• 0

    posted a message on [1.5.2] Audiotori r6 - Cascading sound pack manager
    The game freezes then crashes when I go into a multiplayer server, it works flawlessly on Singleplayer though. When I disabled Audiotori, the multiplayer will work fine, that shows that it is a problem from a mod. However there are no crash logs.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.7][Forge] Entity Render Distance Mod v0.1.2 - Nothing disappears from your sight
    Wow, you are a very hardworking modder. Thanks for the Forge update :D you should
    also have the non forge version on the page as well, so people who hate forge do not have to install it to get your precious mod to work :P
    Posted in: WIP Mods
  • 1

    posted a message on [1.4.7][Forge] Entity Render Distance Mod v0.1.2 - Nothing disappears from your sight
    Just a title suggestion to attract more people?

    [1.3.2]Entity Render Distance:

    See Arrows Miles Ahead
    Nothing disappears from your sight
    Bow Sniping
    Posted in: WIP Mods
  • 0

    posted a message on [1.4.7][Forge] Entity Render Distance Mod v0.1.2 - Nothing disappears from your sight
    Quote from Sannholm



    Yes I will update that asap! :)


    Wow.. Thanks :D that will help many people as well. This should get more views and downloads haha. I love this mod due to the fact that I can see my arrows fly across the map without seeing it disappear. Basically I can do Bow sniping haha. Also to check, is this forge supportive? If its not you might want to make one more version that is compatible with forge. Haha.
    Posted in: WIP Mods
  • 0

    posted a message on [1.4.7][Forge] Entity Render Distance Mod v0.1.2 - Nothing disappears from your sight
    hmm, just a suggestion, maybe make it such that you could save the entity render distance so that I do not have to spam the button over 10 times everytime I change a world? This should be quite simple I hope. Thanks. :P
    Posted in: WIP Mods
  • 0

    posted a message on [1.4.7][MP] Heuristix's TheGunMod 2.0.3 [UPDATED][Forge]
    Not that my game crashed or anything, but no guns are loaded. This is the log I found in the heuristix folder.

    Oct 14, 2012 12:06:17 AM com.heuristix.guns.util.Log log
    FINE: Updated gun file 44Magnum.gun2 from version 1.0.1 to 1.0.3
    Oct 14, 2012 12:06:17 AM com.heuristix.guns.util.Log log
    FINE: Failed to initialize items
    Oct 14, 2012 12:06:17 AM mod_Guns load()
    FINE: THROW
    java.lang.IllegalArgumentException: The ModLoader mod mod_Guns has tried to register an entity tracker for a non-existent entity type Entity44mm44Magnum
        at cpw.mods.fml.common.registry.EntityRegistry.registerModLoaderEntity(EntityRegistry.java:374)
        at cpw.mods.fml.common.modloader.ModLoaderHelper.buildEntityTracker(ModLoaderHelper.java:175)
        at ModLoader.addEntityTracker(ModLoader.java:122)
        at mod_Guns.registerGun(mod_Guns.java:232)
        at mod_Guns.initItems(mod_Guns.java:195)
        at mod_Guns.init(mod_Guns.java:117)
        at com.heuristix.guns.Mod.load(Mod.java:68)
        at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:544)
        at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
        at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
        at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
        at java.lang.reflect.Method.invoke(Unknown Source)
        at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
        at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
        at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
        at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
        at com.google.common.eventbus.EventBus.post(EventBus.java:268)
        at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:124)
        at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
        at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
        at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
        at java.lang.reflect.Method.invoke(Unknown Source)
        at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
        at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
        at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
        at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
        at com.google.common.eventbus.EventBus.post(EventBus.java:268)
        at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:81)
        at cpw.mods.fml.common.Loader.initializeMods(Loader.java:639)
        at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:183)
        at net.minecraft.client.Minecraft.a(Minecraft.java:461)
        at net.minecraft.client.Minecraft.run(Minecraft.java:748)
        at java.lang.Thread.run(Unknown Source)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.12.2] The RC Mod v3.2.1.2 - (Updated 31/10/2018)
    Holy ****, this is going to be epic, epic and err........ EPIC
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.12.2] The RC Mod v3.2.1.2 - (Updated 31/10/2018)
    Skerp, if you want a challenge try creating a RC F35 Lightning. It has the ability to hover and fly like a normal plane.
    Posted in: Minecraft Mods
  • 0

    posted a message on [Surv][Park][Adv][Puzzle] Challenge to The End (2300dl)
    Im going to do a Video of this together with a friend. This seems to be worth playing! I'll post the video here when its uploaded :D

    EDIT:
    It should be working on Multiplayer right? XD

    EDIT:
    This map is hard to do a playthrough on. Its fun though.
    Posted in: Maps
  • 0

    posted a message on [1.6.2] BuddyCam Minecraft-Mod by romibi
    BUG:
    You cannot see entities in Multiplayer with this mod(Shot Arrows, Minecarts(meaning you cant ride them too), activated tnt(before explosion), Ghast fireballs, ender crystals)
    I uninstalled the mod and the entities could be seen again.

    Hope you fix it soon.
    Posted in: WIP Mods
  • 0

    posted a message on [1.5.2]Improved First Person View (version 1.5.2r1, May 30th 2013)
    Quote from Failboat103

    Ya I was going to say this a while ago but forgot, it's because you're using a texture pack bigger than 16x16. Try patching minecraft with mcpatcher if it doesn't work

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] OpenGL 1.2 Color Correction (For Older Intel Computers)
    This will certainly be very helpful for people who have no money to buy a new PC.
    I won't be needing it, some of my friends might wanna check this out. :D
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2]Improved First Person View (version 1.5.2r1, May 30th 2013)
    Quote from kes5219

    That's strange..can you try holding a map and see what it looks like in first person view? Compatibility with forge is on the way, although I might have to experiment with forge to make it work with optifine.


    Here are screenshots with the bow:

    MAP(seems fine):
    Im not sure but maybe texture packs can cause this to happen?
    Im using Faithful 32x32 Texture Pack.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.0.0] Gravity Staff (picks up mobs) [WIP][ML5]
    So what has happened to the mod? O_O
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2]Improved First Person View (version 1.5.2r1, May 30th 2013)
    After adding Forge support maybe try optifine support? I hope you can do it :)
    The rendering of the items you hold is a little weird like holding the pick with floating corrupted textures.
    Here are Screenshots.

    See the weird glitched textures and floating textures on the pick?

    The glitched textures are more visible on the sword:


    Not sure I it probably is Minecraft's rendering system.
    I guess, I'll try adding aniscoping filtering and supersampling
    to fix that and see if it works
    Posted in: Minecraft Mods
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