When I had that problem I discovered that RenderplayerAPI.zip needed to be unpacked and then you could open that folder and get to RenderPlayerAPI.jar which is the one that goes in the /mods folder. that was on 1.6.4 though. . dunno if it is packed differently for 1.6.2
Oh, there's a jar inside, didn't notice that
Thanks
It says to put your modpacks in the Flan folder.... where is dat Flan folder!!! If there isnt one how do i make one? create folder called Flan but what would i put inside it? Just the packs or some other data to get it working?
.zip files of the content packs, eg. Modern Weapons Pack.zip , put it into the folder named Flan in your main minecraft directory, if the folder is not present, use the Create Folder function, rename it to Flan and drop the zip inside
The point of the quivers isn't to store more arrows, the point is to allow the player to easily switch between arrow types.
Can you post your Forge logs?
Are you using the version of Better Archery for 1.6.2, or 1.6.4? Make sure you aren't confusing the mod version and the Minecraft version.
The bow is in the left hand because of another mod I've been developing, Improved First Person.
Minecraft 1.6.2 version, using MC 1.6.2 Better Archery, everything else works except the quiver on player.
Suggestion:
The drills can't be used to drill through anything more than 3 blocks other than stone based items, maybe add in "shovel arrows" and "saw arrows" to mine through other type of blocks?
What is the point of a quiver? Im kinda confused....
PRESS THAT LITTLE GREEN ARROW POINTING UP :D:D:D:D:D:D:D
No thank you.
@OP
I can't get the quiver to show up despite having only this mod and the RenderPlayerAPI, using latest 1.6.2 version and RPAPI1.5Forge. Btw, in the screenshot, why is the bow on the left hand?
only stupid guis on the internet read one post above you
I've read, but the question is different. He's reffering to this mod, while I'm reffering to every mods. Because 1.4.4 mods worked for 1.4.5 mods. So, the question is, is it the same case this time. So, the stupid one would be you. Thank you.
Make it so that players can belong to Factions. This makes it so that guards won't attack players who are in their factions, but will attack players from enemy factions.
Currently, you can set a guard to attack players or not to attack players. You should make it so that players can be in factions and for guards to only attack players from opposing factions.
If this is already a feature, I must have missed it. If it is, I would appreciate it if you could tell me how to set players in factions.
Noppes, you mentioned you don't know what to do about the block model right? Just make it act like a block. Meaning, there will be no sneak, sit, lying, sneak walking animations, make it possible to walk, so that you can make something like a block monster, but since it is a block, it wouldn't be possible to do the other 4 animations I mentioned earlier, so just remove those animations for the block model
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Oh, there's a jar inside, didn't notice that
Thanks
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.zip files of the content packs, eg. Modern Weapons Pack.zip , put it into the folder named Flan in your main minecraft directory, if the folder is not present, use the Create Folder function, rename it to Flan and drop the zip inside
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That's why there are custom packs
Anyone know what kind of particletypes exist for the grenades?
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Minecraft 1.6.2 version, using MC 1.6.2 Better Archery, everything else works except the quiver on player.
Suggestion:
The drills can't be used to drill through anything more than 3 blocks other than stone based items, maybe add in "shovel arrows" and "saw arrows" to mine through other type of blocks?
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No thank you.
@OP
I can't get the quiver to show up despite having only this mod and the RenderPlayerAPI, using latest 1.6.2 version and RPAPI1.5Forge. Btw, in the screenshot, why is the bow on the left hand?
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It does work, wait 5 seconds and press skip ad
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No.
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SAW>>>>>>>>>>
READ THE OP, THANK YOU VERY MUCH
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I've read, but the question is different. He's reffering to this mod, while I'm reffering to every mods. Because 1.4.4 mods worked for 1.4.5 mods. So, the question is, is it the same case this time. So, the stupid one would be you. Thank you.
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Let me rephrase this.
'Is it possible to run the latest version of this mod on 1.4.2? If yes, how is that even possible?!'
there, rephrased
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Make a 'Pre-slime' for now, which slides around instead of hopping. After you can, make it able to hop.
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Read the todo list.
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