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    posted a message on The Immortal Warrior (But he's still training) (Like the self-teaching wall)

    I am inactive.


    (This is based off of a thread a while ago called the Self Learning Wall, or Self Teaching Wall or something like that)


    The goal of the game is to pass the warrior. There are many loopholes, until he learns how to counter them. It will become progressively harder, until it is impossible to pass. In that case, I will make a new thread or something similar. (If you have ideas of what to do then, either put it after your post or PM me. :))


    You are walking on a path in the woods, but you run into a man clad in nothing. He says, "I am the Immortal Warrior! I can never die! And you may not pass by me without defeating me!"


    Do whatever you think will let you pass, but keep to the laws of physics please. What do?


    Traits:


    - Has a stone that revives and wakes him instantly.

    - Has Moody's magic eye.

    - Has a cool chair.

    - has finish, can't be damaged.

    - Has a forcefield that cancels projectiles from outside and teleportation from inside and outside.

    - Has a narrow hallway leading to the path. Vehicles can't fit through.

    - Has a device that can see where people are. Pairs nicely with Moody's invisible-seeing eye.

    - has magical anti-hacking software

    - Has magic barrier to protect force field from being disabled


    - He does not accept offers for other types of challenges.

    - He does not accept briberies.

    - He does not make friends.

    - He is not intimidated by political figures.

    - He does not like thinking extensively.

    - Knows technique to remove all air from his body, reduces his size.


    People who have passed: (You can do it again, I'll just add a modifier by your name.)


    Darthrafael (x4)

    ScorpionXR64 (x3)

    Commandosaurus (x3)

    GoldHero101 (x3)

    StarlightGlimmer (x2)

    TanKsverylot (x2)

    DJLangster

    Mackerellatorn

    alfieq

    Posted in: Forum Games
  • 0

    posted a message on Official Furniture in Minecraft?
    Quote from Geneo»

    * It's not too big for the "Suggestions" forum.

    * We can't sit- we don't have knees or elbows.


    I'm all for "furniture", but there's thousands of different pieces, and no one is going to be happy with the selection.


    We sit in minecarts and boats and on horses and pigs and llamas and donkeys and mules... (I don't need to make sense you get my point)
    I think furniture could be cool, but the mod you are suggesting doesn't really fit in vanilla IMO. A more MC style made by Mojang could be good. I am a builder so furniture could be pretty cool.
    Posted in: Suggestions
  • 0

    posted a message on Interest Check: Lorien Legacies RP?
    Quote from Commandosaurus»



    What would be some possible plots of this roleplay?




    Thank you for the input. As to answer your question, I still need to write the actual thing out, because I didn't want to do that if nobody liked the idea in general. It would probably be about training your Garde, because there is, of course, issues before that final assault on Lorien. Or it I might make it just before that attack happened, as a set story RP. It's not set in stone as of now. If you have suggestions for the story, I would be completely down to hear them, but if you do, please PM me. It will prevent unnecessary bumping.

    If you edit your post with more questions, I'll edit mine with the answers.
    Posted in: Forum Roleplaying
  • 0

    posted a message on Interest Check: Lorien Legacies RP?

    I don't know how popular the Lorien Legacies series is, but they're pretty cool. In the RP, it would be prior to the series, before Lorien was messed up. Mogadorians might have a role in the story, or it might not be any interplanetary issues at all, I'm not sure yet. But the planet will be alive still for sure.


    (Should you create one character? Or one Garde, one Cêpan? If people want the RP, I'll make a pole) [Dang it, and should Garde be able to choose their Legacies? Or RNG choose? Another poll)


    I don't have much else than that.


    EDIT: Yes, I do have more than that. I will need help making the story after I have the base stuff written. Or formatting the OP, I'm bad at that. And if you don't know what the series is, do check it out. The first book isn't as good as the rest, but I still enjoyed it thoroughly.

    Posted in: Forum Roleplaying
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    posted a message on [1.9.4 - 1.10.2] Shy SMP Vannila

    Age: 15

    IGN: xHawkSparkz


    I have a friend who is interested in joining as well, I will put his info down here.


    Age: 15

    IGN: Mace__Windex (That's two underscores)

    Posted in: PC Servers
  • 0

    posted a message on What's the command that makes an item spawn a mob?

    Without a very extensive series of loop blocks, I don't believe this is possible. If you want to know how to it with all of those blocks, then search on youtube or google "minecraft armor stand right click detection" Sorry if I didn't help.

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on HAY BALES feed animals pasively

    Would be quite useful and immersive, not having to hand-feed the animals to make them happy. A bit of realism that adds gameplay quality and enjoyment is never a bad thing. Support.

    Posted in: Suggestions
  • 0

    posted a message on Bow Combat Changes
    Quote from DrWeegee»

    Bows themselves weren't really touched because of how powerful they already are.

    Plus they got tons of new arrows, so they did have that going for them.


    I'm fine with the whole bow spamming idea, but I don't really see a point to the whole damage changing on area shot. Bows already can drop things to 1/2 a heart (Or one-shot them with a critical hit), with that increasing even more with Instant Damage arrows, so making it deal slightly less damage isn't going to really do much and making it deal more is just really an overkill at this point.


    Of (In? As? What word goes here?) my understanding, the combat update didn't buff anything, just re-balanced and even nerfed it? The bow definitely is very powerful, one might even say overpowered. I was intending the thread to be mostly a nerf suggestion. My final part aimed to integrate more skill to using bows, as currently they are fairly easy to use. Thanks for the feedback.


    Quote from Meissmart»

    The idea is great, but I think there might be problems with the "damage based on location of impact" idea in terms of lag. You suggest 5-6 different hitboxes--the body, the head, the two arms, and either two individual leg hitboxes or just one hitbox for both of them. Imagine a big server with 5-6 times as many hitboxes as before--the thought just makes my head swim.


    Now I'm no computer scientist, game designer, or TheMasterCaver, so I could be very wrong. However, that's my only concern for this suggestion, really.


    I never thought about the latency issues, thank you for bringing that to my attention. That would probably cause problems and anger in the communities, I'll separate that part with a message about that. Thanks for the feedback.
    Posted in: Suggestions
  • 1

    posted a message on Bow Combat Changes

    They heavily balanced the melee combat in the 1.9 update. Though bows weren't even touched. I suggest that knockback scales along with the damage based on how much you charged the bow prior to shooting it. Also, if you shoot the bow without charging at all, it will do no damage whatsoever, but still the very small amount of knockback. This would prevent bow spamming and entice more players to use the new melee combat when close enough, instead of spamming right click.


    ~snips~


    The bow would take the same amount of time to charge completely, but the fully charged bow wouldn't be a critical hit regardless, you would have to release the right mouse button during the brief amount of time the bow is critically available. If you wait too long, it will lose the critical hit, but still travel the same distance. You wouldn't be able to sit behind a corner and have an arrow crit waiting for a player walking near. Proper timing would show a bit more skill and stop people from camping with an arrow.


    To compensate for the no-charge knockback removal, a critical hit would do more knockback as well.


    Thanks for reading.


    ---There may be bad latency issues if the idea below is implemented. Please keep in mind that if that is the case, the idea is considered null, and I wouldn't want it part of the suggestion, or in the game.


    Hitting your targets would now do more or less damage based on where the arrow hits.


    List of part damages:

    Torso: No changes

    Leg: 0.6x

    Arm: 0.6x

    Head: 1.25x

    Posted in: Suggestions
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    posted a message on How many FPS do you guys get when you play minecraft

    3500 frames per second should be in (if not nearing) slow-motion.

    Posted in: Discussion
  • 0

    posted a message on I Need help with coming up with a Minecraft username.

    TotallyNotAFurry


    Fits your profile picture...

    Posted in: Discussion
  • 0

    posted a message on 1.9 isn't a bad update, people just need to get used to skill.
    Quote from Meowstic»

    1.9 didn't turn combat into a game of strategy. It's still spamclicking but now the players run away for a bit then click again until one of them dies.

    It's not good, but it's much better than it was before..
    Posted in: Discussion
  • 1

    posted a message on Changes to gravity

    Games aren't made to be realistic, they are made to be fun. This would make everything inconvenient and remove quality of life, making the game much less fun.

    Posted in: Suggestions
  • 2

    posted a message on A way to make everyone happy about the new combat system.
    Quote from Zarlog_Core24»

    Making a change this big this late in the game (it had the old combat system for 7 years for goodness sake!) should have at least given us an option to turn it off it we don't like it.


    No, it's a change to the game. There are workarounds to avoid it. People said they should have a toggle for hunger for a while after 1.8 beta as well. They're over it.

    They should have released it in a way that described it well. There are many people who still don't know it exists and use the old spammy combat.
    Posted in: Suggestions
  • 0

    posted a message on Best way to clear water?

    Tall grass I assume, water. And in case you made infinite pools, sponges for backup.

    Posted in: Discussion
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