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Feb 16, 2012Posted in: General Off TopicQuote from AliStarr
Big4tree sounds a bit pedophile ish o.oQuote from SedrioX
Indeed good sir , quite a delightful post you have there.
Now let's drink some tea while eating crumpets.
owo...... Different.. can I has some tea owo
Feb 15, 2012Posted in: Survival ModeQuote from ODST5337
I was just testing the new pre release when I found two villager children running through the village, one chasing the other. When the chaser caught up to the runner and touched him, they stopped, then did their strange conversation thingy. Is this a new feature, or just some sort of bug?
Its how children "Mate" in the game :tongue.gif:
Feb 13, 2012Posted in: ClansQuote from cyber10kid
Wrong section..... If it has to do with runescape then it obviously doesnt go in minecraft discussion and you posted this topic before..... Desperate people.....
Runescape sucks btw
Correction.. the guild is from runescape but he wants it to be part of minecraft also..
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Oct 21, 2015Twizzy3 posted a message on ~SHATTERING SKIES~ [WHITELIST] [MATURE COMMUNITY] [GRIEF PROTECTION] [24/7] [MCMMO] [DYNAMIC-MAP] [COMMUNITY DRIVEN]Posted in: PC Servers
Website:http://shatteringskies.enjin.com/ Server IP:18.104.22.168.::Shattering Skies is a 40-slot Minecraft SMP 1.9 Spigot server::.Plug-ins:
Shattering Skies is a small, adult community of international friends and Minecraft lovers. Most of our members hail from the US and Canada and the average member is between 25 and 30 years old. As a community, we love playing SMP Minecraft, as well as Minecraft mini-games and other games as well. Even if we're not in-game, you can find some of our members in TeamSpeak chatting and goofing off almost daily. We hope you'll check us out and become the newest player at Shattering Skies!
NO GRIEFING OR STEALING. Either of these actions will result in a permanent ban on your account. NO EXCEPTIONS.
You must be at least 16 years of age to play on this server. If we have reason to believe you are not of this age or not mature enough to play with adults, you will be banned.
-Do not beg for items or staff positions.
You must ask for consent if you wish to build within a 100 block radius of another player. (Please be respectful of others wishes.)
-The owner maintains the right to add to these list of rules if deemed necessary.
-Swearing is allowed, as long as it is not directed toward another player.
-No PVP or pranks unless both parties have previously consented and no destructive pranks.-Players are not allowed to participate in server-wide events unless they've been whitelisted for 14 days.-
To make sure you have read the rules, please reply with the phrase "The sky is falling" on the question “Have you read the rules?” on your whitelist application.-
Above all, respect other players. Racist, sexist, homophobic, transphobic, or any other kind of hate speech will not be tolerated (including "jokes") on any of our communication platforms: the server chat, the forums, teamspeak, or facebook.
Owner - Twizzy3Administrator - _And_BeyondModerator - KinkiesModerator - kumasenninModerator - cofstein
You must first read the rules. Then fill out the Whitelist Application. A staff member will review your application and you will be messaged an approval or denial within 48 hours.
Check out spawn and then head straight out into the wilderness! You can build anywhere you like, apart from inside of spawn, and use your own judgement in giving other players' builds some space.
If you have any questions at all, please feel free to ask on here. We look forward to seeing you online ~Shattering Skies!
Photos from the Server:
[We have recently reset the server so the current pictures are outdated. New pictures coming soon!]
Our Portal Castle
A Tower in the Residential District by our Moderator, Cofstein
A small look into Pandamonium, a city developed by several of our server members.
Dec 25, 2011kingbdogz posted a message on [1.0.0] AETHER - V1.04_01 Launch Bug Fixed - BUG FIXES - Crystal Trees, Enchanted Grass, White Apples!Posted in: Minecraft ModsThread locked for this reason.
Mock-up "CD Case" for the Aether! Created by our talented artist, The5.
1.04_01 has arrived! 100's of Bug Fixes.
Yes, the Aether collaboration mod has finally returned. The Aether Collaboration mod adds a whole new dimension called the "Aether" with various dungeons to explore, bosses to defeat, and rewards to reap!
I know that many of you may have lost interest in the project because of the code freeze after 1.7.3, but considering how many updates and pre-releases that were getting pushed out by Notch and Jeb at the time, you cannot blame us for being so hesitant. Regardless, let's put the past behind us, and look to the future of the Aether's development! Finally, after months of wait, the mod is available to play in the latest version of Minecraft (Version 1.0) and has included some great new features.
We as the dev team would like to thank you all for you patience with this update. Think of it as our christmas gift from us to you I hope you all enjoy, we worked hard to get this done in time.
1.04 Patch notes:
- Added Crystal Trees. These trees can be found floating on small islands throughout the world. Some of the Crystal Leaves found on the trees contain White Apples.
- Added White Apples which, when eaten, cure any poison for 6 seconds.
- Swets now drop Swetty Balls. Swetty Balls can be right clicked onto Aether Dirt to grow it into Aether Grass.
- Made Christmas Trees slightly rarer. You can also turn off their generation by setting the "christmasContent" variable to "false" in the Aether config file.
- Aether Grass can now be enchanted by right clicking it with Ambrosium Shards. Enchanted Aether Grass increases the quantity dropped by crops that are planted on them (at the moment this only applies for Berry Bushes since they are the only "Crop" type block in the Aether).
- Berry Bushes now drop 0-2 Blue Berries. This means you have a chance to recieve no Berries when harvesting them. Planting Bush Stems on Enchanted Grass changes the drop rate to 1-3.
- Blue Berries, Ginger Bread Man, and Candy Cane food items now heal 1 full hunger bar instead of half a hunger bar.
- Fixed issues with Dungeon Loot Chests. Using a Key on them also no longer consumes it.
- Fixed transparency issues with Christmas Tree leaves.
- Fixed a crash where if you created a new World it would output an error "Already Decorating!"
- Fixed a bug where exiting a world while in the Aether would create a "Second Aether" and then teleport you back to the same coordinates in the Overworld, often suffocating your character in the main menu.
- Fixed a bug where shift-clicking while in the Altar would crash and corrupt your save.
- Fixed a bug where Beds would not place correctly in the Aether.
- Fixed Sapling drop rate from Golden Oaks and Skyroot Trees.
- Added leaf decay to Christmas Trees.
- Added golden particle effects to Golden Oak trees.
- Fixed a bug where, while another block was on top of it, Grass would change its metadata into something ridiculous instead of changing it to a Dirt block.
- Fixed a bug where Skyroot Swords used a normal Wooden Sword sprite.
- Fixed a bug where players bodies would stay behind after death.
- Fixed Cloud Parachute entities not using proper texture.
- Fixed Lightning Knives using a Gold Ingot sprite instead of its proper sprite.
- Fixed a bug where White Moa Eggs would be slightly blue.
- Fixed Aether Shovels not picking up Snowballs from Snow patches.
- Fixed the Slider Boss's eye brightness.
- Fixed a bug where Aether Dirt would have no name.
- Fixed Skyroot Leaves dropping Leaf Blocks.
- Healing Stones now have a gradual health regeneration effect, and no longer heal instantly.
- Fixed a bug where Berry Bushes would get removed from chunks and the drops would spawn at the players head.
- Fixed a bug where Presents would randomly explode.
- TNT from Presents no longer destroys terrain.
- Fixed Mob pack-sizes and rarity.
- Changed Berry Bush generation. Now generates in larger groups.
- Fixed a bug where it would snow and rain in the Aether.
- Fixed a bug where the console would list the Trivia mod and Aether mod as 1.7.3.
- Lava now turns into Aerogel instead of Obsidian when placed in the Aether.
- Changed animal movement weighting so that its optimized for the Aether terrain.
- Fixed Aether sounds not working.
- Fixed a graphical error where White Flowers and Purple Flowers had switched sprites.
- Fixed Lore duplication glitch where you could replicate items.
- Removed the unnecessary edit in GuiInGame.
1.03 Patch notes:
- Ambrosium no longer heals nor replenishes hunger.
- The Enchanter has been renamed to the Altar. In the future, it will get a complete redesign which will hopefully differentiate it from other work stations.
- Flying Pigs now only drop Raw Pork, and no longer drop Feathers.
- New Blue Berry bushes have been added to the mod. They will commonly generate around the Aether, and when destroyed will reward you with a random amount of Blue Berries. Blue Berries heal half a heart. In the Bush's place, a Bush Stem will stand there and over time grow back into another Blue Berry Bush. This means that you could, if desired, make a farm of Blue Berry bushes!
- New Festive Tree! These trees can sometimes be seen in the masses, but other times very rarely. They emit snow particles around them, freezing over entire lands!
- Present Block added! These Presents can be found underneath and around Festive Trees. Don't be fooled though: these presents may seem friendly but they (upon random chance) can either turn out bad or turn out very good for the receiver. Be careful but don't be hesitant!
- Added 3 new secret items!
- Added 1 new music piece to the Aether soundtrack, composed by the talented Emile!
- Invisibility Capes improved significantly. While worn, mobs can no longer see you unless you swing your fist/sword, making it a very useful tool indeed!
- Temporarily removed main menu music and the quick load feature. Sorry guys! They will be back very soon
- There is no guarantee that older Aether maps will still work with the latest version of the mod.
- The leap from 1.7.3 to 1.0 in one big swoop was huge for us, and as a result THERE WILL BE BUGS HERE AND THERE. Please just keep that in mind and inform us of any you find, and we will destroy them as quickly as we can.
This is a step-by-step process to install The Aether Collaboration mod Version 1.04 by Kingbdogz, Shockah, Kodaichi, Flan, _303, and Saspiron. Follow closely! This version of the Aether uses and is prepackaged with the ForgeAPI.
This mod is compatible with Version 1.0.0 of Minecraft, and requires the following API/Mods in order to successfully run:
- "Modloader" By Risugami - Download Modloader
- "ModloaderMP" Created By SDK/Updated By Flan - Download ModloaderMP
- "Audio Mod" By Risugami - Download AudioMod
- "PlayerAPI" Created By Flan/Updated By Divisor - Download PAPI
- "ShockAhPI" By Shockah - Download SAPI
The list is quite long but this ensures that maximum compatibility is allowed between the Aether and various other mods.
Once you have installed the above mods, you can install the Aether:
1. First of all, go to your start menu. If you have Windows 7 there should already be a search bar there. If you use Windows XP, find a program on the side called "Run" and open it. Once you've clicked on the search bar, type in %appdata%
2. This should open up a folder called Roaming with a bunch folders inside. On the very top should be a folder called ".minecraft". Open it. Once inside, open another folder called "bin", and then open the "minecraft.jar" file with Winrar.
3. Now, go back to the "Aether_1.04" folder then "Jars" folder that you downloaded before. Inside there should be a bunch of folders and files. Drag them into the "minecraft.jar" you opened up recently with Winrar and press yes if it asks you to replace some files. Once done, delete the folder inside called "META-INF".
4. After that, you must go back to the original ".minecraft" folder that you were in before the "bin" folder. Once you are inside that folder, go back to the "Aether_1.04" folder and drag both the "resources" folder into ".minecraft". Press yes if it asks you to merge any folders.
5. Close down all the windows and start up Minecraft. Wait a while, and if it ends up black screening then you have a problem. If not, then enjoy!
If you happen to use Too Many Items (commonly known as TMI), it must be noted that you must install it AFTER you've installed the Aether, otherwise it will not work correctly.
Thanks for the patience!
~ The Aether Dev Team ~
Having troubles? Installation didn't work? Let DirtyMoDz7s guide you through step by step! Watch the video below:
This mod has literally taken 4-5 months of SOLID development to come to fruition, and we have wasted thousands of hours of our free time to complete this mod. A good way of saying thank you to the developers is to not only download the mod and support the project, but donating a bit of spare money really helps motivate us. Like I said, this project has been developed for an insanely long time, the donations would be VERY much appreciated for our hard work. Thanks!
OLD INFO BELOW
Sorry for the delay in the patch; the team has been very busy wrapping things up with the new mod version, and of course some of us have to attend to real life. However, we have finally finished the patch, and it is now available for download! Not only have we fixed a huge amount of bugs, but we've also added new features, tweaks and balance changes to freshen up your Aether experience. We've worked very hard on the patch, and so we hope you enjoy what it has to offer.
If you have yet to see the change list for Patch 1.02 of the Aether, you can see it below:
The Aether NO LONGER WORKS WITH SINGLE PLAYER COMMANDS. It uses an API called Player API, which basically allows several mods to edit the Entity Player. However, Single Player Commands has not used this new API yet, so you cannot run the two mods at the same time or else it will CRASH. I expect a patch/quick fix will be up shortly!
ADDITIONALLY: The Aether DOES NOT WORK with ShockAhPI r5 and r6, since it directly overwrites Player API (similarly to SPC). However, we have created a new version of ShockAhPI which utilizes Player API. Even though Shockah is currently on holidays, he has given us permission to distribute this version of the API with adf.ly (as he is one of the Aether team members). The new download link for this fixed version will be below. IF YOU HAVE V1.01 CURRENTLY IN YOUR JAR FILE, YOU MUST USE A FRESH JAR OTHERWISE IT WILL CRASH. THE PATCH DOES NOT WORK WHEN SIMPLY PASTING OVER V1.01.
There is also one known bug with the current menu: it seems that, because of the way we load the menu music, it has a 2-4 second stall upon opening Minecraft. It's not a huge delay, but sometimes it may be confused with a blackscreen. It actually isn't, you just need to wait a few seconds for the menu to do its thing.
We've been working quite hard on this patch, and would appreciate any donations from our fans. Anything helps; it's the thought that counts!
The Aether mod V1.02 requires ModLoader, AudioMod, PlayerAPI, and ShockAhPI r5.1.
Aether Mod Download - V1.02
New SinglePlayerCommands Patch out!
To use SPC with the Aether mod V1.02, first install SPC then use this patch by meiska_:
Download SPC Patch
HOW TO INSTALL VIDEO - STEP BY STEP (V1.01, these videos are outdated!):
Thanks to DirtyMoDz7s for the video!
Thanks to RZGamez for the video!
It's finally here...
One of the biggest projects in Minecraft Modding history is now completed. Five very well-known and talented modders (Kingbdogz, Kodaichi, Shockah, Flan and 303) have joined forces to develop the Aether, a celestial realm found in outer limits of the atmosphere. The Aether is what you could call the "antipole" of the Nether. The Nether is a network of desolate, fiery caverns filled with bloodstained Cobblestone and sticky Soulsand; it lies beneath the very soil of our Minecraft world. The Aether, on the other hand, is a collection of floating plains and islands, all connected together to create a breathtaking dimension of the skies. Even during the night, the Aether is still quite peaceful, and a normal day in the Aether is the equivalent of three days on the surface.
Aerwhales, the gentle giants of the Aether, can be found floating in the horizon, munching on Golden Oaks and strips of Blue Aerclouds as the sun climbs higher in the sky. When the sun falls, Cockatrices crawl away from their well-hidden nests, ready to attack. Peaceful as they may seem, these deadly birds shoot poisonous needles at you when provoked. They are one of the few hostile mobs in the Aether.
The Aether isn't always fun and games though; elaborate dungeons are protected by powerful Guardians and sleeping sentries which await watchfully. They can be found in the sides of massive floating islands, containing locked loot chests with otherwise unobtainable singular items and blocks worth the effort of slaying their key bearing protectors.
Dungeons have three levels of difficulty. Bronze, Silver and Gold; Bronze being the easiest, and Gold being the hardest. This means that the Bronze Dungeon will be easier to handle, but the Dungeon will only yield "good" items. Silver Dungeons are slightly harder, and reward you with much better unique items. Gold Dungeons are extremely hard, but you will be rewarded with incredibly powerful items. These unique rewards CANNOT be obtained any other way.
Moas, peaceful and majestic giant birds, populate the Aether in three different colours: Blue, White and Black. Wild Moas cannot be tamed, but they do occasionally drop eggs of their respective colour. These eggs can be incubated with the Incubator block (using Ambrosium Torches). Once incubated, they can be fed with the Aechor Petals of Aechor Plants. They require 8 petals in total to grow, but are not always hungry and will occasionally refuse your offer (which can be done by right clicking them with the Aechor Petal). When grown, you have now completely tamed the Moa, and a saddle can be placed on their backs to ride. Blue Moas can perform 3 mid-air jumps, White Moas can perform 4 mid-air jumps, and Black Moas can perform 8 mid-air jumps.
Flying Pigs can also be found wandering around the Aether, and occasionally flying freely through the air. These creatures can be saddled with a Saddle, and flown around without having to deal with a taming process. This allows players to quickly hop into the action. However, Flying Pigs can only jump once, and do not have the privilege of mid-air jumps like the powerful flying Moas.
The Portal to the Aether is made out of a Glowstone Frame, and can be activated with a Bucket of Water!
Support the Aether Mod!
Just copy the code below and insert it into your signature.
Alternative Banners (Credits to Kanza and Divinux!):
- Hozz (for helping me with some Sprites)
- Firehazurd (for the idea of flying whales and moas)
- GreyAcumen + Community (for the idea of the Aether!)
- Kanza and Divinux for the alternate support banners.
~ Stay Tuned ~
Aug 1, 2015moserkat posted a message on ~EDGE OF ETERNITY~ [MATURE COMMUNITY] [DEDICATED 64-SLOT SMP] [Anti Grief] [Online for over 8 years!]Posted in: PC Servers
Minecraft Username (IGN):Moserkat
Location: Japan, Fukui Prefecture, Fukui (I speak both fluent English and Japanese.),
What you think makes a good Minecraft server: A server with a respectable, smart community which would allow freedom of speech, and freedom of creativity.
Why do you want to join us?: I feel like this will be one of my new favorite servers, which would allow me to build what I desire. (Within the rules of the server.)
Feb 16, 2012Devil's Menace (Pirate Ship)Posted in: Screenshots
I decided to start a new topic on this ship because my other thread is too crowded.
This is a pirate ship I made in Minecraft. It's a four masted ship with 9 square sails, 6 jib, and one spanker sail. I tried to make it as realistic as possible. The ship has a few decks, including captain's cabin and cannon decks. Thanks for reading and comments are suggestions are appreciated and needed!
To download the ship for Minecraft go to this link:
Mar 2, 2015uzumi posted a message on ~EDGE OF ETERNITY~ [MATURE COMMUNITY] [DEDICATED 64-SLOT SMP] [Anti Grief] [Online for over 8 years!]The latest news postPosted in: PC Servers
It's amazing that the amount of news that happens in the world every day always just exactly fits the newspaper. -Jerry Seinfeld.
There is a lot of stuff to pass along this time, so I've broken it down into more easily digestible chunks.
Where in the world is....?
If you've haven't been on the server over the past few months, please note that the EoE server has changed IP's and geographies. Instead of Germany, the server now lives at a hosting service in Chicago. There may still be some occasional lag issues remaining while our admins work out the lingering problems of switching servers. The USA players, which is a fair number of you, will likely find this a welcome change unless of course your ISP is so terrible that it wouldn't make a difference if the server was in Mumbai or on the moon.
Alms for the poor?
Since the Eternity Hostings business has closed, the server is back to needing its own funding to keep running. Currently, MrDatsun is paying for the hosting himself. Yes, Datsun is still around and quietly maintaining the server sight unseen. However, he doesn't need to flip the bill all by himself, and the EoE community can help ensure the server continued longevity through its donations. There are two ways you can donate, and the buttons can be found on the lower right side of the eoemc.com site. The first button is for adding days to the website. These funds pay for the community website features on Enjin.com beyond the free core features. The second button goes into the slush fund to pay for the hosting service where the server lives. To help give everyone an incentive to donate, there will be in-game perks such as second homes and the tpa command turned on for everyone if the group reaches set goals for each month.
I'm going off the rails on a crazy train
As a continuation of the previous news post, the train system will be default method of long distance transit, but understanding how to use it requires a little explanation The central station near the spawn point in Morlea has 16 selectable destinations which you can find at the switch bank on the ground floor at the back of the station. The tracks 1-4 attach to the overhead Skyrails going north, south, east, and west. The tracks 5-15 are currently free for any players to use to attach to their towns. Please only claim a track if you have an established town. No one wants to ride 5 minutes to see your dirt hut. The connection points to begin laying your rails are at the red wool gates just west of the station. There are “out” and “in” gates for each numbered track. The “out” gates are connected to switch board in the station. The “in” gates are connected to numbered exit areas as you are walking through the station. When you claim a track, please update all the associated signage so it's clear to other players. You are also free to decorate the exit areas for your selected tracks. For those who live farther from spawn and want to branch off of Skyrail tracks, there will be a hub station at each of the world boarder limits. Each hub station will have another set of 16 tracks for players to claim. If the map needs to grow in the future, more Skyrail and hub stations will be added further out.
Creative contest results
The last contest had a very lackluster turn out with only two completed entries. While both were pretty mind-blowing, it was Lightningwolf24 who has taken a second win in row with _And_Beyond taking second. This is going to be the last creative contest for while until there is enough community outcry to do another.
We built this city on rock and roll
Eternia has made its reappearance south of the spawn point in Spawn world after being absent from the last map. For those who weren't around at that time, it was the spawn town for one of our older worlds and had all the world portals and shops. Now it will simply be a city where you can freely claim a plot and build a showcase house. Since the player inventories are linked between Morlea and Spawn world, you can make your Eternia home your first home or a home away from home.
With all the amenities
For new and returning players, here is a brief overview of community features for you to use.
- The hotel is located near the spawn point in Morlea. Any new player needing a first home is welcome to claim any unused room. If the hotel runs out of open rooms, let the staff know, and we'll start kicking out the absentee tenants.
- The mall is located to the east of the spawn point in the Spawn world. Rooms are available to purchase to set up your own shops. The shops blocked with white wool are already owned by old players who need to reclaim them and re-lock their chests.
- The post office is located west of the spawn point in the Spawn world. Boxes are free for anyone to claim. If we run out, the EoE Postmaster General, a position I just made-up, will build some more.
- The dynamap is operating again. Some features and maps have been removed to simplify the interface and reduce server load.
- The minigames area is planned to make a return with spleef, deathmatch, and team deathmatch.
Feb 11, 2012zebragrrl posted a message on [16x][1.6.2] Stevian Villagers [Resource Pack! 7/20/2013]Posted in: Resource PacksStevian Villagers
Simple medieval townsfolk with familiar faces
I'm a big fan of the original "look and feel" of minecraft, with its simple low-resolution textures, and slightly medieval/fantasy feeling. But the villagers have always left me feeling a little sad, and so I thought I'd make a resource pack, JUST to replace the villagers with something a little more.. familiar.
The Stevian Villagers resource pack is a very light pack, which only replaces the textures on the 5 stock villager types (as well as the unused sixth "villager"). Gone are the silly noses and unibrows, replaced with friendlier, more steve-ier characters: The Farmer, the Barmaid, the Blacksmith, the Village Historian, and the Lord Mayor. Each with their own unique style and personality.
Installation Instructions (No mod-loaders or utilities required!)
- Download the ZIP file above.
- Navigate to the ".minecraft" folder on your computer.
- Move or copy the ZIP file into the "resourcepacks" folder.
- Launch Minecraft and log in.
- Click "Resource Packs" button on the minecraft title screen.
- Select the "Stevian Villagers" pack from the list.
- Click "Done" and start playing Minecraft as usual!
Videos & fan stuff
"Stevian Villagers Texture Pack" - video preview by EpicSorenMC
Yes, you may include (remix) these villager skins in your own resouce packs, modified, or as-is. You may do just about anything you like with this resource pack, so long as you credit me for my work. If you do include these villager skins in your project, please post a comment in this thread and link to it!
This work is licensed under a Creative Commons Attribution 3.0 Unported License
1.3 - Updated to "Resource Pack" for compatibility with Minecraft 1.6+
1.2 - Added Zombie Villager and Witch. Fixed skirt on Butcher.
1.1 - Added texture for Iron Golem.
1.0 - Initial release.
In their natural state, villagers appear to be sexually monomorphic, that is to say, they don't seem to have genders. Villager reproduction can occur between any two villagers, regardless of character class. The "Girls" (barmaids/butchers) as defined in this resource pack, are far outweighed by the population of "Boys" (all the other villagers) in any given village. As such, most "breeding" is statistically most likely to be between two villagers who have a texture that suggests they are both male. The only hope for fixing this would be if Mojang suddenly decided to add a second "Female" villager type. Given that all the other breedable minecraft mobs are sexually monomorphic, I suspect we'll be waiting a long time for this. At the end of the day, it's just a game. Have a laugh, and get back to mining. Life is too short to stress about things like this.
Children with beards
Villager Children don't have their own texture, so they use the texture of the adult class that they're destined to become. As such, they may appear with white hair, beards or 5-o'clock-shadow. Since there is no "Child.png" to modify, this is currently un-fixable. Assume the children are "Playing Dress-up" for a school play.
Stuff for supporters
Thanks to Sphax84 for inspiring the post layout.
Nov 29, 2011Pheenixm posted a message on [1.4.5] Explosives+ [PR V3.9!][Pre Release 5 1.4.5 December 2nd!]Posted in: Minecraft ModsPheenixm's Mods
EXPLOSIVES+ HAS BEEN DISCONTINUEDYOU CAN FIND EXPLOSIVES+ LITE
Looking to cause a little* destruction? You've come to the right place.*a little = a LOT
Problems? Suggestions?Or Post Them On This Thread
Questions? Check out our website HEREFifth Pre Release for 1.4.5 Now AvailableClick HERE to Download
NOVA BOMB NOW PRODUCES NO LAG!C4 Fixed, Predator Missile WILL RETURNElephant Gun Now Less Glitchy!
Main Download Link Will Continue To Support 1.2.5 Until Full Version Is ReadyWARNING: BUGS EXIST
-Elephant gun does not have a targeting reticle--Only certain bombs/items have been added back, this is not a bug, but a consequence of gradual development-
REPORT ADDITIONAL BUGS
Excellent Trailer By LoooksMinecraft
**NOW WITH BLACK HOLES!!**
Table of Contents
Yogscast Mod Spotlight
Texture Pack Support
Explosives+ currently includes...[/anchor]
- [Black Hole Bomb
- Ballistic Missile Launcher
- Inverter Bomb **IMPROVED**
- Repulsion Beam **IMPROVED**
- Anti-Gravity Laser
- Configurator **NEW**
- Nova Bomb **REWRITTEN**
- BiomeBuster **REWRITTEN**
- The BiomeBuster, the most powerful explosive EVER to be detonated in minecraft. ONCE AGAIN, I have reclaimed this title thanks to some black magic through which the BiomeBuster can now destroy ENTIRE biomes in one explosion. Theoretically, it can destroy upwards of 64 million blocks (You'll need a very high powered computer though for that). Practically however, this CAUSES NO LAG. This is thanks to the power of multi-threading and the powerful coding skills of GenuineSounds, who generously allowed me to modify and incorporate his as-yet unreleased API. And yes, the classic explosion is still in there, right click with Flint and Steel to get it. Video by GameChap, showing why the BiomeBuster is not to be trifled with:
- Genesis Bomb
- Mind Control Helmet **IMPROVED**
- Suicide Vest
- TNT Rain
- Stealth Bomber
- Valkyrie Rocket
- Stick of Dynamite
- Predator MissileThis Predator Missile, much like the one found in Call of Duty: Modern Warfare 2 or 3, launches from above. Using the mouse, you guide it down to crash into the ground, where it explodes. Right click for a boost **Thanks to Skerp for the initial coding (really, most of the coding)** **NOW WITH NEW TARGETING RETICLE****NEW** It now has a red square overlay for mobs that are targeted! This makes it look SUPER EPIC
- Elephant GunIntroducing the new scope, also available for numerous other items, this gun currently only effects terrain. However, the terrain it does effect, it punches a massive hole in. Just aim, click, and GO BOOM! **NEW** Now uses actual projectiles, meaning it has infinite range!
- Picture of the Scope
- Wrench **IMPROVED**
- The Boom Stick and the Hell Stick
- Hydrogen Bomb **IMPROVED**
- Laser Guided Airstrikes
- Glassing Rays I've actually considered making this into its own separate mod, but I decided that since its main purpose is destruction, that I'd bundle it in with this. This weapon is a minecraft version of the massive Plasma Lances used by the Covenant in Halo to glass the surfaces of captured worlds. This weapon, when activated in any of its three forms (Precise, Beam, and Lance) calls down a column of plasma that glasses, explodes, boils, and melts the minecraft terrain. There are certain materials that are affected in special ways, but I'm not gonna tell you how. Props to anyone who can find the secrets and a place in this post (include the effect and a picture). The destruction is quite a sight! Currently I'm in talks with the maker of the Halo Mod to implement this in his mod and help me improve it for mine, but in its current version, it is fully functional and works great. Happy Mass-Destruction!
- C4 **IMPROVED**
- Nuclear Airstrikes **NOW MORE POWERFUL**
- Nuke **IMPROVED**
- Precision TNT
- MegaNuke ****NOW WITH MUSHROOM CLOUD****
- Sticky TNT
The first black hole to ever truly be introduced to Minecraft, this bomb breaks all the rules. Similar to the Nova Bomb's "Black Hole Mode" it sucks in nearby blocks and destroys them. However, it does so with a slowly expanding black sphere (Yes, I brought spheres to Minecraft ) that devours blocks procedurally, gradually expanding until it reaches the limit set with the wrench. A very destructive and awesome to watch bomb.
Pics and Vids of the Black Hole Bomb in Action:
More to come!
FINALLY the Ballistic Missile, which I have been working on for months, debuts. This baby has unlimited range, a highly advanced targeting system, several different modes of destruction and fusing, and once placed, can fire infinite missiles (I may fix this).After finding a suitable location (it requires 3*3*4 blocks of free space, it will delete any blocks in that area that are not other launchers) you can either input coordinates or you can click the button in the GUI to select targets manually. This awesome mode of target selection uses a top-down view of the map to select the coordinates to strike at. Use the arrow keys to navigate the target selector, shift and space to decrease and increase altitude, and press enter to select the target and fire the missile. If you select the "Phase Missile" option, the missile will be able to noclip through any thing in its way, only detonating when it reaches its target. The missile is accurate to 1 block in a 1500 block range, after that it slowly falls off, but this is Minecraft, not the missile. You can also change firing modes for it using the wrench. Go big...is very big and uses multi-threading to avoid lag. It renders rather slowly because of this, but lag is entirely avoided.
Crater and Missile Detail:
The crater it leaves on the "Go Big" setting:
(Before some moron accuses me of copying Nikolai, I wrote the algorithms for this myself, its actually more light-wieght than his is)
The missile, as modeled by Skerp
Quite truly one of the most cool bombs I have ever written, rather than absolutely destroying everything, this bomb is capable of de-assembling a village from the inside-out, floating the blocks up into the sky via anti-gravity, and reassembling the blocks at a designated ceiling height or at a set time. Very, very fun to use.
Effects and Videos:
A good video by GameChap that demonstrates its power:
Out of all the new items for 3.3, this is probably my favorite. This weapon is basically a Nova Bomb without lag, that is in the form of a gun. These are actually probably the first really realistic explosions to ever be brought into Minecraft. Just point and right click to blow pretty much anything up. Hold down left control and right click to cause an explosion right on your position, much like a giant bubble of repulsion, this is just incredibly epic. **NEW** Now with unlimited range
Here's a GIF
And here's the block spread
*Texture is temporary, all credit to Scokeev9 for letting me use textures from the Ray Gun mod, texture artist was probably Sword_Frog, correct me if I'm wrong
The Anti-Gravity Laser is a simple tool. Right click to turn it on, right click again to turn it off. Note that it is linked to the inverter bomb in certain settings and that what changes you make there will also apply to the anti-gravity laser. Try it and watch the genuine magic!
This brand new tool is not a bomb, but an advanced table that enables you to configure items by right clicking on it while wielding them. Though only a few items (such as the Stick of Dynamite) are currently set up to work with the Configurator, expect many more in future updates.
You can use this to disable those annoying sounds
Similar to the Gravity Bomb from Minecraft Advanced Destruction, an old favorite of mine that stopped after 1.6.6 **NOW UPDATED AGAIN**, this bomb is incredibly awesome to play with. In this latest update, I have rewritten much of the system (with the help of Corosus) to decrease lag greatly. I implemented a new entity-control system, enabling you to limit the number of block-entities if need be, decreasing lag. And I increased the yield
Truly breath-taking video of it in slow motion by Eric Fullerton
Beautiful short of it using Sonic Ether Shaders, by Sevenedges, who did it just to show it could be done. This showcases the black hole mode perfectly
Absolutely amazing video by the Yogscast, not actually on Explosives+ this time, but the Nova Bomb stars a lot in this video, making many appearances in conjunction with Minema. It truly shows the beauty of Nova Bombs in slow motion.
Info on the Old Explosion (Right Click with Flint and Steel)
5% of the time this thing is detonated It may crash your game. With this in mind, set graphics to fast, render to small, and try to detonate it in a desert or plains biome, where it will not cause leaf-decay to stack up behind it. When you detonate it, Your game will freeze. However, this is temporary and ought to last about 30-45 seconds, depending on how good your computer is. True to its name, this bomb is capable of destroying entire biomes, and puts the scatterbomb to shame.
At first glance, the Genesis Bomb seems rather unassuming. Nothing could be further from the truth. Meet the first weapon capable of regenerating the entire world to the original state it had when it was created. No buildings (that you built), no massive craters, just innocent nature and villages. So now you can blow it all up again!
**WARNING** The Genesis Bomb will regenerate worlds based on the current terrain generator. Do not use on old worlds from prior versions unless you want to lose that terrain forever (that is, if the terrain generator has been changed. Check the wiki for info on changes to Minecraft itself. The Genesis Bomb does not affect the player, only terrain, therefore you will not lose any of your items. When the bomb is activated, the massive lag caused by the bombs put into it rips a hole in the minecraft fabric of space-time, causing dimensional reversal, resetting the world. **The Genesis Bomb does not actually lag the game at all, this is a joke**
To use the Genesis Bomb, simply place it in the world, mindful of its spatial requirements, and then right click it with Blaze Rods to add the containment arms to the base. The fifth time it is right-clicked a dialogue comes up asking for confirmation of activation. Choose wisely. Additionally, if right clicked with the wrench, you can edit the time it takes to detonate. Setting the time to negative one has produced interesting results before...
Video of Genesis Bomb by GameChap:
The Genesis Bomb in Action
A truly unprecedented step in modding, this piece of technology allows the player to take over and directly control any living entity (mobs). And no, it does not work on the Ender-Dragon (yet). As it is a brand new piece of tech, it is fairly buggy, and may cause your Minecraft to experience short "seizures" - If this happens, simply press "Enter" to return to the player viewpoint OR quit and reload the world if that fails. The player does not move while entity is under their control, although the entity will move as if it were in the same conditions the player is in (e.g. on ice). Why is this in an explosives mod, you may ask? Because when you right click with the helmet active, it explodes, making whatever entity you take over an unmarked, personally controlled suicide bomber.
Video of what happens when villagers are placed under the control of GameChap and what can go wrong with the explosive charge...
Pictures From the Viewpoint of the Mobs
Viewpoint of villager looking at player
Viewpoint of murderous cow.
One of the most advanced contraptions to ever grace the minecraft modding scene, this unprecedented device allows you to place explosive vests on any and all entities in the game. This means mobs, minecarts, even yourself. To place a vest on an entity, simply right click that entity with the vest. Then, when you are ready, Shift + Right Click while equipping the detonator to cause all explosive vests to detonate, killing their host and damaging the surrounding area. Additionally, these vests can be worn as armor by the player, detonated by right clicking when equipping the detonator (which will also explode all C4s).
Pictures of the Suicide Vest in Use
Player preparing to bring an end to this village.
An example of the retexturing it causes in animals.
The player wearing a suicide vest, with detonator in hand.
One of the most complex weapon platforms I have ever written, the AC-130 is a work of art. To use it, simply aim at one point, right click, and then choose three other points and right click on each of them as well. The path between points determines how the AC-130 flies and it will fly until it reaches the starting point again. The red light here marks the start and the green lights mark the other three points. Once in the AC-130, I recommend you turn off clouds, and then press "Z" to switch guns. The three guns available are the 105mm, with a reload time of 5 seconds, the 40mm, with a reload time of 1 second, and the 25mm, with no reload time at all. Once you are done destroying the world, you can either wait for the pathing to complete, or you can press "Return" or "Enter" and exit it immediately. Uses actual projectiles and sounds! This makes for an even better experience! You can change altitude with Up/Down Arrows. **NEW** You asked for it, so here it is, a 3D model (different one is also available for Stealth Bomber)
A picture of the light beacons that mark its path AND VIDEOS
As stated by the Yogscast in their review TNT RAINNNNNNNNN. But really, this is incredibly devastating. You see, its not really TNT. Its nukes textured to look like TNT. And its very destructive. May be more destructive than BiomeBuster in some cases. Someone suggested this to me, send me a PM and I'll put your name here (and where I can find the original post).
A picture of the crater it makes
The Stealth Bomber, initially revealed to the public in the beautiful mod review the Yogscast did on me, is now fully complete and available. You will notice that the bomber does not always look right, but this is an unavoidable bug of the render type I am currently using. It may be fixed in the future, but for now there will be cases where you bomber is pointing one way, but traveling the other. Fortunately this does not interfere with its function and it works perfectly. If you want to get it so that it always looks good, have it fly from left to right across your screen. But besides that, this is one of the most devastating weapons ever unleashed on Minecraft, able to carpet bomb a massive area with two clicks of the mouse. The green light marks your starting point, the red is where it finishes. Inspired by Call of Duty Modern Warfare 2: Happy destruction
By popular request, I have added the Valkyrie Rocket from Call of Duty: Black Ops. Its operation is pretty similar to the Predator Missile, but rather than going straight down, it can go any direction except straight up or down. Just use the mouse to control it, to cause it to explode mid-air left click, to activate the boost, right click.**NEW** Better hitbox means fewer premature detonations!
The new targeting overlay that I was finally able to code in:
This is pretty self explanatory. You craft it then you throw it. And it goes boom!
This is the first explosively eruptive volcano brought to minecraft, and the 3rd time a volcano has been included in any mod. IT IS EPIC. Using the tactics developed for the Nova Bomb, this block generates a volcanic cone (Gen code by Areus) and then erupts, showering the landscape with lava. WARNING - WILL BURN EVERYTHING YOU LOVE INTO ASH, DO NOT USE ON YOUR FAVORITE MAP
A dramatic improvement on the mod's mediocre config, this introduces in-game real-time configuration options. While wielding the wrench, simply right click any block from Explosives+ to bring up a GUI that allows you to alter values like Fuse Length, Explosion Radius, and Explosion Size in-game. Also, click "MOAR Destruction" to allow explosions to destroy bedrock and obsidian
**NEW** RIGHT CLICK ON A CREEPER TO OPEN THE NUCLEAR CREEPER CONFIG MENU
**NEW** Right click the sky to open a general config
Example of one of the GUIs
Similar to the Elephant Gun, but they are only available through cheating or creative. This is because they are fully automatic. Point, hold down right click, and watch as your world is utterly and completely destroyed beyond all recognition. Use the wrench to change the Hell Stick Block Output, by right clicking the side of a Napalm Bomb.
That was one click. Imagine a hundred
The Hydrogen Bomb. Not very different from all the other nukes, but it's a tad bit more powerful. 2.5 times as powerful as a Nuke, and half as powerful as a MegaNuke. Doesn't cost very much to make, but still highly explosive. **NEW** The explosion now throws blocks out much like a Nova Bomb, but without the massive lag.
By popular request, I've added these. They are just as powerful as the 1.5 Airstrikes, but they are much easier to use. Simply craft a laser designator, right click and hold it while it charges, aim at what you want to launch an airstrike against, and release. Then your target will be destroyed by 9 nukes falling out of the sky. **NEW** Press Z while holding this to zoom in and view the airstrike progress bar.
Affects, and who discovered them
Water (Only thing I'm letting you know)
C4 and Detonator. You can place C4 on all 6 sides of a block, as seen in this image. Then, you craft a detonator, right click it, and all the C4 you have placed will blow up immediately, with no delay. There is no maximum range, as long as the chunks are still loaded, the explosion will occur. It has an explosion 2.5 times greater than TNT. However, it does not drop any items on detonation. BUT IT SURE IS FUN AS HELL!!! **NEW** Now you can use C4 as a blasting cap, placing it on a bomb will only set that bomb off, no extra explosion. The C4 acts as a remote detonator in this usage.
Airstrike Beacon and Beacon-Placer. When you right click with this item, it places a beacon, and becomes the "Call In Airstrike" item. When you right click again, you call in an airstrike on the position of the beacon, raining down
925 nukesHYDROGEN BOMBS upon your target. It makes quite a crater! Only one use per item though. But it's worth it
NOW MORE POWERFUL THAN EVER WHEN YOU ADJUST SETTINGS IN THE CONFIG
Has an explosion 5 times greater than TNT. Nukes do not drop any items on detonation, which means less lag.
**WITH CHANGES TO THE CONFIG**
Seeing as all this one does is drop 100% of the destroyed blocks, it doesn't make any sense to post a before/after shot. Beware, this one actually causes more lag than the nukes!
Causes a MASSIVE explosion that creates a massive crater, and kills everything within a few hundred meters that is not in cover. I highly recommend using C4 to detonate this one, just so you can make sure you're in an obsidian bunker when this thing goes off. **NEW** Thanks to Zorm who offered me the code for fallout from his Zormium mod. Now all Animals will be poisoned to the point that its really easy to kill them. Drink milk to cure yourself of the poison, before it gets you! Also, it heals the undead **NEW** Has mushroom cloud, white flash
ALSO BEFORE, just looks really cool:
Vidoe by GameChap detailing its destructive power
Seeing as this is just like regular TNT, but unaffected by gravity, I'm not gonna bother with a before/after pic on this one either. Sticky TNT, when activated, does not fall - that is all it does different from regular. WHEN THIS BOMB IS ACTIVATED, THE TNT ENTITY DOES NOT FALL LIKE SAND. THAT IS THE ONLY DIFFERENCE
WATCH OUT FOR THE NUCLEAR CREEPERS **NOW MORE POWERFUL** (super rare, but still...NUCLEAR CREEPERS) **TO ENABLE HIM** Right click on a regular creeper with the wrench to open the setting menu for the Nuclear Creeper
Nuclear Creepers ARE disabled by default, just FYI
The Nuclear Creeper pays GameChap and Bertie a visit...
Black Hole Bomb
Mind Control Helmet
TNT Rain --> Those are Hydrogen Bombs
Stick of Dynamite
Switching back from the Valkyrie Missile
BiomeBuster --> That's a dragon egg
Alternate Recipe for Creating More After the First One
Precision Plasma Beam
How to switch beam-types (sizes) (shapeless recipes)
Beacon Yes, it really is that expensive to make. Its more powerful than the MegaNuke in sheer crater size.
Napalm (You don't lose the buckets)
Sticky TNT (the recipe is shapeless, you don't need a crafting table for it)
MegaNuke (the block in the middle is diamond, the ring is nukes)
The config file allows you to change many things. So many, that I'm not going to list them all, but you should be able to figure them out. For bigger explosions, that affect more blocks, I recommend increasing Explosive_Size, Explosive_Radius, and Enabling Enhanced Explosions. Hopefully, this will produce explosions that are more to your liking. Also, by playing with the config for napalm output, you can change the block id that napalm replaces other blocks with (in one of the photos up there, I changed it to Diamond Block!) **IMPROVED** In-game config, right click a block with a wrench to access many options! **IMPROVED** Right click a creeper to open the Nuclear Creeper options menu ***NEW** Fixed config for Block/Item IDs, Created Config GUI so that if you right click wrench in open sky, you get a general options config window.
YOGSCAST! Love you guys, video is amazing! Thanks a trillion! [/anchor]
And part 2 (SO AWESOME!)
And the wait is over! Part 3!!!!!
The Yogscast decided to do a featurette on my mind control helmet! Thanks guys, it was you who inspired me to make Suicide Vests, which led to this helmet!
This great interview by BeardedManitee both showcases many older features of the mod, but it also features ME! Yah, we set up a server and they interviewed me. The version we were using was a little out of date, fair warning.
This series of reviews by AntVenom showcases my mod as of v3.0.1 in its entirity. For an up-to-date total review, you won't find a better series. This is the first episode
This video by ipodmail beautifully shows off the new Genesis Bomb (please note that it can be crafted, see section above). Great job!
A first-rate motion picture by GameChap! Jolly good show old boy!
ExplodingTNT takes my BiomeBusters and his CPU to the extreme in this video, where he detonates 50 of them! Check out his channel for more videos with my mod in it.
Besides the below set, ExplodingTNT often feature components of my mods in his videos. Also, Natrification has started a Let's Play with an interesting twist of the objective being to build a BiomeBuster and destroy the world. You can watch Episode 3, as of June 9th, his latest, Props to you!
Foreign Language Videos
This video, by Andruli, also known as TheCraftinator, is in German. Review for those of you whose English isn't very good.
This great video by vzgamerz shows off the entire mod in 3 episodes, each very interesting and well done:
This great cinematic shows off the Nova Bomb in all its slo-mo glory!
This splendid video showcases a list of Don'ts with Explosives+, making n00b spotting that much easier!
This video masterfully shows off many of the new items and bombs, demonstrating their abilities and finally showing what the configurator can do:
This great video, by the relatively unknown StanNLassasin, shows off the features of the 3.3 Update EXTREMELY well, great job dude
This beautifully destructive video by AntVenom shows off just how horribly destructive the nukes can be. Lag spike FTW!
AntVenom again shows off the destructive power of my mod, using the custom config to destroy Obsidian and Bedrock. A good video for anyone interested in Minecraft explosives.
This well done video by ChazOffTopic showcases the new features added in 3.0.1 very well. Great job
A short video by iPodmail reviewing the predator missile. 9/10!
This trailer by me showcases the 3.0 pre release, going into detail concerning many of the features. Remember, some of these may have changed.
This 4th Video by Piedudeaus shows the awesome power of the weapons found in the 2.7 Update. Thanks to him for getting it out so quick! Also, love the didgeridoo
This other video by GameChap showcases the BiomeBuster, and correctly reveals the backstory behind it. You see, Herobrine has an answer to Notch's challenge...and it's bad...
This beautifully done reveiw by SCMowns2 showcases every feature in the 2.5 version of this mod. AT LAST! Someone explains the wrench, properly explaining what it is for and how to use it. As this video also includes a brilliant installation tutorial (n00b proof) I have also included it in the installation section. Great job!
When we moved to the new format on the forums, all my video links got deleted. Can someone find this one for me? (+) if you do
This amazingly detailed review by TheWaffleGalaxy shows off all of the features of Explosives+ in a highly entertaining manner. I certainly enjoyed it, and part of me wonders why he isn't employed by Old Spice. Yes, his voice really is THAT smooth.
This great review by piedudeaus showcases the mod very well in a four-part series. I highly recommend you watch it and I have linked to the first video in the playlist. Enjoy!
This review by PixelatedChaos showcases the mod quite well, despite his getting the name wrong All jokes aside, it is a good review and features mainly the weapons
These two videos by MinecraftModify once again show off all the features of Explosives+, in all their destructive glory! Good job
This first video by GameChap showcases the Predator Missile and the Airstrike. Quite good.
This review by JKapFilms showcases a few of the features of Explosives+ quite nicely, though he does get the names wrong a bit Recipes are a few sections back for those of you who missed them
A well done video by PhobicBus. His earlier video does a good job of demonstrating the features of this mod, and this one continues that tradition, adding an addendum for 2.5. Good job!
This excellent review by MinecraftScorpion (Thescorpi0n on the forums) shows every feature available in this mod. By building up to the BiomeBuster, he manages to create anticipation of the most massive single explosive ever unleashed on minecraft. He even mentions the config! He couldn't post it himself on this thread (for a few days as of now) due to some overzealous mod, but all I can say is: GREAT JOB!
A second review of Explosives+ hosted by ExplodingTNT. Gotta love the guy. Also by iJordan1811, who once again, forgets that you cannot put redstone torches on leaves
Besides that, this is a very good video, though it does not mention the config. Please keep in mind that the size of every explosive seen here can be made much larger
This is a special by ExplodingTNT on the BiomeBuster
This is a special by ExplodingTNT on the Nova Bomb
PhobicBus does a great job in this video of demonstrating all of the features of my mod, from the earliest nukes, to the latest airstrikes. He also shows how to craft these items, so if you're confused, just watch this video. And he is the first person to ever really accurately demonstrate Sticky TNT. Great job man!
Many thanks to ExplodingTNT for hosting this great video on his channel and iJordan1811 for making it. He really does a great job of showing off all the new features I added in the 1.5 update, though the Nuclear Creeper is not featured in this episode, as ExplodingTNT himself is doing a future mod spotlight involving said Creeper. It was actually his idea for a nuclear creeper, so I credit him with inspiring me to create it.
Anyway, here's the video. Enjoy!
Also, thanks to buildcrew, we have this great mod spotlight made under his youtube name, Darkorbitrulz. He did a damn good job of showing off the power of all the explosives, and once again, the MegaNuke wreaked havoc on more than just the terrain! *In most cases, unless you have other apps running in the background, the MegaNuke will not negatively affect your game, except for a temporary short period of lag, during the actual explosion. The fire that comes after however...I recommend against detonating it in forests just for that one reason.*
Murayama has done pretty much every texture in this mod, except for nuke, meganuke, napalm, stickyTNT, preciseTNT, Hydrogen Bombs, and BiomeBusters - He helps me a lot and provides me with incredibly intricate and detailed textures. Without him, I would not be at this level. Thanks a million man!
Special thanks to EVERYONE at the Yogscast, especially Simon, Lewis, and Hannah, for making not one, not two, but Three extraordinarily great videos about my mod, then praising it, and possibly even starting a spin-off phenomena (TNT RAINNNNNN If anyone wants to make a music video about that, PM me, I'll give you the PreRelease). Its thanks to you guys that I have gone from just scraping 10,000 downloads last Sunday to 50,000 downloads today. Couldn't have done it without you. **ADDITIONALLY** Thanks for the idea for suicide vests
Thanks to Vazkii for his mod update manager, now incorporated into Explosives+ Forum post HERE
Thanks to Calclavia for helping me with the Metadata and the Rendering of the metadata for entities, also for helping with the new sound system (will be implemented 3.4.5
Thanks to Azanor and chicken_bones for letting me use their lightning code. Chicken_bones (Not Enough Items) created it, and Azanor (of Thaumcraft fame) improved it.
The initial idea and coding for C4 comes from Pluto011, but unfortunately, his code was not compatible with ModLoader, so I couldn't use it. Many thanks to his inspiration and helpfulness on this project though.
? Thanks to Skerp for doing the initial, and most difficult, coding for the Predator Missile
and to TurboSlow for helping me fix a few problems with the overlay (not completely implemented, bugfix needed)
Thanks to NikolaiTheEpicGenius for the initial coding on the GUIs and inspiration on a better C4 system - You should check out his mod MoreExplosives, its fully compatible with mine
Thanks to bluestorm96 for the water movement code
Thanks to TFCxAddict for help with particles on the mushroom cloud (and Nikolai again)
Thanks to Jsn_man for porting it to SMP
Thanks to Stewiecraft for helping with a little block entity problem
Thanks to Chronosmith for helping me out with the RayTracing for the Laser Designator
Thanks to Robinton for the help with item stacking (not yet implemented, will be with next update)
Thanks to jamioflan for some help with the raytracing as well
Thanks to TheMorgeh for his help with projectiles
Thanks to Zorm for his amazing fallout code: his mod
And many, many thanks to mantis.88 for walking me through the difficulties I encountered while coding C4. Without his help, C4 and Airstrikes simply would not have happened.
Thanks a million to GenuineSounds for permitting me to use and modify his unreleased API for Multi-threading
And finally, thanks to everyone who has downloaded this!
But don't go too crazy...like this
Download the SERVER Client HERE
To install it, unzip and follow the README. If no mods folder exists, then create one, and put the .jar in it.
If you're having trouble with that, you can try Skydaz's Auto Installer which will install all necessary mods for you (Windows only though).
If you really like my mod, a donation really helps me keep my fingers on the keyboard creating new content. To all who do, you will be included in this list!
List of Donators In Order of Occurence
- terdy10234 - $5 & First Donator
- GummyBEarsonfire (Mikal McClendon) - $10
- Hsi Kevin - $5
- Shelley Franchini - $15
INSTALLATION TUTORIALS [1.2.5]
If you are impatient, and can't stand to help me make money on this, you can use this direct link. You monster.
Many thanks to Jsn_man, whose hard work has ported Explosives+ to SMP at last. You will need to use his client version and server version to get Explosives+ to work, so be aware that he is still using version 3.3. It will work with 1.2.5 though, so happy bombing! Also, not sure if AudioMod and ModLoader are actually necessary, I think he's a little out of the loop on Forge absorbing them, so let me know if they actually are necessary.
Server Installation Tutorial
You can see his thread here
Using ModLoader may cause conflicts, recommend you just install the latest build of Forge. It does ModLoader's functions entirely now.
For mac, though this WILL WORK ON ALL OPERATING SYSTEMS - NOT APPLICABLE FOR THE NEW .JAR BASED SYSTEM, JUST PUT EXPLOSIVES+ v3.4.jar in the mods folder. Use this method to install ModLoader and Forge API
And this one is specifically for windows, special thanks to SCMowns2 for this n00b proof tutorial. Go to about 11:15 for the tutorial part, or click link
- See http://minecraftforg...board,35.0.html for more info
- READ THE ENTIRE ORIGINAL POST BEFORE YOU MAKE A POST ABOUT YOUR PROBLEM. 90% of the time, the answer to your question is already listed here
-Consider Googling "Minecraft Error Logs" if the below MCPatcher method doesn't work for you. Please, use your head.
- If you have a problem not listed here, like your client is crashing on startup, first get MCPatcher. Then, run it and click "test minecraft." When Minecraft crashes, copy and paste the error log that shows up in the MINECRAFT window, not the log that MCPatcher itself displays. Also, try to find your ModLoader error logs as well, and paste them too. They are available in your root minecraft directory. To keep your posts short, try to use spoiler tags. Like so:
[spoiler] text [/spoiler]
None known, let me know if you find one. Rei's Minimap however does conflict with certain features of Forge this mod uses, so tell him to make the super simple bug fix I sent him.
Texture Pack Support
Crawfish has helpfully provided support for the Faithful Texture Pack, with the download for Explosives+ available HERE
Support for the Simply Simple Texture Pack may be found HERE
- For 1.2.5
- For 1.2.4
- For 1.2.3
2.8 & 2.9 http://dl.dropbox.co...6;/UNZIP ME.zip
- For 1.1
- For 1.00
Give me some more ideas!
Naturally Generated Volcanos that explode when you approach them
Add armor plating
-Rewrote entire block system to use much fewer Block IDs, now only uses IDs 201-206
-Added Black Hole Bomb
-Fixed Issue With Dispensers
-Made C4 act as a blasting cap, only activating the bomb it is placed on unless it isn't placed on a bomb, in which case it detonates as normal
-Improved Missile Launcher GUI
-Set Annoying Sounds to be Disabled By Default
-Improved Repulsion Beam Range, Added Zoom
-Rewrote Hydrogen Bomb Explosion
-Added EMP to MegaNuke, damages redstone circuits
-Various Small Tweaks and Bug Fixes
-Incorporated Vazkii's Mod Updater to inform people of updates
-Refined Mind Control Coding
-No Longer Requires ModLoaderMP or Depends on It
-Added Missile Launcher
-Added Inverter Bomb
-Added Repulsion Beam
-Added Anti-Gravity Laser
-Expanded Nova Bomb GUI, Added New Options
-Rewrote Nova Bomb
-Rewrote Biome Buster
-Wrote New Explosion Algorithms for BiomeBuster and Ballistic Missile
-Added a 3D model for both the AC-130 AND the Stealth Bomber
-Refined Rendering of Falling/Rising Blocks to be Less Laggy and More Realistic
-Made Stick of Dynamite Configurable Using Configurator
- Added New "Force Grenade" Mode to It
-Added Better Tool-tips for Some Items
-Added New Sounds for MegaNuke Explosion, Elephant Gun, and BiomeBuster
-Compressed Launch Airstrike and Beacon Items Into One Item Using Meta-Data
-Added Recoil to Elephant Gun when Zoomed In: Will Be Configurable in the Future
-Fixed Bug that Caused Game to Crash if you Didn't Install Sounds At All (Trying to use sounds without adding the new sounds will still cause a crash)
-Fixed Aggravating Bug that Caused Screen to Constantly Display AC-130 HUD if You Exited the Level While Piloting an AC-130. I have not, and most likely cannot, fix this same bug that will occur if you kill yourself with the AC-130. Bug fix for that is to restart Minecraft.
-Refined Mind Control Coding
-Ported to 1.2.5
-Added Genesis Bomb
-Added Mind Control Helmet
-Added Suicide Vest
-Fixed ID Config so that Item/Block IDs can now be properly changed
-Added General Options Menu Accessible Through Wrench
-Generally Improved Gameplay Immensely, VAST amount of bugfixes
-Added Nuclear Creeper Spawn Eggs
-Added Mushroom Clouds to MegaNukes
-Added White Flash to MegaNuke
-Expanded Red Squares to AC-130
-Expanded AC-130 Control System
-Ported to 1.2.4
-Invisible Back-Update --> Fixed compatibility issues with PlayerAPI
-Added Red Squares that appear over all mobs when a predator missile is activated
-Added Sound System THAT DOES NOT REQUIRE AUDIOMOD
-Replaced RayTracing method in Elephant Gun and AC-130 with a better projectile entity method
-Vastly improved C4
-Improved Valkyrie Rockets so that the hitbox works better
-Improved Predator Missiles so that they have a model (also Valkyrie Rockets, but their model is invisible)
-Fixed a bug on the AC-130 that could allow to you to accidentally kill yourself
-Made Nuclear Creepers drop Nukes
-Updated to 1.2.3
-Added Nuclear Creeper Config
-Fixed Bug that Let Predator Missile Fly into the Void
-Fixed Bug with Volcano Eruptions
-Added Stealth Bomber
-Added Various New Recipes
-Added Targeting Reticle for Missiles
-Added TNT Rain
-Added Valkyrie Rocket
-Added Stick of Dynamite
-Refined Boom Stick Coding
-Refined Nuclear Creeper Coding
-Added Most Blocks to Creative
-Added In-game, Dynamic Config
-Ported to Forge
-Refined Nova Bombs
-Fixed a conflict with Plastic Craft (BlockC4 is now Block_C4)
-Added Boom Stick
-Added Hell Stick
-Added Scope Interface
-Added Predator Missile
-Added Elephant Gun
-Added Nova Bomb
-Allowed Config to change pretty much everything, so this represents a major overhaul
-Added Laser Designators
-Added Hydrogen Bomb
-Added Glassing Rays
-Added config file (currently non-functioning)
-Added C4 and Detonators
-Added Nuclear Creepers (and worse, CHARGED Nuclear Creepers)
-Added Nuclear Airstrikes
-Little Known Fact: C4 can be used as a remote detonator for nearly any explosive. Just attach the C4 to the explosive you want to detonate, move to a safe distance, and detonate.
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If you have any requests, ideas, or problems concerning my mods, please let me know.
250,000!!!!!! <-- Quarter Million! Never thought I'd make it this far, thanks so much guys!
500,000!!!!!!!! HALF MILLION?! OMG YOU PEOPLE ARE AWESOME!
Don't rehost my stuff on money-making links, my All Rights Reserved Copyright should make that clear. If you want to rehost my mod, send me a PM and we can discuss it.
Copyright © 2011 - 2012 Pheenixm,
All Rights Reserved
Contact: [email protected]
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Feb 9, 2013vanquishvps posted a message on **Half off all servers** Get a 20 slot server with 1.5gb of ram for 5.50 a month **Free MYSql * FTP * Instant Setup 30 Secs * BFollow this thread as we are giving away 10 man servers in the next few daysPosted in: Minecraft Server Hosting
Sep 10, 2012BlameTheController posted a message on [ADV / GAME] Alucard - 1000+ DL - Uses new snapshot featuresAlucardPosted in: Maps
You are Alucard, cursed with an evil bloodline you vow to rebel against your father and protect the innocent from the hordes of undead that plague your homeland. You must keep the land in constant darkness or else burn up in the dalight and your journey will end.
One of the hardest maps ever made, Alucard uses the new Adventure Mode features as well as command blocks to provide a completely unique experience. Managing the time of night, trading, and never ending waves of the risen dead, Alucard will be one of the most fun and challenging maps you will ever play.
This map was designed and created by the map building team Broken Buttons. If you would like to join our team please go to www.BlameTheController.com for more information.
Texture pack is a modified Doku pack. Create your own here: http://minecraftcust... Saga Continues
This map is extremely hard. I suggest playing with friends.
The game's difficulty is forced to EASY when you start and will increase as you progress.
After 7 nights the game's difficulty is set to NORMAL.
After 12 nights the game's difficulty is set to HARD.
If you do not use the correct snapshot jar file, or server.jar you will break the map and render it unplayable. All you have to do is load the map ONE time with the wrong jar file and you destroyed the map and must use a new one.
1. goto your .minecraft folder. It is normally stored here:
2. Open your bin folder and rename the Minecraft.jar to minecraftbackup.jar
3. Go to http://www.mojang.co...napshot-12w32a/ and download the 12w32a snapshot (also the server client if you need it) and place the minecraft.jar file in your Bin folder
4. Download Mcpatcher here: http://www.mediafire...754suxny4myjiqc and run it to enable 32x textures
5. Copy the Alucard Textures.zip into your "\.minecraft\texturespacks" folder
6. Copy the Alucard folder into your "\.minecraft\saves" folder
7. Go to your "\.minecraft\bin" folder and open the minecraft.jar file
8. From inside the minecraft.jar open the lang folder
9. From the map download zip, copy both al_MA.lang and languages.txt into the lang folder
10. Open minecraft and set the language to "Alucard" and the texturepack to Alucard Texturepack
You should change your language back to what you used previously when you switch back to your old minecraft.jar file or your client will get locked looking for a language file that doesn't exist.
Multiplayer Server Issues
For anyone having problems, it seems that the line "enable-command-block" to enable the command blocks is missing from the server properties until you try to set a command on a command block. the setting then appears and you can enable it. Otherwise you can just add the line "enable-command-block=true" in your server.properties file. h/t Sysfailure
How to Play:
I strongly suggest you watch the tutorial on how to play. It also includes tips and tricks that will greatly help. It can be found here:
To survive as a vampire you must keep the map in constant night. If at any time the sun rises the map will end and you will be teleported to the final area to calculate your score.
In order to make it night again you need to use an Ender Pearl to get to the ledges half way up the spires in the center of the map. You can tell what one is active by the beam of light coming out from the top.
Since you are a Vampire you need to drink Blood to survive. Humans will not sell it and you vowed to protect them. Perhaps the Goblin traders can help you.In each night you must kill as many monsters as possible. You need to collect all the loot you can to trade for Emeralds. The Emeralds can then be used to buy weapons, armor, and enchantments.
It is important to not spend all your Emeralds though because you need them to increase your score as well.
1pt : Each Level
1pt : Emerald Block
10pts : Dragon Egg
Then divide by number of players for your score
-random lightning may trigger day/night BUD
Sep 20, 2012Presence10 posted a message on [ADV / GAME] Alucard - 1000+ DL - Uses new snapshot featuresCheck out my Seven Episodes while I play, lasting about 10-30 minutes.Posted in: Maps
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