Quote from CannonFoddr»
All these guesses about geese, zebras, swans, pandas, snow fox,mountain goats, seagulls, mice, unicorns etc..
....Didn't Jens say 'Neutral Mob'
IMHO I would've thought these would be more 'Passive Mobs' (Although I know Geese can be a bit vicious at times)
Check the wiki on what types of Passive mobs we currently have may
A unicorn would fricking wreck you if you attacked it. It would not run around in a circle and let you kill it. A fox would probably choose running over fighting, but I see it as neutral. I personally think it will be another obscure new non-existent creature.
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I am inactive.
(This is based off of a thread a while ago called the Self Learning Wall, or Self Teaching Wall or something like that)The goal of the game is to pass the warrior. There are many loopholes, until he learns how to counter them. It will become progressively harder, until it is impossible to pass. In that case, I will make a new thread or something similar. (If you have ideas of what to do then, either put it after your post or PM me. :))You are walking on a path in the woods, but you run into a man clad in nothing. He says, "I am the Immortal Warrior! I can never die! And you may not pass by me without defeating me!"Do whatever you think will let you pass, but keep to the laws of physics please. What do?Traits:- Has a stone that revives and wakes him instantly.- Has Moody's magic eye.- Has a cool chair.- has finish, can't be damaged.- Has a forcefield that cancels projectiles from outside and teleportation from inside and outside.- Has a narrow hallway leading to the path. Vehicles can't fit through.- Has a device that can see where people are. Pairs nicely with Moody's invisible-seeing eye.- has magical anti-hacking software- Has magic barrier to protect force field from being disabled- He does not accept offers for other types of challenges.- He does not accept briberies.- He does not make friends.- He is not intimidated by political figures.- He does not like thinking extensively.- Knows technique to remove all air from his body, reduces his size.People who have passed: (You can do it again, I'll just add a modifier by your name.)Darthrafael (x4)ScorpionXR64 (x3)Commandosaurus (x3)GoldHero101 (x3)StarlightGlimmer (x2)TanKsverylot (x2)DJLangsterMackerellatornalfieq0
We sit in minecarts and boats and on horses and pigs and llamas and donkeys and mules... (I don't need to make sense you get my point)
I think furniture could be cool, but the mod you are suggesting doesn't really fit in vanilla IMO. A more MC style made by Mojang could be good. I am a builder so furniture could be pretty cool.
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Thank you for the input. As to answer your question, I still need to write the actual thing out, because I didn't want to do that if nobody liked the idea in general. It would probably be about training your Garde, because there is, of course, issues before that final assault on Lorien. Or it I might make it just before that attack happened, as a set story RP. It's not set in stone as of now. If you have suggestions for the story, I would be completely down to hear them, but if you do, please PM me. It will prevent unnecessary bumping.
If you edit your post with more questions, I'll edit mine with the answers.
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I don't know how popular the Lorien Legacies series is, but they're pretty cool. In the RP, it would be prior to the series, before Lorien was messed up. Mogadorians might have a role in the story, or it might not be any interplanetary issues at all, I'm not sure yet. But the planet will be alive still for sure.
(Should you create one character? Or one Garde, one Cêpan? If people want the RP, I'll make a pole) [Dang it, and should Garde be able to choose their Legacies? Or RNG choose? Another poll)
I don't have much else than that.
EDIT: Yes, I do have more than that. I will need help making the story after I have the base stuff written. Or formatting the OP, I'm bad at that. And if you don't know what the series is, do check it out. The first book isn't as good as the rest, but I still enjoyed it thoroughly.
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Age: 15
IGN: xHawkSparkz
I have a friend who is interested in joining as well, I will put his info down here.
Age: 15
IGN: Mace__Windex (That's two underscores)
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Without a very extensive series of loop blocks, I don't believe this is possible. If you want to know how to it with all of those blocks, then search on youtube or google "minecraft armor stand right click detection" Sorry if I didn't help.
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Would be quite useful and immersive, not having to hand-feed the animals to make them happy. A bit of realism that adds gameplay quality and enjoyment is never a bad thing. Support.
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Of (In? As? What word goes here?) my understanding, the combat update didn't buff anything, just re-balanced and even nerfed it? The bow definitely is very powerful, one might even say overpowered. I was intending the thread to be mostly a nerf suggestion. My final part aimed to integrate more skill to using bows, as currently they are fairly easy to use. Thanks for the feedback.
I never thought about the latency issues, thank you for bringing that to my attention. That would probably cause problems and anger in the communities, I'll separate that part with a message about that. Thanks for the feedback.
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They heavily balanced the melee combat in the 1.9 update. Though bows weren't even touched. I suggest that knockback scales along with the damage based on how much you charged the bow prior to shooting it. Also, if you shoot the bow without charging at all, it will do no damage whatsoever, but still the very small amount of knockback. This would prevent bow spamming and entice more players to use the new melee combat when close enough, instead of spamming right click.
~snips~
The bow would take the same amount of time to charge completely, but the fully charged bow wouldn't be a critical hit regardless, you would have to release the right mouse button during the brief amount of time the bow is critically available. If you wait too long, it will lose the critical hit, but still travel the same distance. You wouldn't be able to sit behind a corner and have an arrow crit waiting for a player walking near. Proper timing would show a bit more skill and stop people from camping with an arrow.
To compensate for the no-charge knockback removal, a critical hit would do more knockback as well.
Thanks for reading.
---There may be bad latency issues if the idea below is implemented. Please keep in mind that if that is the case, the idea is considered null, and I wouldn't want it part of the suggestion, or in the game.
Hitting your targets would now do more or less damage based on where the arrow hits.
List of part damages:
Torso: No changes
Leg: 0.6x
Arm: 0.6x
Head: 1.25x
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3500 frames per second should be in (if not nearing) slow-motion.
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TotallyNotAFurry
Fits your profile picture...
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It's not good, but it's much better than it was before..
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Games aren't made to be realistic, they are made to be fun. This would make everything inconvenient and remove quality of life, making the game much less fun.
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No, it's a change to the game. There are workarounds to avoid it. People said they should have a toggle for hunger for a while after 1.8 beta as well. They're over it.
They should have released it in a way that described it well. There are many people who still don't know it exists and use the old spammy combat.
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Tall grass I assume, water. And in case you made infinite pools, sponges for backup.