The game freezes then crashes when I go into a multiplayer server, it works flawlessly on Singleplayer though. When I disabled Audiotori, the multiplayer will work fine, that shows that it is a problem from a mod. However there are no crash logs.
Wow, you are a very hardworking modder. Thanks for the Forge update you should
also have the non forge version on the page as well, so people who hate forge do not have to install it to get your precious mod to work
Wow.. Thanks that will help many people as well. This should get more views and downloads haha. I love this mod due to the fact that I can see my arrows fly across the map without seeing it disappear. Basically I can do Bow sniping haha. Also to check, is this forge supportive? If its not you might want to make one more version that is compatible with forge. Haha.
hmm, just a suggestion, maybe make it such that you could save the entity render distance so that I do not have to spam the button over 10 times everytime I change a world? This should be quite simple I hope. Thanks.
Not that my game crashed or anything, but no guns are loaded. This is the log I found in the heuristix folder.
Oct 14, 2012 12:06:17 AM com.heuristix.guns.util.Log log
FINE: Updated gun file 44Magnum.gun2 from version 1.0.1 to 1.0.3
Oct 14, 2012 12:06:17 AM com.heuristix.guns.util.Log log
FINE: Failed to initialize items
Oct 14, 2012 12:06:17 AM mod_Guns load()
FINE: THROW
java.lang.IllegalArgumentException: The ModLoader mod mod_Guns has tried to register an entity tracker for a non-existent entity type Entity44mm44Magnum
at cpw.mods.fml.common.registry.EntityRegistry.registerModLoaderEntity(EntityRegistry.java:374)
at cpw.mods.fml.common.modloader.ModLoaderHelper.buildEntityTracker(ModLoaderHelper.java:175)
at ModLoader.addEntityTracker(ModLoader.java:122)
at mod_Guns.registerGun(mod_Guns.java:232)
at mod_Guns.initItems(mod_Guns.java:195)
at mod_Guns.init(mod_Guns.java:117)
at com.heuristix.guns.Mod.load(Mod.java:68)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:544)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:81)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:639)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.a(Minecraft.java:461)
at net.minecraft.client.Minecraft.run(Minecraft.java:748)
at java.lang.Thread.run(Unknown Source)
BUG:
You cannot see entities in Multiplayer with this mod(Shot Arrows, Minecarts(meaning you cant ride them too), activated tnt(before explosion), Ghast fireballs, ender crystals)
I uninstalled the mod and the entities could be seen again.
Ya I was going to say this a while ago but forgot, it's because you're using a texture pack bigger than 16x16. Try patching minecraft with mcpatcher if it doesn't work
This will certainly be very helpful for people who have no money to buy a new PC.
I won't be needing it, some of my friends might wanna check this out.
That's strange..can you try holding a map and see what it looks like in first person view? Compatibility with forge is on the way, although I might have to experiment with forge to make it work with optifine.
Here are screenshots with the bow:
MAP(seems fine):
Im not sure but maybe texture packs can cause this to happen?
Im using Faithful 32x32 Texture Pack.
After adding Forge support maybe try optifine support? I hope you can do it
The rendering of the items you hold is a little weird like holding the pick with floating corrupted textures.
Here are Screenshots.
See the weird glitched textures and floating textures on the pick?
The glitched textures are more visible on the sword:
Not sure I it probably is Minecraft's rendering system.
I guess, I'll try adding aniscoping filtering and supersampling
to fix that and see if it works
0
0
also have the non forge version on the page as well, so people who hate forge do not have to install it to get your precious mod to work
1
[1.3.2]Entity Render Distance:
See Arrows Miles Ahead
Nothing disappears from your sight
Bow Sniping
0
Wow.. Thanks
0
0
0
0
0
EDIT:
It should be working on Multiplayer right? XD
EDIT:
This map is hard to do a playthrough on. Its fun though.
0
You cannot see entities in Multiplayer with this mod(Shot Arrows, Minecarts(meaning you cant ride them too), activated tnt(before explosion), Ghast fireballs, ender crystals)
I uninstalled the mod and the entities could be seen again.
Hope you fix it soon.
0
0
I won't be needing it, some of my friends might wanna check this out.
0
Here are screenshots with the bow:
MAP(seems fine):
Im using Faithful 32x32 Texture Pack.
0
0
The rendering of the items you hold is a little weird like holding the pick with floating corrupted textures.
Here are Screenshots.
See the weird glitched textures and floating textures on the pick?
The glitched textures are more visible on the sword:
Not sure I it probably is Minecraft's rendering system.
I guess, I'll try adding aniscoping filtering and supersampling
to fix that and see if it works