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    posted a message on Releasing the Game; Releasing Legal Documents
    We should make a signing campaign, where everyone who finds this entire "Scrolls" issue ridiculous signs it. I mean, seriously this dumbass action from Bethesda is almost unprecedented in gaming history. Lots of similar cases in the past, but this just takes the case - it's like watching "Americas Dumbest Criminals" or "Are you Smarter than a Fifth Grader"?

    I feel like my mind is getting raped all over by internet dumb syndrome.

    Seriously Bethesda, have you ZERO knowledge of your own game and what they're called in COMMON jargon? They're even advertising the new game as Skyrim, the pretitle "The Elder Scrolls" isn't even mentioned in most of Todd Howards videos. I'm sure that even Todd Howard is embarrased right now, he seems to have AT LEAST a certain basic minimum of common sense.

    I have to say that the marketing department of games sickens me at times. So focused on earning a buck that they resort to stooping so low that they forget how much it can hurt game sales. I mean, why bother getting long-term reputation when you can earn a dollar right now? How dumb are people? What kind of planet am I living on?

    And - most importantly - how does Mountain Dew taste when combined with kaviar?
    Posted in: Minecraft News
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    posted a message on Grass wont grow on dirt?
    Would be nice if the "Tall grass" (that should now be aquirable by shearing it) could produce grass as well. E.g. place tall grass on dirt = that dirt block will get grass, then you can wait for the grass to spread, as normal.

    Notch are you reading this? :cool.gif:
    Posted in: Discussion
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    posted a message on 1.9 Updates: Old Score Gone, Experience Possible Substitute
    I'm rather tentative about hardcore mode for certain games (Minecraft being one), because:

    (1) how randomly you can die in the game and
    (2) how much the game revolves around long-term progression.

    Imagine if WoW, TES Oblivion or similar games had hardcore systems (but ignore the risk of exploitation for WoW, cause that's not my point). True, hardcore is typically optional and people tend to use that as an argument to include it in a game. But on the other hand, let's not forget the fact that ragequitting exists either, which is irrelevant for other players (we just tell them, "boo hoo, tough luck") but highly relevant and important to a game developer who wants his product sales to be as high as possible.

    Sure, Minecraft is already a huge success and you don't buy the game twice or at a monthly fee, but those aren't any excuse to ignore other factors that could've made it even more successful. Minecraft is successful because it lacks relevant competition, it doesn't have a monthly fee and , most importantly, it allows casual players with zero computer skills to fully express their creative skills (which is fairly unprecedented in gaming history).

    In short, the more random the death system is in a game, the worse it is to implement a Diabloesque Hardcore system. The less random the death system is, the more relevant and fun the hardcore system can be.

    Let's make Minecraft even more successful by staying aware of all the marketing factors, as well. Let Hardcore mode be included, but BE SURE to provide the player with a clear and concise warning (not just assume that all players understand fully what Hardcore entails).

    I remember playing Diablo 2 Hardcore for the first few times. I had to play it out practically, to "get a feel" of what it actually meant. But since Diablo 2 has a death system that isn't so random (you'll get used to dying), my own experience with Hardcore was as harsh because once I did die, it was early on and I tried again and again till I got used to Hardcore and how you're supposed to play it. AND, once I got used to Hardcore, I stopped dying and I actually became a better player in general.

    Also: too soft death systems will feel incredibly boring to many players (no challenge), but too harsh death systems will scare players away from taking risk.

    IMO, the best death systems are the ones where you can actually screw up, but still prevent death if you're good at reacting to your own mistakes as they happen (and the game actually allows you to do this). Make a mistake in WoW, and you usually wipe. Make a mistake in Fallout 3, and you can usually "row yourself back in" by making the critical decisions needed.

    Cheers :smile.gif:



    Quote from Sedoi

    Imho - Hardcore must be smtn like: mobs will not die in the daylight, you got only 3 hearts lifebar, no sleeping in the bad, etc. But NOT just simple "Delete world" button...

    I agree, I think Hardcore mode in Minecraft should be closer to Nightmare mode in Doom 3 and not just another Diablo 2 Hardcore clone. It worked for Diablo 2, but minecraft isn't the same type of game. Not even close.
    Posted in: Minecraft News
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    posted a message on Idiot spoiling the fun
    Have in mind, though, that IP banning doesn't always work (generally speaking), but for Minecraft it should be a fairly high percentage of the griefers (if not ~99%, for all I know). It's mostly chinese goldfarmers etc who shuffle between multiple IPs.
    Posted in: Discussion
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    posted a message on Will Skyrim kill minecraft?
    lol, did airplanes kill cars when they were invented? nope!
    Posted in: Discussion
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    posted a message on Umad World Record
    What's point, dis tred. U mad, bro?
    Posted in: Discussion
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    posted a message on A Notice Regarding Seed Changes Between Versions
    Quote from xBella

    Whats the seed? It looks awesome

    Atlantis
    Posted in: Seeds
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    posted a message on Is minecraft going up or downhill?
    Quote from ngsizzle

    Playing on creative and peaceful doesn't change the fact that 1.8 and 1.9 have way too much content in them.

    God forbid we ever get a game that actually contains something.
    Posted in: Discussion
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    posted a message on Wheat Farming...
    This is the biggest possible arrangement with 100% hydration:

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    Just putting it out there, since I didn't see any others point this out.
    Posted in: Discussion
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    posted a message on Mojang is the most innefficient developer in existance.
    Yeah, having only slightly more active players than World of Warcraft, Minecraft is truly a shitty game made by second-rate developers who don't know **** about game design.
    Posted in: Discussion
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    posted a message on Gold tools?
    Why would anyone ever waste 2 gold bars on creating a sword that deals the lowest amount of damage of all sword types? Just make a wooden sword, it'll last longer.
    Posted in: Discussion
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    posted a message on Bad game design =/= Bugs
    Quote from FailedToOpen

    Here is the thing. Once you throw your game into the public domain, build up a following, and also make them pay for it you essentially forfeit the right to just say "It's my game I'll do what I want". You have to start tailoring the game for the public, PBC is a channel that essentially owns itself, however they can't just throw adult movies on their because it is their channel (bad example but meh). You have to have a balance between additions that you (the developer) find interesting and also additions that your fan base will like.

    This thread was not pointless at all... :rolleyes:
    Posted in: 1.0 Update Discussion
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    posted a message on What? Has Notch Lost His Mind? Thoughts?
    Yes the models are placeholders. /thread
    Posted in: 1.0 Update Discussion
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    posted a message on More Weapons for MINECRAFT!!!
    Quote from pigpig278

    They've got a mod for this. Balkons weapon mod.

    Yeah they got a mod for a sky dimension as well, called Aether. I guess Notch should just ditch that work alltogether then.
    Posted in: Suggestions
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    posted a message on My Thoughts on the New Nether
    Quote from DoubleGale

    Well, I've said all I have to say on the matter. If you disagree with me, that's fine. This wasn't meant to be persuasive, this was meant to simply state my own opinion. We'll see, maybe you guys are right and all of these problems will be fixed by the full release. To be honest, I suppose I wrote it out badly, but hey, I'm only human. :tongue.gif:

    You could copy my fix, if you want. I won't mind :tongue.gif: As you say, we're all just human :tongue.gif:
    Posted in: 1.0 Update Discussion
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