LUVIQuote from Luvitus
What's in it for me?
Go into Minecraft, click options and click "Force Update"Quote from Noodbleyseam
My minecraft.jar(and minecraft 1.2.5.jar) was deleted. (Deleted the wrong thing )
and i can't get it back
what do i do?!?!
*** The Total Conversion That is Incompatible With Everything!!! ***
At long last, Better Than Wolves is ready for download!
Version 4.A7 Squid A Swimming (with added wolf rinds!) is available here!
The provides new and improved means of defiling the dead!
Installation instructions and a full change log may be found in the readme.txt included in the download.
[*** WHAT IS BETTER THAN WOLVES? ***]
Better Than Wolves is a "total conversion". This differs from most mods that you are probably used to in that it changes many of the rules of play to provide a richer experience, rather than just adding in new stuff. What makes it special however, is that it always attempts to do so in a way that retains the original spirit of the game, perhaps even more so than the newer official releases.
It focuses both on challenging survival play, and player creativity in terms of never providing "magic block" solutions to in game problems. Instead, it provides basic tools and leaves it to the player to figure out how to use them to get the job done.
In short, Better Than Wolves is a vision of what Mincraft could have been, designed by a very serious player, for other like minded individuals.
[*** DONATIONS ***]
If you've enjoyed Better Than Wolves, then please consider saying "thanks" through making a donation. I'm not a rich man (not by a long shot ), so all donations, large or small, are GREATLY appreciated, and ultimately help to make the mod better by freeing up my time so that I may devote more attention to working on it:
[*** COPYRIGHT NOTICE ***]
This document and the files contained in this package are Copyright ©(2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018) and are the intellectual property of the author. All rights reserved. It may not be reproduced under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Decompilitation and reverse engineering is strictly prohibited without advanced written permission. Use of this mod on any other website is strictly prohibited, and a violation of copyright.
Note: I DO NOT grant redistribution rights to this mod to anyone that asks, whether that be for a mod-pack or whatever. Don't bother asking, as it won't happen.
[**** Official Forum ****]
NOTE: Registration to the BTW forum is not always open. It is closed during periods of particularly high activity to prevent trolling and general chaos. If you can't register, please just try again at a later date, and/or post your message here if you have a problem that needs to be addressed immediately.
If you'd like to join the Better Than Wolves community and engage in meaningful conversation about the mod, you can find us here:
Better Than Wolves Official Forum
I warn you though, I'll ban you at the drop of a hat, so if you join us there, make sure to be on your best behavior and generally act like a reasonable human being.
[*** BTW Wiki ***]
If you have additional questions about the mod that aren't covered in this post, you can also consult the Better Than Wolves wiki:
Better Than Wolves Wiki
Keep in mind though, that it is community maintained, so the information found there is not always up to date. If a crafting recipe found there is not working or what have you, be sure to check here to make sure you have the correct information.
(Thanks to sargunster for setting this up, and to the whole Better Than Wolves community for contributing to it!)
[*** Getting Started ***]
The mod has grown in scope to the point where I no longer feel like I can reasonably maintain a full set of instructions for it. Instead, I will attempt to provide a brief list of things new players should know from the start, and leave further instruction to the community through the wiki mentioned above, and the various videos that can be found for it on Youtube.
-The first thing to keep in mind when starting a new world is that the mod only supports the default options for the game. There are an awful lot of interdependencies within the mod, and almost every feature within the game serves a purpose. Thus, something like using large biomes can make the game much much tougher, or even impossible. Turning off structures will prevent you from progressing beyond a certain point in the tech tree. Unless you are highly experienced with the mod and know precisely the impact, it is highly recommended that you leave the various options at their default settings as a result.
-Upon spawning in a new world: punch wood! You're essentially on a ticking clock to accumulate resources and find shelter before the first night sets in. Mulling about can be deadly and to a far greater degree than in vanilla.
-A good first objective is to make a couple of wooden pickaxes (you'll need more than 1) to collect your first blocks of stone. To do this, you'll also need a crafting table. Both of these use the standard vanilla recipe.
-Once you have a couple of blocks, a stone axe is a good way to go. The recipe differs from vanilla slightly in that it requires only two cobble (the one in the top middle isn't needed). If you chop down a few trees and place the axe in the crafting grid with the resulting logs, you'll be able to chop them into planks with better efficiency than if you had punched the logs themselves.
-From this point forward: try to survive! Most of the recipes in the early game that you know from vanilla remain the same. A stone pick is a good thing to work towards next. Hunting a couple of nearby animals with your axe before night sets in is wise so that you have some food to get you through the night.
-If you die, don't despair! Better Than Wolves can be quite tough in the early game, but if you plan ahead, things get easier with each death. You'll likely respawn in a completely different area, but unless it's in immediate sight, it's likely unwise to try and find your previous location (it can be several kilometers away). Instead, take a deep breath, try to learn from your previous mistakes, and start fresh. With each new location you develop in this way, you will increase the likelihood of your future survival by establishing small bases for yourself here and there within your world, potentially even leaving supplies behind for yourself. If you're really on your game you can even leave landmarks behind to help point yourself towards key locations in the future.
[*** Key Vanilla Minecraft Differences ***]
or: "Why don't my buckets work?!!!!"
One of the first things that will be noticeable when you first install Better Than Wolves is that it makes several changes to the way Minecraft works in order to make for a more interesting, challenging, and fun play experience.
I won't attempt to list all the changes (there's a huge number), but here are a few of the key ones that will help you with the basics, and may help with some initial confusion as to why things aren't working the way you are used to:
Hardcore Movement: This feature affects movement speed (for both the player and mobs) on various material types so that building paths and roads becomes an important part of the game. As a general rule of thumb hard surfaces, or those traditionally used in the making of roads (e.g. cobble, brick, gravel, planks, wool, iron, etc.) increase movement speed, while soft surface (grass, dirt, etc.) leave it unchanged, and materials that you would expect to slow you down (tall grass, snow, crops, Groth, reeds, sand, etc.) do so. All materials that provide a bonus or penalty do so by an equal amount so as not to discourage construction out of a variety of materials. It also removes potions of swiftness from the game (the recipe has been removed and existing potions will cease to have any effect) as these significantly decrease the value of both rail networks previous to this change, and to roads with it, and require very little effort on the part of the player to create.
Hardcore Bedding: Beds were simply a bad addition to Minecraft. While convenient, the ability to teleport back to a specific location upon death removed much of the impact of death from the game, and more importantly, largely removed any motivation for building rail networks and other means of transportation between bases. Similarly, the ability to skip night largely removed above-ground monsters as a factor from the game, and along with it, much of the need to build defensive structures to counter them. In addition to the above, it also removed weather as any kind of significant aspect to play. In a game largely about building, this is obviously a bad bad thing, and the net result was that MC became far less fun when they were put in the game. To counter this, BTW outright removes both of these abilities.
Hardcore Spawning: Going hand in hand with Hardcore Bedding, Hardcore Spawning adds further weight to death. Upon death, the player will be transported to a point some distance from the original spawn, where they will likely encounter pristine wilderness and will have to work their way back to their previous location with time. It encourages exploration, building of multiple bases, and restores some of that "new world" feeling to the game without deleting your entire world.
Hardcore Info: The "F3 debug info" screen has had a very unfortunate effect on gameplay in Minecraft. Despite the game having been "released" for some odd reason Mojang decided to leave an easily accessible debugging tool in the end product, and leave information displayed in it that provides the player with a distinct in-game advantage. In particular, the player co-ordinates provided effectively makes compasses and maps useless, while demotivating players with regards to building roads, rail networks, tunnels, and other infrastructure to connect their various building projects. As a result, BTW disables any information on this screen that provides an in-game advantage while leaving information strictly related to performance tweaking intact. Also, the mod adds an additional display for indicating how close the player is to a chunk boundary since this information can be useful in bypassing vanilla bugs related to blocks resting on chunk boundaries (particularly redstone devices).
Hardcore Buckets: This feature basically prevents the player from being able to transport water & lava source blocks in buckets. This makes fluid flow (and by extension, the generation of mechanical power with Water Wheels, and the transportation of items via water flow) far more interesting to work with without causing additional performance overhead, by requiring the player to actually build canals and such to have access to liquids. Later in the tech-tree water may also be transported vertically through the use of Screw Pumps.
Tabby Cats: Because the only thing better than cats, is a tabby cat. Tabby cats are cool.
If you'd like to be gung-ho about your support of the mod, an in-game BTW-themed character skin can be found here:
BTW Character Skin
If you would like to help speed the development of the pack here is a few things we need help with.
1.Updating the pack to the latest version of minecraft
2.Making sure all download links are up to date.-There are many community accounts for Lastdays please let us know if one of our links are out of date.
3.Writing Epic-Lore please discuss lore on the main forum more people frequent it and will have something to give.
4.Supporting mods we are looking to support mods 1.8 and on.
5. Spotting bugs there are many problems across Lastdays versions from a spelling error in the lang file to a misaligned gui
If you take interest just make a post and someone working on the same project will say hello.
I have listed resources and helpful forums down below.
1.The Mcpacher Fourm. -no one will respond to you.
Feel free to help maintain the pack on the Github.
This is a list of the many Downloads that we have trouble maintaining.
please tell us if you want to make a new page on any site.-let us know if there is a page that is not listed.
<a href="1240079-last-days-300-000-downloads-return-of"><img src="http://i1130.photobucket.com/albums/m531/xemnasvii/gifninja.gif" alt=""></a>
<a href="1240079-last-days-300-000-downloads-return-of"><img src="http://i.imgur.com/jpPUk.png" alt=""></a>
<a href="1240079-last-days-300-000-downloads-return-of"><img src="http://img19.imageshack.us/img19/4415/lastdaysls.jpg" alt=""></a>
Proof we are legit:
History addressed us as an official continuation here:
Hey Everyone ( Derek Smith, Texture Artist Union, Community at Large)
History here. I found myself thinking about Last Days tonight and I just wanted to say how proud I am of everyone who continued this pack after I left so suddenly. It is truly humbling to see what everyone in the community has done to continue and expand on things so many years later. I spent a little time on the lore thread earlier and is simply surreal to see what people have done to expand upon the foundation I set with orbital industries, the huggatrons and the likes. I hope everyone is still enjoying this pack, and I just wanted to say that I am truly grateful for the experience I had with the minecraft community while working on Last Days. Truly this will have always been a very special and rewarding experience for me. I left the community in the midst of an exceptionally challenging break-up and I am not happy with the way I handled that. but I am ecstatic with the work everyone did picking up the pieces and continuing to build and rebuild and expand and rebuild over all this time. Any how, it is late and feeling emotional and a bit buzzed, haha... but keep on keepin on everyone!!!
Compatible with Minecraft 1.12.1
This Mod adds more creatures to the game.
We have a new website!! Please check it here: http://mocreatures.org/home
Don't forget to check my other mod: DrZhark's Magic Carpet Mod
The MoCreatures official server is back at:
discorddiscord for MoCreatures server: https://discord.gg/sxc6rrE
Or try the first original Mo'Creatures server:
Download the Mod:
Minecraft version 1.12.1
-Mo'Creatures 12.0.3 [temporarily changed by forum staff]
Minecraft version 1.10.2
Minecraft version 1.8.9
Minecraft version 1.8.1
Minecraft version 1.7.10
How to Install Mo'Creatures Mod:
PixelPaperCraft has a section for Mo'Creatures!
-fixed crashing bug when hitting werewolves with a tool
-another attempt to fix aquatic animals crashing bugs
-fixed hybrid bigCats and pet amulet bug
-animals can be tamed by riding them again
-fixed Jellyfish crashing bug
-fixed bug that made wyverns revert back to mother wyvern
-exorcised Aquatic animals crashing bugs
-Tamed Ligers can obtain wings by receiving an essence of light
-fixed tiny creatures appearing with the summon command
-fixed game crashing bug when Ents were planting flowers
-fixed game crashing bug with MoCPetNames
-fixed game crashing bug with PetAmulets
-fixed MoCreatures tab name
-fixed Mammoth Platform name
-bunnies can be tamed again
-small creatures can be picked up again
-fixed light blue kitty bed icon
-fixed amulets and fish nets
-BigCats move faster
-fixed bug with inventories of BigCats, Horses
-fixed bug with entities moving sideways
-fixed duplicating item bug when using item on off hand
-fixed animation bug with aquatic entities receiving damage
-Bears can now be tamed by giving meats to cubs
-Bears can now be ridden and given chests
-Split bears into separate entities
-Split ogres into separate entities
-medium fish were split into separate entities
-small fish were split into separate entities
-hybrid big cats are now separate entities
-Updated for Minecraft 1.10.2
[8.1.3] and [8.2.2]
tamed animals will no longer attack the player
tamed bears can be commanded to sit with the whip
fixed invisible kittybeds
[8.1.2] and [8.2.1]
-fixed bug where ghost big cats will revert to normal cats after reloading game
-fixed bug where amulets will disappear from tamed big cats
-fixed bug with wyvern lair spawnings (the default mocreatures and customspawner .cfg files need to be erased for the fix to take place)
-tigers and leopards now show chests
-added more big cat hybrids (thanks to Cybercat5555): Leoger (between leopard and tiger), Panthger (between Panther and tiger), liard (between male lion and leopard) and lither (between panther and male lion)
-Updated for MC 1.8.9
-BigCat overhaul, split the bigcats into their own categories: lions, tigers, panthers, leopards
-split stingRays and MantaRays
-BigCats can be tamed by giving pork or raw fish to a cub
-big cats can mate by giving them pork or raw fish and keeping them in an enclosed space
-white lions and white tigers are a rare spawn with a 1/20 chance
-ligers are obtained by breeding a male lion with a Tiger
-there is a hybrid between panther and regular leopards
-giving a dark essence to a panther gives it wings
-giving a light essence to a male lion, white male lion or liger will give it wings
-Manticores are a new mob, red manticores are found in the Nether, blue manticores in snowy biomes and dark and green manticores elsewhere
-Manticores can drop an egg, that can be hatched to obtain a pet manticore. Pet manticores can be ridden once they turn into adults
-There are ghost versions of the big cats that can be obtained randomly when a tamed big cat dies
-winged big cats, ghost big cats, hybrid big cats and manticore pets are sterile (they can't breed)
-fixed kitty beds icons and behavior
-synchronized flying horse wing flapping animations and sounds
-cleaned up the code
-fixed komodo animations
-fixed server code
[8.0.0] devA - Note this is not a release ready version, for testing purposes only
-werewolves will receive higher damage from items / weapons with 'silver' in the unlocalized name or name of the material. They won't receive extra damage from gold weapons
-werewolves won't complain as much when transforming from human to werewolf form
-improved werewolves moving speed when hunched
-improved dolphin riding code
-turtle swimmimg animation improved
-piranhas move as a herd and attack differently
-deers will jump when fleeing from entities
-horses can also get ready to breed by feeding them a golden carrot
-turtles / bunnies will not receive damage when riding a player
-updated ogre attack animations
-improved minigolem / golem throwing stone accuracy
-added three more crab textures
-foxes now spawn cubs that follow adults and flee from players
-improved maggot animation
-improved ant food picking behavior
-added female turkeys
-ents now plant all the flower varieties
-added bear attack animation
-decreased frequency of goat bleets
-wraiths do not collide with entities, added attack animation
-skeletons, silver skeletons and zombies can now ride scorpions and wild wolves as well as mob horses
-MoCreature inventories can be opened by interacting with the creature while sneaking (right click while pressing shift). The MoCreatures 'keys' are no longer obtained by adding a chest to a creature and the crafting recipe was removed.
-Improved elephant animations
-Synchronized wyvern wing flapping animations / sounds. The wing flap depending on the flight speed when ridden.
-Added transform animation to Wyverns
-Changed wyvern speed, health, attack damage so the 2nd tier wyverns are significantly better
-Sharkteeh can now be converted into bonemeal
-fixed weapon damage and enchanteability
-added Pet scorpion sitting behavior / animation
-added transform animation to scorpions
-Pet scorpion health boosted to 40 (from 18)
-added wyvern ghosts
-increased Horse health, Horse speed
-Tamed Zebras shuffle again
-The nightmare burning effect last less than before
- Female Ostriches eggs are no longer sterile. Players must now pick up the eggs in order to hatch them.
- Bunnies no longer breed in the wild. In order to breed a bunny, players need to feed it a carrot at full health.
- Fixed Wyverns not laying eggs
- Fixed Pet Amulet glitch with mcMMO
- Fixed Pet Amulet glitch with nametags
- Fixed Ray grow glitch
- Fixed BigGolem dupe glitch
- Fixed wyverns, small fish, and medium fish not dropping the correct egg type
- Fixed possible client crash with Ent's attacking tamed animals
- Added new server '/mocspawn' admin command which allows you to spawn any type of horse/wyvern instantly.
This command should help server admins replace pets that go missing.
Valid Horse types :
Tier 1 : 1-5
Tier 2 : 6-9
Tier 3 : 11-13
Tier 4 : 16-17
Special : 21-28, 30, 32, 36, 38-40, 48-61, 65-67
Valid Wyvern types :
Normal : 1-4, 6-12
Mother : 5
An example of spawning a Zorse would be
'/mocspawn horse 61'
An example of spawning a mother wyvern would be
'/mocspawn wyvern 5'
Currently the Mod adds the following creatures:
-Small and Medium Fish
-Elephants and Mammoths
Frequently Asked Questions
I apologize in advance, but any post in the forum or any private message with a question already answered here will be ignored. I just don't have the time to answer the same questions over and over again. Please don't PM me with requests or questions. Use the forum instead. I'm overwhelmed with PMs and I'm not reading them anymore.
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/iYxei.png' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/Uwhm8.png' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/vygdJ.png' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/DH52R.png' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/MDDfn.jpg' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/iIB8C.jpg' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/UNlXu.jpg' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/Cpu63.jpg' /></a>
Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
Please read this entire post before attempting an install or posting about a bug.
Development news is posted on my Facebook/Twitter page: http://www.facebook.com/SonicEther
If you would like to access beta and experimental versions of SEUS Renewed and support the development of SEUS, check out my Patreon page: https://www.patreon.com/sonicether
SEUS Renewed screenshots!
SEUS Renewed is an on-going project! Feel free to report any issues you encounter.
Setup (PLEASE READ)
OptiFine has taken over shader support for Minecraft. Go download and install OptiFine first! ALWAYS USE THE LATEST VERSION
You need to install this mod to use my shaderpack!
Once you've got OptiFine installed, to use a shaderpack, follow these instructions.
Sonic Ether's Unbelievable Shaders
SEUS Renewed is a re-imagining of SEUS and is an ongoing project. Check the links at the very top of this post to follow its development!
Make sure to always use the latest version of OptiFine!
-Improved GI and SSAO
-Super smooth Temporal Anti-Aliasing
-Completely reworked system for day/night cycle based on atmospheric scattering
-Accurate sunlight color via atmospheric scattering
-Accurate ambient sky lighting from atmospheric scattering via Spherical Harmonics
-New atmospheric scattering on distand land for a natural sense-of-scale
-New underwater rendering
-Normal/bump mapping from torch/artificial light
-Screen-space shadow tracing for better contact shadows
-Vastly improved performance with long render distance settings
-Physically-based specular highlights from sunlight
-Improved 2D clouds
-Improved rendering of stained glass
-New rain/wet effects
-End and Nether shaders
-Improved POM and POM self-shadowing
-Many more, too many to list here!
Once the mod is properly installed, there are a few things you can do to ensure maximum performance.
-Run the game in a smaller resolution in full-screen
-Lower your render distance
-When OptiFine is installed, try toggling "Options > Video Settings > Performance > Smooth FPS:". "ON" gives more responsive input and more steady fps, but likely lower maximum FPS.
Reporting an Issue
If this mod is giving you unusual results, please make sure that you installed everything correctly first.
If you are using this mod on a Mac, I'm sorry to say that I am powerless to provide Mac support. I apologize.
I can't help you if you don't provide these details:
-Describe your issue thoroughly. Provide a screenshot or video if you can.
-Describe your system specs. If you forget this step, I cannot help in any way.
-Include the output log along with your issue report.
-Describe the shaderpack, OptiFine mod version, and Minecraft version that you are running when encountering this issue.
By Tommo Current Version: 0.46 Compatible with: 1.0
What is Wilderness mod?
Wilderness is a new mod in development by Tommo emphasing and improving upon the theme of survival, hunting, and trapping. It will bring a new element into minecraft and hopefully stimulate some adventurous minds!
CREDITS TO PIEDUDEAUS, MINEMAPPER, WIPPER1799 AND FLAMINGARSE1 - and others! FOR THE VIDEOS <3
Spikes are a utility block in Wilderness mod to aid you in your aims of trapping. They will only do moderate damage if an animal or mob touches it. Spikes do not downgrade or destroy upon contact with a mob!
The Deadly Trap, hence the name, is a very deadly trap. It can only be triggered by an animal or a mob and will instantly kill the victim. The trap will then be triggered. An un-triggered deadly trap will drop if you destroy the triggered trap.
You can now splatter the blood of your victims!
WARNING: Blood will stay on the ground until you wash it off with water!
The pocket knife is currently only used for re-arming deadly traps which have been triggered, however many more uses will come for this item.
The trip wire can be triggered by any living creature(including you!) and will send a constant redstone signal. The block can be destroyed and re-placed. Later versions will only trigger rope.
Rope is the wilderness equivalent of redstone. At the moment rope has the exact same functionality as redstone and is just to give more of a 'wilderness' feel, however in later updated wilderness items will be limited to being only powered by rope.
The camouflage floor is a very useful block, it has the same texture and biome colour as grass, however has a few holes in to signify it's not grass. In later updates this will be a useful utility to put around bait etc. It's crafted with 8 blocks of leaves. Camouflage blocks will destroy upon falling through them.
The campfire can be thought of as the portable furnace, however, the campfire will only use wood (NOT PLANKS) as fuel. (wood duration as a fuel has been increased therefore.). A long as the campfire has fuel in it, it will always burn regardless of whether it has something to cook or not.
Sheeps now drop mutton opon death, cook mutton for it to heal more.
Giant tree's will generate occasionally, these mighty tree's have trunks 4 blocks wide!
The bait spike is a new block which has 9 slots which allow you to place bait inside to attract different animals. Bait attracts animals at a range similar to how far a zombie will detect you. Here is a list of bait for different animals:-
Cow - wheat and seeds.
Chicken - wheat and seeds.
Sheep - wheat and seeds.
Pig - cooked beef, chicken, pork and mutton.
Zombie - rotten flesh.
Skeleton - bones.
Creeper - gunpowder.
Spider/Cavespider - cooked pork.
Enderman - ender pearl.
The spike fall is a block which drops 3-6 spikes when triggered by a redstone current. Each spike can do up to 2 DAMAGE to the PLAYER and ANY CREATURES.
The tomahawk is a throwing weapon which does alot of damage upon impact.
WARNING: TOMAHAWK IS IN EARLY DEVELOPMENT AND IF NOT FINISHED - BUT WORKS.
The chute will attract items within an 8 block radius and will store them into an inventory which can be opened by right clicking the chute.
Berry bushes spawn randomly in the world and come with either no berries, red berries or purple berries, when harvested with a POCKET KNIFE the bush will drop 6-12 of it's corresponding berries.
Berries are harvested from berry bushes by using a POCKET KNIFE, they heal 1 hunger each.
Beehives will randomly spawn in a high tree in your world. When destroyed, beehives drop honeycombs, which can be eaten straight away or put on bread to heal alot more.
Bees will also come out of the beehive and will attack and poison you, so be careful!
Animals now breed together automatically, each animal can only produce up to 3 offspring to prevent overcrowding.
NOTE: Heart effects have been removed - hand breeding still works, you just wont see the hearts!
Download & installation
Download: http://adf.ly/41Hc5 (wait 5 seconds and click 'skip ad', also if you support my work feel free to click an ad if your feeling generous :smile.gif:).
Download Mirror: http://adf.ly/42zLn
1.8.1 Download: http://adf.ly/3kY5N
Instructions: Download the Wilderness mod files from one of the download locations above, then open up your minecraft.jar file with winrar or 7zip, then drag and drop the files inside of your downloaded file into your minecraft.jar.
Known Compatible Mods
(Please report compatibilities and incompatibilities so i can list them).
If you would like to contact me regarding anything to do with the Wilderness mod, add me on skype: iyf-tommo
P.S. If anyone would like to improve the textures in this mod, feel free to send me a pm with the link to the texture and If it's better i'll replace it. Thanks, oh and make sure it's 16x16.
Compatible Texture packs
I have put many, many hours of unpaid time into this mod, if you are feeling generous or would just like to help me out, feel free to click the link above and donate, thankyou.
CREDITS: Notch and the Mojang team, Me, flamingarse, ModLoader, MCForge, James Gosling, earth.. woah woah woah..wait a second... im getting carried away here.
Over 5 Million Downloads!
Trailer made by slamacow for skyblock v2.1
If you want to skip the download and play skyblock with other people, feel free to check out the official skyblock server!
Connect with the IP: skyblock.net
Check out Oasis Survival!
Challenges and Rules for 1.0/1.1
Play this map on a server! IP: mineverse.com
Downloads not available for this map, the only way to play this is to play it on the server due to it having custom coded features.
Skyblock version 1.1/2.1 are both different, 1.1 is not outdated.
Want more of a challenge? Play 1.0/2.0 for a smaller island.
Video made by captainsparklez for skyblock v1.1
Download Skyblock 2.1
Download Skyblock 2.1 Hardcore
Challenges & Rules for 2.0/2.1:
Instructions on how to install the map and if you are having trouble downloading the map:
Change the biome for SkyBlock 2.0/2.1:
Frequently Asked Questions (FAQ)
How to light the portal without Flint & Steel
It is actually really easy, if the wood burns out before it lights, try again
The rest will be in spoilers, each step in a separate spoiler
First, set up the portal (I wasn't in SkyBlock for this, therefor had 14 obsidian not 10)
Set up the wood, and a little barrier so the lava doesn't go everywhere
Place the lava down, let it catch fire to one of the planks, then grab it back up
Both planks should be burning..
The portal should be lit, if not - try again
Hope this helped somehow, good-luck with SkyBlock
TL;DR - Set up portal, put wood at base and back of portal, light wood at base, let it spread to back, BAM portal lit.
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LAST UPDATED: 12/16/2013
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TABLE OF CONTENTS:
Notice(s) to the Union
Important News Items
Featured Texture Pack of the Week
How to Join/Criterion
Posting Guidelines and Union Code of Conduct
Official Minecraft Unions’ Server
TAU User-submitted Compilation Texture Packs
Alternate Texture Community
Things to Come/Future Plans
Alphabetized List of All Union Members
www.MinecraftUnion.net Information and Updates
Notice(s) to the Union:
PLEASE READ THE IMPORTANT NEWS ITEMS BELOW
Important News Items:
NOTICE: Due to the inactivity of some of our admins, we may be opening some slots here soon. All updates can be found on our new site (listed above).
Archived News Items
I would like to take a moment to address a serious concern I have after looking around the higher-resolution texture-pack community. Many of these packs, including some of the most popular ones (I’m not going to name names) are using textures from sources such as cgtextures.com and google images. While this may seem an easy way to do business, it is illegal. It is also detracting from their personal artistic integrity to use such sources, and an anonymous person contacted the owner of a site “cgtextures.com” and forwarded me the contents of the message.
I am delivering the personal message from the creator of cgtextures.com that states the terms and conditions of using his textures.
Redistributing textures by themselves or in texture packs is not allowed (even when the textures are modified), the license is pretty clear about this:
It is NOT permitted to:
- Sell or distribute any of these textures in an unmodified form, or where the derived product you are selling or distributing is a Texture or a collection of Textures. IN OTHER WORDS: Do not sell or distribute any of these textures (modified or not) by itself or in a texture pack ...
Redistribution is only allowed when bundled with a 3D model, and in this case credits to CGTextures have to be given (a small credit text mentioning that images from CGTextures have been used).
Thanks for the compliments on the website, we’ll do our best to keep it updated with good stuff!
So, if any of you wish to peek around cgtextures.com and look for anything that may appear familiar to any of the 64x+ resolution texture packs taken from his site, that would be much appreciated. If you spot a texture pack using adfly with these textures, it is of utmost importance to pm the person and include the full text of this message from the creator. This way they have a chance to change the textures. If you notice that the textures haven’t changed within a week or so, I recommend reporting and including the full text of the personal message from the creator of CGTextures.com
Thank you all for the constant vigilance and I hope to see all of the stolen artwork eliminated with your help.
I am moving some sections of this thread to other threads to streamline the Union’s operation and make the discussions more relevant in order to comply with the new forum format.
Featured Texture Pack of the Week (xx/xx/xx): MOVING TO www.VVarMachine.com
Texture Pack of the Week Information:
How to join/criterion:
Posting Guidelines and Union Code of Conduct:
Official Minecraft Unions’ Server:
TAU User-submitted Compilation Texture Packs:
Alternate Texture Community:
Things to Come/Future Plans:
Alphabetized Links List of the Artists:
www.MinecraftUnion.net information and updates:
Supporters of this union that aren’t themselves texture artists, I have created a badge for you. If you want to show support, place this in your banner or signature.