    Easy,look into your config files and change the ID numbers to free ones.If you do not remember the free ones,uninstall Thaumcraft2
    (which is easy,remove from MODS folder)then take note of the free ID's.

    Hope this helps :D
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] MADS: Minecraft Advanced Destruction System
    Can you bring back the tunnel borer if possible?

    Also,is the config file fixed?

    Thank you in advance.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5][SSP] 'Mo 'Splosions [v.1.2] - The Ultimate Explosives Mod!
    Can you add a config file.

    Really helps with the conflicts :D

    Thank you in advance.
    Posted in: Minecraft Mods
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    posted a message on [SMP] More Explosives Mod [over 1,500,000 downloads!]



    Thanks, but I don't plan on adding one atleast until the next minecraft update :)

    I see,no problem because I am patient :D
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Golem War v2.3 - bug fix update
    I do not think I looked hard enough but you install this in to the .jar or the mods folder?

    Thank you in advance!

    EDIT:Is this compatible with Titans mod AND clay soldiers?
    Posted in: Minecraft Mods
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    posted a message on [1.4.5] Explosives+ [PR V3.9!][Pre Release 5 1.4.5 December 2nd!]
    Quote from jimtheargonian

    Please try to make everything less laggy! My laptop can't handle eppicness (or redstone) without becoming a bomb itself!

    But if you computer can't handle redstone then I suggest you get an upgrade to your computer or even a new one.

    I hope you didn't walk in here hoping that this would be not be a lag monster.

    At least Pheenixm is working on multithreading :)
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Quote from ZeinEizoku


    Not sure if this suggestion is okay, but a good installation help video for forge and such is Direwolf20... I mean even if you only plan on using Thaumcraft 2 you only need to install the needed modifications. I have a few mods over what Direwolf20 has in his downloads with only some minor modifications to block IDs and it runs just fine.

    Just trying to help, hope I'm not intruding


    I actually based this advice on direwolf20's installation methods.Especially because the sheer amount of mods he uses is a great

    example of how this is all organised.So no problem!
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Quote from vukorepaluka

    I hate how all the good mods use forge, i can't install fu***** forge.... Done loading error, and I'm doing everything how it's supposed to be done...


    Did you install ModLoader in to the .jar first then Forge(in to the .jar)?

    Also,did you install Thaumcraft2 in to the MODS folder?

    BTW, if you use AudioMod,install that after ModLoader but before Forge(also in to the .jar)

    4096 fix goes after Forge(so after ModLoader and Audiomod)

    ModLoaderMp: I am not sure I tried it after Forge and it worked. However, I think you should put MLP after AudioMod and before Forge.

    EVERYTHING I just said i.e. the mods described go to the .jar

    Additional mods usually have install instructions.Some go in the .jar and some in the mods folder.Unless instructed,copy the .zip into the

    MODS folder.Ex:Thaumcraft 2 puts the .zip into the mods folder.Explosives+ however,asks you to unzip the .zip file and copy the .jar in to

    the mods folder.Same for i'chun's PortalGun mod.

    Good luck and happy modding!
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Hi,I got a question.

    Are the graphical effects utilized by the objects graphic/memory intensive compared to other mods? Because I have a low end PC.

    Thank you in advance.

    EDIT:If you think my question is strange because of the Explosives+ banner(a very memory intensive mod)
    just ignore that :D
    Posted in: Minecraft Mods
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    posted a message on [1.4.5] Explosives+ [PR V3.9!][Pre Release 5 1.4.5 December 2nd!]
    I just noticed that the new Biomebuster does not destroy blocks above y level 128.

    Could you fix this in the next release and thank you in advance.
    Posted in: Minecraft Mods
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